m (Come on guys, we're 4 years behind on names.) |
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{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Dan|Dan| | {{USFIVCharacterHeader|Dan|Dan| | ||
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Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!}} | Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Ixion+Dan+USF4 Ixion] (SWE) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Dan/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Dan Dan SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Dan{{USFIVCharacterData|1000|900|75%|0.04|0.03|1.76|40 (4+36)|1. | Dan{{USFIVCharacterData|1000|900|75%|0.04|0.03|1.76|40 (4+36)|1.925|1.925|1.42|19|1.40|26|8|16|2|1.03|0.96|31|21|N/A|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Dankukyaku, EX Dankukyaku, Shisso Buraiken|21|29|65|-3|-10|+3|-4|Close MP, Close HP, Crouch HP, Saikyo Kick, LP/MP/HP Gadoken (Corner Only), EX Gadoken|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Saikyo Kick| | {{USFIVFrameDataGlanceRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{hk}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataGlanceRow|Gado Thrust|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + p ex||Gadoken | {{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{lp}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken | {{USFIVFrameDataGlanceRow|||||Gadoken {{mp}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gadoken | {{USFIVFrameDataGlanceRow|||||Gadoken {{hp}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken | {{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}} | ||
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + p ex||Koryuken | {{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{lp}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Koryuken | {{USFIVFrameDataGlanceRow|||||Koryuken {{mp}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Koryuken [ | {{USFIVFrameDataGlanceRow|||||Koryuken {{hp}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken | {{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku | {{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{lk}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku | {{USFIVFrameDataGlanceRow|||||Dankukyaku {{mk}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku | {{USFIVFrameDataGlanceRow|||||Dankukyaku {{hk}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku | {{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Dankukyaku | {{USFIVFrameDataGlanceRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku | {{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{lk}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku | {{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{mk}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku | {{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{hk}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku | {{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super | {{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra | {{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra | {{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68<br>[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 226: | Line 224: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dan|DiagonalLP| | {{USFIVMoveListRow|Dan|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|DiagonalMP| | {{USFIVMoveListRow|Dan|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|DiagonalHP| | {{USFIVMoveListRow|Dan|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|DiagonalLK| | {{USFIVMoveListRow|Dan|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|DiagonalMK| | {{USFIVMoveListRow|Dan|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|DiagonalHK| | {{USFIVMoveListRow|Dan|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 260: | Line 258: | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|CrouchingTaunt| | {{USFIVMoveListRow|Dan|CrouchingTaunt| | ||
Crouching Taunt|Crouch Taunt|d + hp + hk|| | Crouching Taunt|Crouch Taunt|d + {{hp}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|JumpingTaunt| | {{USFIVMoveListRow|Dan|JumpingTaunt| | ||
Jumping Taunt|Jump Taunt|(in air) hp + hk|| | Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 292: | Line 290: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dan|GadoThrust| | {{USFIVMoveListRow|Dan|GadoThrust| | ||
Gado Thrust|Forward Throw|f or n + lp + lk|| | Gado Thrust|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|SaikyoHaraigoshi| | {{USFIVMoveListRow|Dan|SaikyoHaraigoshi| | ||
Saikyo Haraigoshi|Back Throw|b + lp + lk|| | Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 306: | Line 304: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dan|Gadoken| | {{USFIVMoveListRow|Dan|Gadoken| | ||
Gadoken|Fireball|qcf + p ex|| | Gadoken|Fireball|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|Koryuken| | {{USFIVMoveListRow|Dan|Koryuken| | ||
Koryuken|Uppercut|dp + p ex|| | Koryuken|Uppercut|dp + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|Dankukyaku| | {{USFIVMoveListRow|Dan|Dankukyaku| | ||
Dankukyaku|Dan Kicks|qcb + k ex armorbreak|| | Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|AirborneDankukyaku| | {{USFIVMoveListRow|Dan|AirborneDankukyaku| | ||
Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex|| | Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 328: | Line 326: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dan|HisshoBuraiken| | {{USFIVMoveListRow|Dan|HisshoBuraiken| | ||
Hissho Buraiken|Super Combo|qcf qcf + p|| | Hissho Buraiken|Super Combo|qcf {{qcf}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|LegendaryTaunt| | {{USFIVMoveListRow|Dan|LegendaryTaunt| | ||
Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 342: | Line 340: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Dan|ShissoBuraiken| | {{USFIVMoveListRow|Dan|ShissoBuraiken| | ||
Shisso Buraiken|Ultra Combo I|qcf qcf + 3p armorbreak|| | Shisso Buraiken|Ultra Combo I|qcf {{qcf}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Dan|HaohGadoken| | {{USFIVMoveListRow|Dan|HaohGadoken| | ||
Haoh Gadoken|Ultra Combo II|qcf qcf + 3k|| | Haoh Gadoken|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 352: | Line 350: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 360: | Line 358: | ||
==Matchups== | ==Matchups== | ||
{{#vardefine:player|Dan}}<!-- | |||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character = Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dan (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Saikyo Kick| | {{USFIVFrameDataRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{hk}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + hp + hk|| | {{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) hp + hk|| | {{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.819, cannot hit pre-jump||||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gado Thrust|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataRow|Gado Thrust|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|1.03|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + lp + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|||-|-|Hard | {{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + p ex||Gadoken | {{USFIVFrameDataRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{lp}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken | {{USFIVFrameDataRow|||||Gadoken {{mp}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gadoken | {{USFIVFrameDataRow|||||Gadoken {{hp}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken | {{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}} | ||
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + p ex||Koryuken | {{USFIVFrameDataRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{lp}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Koryuken | {{USFIVFrameDataRow|||||Koryuken {{mp}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataRow|||||Koryuken [ | {{USFIVFrameDataRow|||||Koryuken {{hp}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}} | ||
{{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken | {{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + k ex armorbreak||Dankukyaku | {{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{lk}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku | {{USFIVFrameDataRow|||||Dankukyaku {{mk}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku | {{USFIVFrameDataRow|||||Dankukyaku {{hk}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku | {{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}} | ||
{{USFIVFrameDataRow|||||Dankukyaku | {{USFIVFrameDataRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) qcb + k ex||Air Dankukyaku | {{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{lk}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Air Dankukyaku | {{USFIVFrameDataRow|||||Air Dankukyaku {{mk}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Air Dankukyaku | {{USFIVFrameDataRow|||||Air Dankukyaku {{hk}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku | {{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hissho Buraiken|Super | {{USFIVFrameDataRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18 sequentially|}} | ||
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf qcf + hp + hk|| | {{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shisso Buraiken|Ultra | {{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Haoh Gadoken|Ultra | {{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68<br>[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 434: | Line 877: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] | |||
[[Category:Dan]] |
Latest revision as of 09:00, 7 December 2022

Dan
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
In a nutshell
Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!
Players to Watch
Ixion (SWE)
Ultra SFIV Changes
Character Specific Data
Dan
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.42 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.40 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 16 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 2 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.03 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.96 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Dankukyaku, EX Dankukyaku, Shisso Buraiken | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Crouch HP, Saikyo Kick, LP/MP/HP Gadoken (Corner Only), EX Gadoken | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 10 | -1 | 2 |
Close MP | Close ![]() |
65 | 100 | 40 | HL | sp/su | 5 | 2 | 17 | 2 | 8 |
Close HP | Close ![]() |
95 | 200 | 60 | HL | sp/su | 8 | 2 | 19 | -3 | 1 |
Close LK | Close ![]() |
25 | 50 | 20 | HL | - | 3 | 2 | 6 | 3 | 6 |
Close MK | Close ![]() |
40*30 | 50*50 | 40*20 | HL | sp/su*- | 6 | 2*2 | 14 | -2 | 1 |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | -2 | 2 |
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 4 | 7 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 6 | 2 | 13 | -1 | 2 |
Far HP | Far ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | -2 | 2 |
Far LK | Far ![]() |
35 | 50 | 20 | HL | - | 4 | 2 | 9 | 0 | 3 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 14 | -2 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | -2 | 2 |
Crouch LP | Crouch ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 1 | 4 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 2 | 5 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 11 | 3 | 22 | -7 | -2 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 2 | 9 | 0 | 3 |
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 7 | 2 | 12 | 0 | 3 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 10 | 2 | 22 | -6 | - |
Saikyo Kick | ![]() ![]() |
100 | 200 | 60 | HL | su | 8 | 2 | 14 | 2 | 6 |
Crouching Taunt | Crouch Taunt | 0 | 0 | 40/0 | HL | - | 14 | 26 | 21 | -36 | -33 |
Taunt | Taunt | 0 | 0 | 20 | - | - | 0 | 0 | 45[60] | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
45 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
75[25] | 100[50] | 40[20] | H | - | 8 | 6 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 12 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
75 | 100 | 40 | H | - | 7 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 10 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
45 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
75 | 100 | 40 | H | - | 7 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
95 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 7 | 5 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 9 | 5 | - | - | - |
Jumping Taunt | Jump Taunt | 0 | 0 | 10/0 | HL | - | 14 | 30 | After landing 22 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gado Thrust | Forward Throw | 120 | 100 | 40 | 1.03 | - | 3 | 2 | 20 | - | - |
Saikyo Haraigoshi | Back Throw | 130 | 120 | 40 | 0.96 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gadoken | Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 8 | 27 | 0 | 4 |
Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 10 | 28 | -1 | 3 | |
Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 15 | 29 | -2 | 2 | |
EX Gadoken | Gadoken ![]() |
50*60 | 50*50 | -250/0 | HL | su | 13 | 20 | 27 | 3 | 6 |
Koryuken | Koryuken ![]() |
110[70] | 200[100] | 30/40 | HL | su | 4 | 13 | 15+11 | -21 | - |
Koryuken ![]() |
120[80] | 200[100] | 30/40 | HL | su | 4 | 13 | 25+19 | -39 | - | |
Koryuken ![]() |
140[100] | 200[100] | 30/40 | HL | su | 4 | 13 | 28+19 | -42 | - | |
EX Koryuken | Koryuken ![]() |
70*60 | 100*100 | -250/0 | HL | su | 4 | 1*12 | 31+19 | -40 | - |
Dankukyaku | Dankukyaku ![]() |
90 | 100 | 40/30 | HL | - | 17 | 10 | After landing 11 | 0 | - |
Dankukyaku ![]() |
60*40 | 100*50 | 40/30*20 | HL | - | 17 | 2(6)2 | 10+11 | -2 | - | |
Dankukyaku ![]() |
50*40*40 | 100*50*50 | 40/30*20*10 | HL | - | 17 | 2(6)3(6)2 | 10+11 | -2 | - | |
EX Dankukyaku | Dankukyaku ![]() |
40 | 100 | -250/0 | HL | - | 8 | 10 | 5+9 | -3 | - |
Dankukyaku ![]() |
40x2 | 75*75 | - | HL | - | 8 | 2(9)2 | 8+25 | - | - | |
Airborne Dankukyaku | Air Dankukyaku ![]() |
90 | 100 | 10/30 | HL | - | 8 | 14 | After landing 17 | - | - |
Air Dankukyaku ![]() |
60*40 | 100*100 | 10/30*30 | HL | - | 5 | 1(9)2 | After landing 17 | - | - | |
Air Dankukyaku ![]() |
50*50*50 | 100x3 | 10/30x3 | HL | - | 5 | 1(9)1(10)2 | After landing 17 | - | - | |
EX Air Dankukyaku | Air Dankukyaku ![]() |
50x3 | 100*75x2 | -250/0 | HL | - | 5 | 1(6)1(7)1 | After landing 7 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hissho Buraiken | Super Combo | 15x18*80 | 0 | -1000/0 | HL | - | 1+3 | 174(22)14 | 23+26 | -42 | - |
Legendary Taunt | Super Taunt | - | - | -1000/0 | - | See notes | 1+0 | - | Total 397 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shisso Buraiken | Ultra Combo 1 | 465 | 0 | 0/0 | HL | - | 0+10 | 12 | 64 | -55 | - |
Haoh Gadoken | Ultra Combo 2 | 60x5*68 [23*60x4*68] |
0 | 0/0 | HL | - | 0+15 | 22 | 142 | -85 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Saikyo Kick |
High Kick | b + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouching Taunt |
Crouch Taunt | d + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jumping Taunt |
Jump Taunt | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gado Thrust |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Saikyo Haraigoshi |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gadoken |
Fireball | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Koryuken |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dankukyaku |
Dan Kicks | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Dankukyaku |
Air Dan Kicks | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Hissho Buraiken |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Legendary Taunt |
Super Taunt | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shisso Buraiken |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Haoh Gadoken |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer
Balrog[No Data] [character page] |
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Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan (Mirror)
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
65 | 100 | 40 | HL | sp/su | 5 | 2 | 17 | 23 | 2 | 8 | 21 | 27 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
95 | 200 | 60 | HL | sp/su | 8 | 2 | 19 | 28 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close LK | Close ![]() |
25 | 50 | 20 | HL | - | 3 | 2 | 6 | 10 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
40*30 | 50*50 | 40*20 | HL | sp/su*- | 6 | 2*2 | 14 | 23 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 10 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 6 | 2 | 13 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
35 | 50 | 20 | HL | - | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 14 | 22 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 18 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 16 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 11 | 3 | 22 | 35 | -7 | -2 | 18 | 23 | Forces stand | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 7 | 2 | 12 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 10 | 2 | 22 | 33 | -6 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Saikyo Kick | ![]() ![]() |
100 | 200 | 60 | HL | su | 8 | 2 | 14 | 23 | 2 | 6 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouching Taunt | Crouch Taunt | 0 | 0 | 40/0 | HL | - | 14 | 26 | 21 | 60 | -36 | -33 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Taunt | Taunt | 0 | 0 | 20 | - | - | 0 | 0 | 45[60] | 45[60] | [] Refers to Personal Action 3 | - | |||||||||||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
45 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
75[25] | 100[50] | 40[20] | H | - | 8 | 6 | - | 13 | - | - | [] refers to active frames 3~6F | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | JP: 1 | |||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 12 | 4 | - | 15 | - | - | Soft knockdown | Soft knockdown | - | - | - | Lower body: 1~11F | - | - | JP: 1 | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
75 | 100 | 40 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 10 | 4 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
45 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
75 | 100 | 40 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
95 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Jumping Taunt | Jump Taunt | 0 | 0 | 10/0 | HL | - | 14 | 30 | After landing 22 | 65 | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.819 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.819 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.819, cannot hit pre-jump | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gado Thrust | Forward Throw | 120 | 100 | 40 | 1.03 | - | 3 | 2 | 20 | 24 | - | - | - | - | Hard Knockdown | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Saikyo Haraigoshi | Back Throw | 130 | 120 | 40 | 0.96 | - | 3 | 2 | 20 | 24 | - | - | - | - | Hard Knockdown | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gadoken | Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 8 | 27 | 39 | 0 | 4 | - | - | 14~15F cancellable | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 10 | 28 | 40 | -1 | 3 | - | - | 14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Gadoken ![]() |
70 | 100 | 20/20 | HL | su | 13 | 15 | 29 | 41 | -2 | 2 | - | - | 14~15F cancellable, deals 15 chip damage | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Gadoken | Gadoken ![]() |
50*60 | 50*50 | -250/0 | HL | su | 13 | 20 | 27 | 39 | 3 | 6 | - | - | 14~15F cancellable, deals 12*10 chip damage | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1x2 | ||||
Koryuken | Koryuken ![]() |
110[70] | 200[100] | 30/40 | HL | su | 4 | 13 | 15+11 | 42 | -21 | - | 18 | - | [] refers to active frames 2~13F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~2F | Lower body: 3~16F | Lower body: 3~16F | 3~4F | 5F~ | - | |||
Koryuken ![]() |
120[80] | 200[100] | 30/40 | HL | su | 4 | 13 | 25+19 | 60 | -39 | - | 18 | - | [] refers to active frames 2~13F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | Lower body: 5~16F | Lower body: 5~16F | - | 5F~ | - | ||||
Koryuken ![]() |
140[100] | 200[100] | 30/40 | HL | su | 4 | 13 | 28+19 | 63 | -42 | - | 18 | - | [] refers to active frames 2~13F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | Lower body: 5~16F | Lower body: 5~16F | - | 5F~ | - | ||||
EX Koryuken | Koryuken ![]() |
70*60 | 100*100 | -250/0 | HL | su | 4 | 1*12 | 31+19 | 66 | -40 | - | 22 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~16F | - | - | - | 6F~ | JP: 0*1 | ||||
Dankukyaku | Dankukyaku ![]() |
90 | 100 | 40/30 | HL | - | 17 | 10 | After landing 11 | 37 | 0 | - | 21 | - | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10F~ | - | |||
Dankukyaku ![]() |
60*40 | 100*50 | 40/30*20 | HL | - | 17 | 2(6)2 | 10+11 | 47 | -2 | - | 21 | - | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 8F~ | JP: 0*1 | ||||
Dankukyaku ![]() |
50*40*40 | 100*50*50 | 40/30*20*10 | HL | - | 17 | 2(6)3(6)2 | 10+11 | 56 | -2 | - | 21 | - | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 8F~ | JP: 0*1*2 | ||||
EX Dankukyaku | Dankukyaku ![]() |
40 | 100 | -250/0 | HL | - | 8 | 10 | 5+9 | 31 | -3 | - | 21 | - | On hit goes into 2nd and 3rd hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 4F~ | - | ||
Dankukyaku ![]() |
40x2 | 75*75 | - | HL | - | 8 | 2(9)2 | 8+25 | 53 | - | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Airborne Dankukyaku | Air Dankukyaku ![]() |
90 | 100 | 10/30 | HL | - | 8 | 14 | After landing 17 | 38 | - | - | - | - | Height restriction 0.5 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Air Dankukyaku ![]() |
60*40 | 100*100 | 10/30*30 | HL | - | 5 | 1(9)2 | After landing 17 | 33 | - | - | - | - | Height restriction 0.5 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1 | ||||
Air Dankukyaku ![]() |
50*50*50 | 100x3 | 10/30x3 | HL | - | 5 | 1(9)1(10)2 | After landing 17 | 44 | - | - | - | - | Height restriction 0.5 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1*2 | ||||
EX Air Dankukyaku | Air Dankukyaku ![]() |
50x3 | 100*75x2 | -250/0 | HL | - | 5 | 1(6)1(7)1 | After landing 7 | 27 | - | - | - | - | Height restriction 0.38 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2*3 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hissho Buraiken | Super Combo | 15x18*80 | 0 | -1000/0 | HL | - | 1+3 | 174(22)14 | 23+26 | 262 | -42 | - | 7 | - | Opponent gains 20x19 meter on hit, 20x5 meter on block | [18th~19th Hit]: Hard Knockdown | [18th~19th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | - | - | - | JP: 0~18 sequentially | |||
Legendary Taunt | Super Taunt | - | - | -1000/0 | - | See notes | 1+0 | - | Total 397 | 398 | - | - | Can cancel into ultra until 231F | - | - | - | - | - | 232~294F | - | |||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shisso Buraiken | Ultra Combo 1 | 465 | 0 | 0/0 | HL | - | 0+10 | 12 | 64 | 85 | -55 | - | 9 | - | On hit goes into animation, opponent gains 10x7*20 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | 1~9F | - | - | - | - | - | ||
Haoh Gadoken | Ultra Combo 2 | 60x5*68 [23*60x4*68] |
0 | 0/0 | HL | - | 0+15 | 22 | 142 | 156 | -85 | - | 71 | - | [] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit | X | [6th Hit]: Hard Knockdown | [6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | 1~8F | - | - | - | - | JP: 127x6 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |