Ultra Street Fighter IV/Elena: Difference between revisions

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{{USFIVCharacterHeader|Elena|Elena|
{{USFIVCharacterHeader|Elena|Elena|
TBW
The daughter of a wealthy tribe leader, Elena is always eager to make new friends. Her dancing is both a martial art and an extention of her personality. When a mysterious evil threatens her village, she decides to travel the world in search of those who are responsible, while making new friends along the way.
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TBW}}
Elena excels at playing footsies, easily keeping most characters at bay with her long-ranged Crouching Light Punch. This normal alone can shut down the gameplan of many characters, and can confirm into high damage. She also has a monstrous mixup game with meter; any cancellable normal can be followed up with EX Mallet Smash, a near unreactable overhead that grants a followup combo, or Lynx Tail, a multi-hit low that knocks down and can FADC for big damage. Her EX Scratch Wheel is a fairly strong reversal option, so opponents who manage to work their way in are still subject to risk. And perhaps Elena's most infamous move, her Healing Ultra II essentially turns her into the highest health character in the game if she can safely activate it. Elena's toolset encourages a slow, defensive playstyle and the threat of running out the clock, which can easily frustrate opponents into approaching recklessly.}}
 
'''Players to Watch'''
 
[http://www.youtube.com/results?search_query=Gamerbee+Elena+USF4 Gamerbee] (TW), [http://www.youtube.com/results?search_query=Xian+Elena+USF4 Xian] (SG), [http://www.youtube.com/results?search_query=Justin+Wong+Elena+USF4 Justin Wong] (US)


[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Elena/Omega|Click for Omega SF4 version]]


== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
(New to Ultra SFIV Console Digital Release)
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Elena Elena SF4 Changelist]
* Walk speed: Slightly increased
* Stand Guard bug where if blocking certain forward-moving attacks, Elena would slip through fixed
* Crouch LP: On hit is now +5 from +4; on block is now +2 from +1
* Stand LK: On hit is now +2 from +4; on block is now -1 from +1; Active Frames reduced to 2 frames from 4 frames
* Crouch LK: On hit is now +5 from +3; on block is now 0 from +2
* Crouch MP: Startup reduced to 5 frames from 6 frames
* Stand HP: Bug where attempting to cancel into Special Moves using HK would result in a Target Combo fixed
* Crouch HP: No longer cancellable; Super Meter gain on block increased to 30 from 20
* Jump MP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 7 frames
* Jump MK: Active Frames reduced to 4 frames from 6 frames
* Jump HP: Forward Hitbox slightly reduced; Active Frames reduced to 4 frames from 6 frames
* Jump HK: 1st hit Active Frames increased to 4 frames from 1 frame;
* Jump HK: 1st hit now causes Soft Knockdown against airborne opponents; 2nd hit given Juggle Potential
* Sliding (DF + HK): Is no longer in a low state before attack startup; Active Frames reduced to 10 frames from 13 frames
* Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
* Red Focus Attack: Advantage on block made the same as Level 1 Focus Attack; startup made the same as Level 2 Focus Attack
* Lynx Tail: Light version on block now -7 from -9; Super Meter gain on hit reduced to 30 from 40 and on block to 15 from 20
* Lynx Tail: Medium version Super Meter gain on hit reduced to 20 + 30 from 20 + 40 and on block to 10 + 15 from 20 + 10
* Lynx Tail: Hard version Super Meter gain on hit reduced to 20 + 15 + 15 + 15 from 30 + 20 + 20 + 20 and on block to 10 + 7 + 7 + 7 from 15 + 10 + 10 + 10
* EX Lynx Tail: Damage reduced to 100 from 130
* Mallet Smash: Light version on block now -7 from -5; Super Meter gain on activation reduced to 20 from 30, on hit to 15 + 15 from 40 + 20, and on block to 7 + 7 from 20 + 10
* Mallet Smash: Medium version on block now -5 from -3; Super Meter gain on activation reduced to 20 from 35, on hit to 15 + 15 from 45 + 20, and on block to 7 + 7 from 22 + 10
* Mallet Smash: Hard version Super Meter gain on activation reduced to 20 from 40, on hit to 15 + 15 from 50 + 30, and on block to 7 + 7 from 25 + 15
* Scratch Wheel: List version Super Meter gain reduced on hit to 20 + 10 from 30 + 10 and on block to 10 + 5 from 15 + 5
* Scratch Wheel: Medium version Super Meter gain reduced on hit to 20 + 15 from 30 + 16 and on block to 10 + 7 from 15 + 5
* Scratch Wheel: Hard version Super Meter gain reduced on hit to 20 + 10 + 10 from 30 + 10 + 10 and on block to 10 + 5 + 5 from 15 + 5 + 5
* Scratch Wheel: Light, Medium, and Hard versions no longer have any invincibility during startup (Light version: frames 1-4, Medium version: frames 1-3, Hard version: frames 1-3)
* EX Scratch Wheel: Invincibility during startup increased to 7 frames from 4 frames;
* EX Scratch Wheel: Number of hits increased to 4 from 3; damage changed to 150 total (60 + 30 + 30 + 30)
* Rhino Horn: Light version damage reduced to 40 + 40 + 40 from 50 + 50 + 50
* Rhino Horn: Medium version damage reduced to 50 + 50 + 50 from 60 + 60 + 60
* Rhino Horn: Hard version damage reduced to 60 + 60 + 60 from 70 + 70 + 70
* EX Rhino Horn: Damage reduced to 50 + 50 + 50 from 60 + 60 + 60
* Spin Scythe: Light version damage, with follow-up attack, reduced to 100 total from 140 total
* Spin Scythe: Medium version recovery, after follow-up, increased to 29 frames from 27 frames
* EX Spin Scythe: Damage reduced to 30 + 30 + 30 + 30 from 40 + 40 + 40 + 40
* Spinning Beat (SC): Now fully connects on airborne opponents
* Brave Dance (UC1): Damage reduced to 440 total from 465 total
 


== Character Specific Data ==
== Character Specific Data ==
Elena{{USFIVCharacterData|950|900|75%|0.045|0.03825|||||||||||||||||||||||||||Scratch Wheel (First Hit), LK/MK/HK Spin Scythe (1st Hit), HK Lynx Tail (2nd Hit and 3rd Hit)|}}
Elena{{USFIVCharacterData|950|900|75%|0.045|0.03825|2.310|46 (4+42)|2.05|1.845|1.45182|17|1.34558|22|8|10|4|0.885|1.045|31|21|Handstand Kick, Handstand Whip, Mallet Smasher, EX Mallet Smasher|Crouch LK, Crouch MK, Crouch HK, Sliding, Lynx Tail, EX Lynx Tail|Crouching HK, Sliding, HK Lynx Tail|Rhino Horn, Spinning Beat, Brave Dance|10+14|18+13|67|-1|-6|+5|0|Scratch Wheel (First Hit), LK/MK/HK Spin Scythe (1st Hit), HK Lynx Tail (2nd Hit and 3rd Hit)|}}
 


== Frame Data (At A Glance) ==
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50||||5|4|11|19||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand {{lp}}|30|50|20|HL|sp/su|5|4|11|19|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand {{mp}}|40*40|50*50|40*20|HL|sp/su*-|6|2*3|17|27|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200||||13|5|21|38||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand {{hp}}|100|200|60|HL|sp/su|13|5|21|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50||||4|2|8|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand {{lk}}|30|50|20|HL|sp/su|4|2|8|13|9|12|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100||||7|4|17|27||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand {{mk}}|60|100|40|HL|sp/su|7|4|17|27|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|100|200||||11|3|16|29||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand {{hk}}|100|200|60|HL|-|11|3|16|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4|1|8|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|3|2|8|12|12|15|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100||||5|5|11|20||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|5|5|11|20|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||9|2|22|32||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|-|9|3|22|33|18|23|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||||4|4|5|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100||||6|3|15|23||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|3|15|14|5|8|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||||8|4|30|41||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|200|60|L|-|8|4|30|41|18|-|-16|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Handstand Kick|Strong Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100||||20|3|19|41||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Kick|Handstand Kick|f + mp||{{Right}} + {{mp}}|70|100|40|H|-|20|3|19|41|20|25|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Handstand Whip|Kick Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100||||12|3|21|35||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Handstand Whip|Handstand Whip|f + mk||{{Right}} + {{mk}}|50|100|40|H|-|12|3|20|34|20|25|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Round Arch|Wheel Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|110|200||||13|4|15|31||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Round Arch|Round Arch|b + hk||{{Left}} + {{hk}}|110|200|60|HL|-|13|4|13|29|17|18|0|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Sliding|Slide|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200||||11|10|26|46||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Sliding|Sliding|df + hk||{{Downright}}+{{hk}}|100|200|60|L|-|11|10|25|45|25|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|hp --- hk||[[File:Fierce.gif]] > [[File:Roundhouse.gif]]|50|25||||9|3|19|30||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|hp {{---}} hk||(TC3) {{hp}} > {{hk}}|50|25|20|HL|-|9|3|19|24|18|21|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|mk --- d + hp||[[File:Forward.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|70|50||||7|2|21|29||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|mk {{---}} {{d}} + hp||(TC4) {{mk}} > {{Down}} + {{hp}}|70|50|20|HL|-|7|2|22|26|21|-|-3|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|30|50||||4|10|-|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|Jump lp||Jump {{lp}}|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|60|100||||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|Jump mp||Jump {{mp}}|60|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|90|150||||6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|Jump hp||Jump {{hp}}|90|150|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|30|50||||5|8|-|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|Jump lk||Jump {{lk}}|30|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|60|100||||7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|Jump mk||Jump {{mk}}|60|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|Jump hk||Jump {{hk}}|50*70|100*100|60x2|H|-|8|4(8)5|-|24|||-|-|||||||[1st hit]: Soft Knockdown, [2nd hit]: reset|[1st hit]: Soft Knockdown, [2nd hit]: reset|-|-|-|Lower body: 1~16F|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) lp --- mk||(air) [[File:Jab.gif]]+[[File:Forward.gif]]|40|50||||3|3|-|5||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) + {{lp}} {{---}} mk||(TC1) Air {{lp}} > {{mk}}|60|100|40|H|-|3|6|-|-|-|-|-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) mp --- hp||(air) [[File:Strong.gif]]+[[File:Fierce.gif]]|60|100||||3|6|-|8||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) + {{mp}} {{---}} hp||(TC2) Air {{mp}} > {{hp}}|40|50|60|H|-|3|3|-|-|-|-|-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+13|2|34|58||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+14|2|33|58|15|15|-20|-20|Range: 2.385|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||||18+12|2|34|65||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|33|65|21|-|-14|-|Range: 2.385||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200||||67|2|34|102||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|67|2|33|101|-|-|-|-|Range: 2.385, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~66F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+14|2|33|58|15|15|-20|-20|Range: 2.385, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+13|2|33|65|21|-|-14|-|Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|67|2|33|101|-|-|-|-|Range: 2.385, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+14|2|33|58|22|-|-14|-|Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Leg Lift Throw|Forward Throw|f or n + lp + lk||Forward Throw||||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Leg Lift Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|120|60|0.885|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Leg Hook|Back Throw|b + lp + lk||Back Throw|120|120||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Leg Hook|Back Throw|b + {{lp}} + lk||Back Throw|120|120|40|1.045|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Mallet Smash|Mallet Smash|hcb + p ex||Mallet Smash [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mallet Smash|Overhead|hcb + {{p}} ex||Mallet Smash {{lk}}|60*50|60x2|20/15x2|H|-|21|2*2|25|49|20|27|-7|0|2nd hit gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|11~20F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Mallet Smash [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mallet Smash||||Mallet Smash {{mk}}|70*50|70*60|20/15x2|H|-|25|2*2|24|52|21|29|-5|3|Gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13~24F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Mallet Smash [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mallet Smash||||Mallet Smash {{hk}}|80*50|80*60|20/15x2|H|-|27|2*2|22|52|23|30|-1|6|2nd hit gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10~27F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataGlanceRow|EX Mallet Smash|EX Mallet Smash|||Mallet Smash [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mallet Smash|EX Overhead|||Mallet Smash {{ex}}|40x2|50x2|-250/0|H|-|15|2*2|18|36|15|24|-5|4|2nd hit gains no additional frame advantage on counterhit, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~15F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataGlanceRow|Scratch Wheel|Uppercut|dp + k ex||Scratch Wheel [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Scratch Wheel|Uppercut|dp + {{k}} ex||Scratch Wheel {{lk}}|60*40|80*20|30/20*10|HL|-|3|3*2|23 + After landing11|41|22|-|-14|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|3~6F|5~29F|JP: 0*2|}}
{{USFIVFrameDataGlanceRow|||||Scratch Wheel [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Scratch Wheel {{mk}}|80*60|120*80|30/20*15|HL|-|5|2*2|29 + After landing 11|48|23|-|-19|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4~6F|6~37F|JP: 0*2|}}
{{USFIVFrameDataGlanceRow|||||Scratch Wheel [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Scratch Wheel {{hk}}|60*30x2|100*50x2|30/20*10x2|HL|-|4|1*1*2|35 + After landing 11|53|25|-|-23|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4~6F|5~42F|JP: 0*2*3|}}
{{USFIVFrameDataGlanceRow|EX Scratch Wheel|EX Uppercut|||Scratch Wheel [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Scratch Wheel|Uppercut|||Scratch Wheel {{ex}}|60*30x3|80*30x2*40|-250/0|HL|su|4|1*1*1*2|34 + After landing 11|53|22|-|-25|-|Opponent gains 5x4 meter on hit||||[2nd~4th hit]: soft knockdown|[2nd~4th hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|-|-|5~41F|JP: 5*6*7*8|}}
{{USFIVFrameDataGlanceRow|Lynx Tail|Pommel Horse|rdp + k ex||Lynx Tail [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Lynx Tail|Low Kicks|rdp + {{k}} ex||Lynx Tail {{lk}}|60|90|20/30|L|-*su|10|3|25|37|21|-|-7|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Lynx Tail [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Lynx Tail {{mk}}|70*60|70*50|20/20*30|L|-*su(x2)|10|3(7)3|21|43|15|-|-9|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Lynx Tail [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Lynx Tail {{hk}}|60*20x2*30|50*30*20x2|25/20*15x3|L|-*su(x2)*-|8|5(6)4(22)<br>2(4)2|28|80|17|-|-13|-|||||[1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown|[1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown|Soft Knockdown, [4th hit] hard knockdown|Soft Knockdown, [4th hit] hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Lynx Tail|EX Pommel Horse|||Lynx Tail [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Lynx Tail|EX Low kicks|||Lynx Tail {{ex}}|40*10x2*20x2|50*20x3*50|-250/0|L|-(x4)*su|10|4(4)4(23)<br>3(5)3(23)5|29|112|25|-|-9|-|Opponent gains 5x5 meter on hit||||[4th~5th]: hits soft knockdown|[4th~5th]: hits soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*0*1*2|}}
{{USFIVFrameDataGlanceRow|Spin Scythe|Spin Scythe|qcb + k ex||Spin Scythe [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Rhino Horn|Rhino Horn|hcf + {{k}} {{ex}} armor break||Rhino Horn {{lk}}|40x3|50x3|20/30|HL|-|14|2(2)2(8)5|7 + After Landing 15|54|21|-|-6|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14~39F|JP: 0*2*2|}}
{{USFIVFrameDataGlanceRow|||||Spin Scythe [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Rhino Horn {{mk}}|50x3|50x3|20/20*30|HL|-|18|2(2)2(9)5|9 + After Landing 12|58|21|-|-5|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|18~46F|JP: 0*2*2|}}
{{USFIVFrameDataGlanceRow|||||Spin Scythe [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Rhino Horn {{hk}}|60x3|50x3|25/20*15x2|HL|-|23|2(2)2(12)5|11 + After Landing 8|64|21|-|-3|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|23~56F|JP: 0*2*2|}}
{{USFIVFrameDataGlanceRow|Spin Scythe Follow Up|Spin Scythe Followup|qcb + k||Spin Scythe [[File:Short.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Rhino Horn||||Rhino Horn {{ex}}|50x3|50*40x2|-250/0|HL|-|12|2(2)2(8)5|5 + After Landing 14|49|21|-|-3|-|2nd and 3rd hit cannot hit crouching, opponent gains 10x3 meter on hit, 5*10*5 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~35F|-|12~35F|JP: 2*3*4|}}
{{USFIVFrameDataGlanceRow|||||Spin Scythe [[File:Forward.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe|Spin Kicks|qcb + {{k}} ex||Spin Scythe {{lk}}|30x2|75x2||HL|su*-|15|2(22)2|26|66|21|27|-7|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Spin Scythe [[File:Roundhouse.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe (Extension)|Spin Kicks (Extension)|qcb + k||Spin Scythe (Extension) {{lk}}|20x2|25x2||HL|-|12|3(9)2|25|50|21|-|-6|-|||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|EX Spin Scythe|EX Spin Scythe|||Spin Scythe [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe||||Spin Scythe {{mk}}|50x2|80x2||HL|su*-|14|2(21)2|27|65|22|25|-7|-4|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Rhino Horn|Rhino Horn|hcf + k ex armorbreak||Rhino Horn [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe (Extension)||||Spin Scythe (Extension) {{mk}}|30x2|25x2||HL|-|12|3(9)2|29|54|21|-|-10|-|||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|||||Rhino Horn [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe||||Spin Scythe {{hk}}|60x2|90x2||HL|su*-|17|2(23)2|30|73|22|25|-10|-7|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rhino Horn [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spin Scythe (Extension)||||Spin Scythe (Extension) {{hk}}|30x2|25x2||HL|-|12|3(9)2|29|54|21|-|-10|-|||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|EX Rhino Horn|EX Rhino Horn|||Rhino Horn [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Spin Scythe|EX Spin Kicks|||Spin Scythe {{ex}}|30x4|50x4|-250/0|HL|-|15|2(20)2(16)<br>2(8)2|27|93|21|-|-8|-|Opponent gains 5x4 meter on hit||||[4th hit]: Soft knockdown|[4th hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Spinning Beat|Super Combo|qcf qcf + k||Spinning Beat|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spinning Beat|Super|qcf {{qcf}} + p||Super Combo|50*25*50*25*<br>50*75x2|0|-1000/0|HL|-|1+3|6(33)8(33)8|36 + After Landing 25|152|25|-|-44|-|Opponent gains 20x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~23F, 45~61F, 86F~|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Brave Dance|Ultra Combo I|qcf qcf + 3k armorbreak||Brave Dance|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Brave Dance|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|60*380|0|0/0|HL|-|0+9|2|14 + After Landing 19|43|21|-|-14|-|Opponent gains 5*10x14 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|6F~|JP: 3|}}
{{USFIVFrameDataGlanceRow|Healing|Ultra Combo II|qcf qcf + 3p|Cancel early with 3p|Healing|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Healing|Ultra 2|qcf {{qcf}} + 3p||Ultra Combo 2|0|0|0/0|-|-|0+7|31|65[22]| Varies|-|-|-|-|At lowest level gains 10 health every 2F, raises to 11 health every 7F then back down to 10 health (233 total), at max level 12 heath every 2F, raises to 15 every 7F (345 total), can be canceled with PPP for a 22F recovery ending health gain.||||-|-|-|-|-|All: 1~4F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-
|-
|}
|}


== Moves ==
== Moves ==
Line 236: Line 206:
}}
}}
{{USFIVMoveListRow|Elena|TargetCombo1|
{{USFIVMoveListRow|Elena|TargetCombo1|
Target Combo 1|Target Combo 1|(in air) lp --- mk||
Target Combo 1|Target Combo 1|(in air) {{lp}} {{---}} mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|TargetCombo2|
{{USFIVMoveListRow|Elena|TargetCombo2|
Target Combo 2|Target Combo 2|(in air) mp --- hp||
Target Combo 2|Target Combo 2|(in air) {{mp}} {{---}} hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|TargetCombo3|
{{USFIVMoveListRow|Elena|TargetCombo3|
Target Combo 3|Target Combo 3|hp --- hk||
Target Combo 3|Target Combo 3|hp {{---}} hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|TargetCombo4|
{{USFIVMoveListRow|Elena|TargetCombo4|
Target Combo 4|Target Combo 4|mk --- d + hp||
Target Combo 4|Target Combo 4|mk {{---}} {{d}} + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 276: Line 246:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Elena|LegLiftThrow|
{{USFIVMoveListRow|Elena|LegLiftThrow|
Leg Lift Throw|Forward Throw|f or n + lp + lk||
Leg Lift Throw|Forward Throw|f or {{n}} + {{lp}} + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|LegHook|
{{USFIVMoveListRow|Elena|LegHook|
Leg Hook|Back Throw|b + lp + lk||
Leg Hook|Back Throw|b + {{lp}} + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 290: Line 260:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Elena|MalletSmash|
{{USFIVMoveListRow|Elena|MalletSmash|
Mallet Smash|Mallet Smash|hcb + p ex||
Mallet Smash|Mallet Smash|hcb + {{p}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|ScratchWheel|
{{USFIVMoveListRow|Elena|ScratchWheel|
Scratch Wheel|Uppercut|dp + k ex||
Scratch Wheel|Uppercut|dp + {{k}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|LynxTail|
{{USFIVMoveListRow|Elena|LynxTail|
Lynx Tail|Pommel Horse|rdp + k ex||
Lynx Tail|Pommel Horse|rdp + {{k}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|SpinScythe|
{{USFIVMoveListRow|Elena|SpinScythe|
Spin Scythe|Spin Scythe|qcb + k ex||
Spin Scythe|Spin Scythe|qcb + {{k}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 310: Line 280:
}}
}}
{{USFIVMoveListRow|Elena|RhinoHorn|
{{USFIVMoveListRow|Elena|RhinoHorn|
Rhino Horn|Rhino Horn|hcf + k ex armorbreak||
Rhino Horn|Rhino Horn|hcf + {{k}} {{ex}} armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 320: Line 290:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Elena|SpinningBeat|
{{USFIVMoveListRow|Elena|SpinningBeat|
Spinning Beat|Super Combo|qcf qcf + k||
Spinning Beat|Super Combo|qcf {{qcf}} + k||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 330: Line 300:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Elena|BraveDance|
{{USFIVMoveListRow|Elena|BraveDance|
Brave Dance|Ultra Combo I|qcf qcf + 3k armorbreak||
Brave Dance|Ultra Combo I|qcf {{qcf}} + {{3k}} armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Elena|Healing|
{{USFIVMoveListRow|Elena|Healing|
Healing|Ultra Combo II|qcf qcf + 3p|Cancel early with 3p|
Healing|Ultra Combo II|qcf {{qcf}} + 3p|Cancel early with 3p|
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 340: Line 310:




==The Basics==  
==The Basics==


==Combos==
==Combos==
Line 348: Line 318:
==Matchups==
==Matchups==


====vs. Abel====
{{#vardefine:player|Elena}}<!--
 
--->{{#vardefine:spacing|-0.75em}}<!--
[[File:SSFIV-Abel_Face.jpg]]
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">
(No strategies)
=====<font style="visibility:hidden; float:right">Abel</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    = Abel
| icon        =Abel
| favorability =
| data        =
}}</div>


====vs. Adon====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Adon_Face.jpg]]
=====<font style="visibility:hidden; float:right">Adon</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Adon
| icon        =Adon
| favorability =
| data        =
}}</div>


====vs. Akuma/Gouki====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Akuma_Face.jpg]]
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Akuma
| icon        =Akuma
| favorability =
| data        =
}}</div>


====vs. Balrog/Boxer====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Balrog_Face.jpg]]
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Balrog
| icon        =Balrog
| favorability =
| data        =
}}</div>


====vs. Blanka====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Blanka_Face.jpg]]
=====<font style="visibility:hidden; float:right">Blanka</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Blanka
| icon        =Blanka
| favorability =
| data        =
}}</div>


====vs. C. Viper====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-CViper_Face.jpg]]
=====<font style="visibility:hidden; float:right">C. Viper</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =C. Viper
| icon        =CViper
| favorability =
| data        =
}}</div>


====vs. Cammy====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Cammy_Face.jpg]]
=====<font style="visibility:hidden; float:right">Cammy</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cammy
| icon        =Cammy
| favorability =
| data        =
}}</div>


====vs. Chun-Li====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-ChunLi_Face.jpg]]
=====<font style="visibility:hidden; float:right">Chun-Li</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Chun-Li
| icon        =ChunLi
| favorability =
| data        =
}}</div>


====vs. Cody====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Cody_Face.jpg]]
=====<font style="visibility:hidden; float:right">Cody</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cody
| icon        =Cody
| favorability =
| data        =
}}</div>


====vs. Dan====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Dan_Face.jpg]]
=====<font style="visibility:hidden; float:right">Dan</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dan
| icon        =Dan
| favorability =
| data        =
}}</div>


====vs. Decapre====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Decapre_Face.jpg]]
=====<font style="visibility:hidden; float:right">Decapre</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Decapre
| icon        =Decapre
| favorability =
| data        =
}}</div>


====vs. Dee Jay====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-DeeJay_Face.jpg]]
=====<font style="visibility:hidden; float:right">Dee Jay</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Deejay
| icon        =DeeJay
| favorability =
| data        =
}}</div>


====vs. Dhalsim====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Dhalsim_Face.jpg]]
=====<font style="visibility:hidden; float:right">Dhalsim</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dhalsim
| icon        =Dhalsim
| favorability =
| data        =
}}</div>


====vs. Dudley====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Dudley_Face.jpg]]
=====<font style="visibility:hidden; float:right">Dudley</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dudley
| icon        =Dudley
| favorability =
| data        =
}}</div>


====vs. E. Honda====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-EHonda_Face.jpg]]
=====<font style="visibility:hidden; float:right">E. Honda</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =E. Honda
| icon        =EHonda
| favorability =
| data        =
}}</div>


====vs. El Fuerte====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-ElFuerte_Face.jpg]]
=====<font style="visibility:hidden; float:right">El Fuerte</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =El Fuerte
| icon        =ElFuerte
| favorability =
| data        =
}}</div>


====vs. Elena (self)====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Elena_Face.jpg]]
=====<font style="visibility:hidden; float:right">Elena (Mirror)</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Elena
| icon        =Elena
| favorability =
| data        =
}}</div>


====vs. Evil Ryu====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Evil_Ryu_Face.jpg]]
=====<font style="visibility:hidden; float:right">Evil Ryu</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Evil Ryu
| icon        =Evil_Ryu
| favorability =
| data        =
}}</div>


====vs. Fei Long====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-FeiLong_Face.jpg]]
=====<font style="visibility:hidden; float:right">Fei Long</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Fei Long
| icon        =FeiLong
| favorability =
| data        =
}}</div>


====vs. Gen====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Gen_Face.jpg]]
=====<font style="visibility:hidden; float:right">Gen</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gen
| icon        =Gen
| favorability =
| data        =
}}</div>


====vs. Gouken====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Gouken_Face.jpg]]
=====<font style="visibility:hidden; float:right">Gouken</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gouken
| icon        =Gouken
| favorability =
| data        =
}}</div>


====vs. Guile====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Guile_Face.jpg]]
=====<font style="visibility:hidden; float:right">Guile</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guile
| icon        =Guile
| favorability =
| data        =
}}</div>


====vs. Guy====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Guy_Face.jpg]]
=====<font style="visibility:hidden; float:right">Guy</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guy
| icon        =Guy
| favorability =
| data        =
}}</div>


====vs. Hakan====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Hakan_Face.jpg]]
=====<font style="visibility:hidden; float:right">Hakan</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hakan
| icon        =Hakan
| favorability =
| data        =
}}</div>


====vs. Hugo====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Hugo_Face.jpg]]
=====<font style="visibility:hidden; float:right">Hugo</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hugo
| icon        =Hugo
| favorability =
| data        =
}}</div>


====vs. Ibuki====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Ibuki_Face.jpg]]
=====<font style="visibility:hidden; float:right">Ibuki</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ibuki
| icon        =Ibuki
| favorability =
| data        =
}}</div>


====vs. Juri====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Juri_Face.jpg]]
=====<font style="visibility:hidden; float:right">Juri</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Juri
| icon        =Juri
| favorability =
| data        =
}}</div>


====vs. Ken====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Ken_Face.jpg]]
=====<font style="visibility:hidden; float:right">Ken</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ken
| icon        =Ken
| favorability =
| data        =
}}</div>


====vs. M.Bison/Dictator====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-MBison_Face.jpg]]
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =M. Bison
| icon        =MBison
| favorability =
| data        =
}}</div>


====vs. Makoto====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Makoto_Face.jpg]]
=====<font style="visibility:hidden; float:right">Makoto</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Makoto
| icon        =Makoto
| favorability =
| data        =
}}</div>


====vs. Oni====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Oni_Face.jpg]]
=====<font style="visibility:hidden; float:right">Oni</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Oni
| icon        =Oni
| favorability =
| data        =
}}</div>


====vs. Poison====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Poison_Face.jpg]]
=====<font style="visibility:hidden; float:right">Poison</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Poison
| icon        =Poison
| favorability =
| data        =
}}</div>


====vs. Rolento====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Rolento_Face.jpg]]
=====<font style="visibility:hidden; float:right">Rolento</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rolento
| icon        =Rolento
| favorability =
| data        =
}}</div>


====vs. Rose====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Rose_Face.jpg]]
=====<font style="visibility:hidden; float:right">Rose</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rose
| icon        =Rose
| favorability =
| data        =
}}</div>


====vs. Rufus====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Rufus_Face.jpg]]
=====<font style="visibility:hidden; float:right">Rufus</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rufus
| icon        =Rufus
| favorability =
| data        =
}}</div>


====vs. Ryu====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Ryu_Face.jpg]]
=====<font style="visibility:hidden; float:right">Ryu</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ryu
| icon        =Ryu
| favorability =
| data        =
}}</div>


====vs. Sagat====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Sagat_Face.jpg]]
=====<font style="visibility:hidden; float:right">Sagat</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sagat
| icon        =Sagat
| favorability =
| data        =
}}</div>


====vs. Sakura====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Sakura_Face.jpg]]
=====<font style="visibility:hidden; float:right">Sakura</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sakura
| icon        =Sakura
| favorability =
| data        =
}}</div>


====vs. Seth====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Seth_Face.jpg]]
=====<font style="visibility:hidden; float:right">Seth</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Seth
| icon        =Seth
| favorability =
| data        =
}}</div>


====vs. T.Hawk====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-THawk_Face.jpg]]
=====<font style="visibility:hidden; float:right">T. Hawk</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =T. Hawk
| icon        =THawk
| favorability =
| data        =
}}</div>


====vs. Vega/Claw====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Vega_Face.jpg]]
=====<font style="visibility:hidden; float:right">Vega/Claw</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Vega
| icon        =Vega
| favorability =
| data        =
}}</div>


====vs. Yang====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Yang_Face.jpg]]
=====<font style="visibility:hidden; float:right">Yang</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yang
| icon        =Yang
| favorability =
| data        =
}}</div>


====vs. Yun====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Yun_Face.jpg]]
=====<font style="visibility:hidden; float:right">Yun</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yun
| icon        =Yun
| favorability =
| data        =
}}</div>


====vs. Zangief====
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


[[File:SSFIV-Zangief_Face.jpg]]
=====<font style="visibility:hidden; float:right">Zangief</font>=====
(No strategies)
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Zangief
| icon        =Zangief
| favorability =
| data        =
}}</div>


==Frame Data==
==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50||HL|sp/su|5|4|11|19|||-4|-1||||||||||||||||}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand {{lp}}|30|50|20|HL|sp/su|5|4|11|19|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100||HL|sp/su|6|2,3|17||||-6|-3|1st hit cancel only|||||||||||||||}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand {{mp}}|40*40|50*50|40*20|HL|sp/su*-|6|2*3|17|27|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200||HL|sp/su|13|5|21|38|||-8|-4||||||||||||||||}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand {{hp}}|100|200|60|HL|sp/su|13|5|21|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50||HL|sp/su|4|2|8|13|||-1|+2||||||||||||||||}}
{{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand {{lk}}|30|50|20|HL|sp/su|4|2|8|13|9|12|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100||HL|sp/su|7|4|17|27|||-7|-4||||||||||||||||}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand {{mk}}|60|100|40|HL|sp/su|7|4|17|27|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|100|200||HL|sp/su|11|3|16|29|||-1|+3||||||||||||||||}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand {{hk}}|100|200|60|HL|-|11|3|16|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||HL|sp/su|4|1|8|12|||+2|+5||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|3|2|8|12|12|15|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100||HL|sp/su|5|5|11|20|||-2|+1||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|5|5|11|20|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||HL|-|9|2|22|32|||-7|-3||||||||||||||||}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|-|9|3|22|33|18|23|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||L|sp/su|4|4|5|12|||0|+3||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100||L|sp/su|6|3|15|23|||-4|-1||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|3|15|14|5|8|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||L|-|8|4|30|41|||-16|-|||||Hard Knockdown|||||||||||}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|8|4|30|41|18|-|-16|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Handstand Kick|Strong Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|70|100||H|-|20|3|19|41|||-2|+3||||||||||||||||}}
{{USFIVFrameDataRow|Handstand Kick|Handstand Kick|f + mp||{{Right}} + {{mp}}|70|100|40|H|-|20|3|19|41|20|25|-2|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Handstand Whip|Kick Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|50|100||H|-|12|3|21|35|||-3|+2||||||||||||||||}}
{{USFIVFrameDataRow|Handstand Whip|Handstand Whip|f + mk||{{Right}} + {{mk}}|50|100|40|H|-|12|3|20|34|20|25|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Round Arch|Wheel Kick|b + hk||[[File:Left.gif]]+[[File:Roundhouse.gif]]|110|200||HL|-|13|4|15|31|||0|+1||||||||||||||6~28f||}}
{{USFIVFrameDataRow|Round Arch|Round Arch|b + hk||{{Left}} + {{hk}}|110|200|60|HL|-|13|4|13|29|17|18|0|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Sliding|Slide|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|100|200||L|-|11|10|26|46|||-10|-|||||Hard Knockdown|||||||||||}}
{{USFIVFrameDataRow|Sliding|Sliding|df + hk||{{Downright}}+{{hk}}|100|200|60|L|-|11|10|25|45|25|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|hp --- hk||[[File:Fierce.gif]] > [[File:Roundhouse.gif]]|50|25||HL|-|9|3|19|30|||-4|-1||||||||||||||||}}
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|hp {{---}} hk||(TC3) {{hp}} > {{hk}}|50|25|20|HL|-|9|3|19|24|18|21|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|mk --- d + hp||[[File:Forward.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|70|50||HL|-|7|2|21|29|||-3|-|||||Soft Knockdown (JP1)|||||||||||}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|mk {{---}} {{d}} + hp||(TC4) {{mk}} > {{Down}} + {{hp}}|70|50|20|HL|-|7|2|22|26|21|-|-3|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|30|50||H|-|4|10|-|13||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|Jump lp||Jump {{lp}}|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|60|100||H|-|6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|Jump mp||Jump {{mp}}|60|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|90|150||H|-|6|4|-|9||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|Jump hp||Jump {{hp}}|90|150|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|30|50||H|-|5|8|-|12||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump LK|Jump Short|Jump lk||Jump {{lk}}|30|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|60|100||H|-|7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|Jump mk||Jump {{mk}}|60|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|50,70|100,100||H|-|8|4(5)5|-||||||||||||Soft Knockdown||||||||2nd Hit: JP1|}}
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|Jump hk||Jump {{hk}}|50*70|100*100|60x2|H|-|8|4(8)5|-|24|||-|-|||||||[1st hit]: Soft Knockdown, [2nd hit]: reset|[1st hit]: Soft Knockdown, [2nd hit]: reset|-|-|-|Lower body: 1~16F|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) lp --- mk||(air) [[File:Jab.gif]]+[[File:Forward.gif]]|40|50||H||4|10(2)6|-|||||||||||||||||||||}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) + {{lp}} {{---}} mk||(TC1) Air {{lp}} > {{mk}}|60|100|40|HL|-|3|6|-|-|-|-|-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|(in air) mp --- hp||(air) [[File:Strong.gif]]+[[File:Fierce.gif]]|60|100||H||6|4(2)3|-|||||||||||||||||||||}}
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|(in air) + {{mp}} {{---}} hp||(TC2) Air {{mp}} > {{hp}}|40|50|60|HL|-|3|3|-|-|-|-|-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||HL|-|10+14|2|33|58||||||||||||||||||||}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+14|2|33|58|15|15|-20|-20|Range: 2.385|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||HL|-|18+13|2|33|65||||||||||||||||||||}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|33|65|21|-|-14|-|Range: 2.385||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200||-|-|67|2|35|103||||||X||||||||||||||}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|67|2|33|101|-|-|-|-|Range: 2.385, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~66F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+14|2|33|58|15|15|-20|-20|Range: 2.385, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+13|2|33|65|21|-|-14|-|Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|67|2|33|101|-|-|-|-|Range: 2.385, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+14|2|33|58|22|-|-14|-|Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Leg Lift Throw|Forward Throw|f or n + lp + lk||Forward Throw|120|120||||3|2|20|24||||||||X||||||||||||}}
{{USFIVFrameDataRow|Leg Lift Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|120|60|0.885|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Leg Hook|Back Throw|b + lp + lk||Back Throw|120|120||||3|2|20|24||||||||X||||||||||||}}
{{USFIVFrameDataRow|Leg Hook|Back Throw|b + {{lp}} + lk||Back Throw|120|120|40|1.045|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Mallet Smash|Mallet Smash|hcb + p ex||Mallet Smash [[File:Jab.gif]]|60*50|60*60||H|-|21|2,2|25||||-7|0|||||2nd Hit: Forces Stand||Soft Knockdown||||||||Both Hits: JP1|}}
{{USFIVFrameDataRow|Mallet Smash|Overhead|hcb + {{p}} ex||Mallet Smash {{lk}}|60*50|60x2|20/15x2|H|-|21|2*2|25|49|20|27|-7|0|2nd hit gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|11~20F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataRow|||||Mallet Smash [[File:Strong.gif]]|70*50|70*60||H|-|25|2,2|24||||-5|+3|||||2nd Hit: Forces Stand||Soft Knockdown||||||||Both Hits: JP1|}}
{{USFIVFrameDataRow|Mallet Smash||||Mallet Smash {{mk}}|70*50|70*60|20/15x2|H|-|25|2*2|24|52|21|29|-5|3|Gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13~24F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataRow|||||Mallet Smash [[File:Fierce.gif]]|80*50|80*60||H|-|27|2,2|22||||-1|+6|||||2nd Hit: Forces Stand||Soft Knockdown||||||||Both Hits: JP1|}}
{{USFIVFrameDataRow|Mallet Smash||||Mallet Smash {{hk}}|80*50|80*60|20/15x2|H|-|27|2*2|22|52|23|30|-1|6|2nd hit gains no additional frame advantage on counterhit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|10~27F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataRow|EX Mallet Smash|EX Mallet Smash|||Mallet Smash [[File:EX.gif]]|40*40|50*50||H|-|15|2,2|18||||-5|+4|||||2nd Hit: Forces Stand||Soft Knockdown||||||||Both Hits: JP1|}}
{{USFIVFrameDataRow|Mallet Smash|EX Overhead|||Mallet Smash {{ex}}|40x2|50x2|-250/0|H|-|15|2*2|18|36|15|24|-5|4|2nd hit gains no additional frame advantage on counterhit, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~15F|JP: 1*1, JI: 0*1|}}
{{USFIVFrameDataRow|Scratch Wheel|Uppercut|dp + k ex||Scratch Wheel [[File:Short.gif]]|60*40|80*20||HL|su|3|3,2|23+11||||-14|-|||||1st Hit: Forces Stand||Soft Knockdown||||||||2nd Hit: JP1|}}
{{USFIVFrameDataRow|Scratch Wheel|Uppercut|dp + {{k}} ex||Scratch Wheel {{lk}}|60*40|80*20|30/20*10|HL|-|3|3*2|23 + After landing11|41|22|-|-14|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|3~6F|5~29F|JP: 0*2|}}
{{USFIVFrameDataRow|||||Scratch Wheel [[File:Forward.gif]]|80*60|120*80||HL|su|5|2,2|29+11||||-19|-|||||1st Hit: Forces Stand||Soft Knockdown||||||||2nd hit: JP1|}}
{{USFIVFrameDataRow|||||Scratch Wheel {{mk}}|80*60|120*80|30/20*15|HL|-|5|2*2|29 + After landing 11|48|23|-|-19|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4~6F|6~37F|JP: 0*2|}}
{{USFIVFrameDataRow|||||Scratch Wheel [[File:Roundhouse.gif]]|60*30x2|100*50x2||HL|su|4|1,1,2|35+11||||-23|-|||||1st Hit: Forces Stand||Soft Knockdown||||||4~6f|5~42f|2nd Hit: JP2, 3rd Hit: JP3|}}
{{USFIVFrameDataRow|||||Scratch Wheel {{hk}}|60*30x2|100*50x2|30/20*10x2|HL|-|4|1*1*2|35 + After landing 11|53|25|-|-23|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4~6F|5~42F|JP: 0*2*3|}}
{{USFIVFrameDataRow|EX Scratch Wheel|EX Uppercut|||Scratch Wheel [[File:EX.gif]]|60*30x3|80*30x3||HL|su|4|1,1,2|34+11||||-25|-|||||||Soft Knockdown|||1~7f||||5~41f|In Order: JP5, JP6, JP7, JP8|}}
{{USFIVFrameDataRow|EX Scratch Wheel|Uppercut|||Scratch Wheel {{ex}}|60*30x3|80*30x2*40|-250/0|HL|su|4|1*1*1*2|34 + After landing 11|53|22|-|-25|-|Opponent gains 5x4 meter on hit||||[2nd~4th hit]: soft knockdown|[2nd~4th hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|-|-|5~41F|JP: 5*6*7*8|}}
{{USFIVFrameDataRow|Lynx Tail|Pommel Horse|rdp + k ex||Lynx Tail [[File:Short.gif]]|60|90||L|su|10|3|25||||-7|-|||||Soft Knockdown||Soft Knockdown|||||||||}}
{{USFIVFrameDataRow|Lynx Tail|Low Kicks|rdp + {{k}} ex||Lynx Tail {{lk}}|60|90|20/30|L|-*su|10|3|25|37|21|-|-7|-|||||[2nd hit]: soft knockdown|[2nd hit]: soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Lynx Tail [[File:Forward.gif]]|70*60|70*50||L|su|10|3(7)3|21||||-9|-|2nd hit cancel only||||2nd Hit: Soft Knockdown||Soft Knockdown|||||||||}}
{{USFIVFrameDataRow|||||Lynx Tail {{mk}}|70*60|70*50|20/20*30|L|-*su(x2)|10|3(7)3|21|43|15|-|-9|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Lynx Tail [[File:Roundhouse.gif]]|60*20x2*30|50*30*20x2||L|su|8|5(6)4(22)2(4)2|28||-||-13||2nd/3rd hit cancel only||||4th Hit: Hard Knockdown||1st-3rd Hit: Soft Knockdown. 4th Hit: Hard Knockdown|||||||||}}
{{USFIVFrameDataRow|||||Lynx Tail {{hk}}|60*20x2*30|50*30*20x2|25/20*15x3|L|-*su(x2)*-|8|5(6)4(22)<br>2(4)2|28|80|17|-|-13|-|||||[1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown|[1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown|Soft Knockdown, [4th hit] hard knockdown|Soft Knockdown, [4th hit] hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Lynx Tail|EX Pommel Horse|||Lynx Tail [[File:EX.gif]]|40*10x2*20x2|50*20x3*50||L|su|10|4(4)4(23)3(5)3(23)5|29||||-9|-|Final hit cancel only||||||||||||||Last hit: JP2|}}
{{USFIVFrameDataRow|EX Lynx Tail|EX Low kicks|||Lynx Tail {{ex}}|40*10x2*20x2|50*20x3*50|-250/0|L|-(x4)*su|10|4(4)4(23)<br>3(5)3(23)5|29|112|25|-|-9|-|Opponent gains 5x5 meter on hit||||[4th~5th]: hits soft knockdown|[4th~5th]: hits soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*0*1*2|}}
{{USFIVFrameDataRow|Spin Scythe|Spin Scythe|qcb + k ex||Spin Scythe [[File:Short.gif]]|30*30|75*75||HL|su|15|2(22)2|26||||-7|-1|1st hit cancel only|||||||||||||||}}
{{USFIVFrameDataRow|Rhino Horn|Rhino Horn|hcf + {{k}} {{ex}} armor break||Rhino Horn {{lk}}|40x3|50x3|20/30|HL|-|14|2(2)2(8)5|7 + After Landing 15|54|21|-|-6|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14~39F|JP: 0*2*2|}}
{{USFIVFrameDataRow|||||Spin Scythe [[File:Forward.gif]]|50*50|80*80||HL|su|14|2(21)2|27||||-7|-4|1st hit cancel only|||||||||||||||}}
{{USFIVFrameDataRow|||||Rhino Horn {{mk}}|50x3|50x3|20/20*30|HL|-|18|2(2)2(9)5|9 + After Landing 12|58|21|-|-5|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|18~46F|JP: 0*2*2|}}
{{USFIVFrameDataRow|||||Spin Scythe [[File:Roundhouse.gif]]|60*60|90*90||HL|su|17|2(23)2|30||||-10|-7|1st hit cancel only|||||||||||||||}}
{{USFIVFrameDataRow|||||Rhino Horn {{hk}}|60x3|50x3|25/20*15x2|HL|-|23|2(2)2(12)5|11 + After Landing 8|64|21|-|-3|-|2nd and 3rd hit cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|23~56F|JP: 0*2*2|}}
{{USFIVFrameDataRow|Spin Scythe Follow Up|Spin Scythe Followup|qcb + k||Spin Scythe [[File:Short.gif]] (followup)|20*20|25*25||HL|-|12|3(9)2|25||||-6|-|||||Soft Knockdown||Soft Knockdown||||||||1st Hit: JP1, 2nd Hit: JP2|}}
{{USFIVFrameDataRow|EX Rhino Horn||||Rhino Horn {{ex}}|50x3|50*40x2|-250/0|HL|-|12|2(2)2(8)5|5 + After Landing 14|49|21|-|-3|-|2nd and 3rd hit cannot hit crouching, opponent gains 10x3 meter on hit, 5*10*5 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~35F|-|12~35F|JP: 2*3*4|}}
{{USFIVFrameDataRow|||||Spin Scythe [[File:Forward.gif]] (followup)|30*30|25*25||HL|-|12|3(9)2|29||||-10|-|||||Soft Knockdown||Soft Knockdown||||||||1st Hit: JP1, 2nd Hit: JP2|}}
{{USFIVFrameDataRow|Spin Scythe|Spin Kicks|qcb + {{k}} ex||Spin Scythe {{lk}}|30x2|75x2||HL|su*-|15|2(22)2|26|66|21|27|-7|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Spin Scythe [[File:Roundhouse.gif]] (followup)|30*30|25*25||HL|-|12|3(9)2|29||||-10|-|||||Soft Knockdown||Soft Knockdown||||||||1st Hit: JP1, 2nd Hit: JP2|}}
{{USFIVFrameDataRow|Spin Scythe (Extension)|Spin Kicks (Extension)|qcb + k||Spin Scythe (Extension) {{lk}}|20x2|25x2||HL|-|12|3(9)2|25|50|21|-|-6|-|On hit or block only||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataRow|EX Spin Scythe|EX Spin Scythe|||Spin Scythe [[File:EX.gif]]|50x4|50x4||HL|-|15|2(20)2(16)2(8)2|27||||-8|-|||||Soft Knockdown||Soft Knockdown||||||||3rd and 4th Hit: JP1|}}
{{USFIVFrameDataRow|Spin Scythe||||Spin Scythe {{mk}}|50x2|80x2||HL|su*-|14|2(21)2|27|65|22|25|-7|-4|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Rhino Horn|Rhino Horn|hcf + k ex armorbreak||Rhino Horn [[File:Short.gif]]|40x3|50x3||HL|-||14,2(2)2(8)5|7+15||||-6|-|2nd/3rd hit cannot hit crouching opponents|X|||Soft Knockdown||Soft Knockdown|||||||||2nd and 3rd Hit: JP2|}}
{{USFIVFrameDataRow|Spin Scythe (Extension)||||Spin Scythe (Extension) {{mk}}|30x2|25x2||HL|-|12|3(9)2|29|54|21|-|-10|-|On hit or block only||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataRow|||||Rhino Horn [[File:Forward.gif]]|50x3|50x3||HL|-|18|2(2)2(9)5|9+12||||-5|-|2nd/3rd hit cannot hit crouching opponents|X|||Soft Knockdown||Soft Knockdown||||||||2nd and 3rd Hit: JP2|}}
{{USFIVFrameDataRow|Spin Scythe||||Spin Scythe {{hk}}|60x2|90x2||HL|su*-|17|2(23)2|30|73|22|25|-10|-7|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rhino Horn [[File:Roundhouse.gif]]|60x3|50x3||HL|-|23|2(2)2(12)5|11+8||||-3|-|2nd/3rd hit cannot hit crouching opponents|X|||Soft Knockdown||Soft Knockdown||||||||2nd and 3rd Hit: JP2|}}
{{USFIVFrameDataRow|Spin Scythe (Extension)||||Spin Scythe (Extension) {{hk}}|30x2|25x2||HL|-|12|3(9)2|29|54|21|-|-10|-|On hit or block only||||[2nd hit]: Soft knockdown|[2nd hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataRow|EX Rhino Horn|EX Rhino Horn|||Rhino Horn [[File:EX.gif]]|50x3|50,40x2||HL|-|10|2(2)2(8)5|5+14||||-3|-|2nd/3rd hit cannot hit crouching opponents|X|||Soft Knockdown||Soft Knockdown|||1~35f|||||2nd and 3rd Hit: JP2|}}
{{USFIVFrameDataRow|EX Spin Scythe|EX Spin Kicks|||Spin Scythe {{ex}}|30x4|50x4|-250/0|HL|-|15|2(20)2(16)<br>2(8)2|27|93|21|-|-8|-|Opponent gains 5x4 meter on hit||||[4th hit]: Soft knockdown|[4th hit]: Soft knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Spinning Beat|Super Combo|qcf qcf + k||Spinning Beat|50*25*50*25*50*75x2|0||HL|-|1+3|6(33)8(33)8|61||||-44|-||||||||||1~9f|||||In order: JP1, JP2, JP3, JP4, JP5, JP6, JP7|}}
{{USFIVFrameDataRow|Spinning Beat|Super|qcf {{qcf}} + p||Super Combo|50*25*50*25*<br>50*75x2|0|-1000/0|HL|-|1+3|6(33)8(33)8|36 + After Landing 25|152|25|-|-44|-|Opponent gains 20x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~23F, 45~61F, 86F~|JP: 1~7 sequentially|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Brave Dance|Ultra Combo I|qcf qcf + 3k armorbreak||Brave Dance|60*29x4*30x6*23x3*15|0||HL|-|0+9|2|33||||-14|-||X||||||||1~9f|||||JP3|}}
{{USFIVFrameDataRow|Brave Dance|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|60*380|0|0/0|HL|-|0+9|2|14 + After Landing 19|43|21|-|-14|-|Opponent gains 5*10x14 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|6F~|JP: 3|}}
{{USFIVFrameDataRow|Healing|Ultra Combo II|qcf qcf + 3p|Cancel early with 3p|Healing||||||1+7|31|65||||||31f during healing, 65f when healing finishes|||||||||||||||}}
{{USFIVFrameDataRow|Healing|Ultra 2|qcf {{qcf}} + 3p||Ultra Combo 2|0|0|0/0|-|-|0+7|31|65[22]| Varies|-|-|-|-|At lowest level gains 10 health every 2F, raises to 11 health every 7F then back down to 10 health (233 total), at max level 12 heath every 2F, raises to 15 every 7F (345 total), can be canceled with PPP for a 22F recovery ending health gain.||||-|-|-|-|-|All: 1~4F|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-
|-
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=====Notes:=====
=====Notes=====


[[Category: Ultra Street Fighter IV]]
{{Navbox-USFIV}}
[[Category:Ultra Street Fighter IV]]

Latest revision as of 00:26, 9 December 2022

Ultra Street Fighter IVUSFIV-Header.png

Elena

SSFIV-Elena Face.jpg

The daughter of a wealthy tribe leader, Elena is always eager to make new friends. Her dancing is both a martial art and an extention of her personality. When a mysterious evil threatens her village, she decides to travel the world in search of those who are responsible, while making new friends along the way.


In a nutshell

Elena excels at playing footsies, easily keeping most characters at bay with her long-ranged Crouching Light Punch. This normal alone can shut down the gameplan of many characters, and can confirm into high damage. She also has a monstrous mixup game with meter; any cancellable normal can be followed up with EX Mallet Smash, a near unreactable overhead that grants a followup combo, or Lynx Tail, a multi-hit low that knocks down and can FADC for big damage. Her EX Scratch Wheel is a fairly strong reversal option, so opponents who manage to work their way in are still subject to risk. And perhaps Elena's most infamous move, her Healing Ultra II essentially turns her into the highest health character in the game if she can safely activate it. Elena's toolset encourages a slow, defensive playstyle and the threat of running out the clock, which can easily frustrate opponents into approaching recklessly.

Players to Watch

Gamerbee (TW), Xian (SG), Justin Wong (US)

Click for Omega SF4 version

Ultra SFIV Changes

Elena SF4 Changelist

Character Specific Data

Elena

VITALS
Health: 950 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.45182
Back Walk Speed: 0.03825 Forward Dash Total Frames: 17
JUMPING Back Dash Distance: 1.34558
Jump Height Apex: 2.310 Back Dash Total Frames: 22
Jump Total Frames: 46 (4+42) Back Dash Invincibility: 8
Forward Jump Distance: 2.05 Back Dash Airborne: 10
Back Jump Distance 1.845 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.885 Face Up Total Frames: 31
Back Throw Range: 1.045 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Handstand Kick, Handstand Whip, Mallet Smasher, EX Mallet Smasher Hard Knockdowns: Crouching HK, Sliding, HK Lynx Tail
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Sliding, Lynx Tail, EX Lynx Tail Armor Breakers: Rhino Horn, Spinning Beat, Brave Dance
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 10+14 L1 EX Red Focus Attack Combo Lead-Ins: Scratch Wheel (First Hit), LK/MK/HK Spin Scythe (1st Hit), HK Lynx Tail (2nd Hit and 3rd Hit)
Level 2 Focus Startup Frames: 18+13
Level 3 Focus Startup Frames: 67
L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Lp.png 30 50 20 HL sp/su 5 4 11 -4 -1
Stand MP Stand Mp.png 40*40 50*50 40*20 HL sp/su*- 6 2*3 17 -6 -3
Stand HP Stand Hp.png 100 200 60 HL sp/su 13 5 21 -8 -4
Stand LK Stand Lk.png 30 50 20 HL sp/su 4 2 8 -1 2
Stand MK Stand Mk.png 60 100 40 HL sp/su 7 4 17 -7 -4
Stand HK Stand Hk.png 100 200 60 HL - 11 3 16 -1 3
Crouch LP Crouch Lp.png 30 50 20 HL sp/su 3 2 8 2 5
Crouch MP Crouch Mp.png 60 100 40 HL sp/su 5 5 11 -2 1
Crouch HP Crouch Hp.png 100 200 60 HL - 9 3 22 -7 -2
Crouch LK Crouch Lk.png 30 50 20 L sp/su 4 4 5 0 3
Crouch MK Crouch Mk.png 60 100 40 L sp/su 6 3 15 -4 -1
Crouch HK Crouch Hk.png 100 200 60 L - 8 4 30 -16 -
Handstand Kick Right.gif + Mp.png 70 100 40 H - 20 3 19 -2 3
Handstand Whip Right.gif + Mk.png 50 100 40 H - 12 3 20 -3 2
Round Arch Left.gif + Hk.png 110 200 60 HL - 13 4 13 0 1
Sliding Downright.gif+Hk.png 100 200 60 L - 11 10 25 -10 -
Target Combo 3 (TC3) Hp.png > Hk.png 50 25 20 HL - 9 3 19 -4 -1
Target Combo 4 (TC4) Mk.png > Down.gif + Hp.png 70 50 20 HL - 7 2 22 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Lp.png 30 50 20 H - 4 10 - - -
Jump MP Jump Mp.png 60 100 40 H - 6 4 - - -
Jump HP Jump Hp.png 90 150 60 H - 6 4 - - -
Jump LK Jump Lk.png 30 50 20 H - 5 8 - - -
Jump MK Jump Mk.png 60 100 40 H - 7 4 - - -
Jump HK Jump Hk.png 50*70 100*100 60x2 H - 8 4(8)5 - - -
Target Combo 1 (TC1) Air Lp.png > Mk.png 60 100 40 H - 3 6 - - -
Target Combo 2 (TC2) Air Mp.png > Hp.png 40 50 60 H - 3 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+14 2 33 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 33 -14 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 67 2 33 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+14 2 33 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+13 2 33 -14 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 67 2 33 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+14 2 33 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Leg Lift Throw Forward Throw 120 120 60 0.885 - 3 2 20 - -
Leg Hook Back Throw 120 120 40 1.045 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mallet Smash Mallet Smash Lk.png 60*50 60x2 20/15x2 H - 21 2*2 25 -7 0
Mallet Smash Mallet Smash Mk.png 70*50 70*60 20/15x2 H - 25 2*2 24 -5 3
Mallet Smash Mallet Smash Hk.png 80*50 80*60 20/15x2 H - 27 2*2 22 -1 6
Mallet Smash Mallet Smash Ex.png 40x2 50x2 -250/0 H - 15 2*2 18 -5 4
Scratch Wheel Scratch Wheel Lk.png 60*40 80*20 30/20*10 HL - 3 3*2 23 + After landing11 -14 -
Scratch Wheel Mk.png 80*60 120*80 30/20*15 HL - 5 2*2 29 + After landing 11 -19 -
Scratch Wheel Hk.png 60*30x2 100*50x2 30/20*10x2 HL - 4 1*1*2 35 + After landing 11 -23 -
EX Scratch Wheel Scratch Wheel Ex.png 60*30x3 80*30x2*40 -250/0 HL su 4 1*1*1*2 34 + After landing 11 -25 -
Lynx Tail Lynx Tail Lk.png 60 90 20/30 L -*su 10 3 25 -7 -
Lynx Tail Mk.png 70*60 70*50 20/20*30 L -*su(x2) 10 3(7)3 21 -9 -
Lynx Tail Hk.png 60*20x2*30 50*30*20x2 25/20*15x3 L -*su(x2)*- 8 5(6)4(22)
2(4)2
28 -13 -
EX Lynx Tail Lynx Tail Ex.png 40*10x2*20x2 50*20x3*50 -250/0 L -(x4)*su 10 4(4)4(23)
3(5)3(23)5
29 -9 -
Rhino Horn Rhino Horn Lk.png 40x3 50x3 20/30 HL - 14 2(2)2(8)5 7 + After Landing 15 -6 -
Rhino Horn Mk.png 50x3 50x3 20/20*30 HL - 18 2(2)2(9)5 9 + After Landing 12 -5 -
Rhino Horn Hk.png 60x3 50x3 25/20*15x2 HL - 23 2(2)2(12)5 11 + After Landing 8 -3 -
EX Rhino Horn Rhino Horn Ex.png 50x3 50*40x2 -250/0 HL - 12 2(2)2(8)5 5 + After Landing 14 -3 -
Spin Scythe Spin Scythe Lk.png 30x2 75x2 HL su*- 15 2(22)2 26 -7 -1
Spin Scythe (Extension) Spin Scythe (Extension) Lk.png 20x2 25x2 HL - 12 3(9)2 25 -6 -
Spin Scythe Spin Scythe Mk.png 50x2 80x2 HL su*- 14 2(21)2 27 -7 -4
Spin Scythe (Extension) Spin Scythe (Extension) Mk.png 30x2 25x2 HL - 12 3(9)2 29 -10 -
Spin Scythe Spin Scythe Hk.png 60x2 90x2 HL su*- 17 2(23)2 30 -10 -7
Spin Scythe (Extension) Spin Scythe (Extension) Hk.png 30x2 25x2 HL - 12 3(9)2 29 -10 -
EX Spin Scythe Spin Scythe Ex.png 30x4 50x4 -250/0 HL - 15 2(20)2(16)
2(8)2
27 -8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spinning Beat Super Combo 50*25*50*25*
50*75x2
0 -1000/0 HL - 1+3 6(33)8(33)8 36 + After Landing 25 -44 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Brave Dance Ultra Combo 1 60*380 0 0/0 HL - 0+9 2 14 + After Landing 19 -14 -
Healing Ultra Combo 2 0 0 0/0 - - 0+7 31 65[22] - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Handstand Kick

Strong Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Handstand Whip

Kick Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Round Arch

Wheel Kick b + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sliding

Slide df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 1

Target Combo 1 (in air) Lp.png ---.png mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 (in air) Mp.png ---.png hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 3

Target Combo 3 hp ---.png hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 mk ---.png D.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Leg Lift Throw

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Leg Hook

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Mallet Smash

Mallet Smash hcb + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Scratch Wheel

Uppercut dp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Lynx Tail

Pommel Horse rdp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spin Scythe

Spin Scythe qcb + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spin Scythe Follow Up

Spin Scythe Followup qcb + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rhino Horn

Rhino Horn hcf + K.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Spinning Beat

Super Combo qcf Qcf.png + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Brave Dance

Ultra Combo I qcf Qcf.png + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Healing

Ultra Combo II qcf Qcf.png + 3p Cancel early with 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena (Mirror)
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Lp.png 30 50 20 HL sp/su 5 4 11 19 -4 -1 11 14 Reset Reset - - - - - - -
Stand MP Stand Mp.png 40*40 50*50 40*20 HL sp/su*- 6 2*3 17 27 -6 -3 14 17 Reset Reset - - - - - - -
Stand HP Stand Hp.png 100 200 60 HL sp/su 13 5 21 38 -8 -4 18 22 Reset Reset - - - - - - -
Stand LK Stand Lk.png 30 50 20 HL sp/su 4 2 8 13 -1 2 9 12 Reset Reset - - - - - - -
Stand MK Stand Mk.png 60 100 40 HL sp/su 7 4 17 27 -7 -4 14 17 Reset Reset - - - - - - -
Stand HK Stand Hk.png 100 200 60 HL - 11 3 16 29 -1 3 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 30 50 20 HL sp/su 3 2 8 12 2 5 12 15 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 60 100 40 HL sp/su 5 5 11 20 -2 1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 100 200 60 HL - 9 3 22 33 -7 -2 18 23 Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 30 50 20 L sp/su 4 4 5 12 0 3 9 12 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 60 100 40 L sp/su 6 3 15 14 -4 -1 5 8 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 100 100 60 L - 8 4 30 41 -16 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Handstand Kick Right.gif + Mp.png 70 100 40 H - 20 3 19 41 -2 3 20 25 Reset Reset - - - - - - -
Handstand Whip Right.gif + Mk.png 50 100 40 H - 12 3 20 34 -3 2 20 25 Reset Reset - - - - - - -
Round Arch Left.gif + Hk.png 110 200 60 HL - 13 4 13 29 0 1 17 18 Reset Reset - - - - - - -
Sliding Downright.gif+Hk.png 100 200 60 L - 11 10 25 45 -10 - 25 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Target Combo 3 (TC3) Hp.png > Hk.png 50 25 20 HL - 9 3 19 24 -4 -1 18 21 Reset Reset - - - - - - -
Target Combo 4 (TC4) Mk.png > Down.gif + Hp.png 70 50 20 HL - 7 2 22 26 -3 - 21 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Lp.png 30 50 20 H - 4 10 - 13 - - Reset Reset - - - Lower body: 1~12F - - -
Jump MP Jump Mp.png 60 100 40 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~11F - - -
Jump HP Jump Hp.png 90 150 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~14F - - -
Jump LK Jump Lk.png 30 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~14F - - -
Jump MK Jump Mk.png 60 100 40 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~14F - - -
Jump HK Jump Hk.png 50*70 100*100 60x2 H - 8 4(8)5 - 24 - - [1st hit]: Soft Knockdown, [2nd hit]: reset [1st hit]: Soft Knockdown, [2nd hit]: reset - - - Lower body: 1~16F - - JP: 0*1
Target Combo 1 (TC1) Air Lp.png > Mk.png 60 100 40 HL - 3 6 - - - - - - Reset Reset - - - - - - JP: 1
Target Combo 2 (TC2) Air Mp.png > Hp.png 40 50 60 HL - 3 3 - - - - - - Reset Reset - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+14 2 33 58 -20 -20 15 15 Range: 2.385 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 33 65 -14 - 21 - Range: 2.385 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 67 2 33 101 - - - - Range: 2.385, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~66F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+14 2 33 58 -20 -20 15 15 Range: 2.385, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+13 2 33 65 -14 - 21 - Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 67 2 33 101 - - - - Range: 2.385, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~67F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+14 2 33 58 -14 - 22 - Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Leg Lift Throw Forward Throw 120 120 60 0.885 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Leg Hook Back Throw 120 120 40 1.045 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mallet Smash Mallet Smash Lk.png 60*50 60x2 20/15x2 H - 21 2*2 25 49 -7 0 20 27 2nd hit gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 11~20F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash Mk.png 70*50 70*60 20/15x2 H - 25 2*2 24 52 -5 3 21 29 Gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 13~24F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash Hk.png 80*50 80*60 20/15x2 H - 27 2*2 22 52 -1 6 23 30 2nd hit gains no additional frame advantage on counterhit Soft Knockdown Soft Knockdown - - - - - 10~27F JP: 1*1, JI: 0*1
Mallet Smash Mallet Smash Ex.png 40x2 50x2 -250/0 H - 15 2*2 18 36 -5 4 15 24 2nd hit gains no additional frame advantage on counterhit, opponent gains 10x2 meter on hit Soft Knockdown Soft Knockdown - - - - - 6~15F JP: 1*1, JI: 0*1
Scratch Wheel Scratch Wheel Lk.png 60*40 80*20 30/20*10 HL - 3 3*2 23 + After landing11 41 -14 - 22 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 3~6F 5~29F JP: 0*2
Scratch Wheel Mk.png 80*60 120*80 30/20*15 HL - 5 2*2 29 + After landing 11 48 -19 - 23 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 4~6F 6~37F JP: 0*2
Scratch Wheel Hk.png 60*30x2 100*50x2 30/20*10x2 HL - 4 1*1*2 35 + After landing 11 53 -23 - 25 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - 4~6F 5~42F JP: 0*2*3
EX Scratch Wheel Scratch Wheel Ex.png 60*30x3 80*30x2*40 -250/0 HL su 4 1*1*1*2 34 + After landing 11 53 -25 - 22 - Opponent gains 5x4 meter on hit [2nd~4th hit]: soft knockdown [2nd~4th hit]: soft knockdown Soft Knockdown Soft Knockdown - All: 1~7F - - - 5~41F JP: 5*6*7*8
Lynx Tail Lynx Tail Lk.png 60 90 20/30 L -*su 10 3 25 37 -7 - 21 - [2nd hit]: soft knockdown [2nd hit]: soft knockdown Soft Knockdown Soft Knockdown - - - - - - -
Lynx Tail Mk.png 70*60 70*50 20/20*30 L -*su(x2) 10 3(7)3 21 43 -9 - 15 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Lynx Tail Hk.png 60*20x2*30 50*30*20x2 25/20*15x3 L -*su(x2)*- 8 5(6)4(22)
2(4)2
28 80 -13 - 17 - [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown Soft Knockdown, [4th hit] hard knockdown Soft Knockdown, [4th hit] hard knockdown - - - - - - -
EX Lynx Tail Lynx Tail Ex.png 40*10x2*20x2 50*20x3*50 -250/0 L -(x4)*su 10 4(4)4(23)
3(5)3(23)5
29 112 -9 - 25 - Opponent gains 5x5 meter on hit [4th~5th]: hits soft knockdown [4th~5th]: hits soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*0*0*1*2
Rhino Horn Rhino Horn Lk.png 40x3 50x3 20/30 HL - 14 2(2)2(8)5 7 + After Landing 15 54 -6 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 14~39F JP: 0*2*2
Rhino Horn Mk.png 50x3 50x3 20/20*30 HL - 18 2(2)2(9)5 9 + After Landing 12 58 -5 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 18~46F JP: 0*2*2
Rhino Horn Hk.png 60x3 50x3 25/20*15x2 HL - 23 2(2)2(12)5 11 + After Landing 8 64 -3 - 21 - 2nd and 3rd hit cannot hit crouching X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 23~56F JP: 0*2*2
EX Rhino Horn Rhino Horn Ex.png 50x3 50*40x2 -250/0 HL - 12 2(2)2(8)5 5 + After Landing 14 49 -3 - 21 - 2nd and 3rd hit cannot hit crouching, opponent gains 10x3 meter on hit, 5*10*5 meter on block X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~35F - 12~35F JP: 2*3*4
Spin Scythe Spin Scythe Lk.png 30x2 75x2 HL su*- 15 2(22)2 26 66 -7 -1 21 27 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe (Extension) Spin Scythe (Extension) Lk.png 20x2 25x2 HL - 12 3(9)2 25 50 -6 - 21 - On hit or block only [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Spin Scythe Spin Scythe Mk.png 50x2 80x2 HL su*- 14 2(21)2 27 65 -7 -4 22 25 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe (Extension) Spin Scythe (Extension) Mk.png 30x2 25x2 HL - 12 3(9)2 29 54 -10 - 21 - On hit or block only [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Spin Scythe Spin Scythe Hk.png 60x2 90x2 HL su*- 17 2(23)2 30 73 -10 -7 22 25 Soft Knockdown Soft Knockdown - - - - - - -
Spin Scythe (Extension) Spin Scythe (Extension) Hk.png 30x2 25x2 HL - 12 3(9)2 29 54 -10 - 21 - On hit or block only [2nd hit]: Soft knockdown [2nd hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
EX Spin Scythe Spin Scythe Ex.png 30x4 50x4 -250/0 HL - 15 2(20)2(16)
2(8)2
27 93 -8 - 21 - Opponent gains 5x4 meter on hit [4th hit]: Soft knockdown [4th hit]: Soft knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spinning Beat Super Combo 50*25*50*25*
50*75x2
0 -1000/0 HL - 1+3 6(33)8(33)8 36 + After Landing 25 152 -44 - 25 - Opponent gains 20x7 meter on hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 5~23F, 45~61F, 86F~ JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Brave Dance Ultra Combo 1 60*380 0 0/0 HL - 0+9 2 14 + After Landing 19 43 -14 - 21 - Opponent gains 5*10x14 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 6F~ JP: 3
Healing Ultra Combo 2 0 0 0/0 - - 0+7 31 65[22] Varies - - - - At lowest level gains 10 health every 2F, raises to 11 health every 7F then back down to 10 health (233 total), at max level 12 heath every 2F, raises to 15 every 7F (345 total), can be canceled with PPP for a 22F recovery ending health gain. - - - - - All: 1~4F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


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