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{{ | {{USF4/Character Subnav|chara=Evil Ryu}} | ||
{{USFIVCharacterHeader|Evil Ryu|Evil Ryu| | {{USFIVCharacterHeader|Evil Ryu|Evil Ryu| | ||
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death. | ||
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Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Daigo+Evil+Ryu+USF4 Daigo] (JP), [http://www.youtube.com/results?search_query=XSK+Samurai+Evil+Ryu+USF4 XSK Samurai] (US) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Evil Ryu/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Evil_Ryu Evil Ryu SF4 Changelist] | |||
== Character Specific Data == | |||
Evil Ryu{{USFIVCharacterData|900|900|75%|0.05|0.04|1.76|40 (4+36)|1.925|1.925|1.32|18|1.20|28|8|9|11|0.92|0.92|31|21|Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku|Crouch LK, Crouch MK, Crouch HK|Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku|Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu|21|29|65|-2|-12|+4|-6|Close MP, Close HP, Crouch HP, Close HK, Hadoken, EX Shoryuken (1st Hit), MK/HK Tatsumaki Senpukyaku (1st Hit), LK/MK Ryusokyaku|}} | |||
== Frame Data ( | == Frame Data (At A Glance) == | ||
{{ | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|3|Distance restriction: 0.98||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|2|||||||[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|2|Distance restriction: 0.98||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|120|200|60|HL|-|7|3|18|27|21|24|0|3||||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|5|6|6|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|4|15|25|16|21|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|4|4|8|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2 | {{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead<br>{{Right}}+{{mp}}|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2| | {{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick<br>{{Right}}+{{mk}}|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hp|| | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp {{---}} hp||{{mp}} > {{hp}}|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk||Dive Kick<br>Air {{Down}}{{mk}}|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0. | {{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-| | {{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|60|100|10/20|HL|su|13|-|32|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-| | {{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|30|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken | {{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex||Shakunetsu Hadoken {{lp}}|50|200|10/30|HL|su|25|-|28|53|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken | {{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken {{mp}}|35*35|50*100|10/16*16|HL|su|25|-|36|61|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken | {{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken {{hp}}|33x3|35x3|10/16*16*16|HL|su|25|-|44|69|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken | {{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken {{ex}}|47x3|70*70*100|-250/0|HL|su|25|-|28|53|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [ | {{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken {{lp}}|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken | {{USFIVFrameDataGlanceRow|||||Shoryuken {{mp}}|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken {{hp}}|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | |||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken {{ex}}|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + {{k}} ex||Hurricane Kick {{lk}}|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick | {{USFIVFrameDataGlanceRow|||||Hurricane Kick {{mk}}|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)<br>2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick | {{USFIVFrameDataGlanceRow|||||Hurricane Kick {{hk}}|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)<br>1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick {{ex}}|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)<br>1(3)1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane {{lk}}|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane | {{USFIVFrameDataGlanceRow|||||Air Hurricane {{mk}}|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane | {{USFIVFrameDataGlanceRow|||||Air Hurricane {{hk}}|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane {{ex}}|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Tatsumaki Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex||Hurricane Followup {{lk}}|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup | {{USFIVFrameDataGlanceRow|||||Hurricane Followup {{mk}}|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup | {{USFIVFrameDataGlanceRow|||||Hurricane Followup {{hk}}|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup {{ex}}|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + {{k}} {{ex}} armorbreak||Axe Kick {{lk}}|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick | {{USFIVFrameDataGlanceRow|||||Axe Kick {{mk}}|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | ||
{{USFIVFrameDataGlanceRow|||||Axe Kick | {{USFIVFrameDataGlanceRow|||||Axe Kick {{hk}}|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick {{ex}}|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Ashura Senku ( | {{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0| | {{USFIVFrameDataGlanceRow|Raging Demon|Super|lp {{lp}} {{f}} {{lk}} hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0| | {{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up|Ultra Combo 1|38x7*75<br>(53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | ||
{{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2| | {{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|30x2*15x2*<br>75*35x4<br>[30x3*15x3*<br>8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 105: | Line 111: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Close LP|Close Jab|Close lp| | {{USFIVMoveListRow|EvilRyu|CloseLP| | ||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MP|Close Strong|Close mp| | {{USFIVMoveListRow|EvilRyu|CloseMP| | ||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp| | {{USFIVMoveListRow|EvilRyu|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close LK|Close Short|Close lk| | {{USFIVMoveListRow|EvilRyu|CloseLK| | ||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close MK|Close Forward|Close mk| | {{USFIVMoveListRow|EvilRyu|CloseMK| | ||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| | {{USFIVMoveListRow|EvilRyu|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 129: | Line 141: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Far LP|Far Jab|lp| | {{USFIVMoveListRow|EvilRyu|FarLP| | ||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MP|Far Strong|mp| | {{USFIVMoveListRow|EvilRyu|FarMP| | ||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HP|Far Fierce|hp| | {{USFIVMoveListRow|EvilRyu|FarHP| | ||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far LK|Far Short|lk| | {{USFIVMoveListRow|EvilRyu|FarLK| | ||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far MK|Far Forward|mk| | {{USFIVMoveListRow|EvilRyu|FarMK| | ||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk| | {{USFIVMoveListRow|EvilRyu|FarHK| | ||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 153: | Line 171: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow|EvilRyu|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow|EvilRyu|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow|EvilRyu|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow|EvilRyu|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow|EvilRyu|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow|EvilRyu|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | {{USFIVMoveListRow|EvilRyu|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | {{USFIVMoveListRow|EvilRyu|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | {{USFIVMoveListRow|EvilRyu|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | {{USFIVMoveListRow|EvilRyu|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | {{USFIVMoveListRow|EvilRyu|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | {{USFIVMoveListRow|EvilRyu|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|DiagonalLP| | ||
|(No strategies | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|EvilRyu|DiagonalMP| | |||
Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|Tenmakujinkyaku| | ||
Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 225: | Line 265: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|Zugaihasatsu| | ||
Zugaihasatsu|Overhead|f + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|Senbukyaku| | ||
Senbukyaku|Hop Kick|f + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|TargetCombo1| | ||
Target Combo 1|Target Combo 1|mp {{---}} hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow|EvilRyu|FocusAttack( | ||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow|EvilRyu|FocusAttack( | ||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow|EvilRyu|FocusAttack( | ||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Throws === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Shoulder Throw|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow|EvilRyu|ShoulderThrow| | ||
Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Somersault Throw|Back Throw|b + lp + lk| | {{USFIVMoveListRow|EvilRyu|SomersaultThrow| | ||
Somersault Throw|Back Throw|b + {{lp}} + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Hadoken|Fireball|qcf + p ex| | {{USFIVMoveListRow|EvilRyu|Hadoken| | ||
Hadoken|Fireball|qcf + {{p}} ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex| | {{USFIVMoveListRow|EvilRyu|ShakunetsuHadoken| | ||
Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Shoryuken|Uppercut|dp + p ex| | {{USFIVMoveListRow|EvilRyu|Shoryuken| | ||
Shoryuken|Uppercut|dp + {{p}} ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Tatsumaki|Hurricane Kick|qcb + k ex| | {{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyaku| | ||
Tatsumaki Senpukyaku|Hurricane Kick|qcb + {{k}} ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EvilRyu|AirborneTatsumakiSenpukyaku| | ||
Airborne Tatsumaki Senpukyaku |Air Hurricane|(in air) {{qcb}} + {{k}} ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex| | {{USFIVMoveListRow|EvilRyu|TatsumakiSenpukyakuFollowup| | ||
Tatsumaki Senpukyaku Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Ryusokyaku|Axe Kick| | {{USFIVMoveListRow|EvilRyu|Ryusokyaku| | ||
Ryusokyaku|Axe Kick|hcf + {{k}} {{ex}} armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards | {{USFIVMoveListRow|EvilRyu|AshuraSenku( | ||
Far)|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards | {{USFIVMoveListRow|EvilRyu|AshuraSenku( | ||
Close)|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Raging Demon|Super|lp lp f lk hp| | {{USFIVMoveListRow|EvilRyu|RagingDemon| | ||
Raging Demon|Super Combo|lp {{lp}} {{f}} {{lk}} hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up | {{USFIVMoveListRow|EvilRyu|MetsuHadoken| | ||
Metsu Hadoken|Ultra Combo I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k| | {{USFIVMoveListRow|EvilRyu|Messatsu-Goshoryu| | ||
Messatsu-Goshoryu|Ultra Combo II|qcf {{qcf}} + {{3k}} armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | |||
==Matchups== | |||
{{#vardefine:player|Evil Ryu}}<!-- | |||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character = Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
== | =====<font style="visibility:hidden; float:right">Cammy</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
== | =====<font style="visibility:hidden; float:right">Chun-Li</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
== | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Evil Ryu (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|70|100|40|HL|sp/su|3|3|21|26|21|27|-3|3|Distance restriction: 0.98||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|100|200|60|HL|sp/su|5|4|22|30|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|5|7|16|11|15|-1|3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|80|100|40|HL|sp/su|3|5|16|23|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|38|18|23|-3|2|||||||[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|[1st Hit]: Soft Knockdown, [2nd Hit]: Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|sp/su|5|4|14|22|16|20|-2|2|Distance restriction: 0.98||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|120|200|60|HL|-|7|3|18|27|21|24|0|3||||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|5|6|6|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|4|15|25|16|21|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|8|4|22|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|4|4|8|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|90|200|60|HL|sp/su|6|6|23|34|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|7|3|16|25|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|6|3|26|34|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2 | {{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Overhead<br>{{Right}}+{{mp}}|30*50|50*50|40*20|H|-|17|2(1)2|18|39|14|24[22]|-6|4[2]|[] refers to vs crouching, [Counter Hit] +2 frame advantage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2| | {{USFIVFrameDataRow|Senbukyaku|Hop Kick|f + mk||Hop Kick<br>{{Right}}+{{mk}}|70|100|40|HL|-|16|2|9 + After landing 8F|34|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4F, Lower body: 5~15F|Feet: 3~4F, Lower body: 5~15F|-|5F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp --- hp|| | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp {{---}} hp||{{mp}} > {{hp}}|90|100|60|HL|su|8|3|20|30|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|6|10|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|50*30|50*50|40*20|H|-|7|3*4|-|13|||-|-|||||||[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 0*1, JI: 0*1|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing | {{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|(in air) {{d}} + mk||Dive Kick<br>Air {{Down}}{{mk}}|70|100|40|HL|-|13|Until landing|After landing 4|-|||-|-|Height restriction: 1.5||||||Reset|Reset|-|-|Low body: 1~12F|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.083|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|17|17|-20|-20|Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0. | {{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataRow|Somersault Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.923|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-| | {{USFIVFrameDataRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|60|100|10/20|HL|su|13|-|32|45|-|-|-6|-2|13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-| | {{USFIVFrameDataRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|30|42|-|-|0|3|12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken | {{USFIVFrameDataRow|Shakunetsu Hadoken|Red Fireball|hcb + {{p}} ex||Shakunetsu Hadoken {{lp}}|50|200|10/30|HL|su|25|-|28|53|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Shakunetsu Hadoken | {{USFIVFrameDataRow|||||Shakunetsu Hadoken {{mp}}|35*35|50*100|10/16*16|HL|su|25|-|36|61|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|||||Shakunetsu Hadoken | {{USFIVFrameDataRow|||||Shakunetsu Hadoken {{hp}}|33x3|35x3|10/16*16*16|HL|su|25|-|44|69|-|-|-7|-|25~26 cancellable, Flight Speed: 0.9||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken | {{USFIVFrameDataRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken {{ex}}|47x3|70*70*100|-250/0|HL|su|25|-|28|53|-|-|9|-|25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2*2*3|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [ | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken {{lp}}|100[70]|100|30/40|HL|su|3|14|14+After landing 10|40|18||-20|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|-|3~4F|4F~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken | {{USFIVFrameDataRow|||||Shoryuken {{mp}}|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|59|21||-34|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Shoryuken {{hp}}|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|62|21||-37|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 6~16F|-|-|5F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | |||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken {{ex}}|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|66|31||-29|-|Opponent gains 10*5x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|Lower body: 9~18F|-|-|8F~|2nd Hit JP: ?, 3rd Hit JP: ?|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Tatsumaki|Hurricane Kick|qcb + {{k}} ex||Hurricane Kick {{lk}}|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|40|13||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick | {{USFIVFrameDataRow|||||Hurricane Kick {{mk}}|80*40|100*50|30/20*10|HL|su|5|2(5)2(5)<br>2(5)1|16+After landing 12|54|21||-8|-|3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26F|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick | {{USFIVFrameDataRow|||||Hurricane Kick {{hk}}|80*40*40|200|30/30|HL|su|5|2(5)1(5)1(5)<br>1(5)1(5)1|13+After landing 8|57|20||-1|-|3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block||||[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36F|-|7F~|2nd~6th hit JP: 1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Tatsumaki|EX Tatsumaki|||Hurricane Kick {{ex}}|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)<br>1(3)1(3)1|18+After landing 3|48|21||-1|-|2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit||||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|6F~|JP: 5x5|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Air Tatsumaki|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane {{lk}}|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|||||Air Hurricane | {{USFIVFrameDataRow|||||Air Hurricane {{mk}}|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow|||||Air Hurricane | {{USFIVFrameDataRow|||||Air Hurricane {{hk}}|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|36|-|-|-|-|Height restriction: 0.5, builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane {{ex}}|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|27|-|-|-|-|Height restriction: 0.25, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Tatsumaki Followup|Hurricane Followup|qcb + {{k}} canceled from Senbukyaku ex||Hurricane Followup {{lk}}|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|25|29|-4|0|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Followup | {{USFIVFrameDataRow|||||Hurricane Followup {{mk}}|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|23|27|-6|-2|builds 20x2 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Followup | {{USFIVFrameDataRow|||||Hurricane Followup {{hk}}|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|53|21|-|-8|-|builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26F|-|-|JP: 0*1*1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup {{ex}}|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|47|14|-|-8|-|opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Ryusokyaku|Axe Kick|qcf + {{k}} {{ex}} armorbreak||Axe Kick {{lk}}|100|200|30/40|HL|su|17|2|22|40|17|25|-7|1||X|||||-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Axe Kick | {{USFIVFrameDataRow|||||Axe Kick {{mk}}|80|100|30/40|HL|su|20|2|20|41|20|26|-2|4|deals 30 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 6|}} | ||
{{USFIVFrameDataRow|||||Axe Kick | {{USFIVFrameDataRow|||||Axe Kick {{hk}}|130|150|30/40|HL|su|25|2|18|44|21|-|1|-|deals 35 chip damage|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick {{ex}}|160|200|-250/0|H|su|21|2|22|44|20|-|-4|-|opponent gains 30 meter on hit, 20 on block|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Ashura Senku ( | {{USFIVFrameDataRow|Ashura Senku (Far)|Punch Teleport (far)|dp or {{rdp}} + 3p|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|61|-||-|-|Passes through opponent, distance traveled 2.97||||||||-|All: 1~49F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ashura Senku (Close)|Kick Teleport (close)|dp or {{rdp}} + 3k|dp moves Evil Ryu forward; {{rdp}} moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|53|||-|-|Passes through opponent, distance traveled: 2.25||||||||-|All: 1~40F|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0| | {{USFIVFrameDataRow|Raging Demon|Super|lp {{lp}} {{f}} {{lk}} hp||Super Combo|370|0|-1000/0|-|-|1+0|37|13|50|-|-|-|-|opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0| | {{USFIVFrameDataRow|Metsu Hadoken|Ultra I|qcf {{qcf}} + 3p|Hold {{3p}} to charge up|Ultra Combo 1|38x7*75<br>(53x7*60)|0|0/0|HL|-|0+11|0|114|124|-|-|-30|-|Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 7x7*8, 8th hit JS: 10|}} | ||
{{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2| | {{USFIVFrameDataRow|Messatsu-Goshoryu|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|30x2*15x2*<br>75*35x4<br>[30x3*15x3*<br>8x5*105*206]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|199|-|-|-78|-|If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~18F|-|-|-|9F~|JP: 0*1~9 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] | |||
[[Category:Evil Ryu]] |
Latest revision as of 00:21, 12 May 2025
Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Players to Watch
Daigo (JP), XSK Samurai (US)
Ultra SFIV Changes
Character Specific Data
Evil Ryu
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.32 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 28 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 9 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 11 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.92 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.92 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Zugaihasatsu, Tenmakujinkyaku, EX Ryusokykaku | Hard Knockdowns: | Crouch HK, MK Ryusokyaku (vs. Air), HK Ryusokyaku, EX Ryusokyaku | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Ryusokyaku, EX Ryusokyaku, Messatsu-Goshoryu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Close HP, Crouch HP, Close HK, Hadoken, EX Shoryuken (1st Hit), MK/HK Tatsumaki Senpukyaku (1st Hit), LK/MK Ryusokyaku | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -12 | L2 FA Back Dash (On Block): | -6 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 2 | 5 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 3 | 3 | 21 | -3 | 3 |
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 4 | 22 | -7 | -3 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 5 | 7 | -1 | 3 |
Close MK | Close ![]() |
80 | 100 | 40 | HL | sp/su | 3 | 5 | 16 | -7 | -2 |
Close HK | Close ![]() |
40*70 | 125*75 | 60*20 | HL | su*- | 8 | 8(2)4 | 17 | -3 | 2 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 2 | 5 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -2 | 2 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | 0 | 3 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 6 | 6 | -1 | 2 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 4 | 15 | -3 | 2 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 4 | 22 | -8 | -4 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 4 | 8 | 2 | 5 |
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | sp/su | 6 | 6 | 23 | -10 | -5 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 3 | 9 | -1 | 2 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 7 | 3 | 16 | -3 | 0 |
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 6 | 3 | 26 | -11 | - |
Zugai Hasatsu | Overhead![]() ![]() |
30*50 | 50*50 | 40*20 | H | - | 17 | 2(1)2 | 18 | -6 | 4[2] |
Senbukyaku | Hop Kick![]() ![]() |
70 | 100 | 40 | HL | - | 16 | 2 | 9 + After landing 8F | -2 | 0 |
Target Combo 1 | ![]() ![]() |
90 | 100 | 60 | HL | su | 8 | 3 | 20 | -5 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 5 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 4 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 10 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 4 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
50*30 | 50*50 | 40*20 | H | - | 7 | 3*4 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Tenmakujinkyaku | Dive Kick Air ![]() ![]() |
70 | 100 | 40 | HL | - | 13 | Until landing | After landing 4 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shoulder Throw | Forward Throw | 130 | 140 | 40 | 0.923 | - | 3 | 2 | 20 | - | - |
Somersault Throw | Back Throw | 130 | 120 | 40 | 0.923 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hadoken | Hadoken | 60 | 100 | 10/20 | HL | su | 13 | - | 32 | -6 | -2 |
EX Hadoken | EX Hadoken | 50*50 | 50*50 | -250/0 | HL | su | 12 | - | 30 | 0 | 3 |
Shakunetsu Hadoken | Shakunetsu Hadoken ![]() |
50 | 200 | 10/30 | HL | su | 25 | - | 28 | -7 | - |
Shakunetsu Hadoken ![]() |
35*35 | 50*100 | 10/16*16 | HL | su | 25 | - | 36 | -7 | - | |
Shakunetsu Hadoken ![]() |
33x3 | 35x3 | 10/16*16*16 | HL | su | 25 | - | 44 | -7 | - | |
EX Shakunetsu Hadoken | Shakunetsu Hadoken ![]() |
47x3 | 70*70*100 | -250/0 | HL | su | 25 | - | 28 | 9 | - |
Shoryuken | Shoryuken ![]() |
100[70] | 100 | 30/40 | HL | su | 3 | 14 | 14+After landing 10 | -20 | - |
Shoryuken ![]() |
100*30 | 100*50 | 20/20*20 | HL | su*- | 3 | 2*12 | 25+After landing 18 | -34 | - | |
Shoryuken ![]() |
100*60 | 150*50 | 20/20*20 | HL | su*- | 3 | 2*12 | 28+After landing 18 | -37 | - | |
EX Shoryuken | Shoryuken ![]() |
80*60*50 | 100*50*50 | -250/0 | HL | su*su*- | 3 | 2*2*12 | 30+After landing 18 | -29 | - |
Tatsumaki | Hurricane Kick ![]() |
70 | 50 | 30/30 | HL | - | 11 | 2(6)2 | 12+After landing 8 | -9 | - |
Hurricane Kick ![]() |
80*40 | 100*50 | 30/20*10 | HL | su | 5 | 2(5)2(5) 2(5)1 |
16+After landing 12 | -8 | - | |
Hurricane Kick ![]() |
80*40*40 | 200 | 30/30 | HL | su | 5 | 2(5)1(5)1(5) 1(5)1(5)1 |
13+After landing 8 | -1 | - | |
EX Tatsumaki | Hurricane Kick ![]() |
30x4*40 | 40x5 | -250/0 | HL | - | 11 | 1(3)1(3) 1(3)1(3)1 |
18+After landing 3 | -1 | - |
Air Tatsumaki | Air Hurricane ![]() |
60 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | - | - |
Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | - | - | |
Air Hurricane ![]() |
80 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | - | - | |
EX Air Tatsumaki | Air Hurricane ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | [1(3)]x4*1 | After landing 4 | - | - |
Tatsumaki Followup | Hurricane Followup ![]() |
30x2 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -4 | 0 |
Hurricane Followup ![]() |
40x2 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -6 | -2 | |
Hurricane Followup ![]() |
40*50 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | -8 | - | |
EX Tatsumaki Followup | Hurricane Followup ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | [1(3)]x5 | 17 + After landing 4 | -8 | - |
Ryusokyaku | Axe Kick ![]() |
100 | 200 | 30/40 | HL | su | 17 | 2 | 22 | -7 | 1 |
Axe Kick ![]() |
80 | 100 | 30/40 | HL | su | 20 | 2 | 20 | -2 | 4 | |
Axe Kick ![]() |
130 | 150 | 30/40 | HL | su | 25 | 2 | 18 | 1 | - | |
EX Ryusokyaku | Axe Kick ![]() |
160 | 200 | -250/0 | H | su | 21 | 2 | 22 | -4 | - |
Ashura Senku (Far) | Punch Teleport (far) | - | - | - | - | - | - | - | Total 61 | - | - |
Ashura Senku (Close) | Kick Teleport (close) | - | - | - | - | - | - | - | Total 53 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raging Demon | Super Combo | 370 | 0 | -1000/0 | - | - | 1+0 | 37 | 13 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Metsu Hadoken | Ultra Combo 1 | 38x7*75 (53x7*60) |
0 | 0/0 | HL | - | 0+11 | 0 | 114 | -30 | - |
Messatsu-Goshoryu | Ultra Combo 2 | 30x2*15x2* 75*35x4 [30x3*15x3* 8x5*105*206] |
0 | 0/0 | HL | - | 0+9 | 4*6(26) 4*4*4(37) 2*2*3*3*3 | 31+After landing 62 | -78 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenmakujinkyaku |
Dive Kick | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Zugaihasatsu |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senbukyaku |
Hop Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shoulder Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Somersault Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hadoken |
Fireball | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shakunetsu Hadoken |
Red Fireball | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku |
Hurricane Kick | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Senpukyaku |
Air Hurricane | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku Followup |
Hurricane Followup | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ryusokyaku |
Axe Kick | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Ashura Senku (Far) | Punch Teleport (far) | dp or ![]() |
dp moves Evil Ryu forward; ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Ashura Senku (Close) | Kick Teleport (close) | dp or ![]() |
dp moves Evil Ryu forward; ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Demon |
Super Combo | lp ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Metsu Hadoken |
Ultra Combo I | qcf ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Messatsu-Goshoryu |
Ultra Combo II | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu (Mirror)
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 3 | 3 | 21 | 26 | -3 | 3 | 21 | 27 | Distance restriction: 0.98 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close HP | Close ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 4 | 22 | 30 | -7 | -3 | 19 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 5 | 7 | 16 | -1 | 3 | 11 | 15 | Retains Cancellable status when chained into | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
80 | 100 | 40 | HL | sp/su | 3 | 5 | 16 | 23 | -7 | -2 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
40*70 | 125*75 | 60*20 | HL | su*- | 8 | 8(2)4 | 17 | 38 | -3 | 2 | 18 | 23 | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -2 | 2 | 16 | 20 | Distance restriction: 0.98 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | 27 | 0 | 3 | 21 | 24 | Soft Knockdown | Reset | Soft Knockdown | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 6 | 6 | 16 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 4 | 15 | 25 | -3 | 2 | 16 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 4 | 22 | 33 | -8 | -4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 4 | 8 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90 | 200 | 60 | HL | sp/su | 6 | 6 | 23 | 34 | -10 | -5 | 19 | 24 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 4 | 3 | 9 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 7 | 3 | 16 | 25 | -3 | 0 | 16 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 6 | 3 | 26 | 34 | -11 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Zugai Hasatsu | Overhead![]() ![]() |
30*50 | 50*50 | 40*20 | H | - | 17 | 2(1)2 | 18 | 39 | -6 | 4[2] | 14 | 24[22] | [] refers to vs crouching, [Counter Hit] +2 frame advantage | Reset | Reset | - | - | - | - | - | - | - | |||||
Senbukyaku | Hop Kick![]() ![]() |
70 | 100 | 40 | HL | - | 16 | 2 | 9 + After landing 8F | 34 | -2 | 0 | 17 | 19 | Reset | Reset | - | - | Feet: 3~4F, Lower body: 5~15F | Feet: 3~4F, Lower body: 5~15F | - | 5F~ | JP: 2 | ||||||
Target Combo 1 | ![]() ![]() |
90 | 100 | 60 | HL | su | 8 | 3 | 20 | 30 | -5 | - | 18 | - | Soft Knockdown | Soft Knockdown | Reset | Reset | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 9 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 10 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 9 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
50*30 | 50*50 | 40*20 | H | - | 7 | 3*4 | - | 13 | - | - | [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown | [1st Hit]: Free Juggle, [2nd Hit]: Soft Knockdown | - | - | - | Lower body: 1~6F | - | - | JP: 0*1, JI: 0*1 | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Tenmakujinkyaku | Dive Kick Air ![]() ![]() |
70 | 100 | 40 | HL | - | 13 | Until landing | After landing 4 | - | - | - | Height restriction: 1.5 | Reset | Reset | - | - | Low body: 1~12F | - | - | - | JP: 1 | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 2.083 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.083 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.083, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -20 | -20 | 17 | 17 | Range: 2.083, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.083, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.083, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shoulder Throw | Forward Throw | 130 | 140 | 40 | 0.923 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Somersault Throw | Back Throw | 130 | 120 | 40 | 0.923 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hadoken | Hadoken | 60 | 100 | 10/20 | HL | su | 13 | - | 32 | 45 | -6 | -2 | - | - | 13~15 cancellable, Flight Speed LP: 0.6, MP: 0.7, HP: 0.8 | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Hadoken | EX Hadoken | 50*50 | 50*50 | -250/0 | HL | su | 12 | - | 30 | 42 | 0 | 3 | - | - | 12~14 cancellable, Flight Speed: 0.9, opponent gains 10x2 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Shakunetsu Hadoken | Shakunetsu Hadoken ![]() |
50 | 200 | 10/30 | HL | su | 25 | - | 28 | 53 | -7 | - | - | - | 25~26 cancellable, Flight Speed: 0.9 | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Shakunetsu Hadoken ![]() |
35*35 | 50*100 | 10/16*16 | HL | su | 25 | - | 36 | 61 | -7 | - | - | - | 25~26 cancellable, Flight Speed: 0.9 | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | |||||
Shakunetsu Hadoken ![]() |
33x3 | 35x3 | 10/16*16*16 | HL | su | 25 | - | 44 | 69 | -7 | - | - | - | 25~26 cancellable, Flight Speed: 0.9 | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2*2*3 | |||||
EX Shakunetsu Hadoken | Shakunetsu Hadoken ![]() |
47x3 | 70*70*100 | -250/0 | HL | su | 25 | - | 28 | 53 | 9 | - | - | - | 25~26 cancellable, Flight Speed: 0.9, opponent gains 8x3 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2*2*3 | ||||
Shoryuken | Shoryuken ![]() |
100[70] | 100 | 30/40 | HL | su | 3 | 14 | 14+After landing 10 | 40 | -20 | - | 18 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~2F | Lower body: 3~16F | - | 3~4F | 4F~ | - | |||||
Shoryuken ![]() |
100*30 | 100*50 | 20/20*20 | HL | su*- | 3 | 2*12 | 25+After landing 18 | 59 | -34 | - | 21 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | Lower body: 6~16F | - | - | 5F~ | 2nd Hit JP: ? | ||||||
Shoryuken ![]() |
100*60 | 150*50 | 20/20*20 | HL | su*- | 3 | 2*12 | 28+After landing 18 | 62 | -37 | - | 21 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | Lower body: 6~16F | - | - | 5F~ | 2nd Hit JP: ?, 3rd Hit JP: ? | ||||||
EX Shoryuken | Shoryuken ![]() |
80*60*50 | 100*50*50 | -250/0 | HL | su*su*- | 3 | 2*2*12 | 30+After landing 18 | 66 | -29 | - | 31 | Opponent gains 10*5x2 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~8F | Lower body: 9~18F | - | - | 8F~ | 2nd Hit JP: ?, 3rd Hit JP: ? | ||||
Tatsumaki | Hurricane Kick ![]() |
70 | 50 | 30/30 | HL | - | 11 | 2(6)2 | 12+After landing 8 | 40 | -9 | - | 13 | 2nd Hit aimed backwards, cannot hit crouching opponents, builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~20F | - | 7F~ | - | ||||
Hurricane Kick ![]() |
80*40 | 100*50 | 30/20*10 | HL | su | 5 | 2(5)2(5) 2(5)1 |
16+After landing 12 | 54 | -8 | - | 21 | 3rd hit aimed backwards, 2nd~4th hits cannot hit crouching opponents, builds 10*8x3 meter on block | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~26F | - | 7F~ | - | |||||
Hurricane Kick ![]() |
80*40*40 | 200 | 30/30 | HL | su | 5 | 2(5)1(5)1(5) 1(5)1(5)1 |
13+After landing 8 | 57 | -1 | - | 20 | 3rd and 5th hit aimed backwards, 2nd~5th hits cannot hit crouching opponents, builds 10*8x5 meter on block | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~36F | - | 7F~ | 2nd~6th hit JP: 1 | |||||
EX Tatsumaki | Hurricane Kick ![]() |
30x4*40 | 40x5 | -250/0 | HL | - | 11 | 1(3)1(3) 1(3)1(3)1 |
18+After landing 3 | 48 | -1 | - | 21 | 2nd and 4th hits aimed backwards, opponent gains 10x5 meter on hit | [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown | [1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 6~27F | - | 6F~ | JP: 5x5 | ||||
Air Tatsumaki | Air Hurricane ![]() |
60 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | - | - | Height restriction: 0.5, builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | ||||
Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | - | - | Height restriction: 0.5, builds 20 meter on block, knockdown distance changes on counterhit vs standing or airborne | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | |||||
Air Hurricane ![]() |
80 | 50 | 10/30 | HL | - | 9 | 2(6)2(6)2 | After landing 10 | 36 | - | - | - | - | Height restriction: 0.5, builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | |||||
EX Air Tatsumaki | Air Hurricane ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | [1(3)]x4*1 | After landing 4 | 27 | - | - | - | - | Height restriction: 0.25, opponent gains 10x5 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1*2*3*4 | |||
Tatsumaki Followup | Hurricane Followup ![]() |
30x2 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | 53 | -4 | 0 | 25 | 29 | builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~26F | - | - | - | |||||
Hurricane Followup ![]() |
40x2 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | 53 | -6 | -2 | 23 | 27 | builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~26F | - | - | - | ||||||
Hurricane Followup ![]() |
40*50 | 50x2 | 10/20*20 | HL | - | 9 | 2(6)2(6)2 | 17 + After landing 10 | 53 | -8 | - | 21 | - | builds 20x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~26F | - | - | JP: 0*1*1 | ||||
EX Tatsumaki Followup | Hurricane Followup ![]() |
40x5 | 50x5 | -250/0 | HL | - | 7 | [1(3)]x5 | 17 + After landing 4 | 47 | -8 | - | 14 | - | opponent gains 10x5 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1*2*3*4 | |||
Ryusokyaku | Axe Kick ![]() |
100 | 200 | 30/40 | HL | su | 17 | 2 | 22 | 40 | -7 | 1 | 17 | 25 | X | - | - | - | - | - | - | - | - | - | |||||
Axe Kick ![]() |
80 | 100 | 30/40 | HL | su | 20 | 2 | 20 | 41 | -2 | 4 | 20 | 26 | deals 30 chip damage | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 6 | |||||
Axe Kick ![]() |
130 | 150 | 30/40 | HL | su | 25 | 2 | 18 | 44 | 1 | - | 21 | - | deals 35 chip damage | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 1 | |||||
EX Ryusokyaku | Axe Kick ![]() |
160 | 200 | -250/0 | H | su | 21 | 2 | 22 | 44 | -4 | - | 20 | - | opponent gains 30 meter on hit, 20 on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 2 | ||||
Ashura Senku (Far) | Punch Teleport (far) | - | - | - | - | - | - | - | Total 61 | 61 | - | - | - | Passes through opponent, distance traveled 2.97 | - | All: 1~49F | - | - | - | - | - | ||||||||
Ashura Senku (Close) | Kick Teleport (close) | - | - | - | - | - | - | - | Total 53 | 53 | - | - | Passes through opponent, distance traveled: 2.25 | - | All: 1~40F | - | - | - | - | - | |||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raging Demon | Super Combo | 370 | 0 | -1000/0 | - | - | 1+0 | 37 | 13 | 50 | - | - | - | - | opponent gains 20x15 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Metsu Hadoken | Ultra Combo 1 | 38x7*75 (53x7*60) |
0 | 0/0 | HL | - | 0+11 | 0 | 114 | 124 | -30 | - | - | - | Can charge up to 39 frames, when fully charged at point blank hit enters cinematic and does 431 damage, outside point blank does 403 damage, opponent gains 10x8 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 7x7*8, 8th hit JS: 10 | ||
Messatsu-Goshoryu | Ultra Combo 2 | 30x2*15x2* 75*35x4 [30x3*15x3* 8x5*105*206] |
0 | 0/0 | HL | - | 0+9 | 4*6(26) 4*4*4(37) 2*2*3*3*3 | 31+After landing 62 | 199 | -78 | - | - | - | If 1st Hit connected triggers animation on 6th hit, [] refers to if first hit connects, opponent gains 20x9 meter on partial hit, 20x6*5x5*20x2 meter on full animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~18F | - | - | - | 9F~ | JP: 0*1~9 sequentially | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |