Ultra Street Fighter IV/Cammy/Data: Difference between revisions

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Line 66: Line 66:
===== c.5LP =====
===== c.5LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lp | moveType = close_normal
| input        = c.5LP
| input        = cl.LP
| name          = Close Light Punch
| name          = Close Light Punch
| images        = USFIV_Cammy_close_5lp.png
| images        = USFIV_Cammy_Close_5LP.png
| hitboxes      = USFIV_Cammy_close_5lp_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5LP_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 96: Line 96:
===== c.5MP =====
===== c.5MP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5mp | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5mp | moveType = close_normal
| input        = c.5MP
| input        = cl.MP
| name          = Close Medium Punch
| name          = Close Medium Punch
| images        = USFIV_Cammy_close_5mp.png
| images        = USFIV_Cammy_Close_5MP.png
| hitboxes      = USFIV_Cammy_close_5mp_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5MP_Hitbox_1.png, USFIV_Cammy_Close_5MP_Hitbox_2.png
| startup      = 4
| startup      = 4
| active        = 4
| active        = 4
Line 126: Line 126:
===== c.5HP =====
===== c.5HP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5hp | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5hp | moveType = close_normal
| input        = c.5HP
| input        = cl.HP
| name          = Close Heavy Punch
| name          = Close Heavy Punch
| images        = USFIV_Cammy_close_5hp.png
| images        = USFIV_Cammy_Close_5HP.png
| hitboxes      = USFIV_Cammy_close_5hp_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5HP_Hitbox_1.png, USFIV_Cammy_Close_5HP_Hitbox_2.png
| startup      = 4
| startup      = 4
| active        = 4
| active        = 4
Line 156: Line 156:
===== c.5LK =====
===== c.5LK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lk | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5lk | moveType = close_normal
| input        = c.5LK
| input        = cl.LK
| name          = Close Light Kick
| name          = Close Light Kick
| images        = USFIV_Cammy_close_5lk.png
| images        = USFIV_Cammy_Close_5LK.png
| hitboxes      = USFIV_Cammy_close_5lk_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5LK_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 2
| active        = 2
Line 186: Line 186:
===== c.5MK =====
===== c.5MK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5mk | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5mk | moveType = close_normal
| input        = c.5MK
| input        = cl.MK
| name          = Close Medium Kick
| name          = Close Medium Kick
| images        = USFIV_Cammy_close_5mk.png
| images        = USFIV_Cammy_Close_5MK.png
| hitboxes      = USFIV_Cammy_close_5mk_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5MK_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
Line 216: Line 216:
===== c.5HK =====
===== c.5HK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5hk | moveType = close_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_close_5hk | moveType = close_normal
| input        = c.5HK
| input        = cl.HK
| name          = Close Heavy Kick
| name          = Close Heavy Kick
| images        = USFIV_Cammy_close_5hk.png
| images        = USFIV_Cammy_Close_5HK.png
| hitboxes      = USFIV_Cammy_close_5hk_hitbox.png
| hitboxes      = USFIV_Cammy_Close_5HK_Hitbox.png
| startup      = 9
| startup      = 9
| active        = 5
| active        = 5
Line 246: Line 246:
=== Standing Far Normals ===
=== Standing Far Normals ===
===== 5LP =====
===== 5LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lp | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lp | moveType = far_normal
| input        = 5LP
| input        = 5LP
| name          = Standing Light Punch
| name          = Far Light Punch
| images        = USFIV_Cammy_5lp.png
| images        = USFIV_Cammy_Far_5LP.png
| hitboxes      = USFIV_Cammy_5lp_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5LP_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 3
| active        = 3
Line 276: Line 276:


===== 5MP =====
===== 5MP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5mp | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5mp | moveType = far_normal
| input        = 5MP
| input        = 5MP
| name          = Standing Medium Punch
| name          = Far Medium Punch
| images        = USFIV_Cammy_5mp.png
| images        = USFIV_Cammy_Far_5MP.png
| hitboxes      = USFIV_Cammy_5mp_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5MP_Hitbox.png
| startup      = 7
| startup      = 7
| active        = 4
| active        = 4
Line 306: Line 306:


===== 5HP =====
===== 5HP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5hp | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5hp | moveType = far_normal
| input        = 5HP
| input        = 5HP
| name          = Standing Heavy Punch
| name          = Far Heavy Punch
| images        = USFIV_Cammy_5hp.png
| images        = USFIV_Cammy_Far_5HP.png
| hitboxes      = USFIV_Cammy_5hp_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5HP_Hitbox_1.png, USFIV_Cammy_Far_5HP_Hitbox_2.png
| startup      = 6
| startup      = 6
| active        = 3
| active        = 3
Line 336: Line 336:


===== 5LK =====
===== 5LK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lk | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lk | moveType = far_normal
| input        = 5LK
| input        = 5LK
| name          = Standing Light Kick
| name          = Far Light Kick
| images        = USFIV_Cammy_5lk.png
| images        = USFIV_Cammy_Far_5LK.png
| hitboxes      = USFIV_Cammy_5lk_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5LK_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
Line 366: Line 366:


===== 5MK =====
===== 5MK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5mk | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5mk | moveType = far_normal
| input        = 5MK
| input        = 5MK
| name          = Standing Medium Kick
| name          = Far Medium Kick
| images        = USFIV_Cammy_5mk.png
| images        = USFIV_Cammy_Far_5MK.png
| hitboxes      = USFIV_Cammy_5mk_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5MK_Hitbox.png
| startup      = 7
| startup      = 7
| active        = 2
| active        = 2
Line 396: Line 396:


===== 5HK =====
===== 5HK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5hk | moveType = standing_normal
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5hk | moveType = far_normal
| input        = 5HK
| input        = 5HK
| name          = Standing Heavy Kick
| name          = Far Heavy Kick
| images        = USFIV_Cammy_5hk.png
| images        = USFIV_Cammy_Far_5HK.png
| hitboxes      = USFIV_Cammy_5hk_hitbox.png
| hitboxes      = USFIV_Cammy_Far_5HK_Hitbox.png
| startup      = 8
| startup      = 8
| active        = 2
| active        = 2
Line 430: Line 430:
| input        = 2LP
| input        = 2LP
| name          = Crouching Light Punch
| name          = Crouching Light Punch
| images        = USFIV_Cammy_2lp.png
| images        = USFIV_Cammy_2LP.png
| hitboxes      = USFIV_Cammy_2lp_hitbox.png
| hitboxes      = USFIV_Cammy_2LP_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 460: Line 460:
| input        = 2MP
| input        = 2MP
| name          = Crouching Medium Punch
| name          = Crouching Medium Punch
| images        = USFIV_Cammy_2mp.png
| images        = USFIV_Cammy_2MP.png
| hitboxes      = USFIV_Cammy_2mp_hitbox.png
| hitboxes      = USFIV_Cammy_2MP_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 490: Line 490:
| input        = 2HP
| input        = 2HP
| name          = Crouching Heavy Punch
| name          = Crouching Heavy Punch
| images        = USFIV_Cammy_2hp.png
| images        = USFIV_Cammy_2HP.png
| hitboxes      = USFIV_Cammy_2hp_hitbox.png
| hitboxes      = USFIV_Cammy_2HP_Hitbox.png
| startup      = 6
| startup      = 6
| active        = 4
| active        = 4
Line 520: Line 520:
| input        = 2LK
| input        = 2LK
| name          = Crouching Light Kick
| name          = Crouching Light Kick
| images        = USFIV_Cammy_2lk.png
| images        = USFIV_Cammy_2LK.png
| hitboxes      = USFIV_Cammy_2lk_hitbox.png
| hitboxes      = USFIV_Cammy_2LK_Hitbox.png
| startup      = 4(3)
| startup      = 4(3)
| active        = 3
| active        = 3
Line 550: Line 550:
| input        = 2MK
| input        = 2MK
| name          = Crouching Medium Kick
| name          = Crouching Medium Kick
| images        = USFIV_Cammy_2mk.png
| images        = USFIV_Cammy_2MK.png
| hitboxes      = USFIV_Cammy_2mk_hitbox.png
| hitboxes      = USFIV_Cammy_2MK_Hitbox.png
| startup      = 6
| startup      = 6
| active        = 4
| active        = 4
Line 580: Line 580:
| input        = 2HK
| input        = 2HK
| name          = Crouching Heavy Kick
| name          = Crouching Heavy Kick
| images        = USFIV_Cammy_2hk.png
| images        = USFIV_Cammy_2HK.png
| hitboxes      = USFIV_Cammy_2hk_hitbox.png
| hitboxes      = USFIV_Cammy_2HK_Hitbox.png
| startup      = 7
| startup      = 7
| active        = 2
| active        = 2
Line 611: Line 611:
| input        = j.LP
| input        = j.LP
| name          = Angled Jump Light Punch
| name          = Angled Jump Light Punch
| images        = USFIV_Cammy_jlp.png
| images        = USFIV_Cammy_jLP.png
| hitboxes      = USFIV_Cammy_jlp_hitbox.png
| hitboxes      = USFIV_Cammy_jLP_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 5
| active        = 5
Line 641: Line 641:
| input        = j.MP
| input        = j.MP
| name          = Angled Jump Medium Punch
| name          = Angled Jump Medium Punch
| images        = USFIV_Cammy_jmp.png
| images        = USFIV_Cammy_jMP.png
| hitboxes      = USFIV_Cammy_jmp_hitbox.png
| hitboxes      = USFIV_Cammy_jMP_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 671: Line 671:
| input        = j.HP
| input        = j.HP
| name          = Angled Jump Heavy Punch
| name          = Angled Jump Heavy Punch
| images        = USFIV_Cammy_jhp.png
| images        = USFIV_Cammy_jHP.png
| hitboxes      = USFIV_Cammy_jhp_hitbox.png
| hitboxes      = USFIV_Cammy_jHP_Hitbox.png
| startup      = 6
| startup      = 6
| active        = 4
| active        = 4
Line 701: Line 701:
| input        = j.LK
| input        = j.LK
| name          = Angled Jump Light Kick
| name          = Angled Jump Light Kick
| images        = USFIV_Cammy_jlk.png
| images        = USFIV_Cammy_jLK.png
| hitboxes      = USFIV_Cammy_jlk_hitbox.png
| hitboxes      = USFIV_Cammy_jLK_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 6
| active        = 6
Line 731: Line 731:
| input        = j.MK
| input        = j.MK
| name          = Angled Jump Medium Kick
| name          = Angled Jump Medium Kick
| images        = USFIV_Cammy_jmk.png
| images        = USFIV_Cammy_jMK.png
| hitboxes      = USFIV_Cammy_jmk_hitbox.png
| hitboxes      = USFIV_Cammy_jMK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 4
| active        = 4
Line 761: Line 761:
| input        = j.HK
| input        = j.HK
| name          = Angled Jump Heavy Kick
| name          = Angled Jump Heavy Kick
| images        = USFIV_Cammy_jhk.png
| images        = USFIV_Cammy_jHK.png
| hitboxes      = USFIV_Cammy_jhk_hitbox.png
| hitboxes      = USFIV_Cammy_jHK_Hitbox.png
| startup      = 6
| startup      = 6
| active        = 5
| active        = 5
Line 792: Line 792:
| input        = nj.LP
| input        = nj.LP
| name          = Neutral Jump Light Punch
| name          = Neutral Jump Light Punch
| images        = USFIV_Cammy_njlp.png
| images        = USFIV_Cammy_njLP.png
| hitboxes      = USFIV_Cammy_njlp_hitbox.png
| hitboxes      = USFIV_Cammy_njLP_Hitbox.png
| startup      = 4
| startup      = 4
| active        = 4
| active        = 4
Line 822: Line 822:
| input        = nj.MP
| input        = nj.MP
| name          = Neutral Jump Medium Punch
| name          = Neutral Jump Medium Punch
| images        = USFIV_Cammy_njmp.png
| images        = USFIV_Cammy_njMP.png
| hitboxes      = USFIV_Cammy_njmp_hitbox.png
| hitboxes      = USFIV_Cammy_njMP_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 4
| active        = 4
Line 852: Line 852:
| input        = nj.HP
| input        = nj.HP
| name          = Neutral Jump Heavy Punch
| name          = Neutral Jump Heavy Punch
| images        = USFIV_Cammy_njhp.png
| images        = USFIV_Cammy_njHP.png
| hitboxes      = USFIV_Cammy_njhp_hitbox.png
| hitboxes      = USFIV_Cammy_njHP_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 882: Line 882:
| input        = nj.LK
| input        = nj.LK
| name          = Neutral Jump Light Kick
| name          = Neutral Jump Light Kick
| images        = USFIV_Cammy_njlk.png
| images        = USFIV_Cammy_njLK.png
| hitboxes      = USFIV_Cammy_njlk_hitbox.png
| hitboxes      = USFIV_Cammy_njLK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 5
| active        = 5
Line 912: Line 912:
| input        = nj.MK
| input        = nj.MK
| name          = Neutral Jump Medium Kick
| name          = Neutral Jump Medium Kick
| images        = USFIV_Cammy_njmk.png
| images        = USFIV_Cammy_njMK.png
| hitboxes      = USFIV_Cammy_njmk_hitbox.png
| hitboxes      = USFIV_Cammy_njMK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 7
| active        = 7
Line 942: Line 942:
| input        = nj.HK
| input        = nj.HK
| name          = Neutral Jump Heavy Kick
| name          = Neutral Jump Heavy Kick
| images        = USFIV_Cammy_njhk.png
| images        = USFIV_Cammy_njHK.png
| hitboxes      = USFIV_Cammy_njhk_hitbox.png
| hitboxes      = USFIV_Cammy_njHK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 973: Line 973:
| input        = MPMK (Lv.1)
| input        = MPMK (Lv.1)
| name          = Focus Attack (Level 1)
| name          = Focus Attack (Level 1)
| images        = USFIV_Cammy_mpmk_1.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_mpmk_1_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Hitbox.png
| startup      = 10+11
| startup      = 10+11
| active        = 2
| active        = 2
Line 1,003: Line 1,003:
| input        = MPMK (Lv.2)
| input        = MPMK (Lv.2)
| name          = Focus Attack (Level 2)
| name          = Focus Attack (Level 2)
| images        = USFIV_Cammy_mpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_mpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Hitbox.png
| startup      = 18+11
| startup      = 18+11
| active        = 2
| active        = 2
Line 1,033: Line 1,033:
| input        = MPMK (Lv.3)
| input        = MPMK (Lv.3)
| name          = Focus Attack (Level 3)
| name          = Focus Attack (Level 3)
| images        = USFIV_Cammy_mpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_mpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Lv3_Hitbox.png
| startup      = 65
| startup      = 65
| active        = 2
| active        = 2
Line 1,063: Line 1,063:
| input        = LPMPMK (Lv.1)
| input        = LPMPMK (Lv.1)
| name          = Red Focus Attack (Level 1)
| name          = Red Focus Attack (Level 1)
| images        = USFIV_Cammy_lpmpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Hitbox.png
| startup      = 10+11
| startup      = 10+11
| active        = 2
| active        = 2
Line 1,093: Line 1,093:
| input        = LPMPMK (Lv.2)
| input        = LPMPMK (Lv.2)
| name          = Red Focus Attack (Level 2)
| name          = Red Focus Attack (Level 2)
| images        = USFIV_Cammy_lpmpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Hitbox.png
| startup      = 18+11
| startup      = 18+11
| active        = 2
| active        = 2
Line 1,123: Line 1,123:
| input        = LPMPMK (Lv.3)
| input        = LPMPMK (Lv.3)
| name          = Red Focus Attack (Level 3)
| name          = Red Focus Attack (Level 3)
| images        = USFIV_Cammy_lpmpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Lv3_Hitbox.png
| startup      = 65
| startup      = 65
| active        = 2
| active        = 2
Line 1,153: Line 1,153:
| input        = LPMPMK (cancel)  
| input        = LPMPMK (cancel)  
| name          = EX Red Focus Attack (Level 1)
| name          = EX Red Focus Attack (Level 1)
| images        = USFIV_Cammy_lpmpmk.png
| images        = USFIV_Cammy_MPMK.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| hitboxes      = USFIV_Cammy_MPMK_Hitbox.png
| startup      = 10+11
| startup      = 10+11
| active        = 2
| active        = 2
Line 1,184: Line 1,184:
| input        = LPLK
| input        = LPLK
| name          = Forward Throw
| name          = Forward Throw
| images        = USFIV_Cammy_lplk.png
| images        = USFIV_Cammy_LPLK.png
| hitboxes      = USFIV_Cammy_lplk_hitbox.png
| hitboxes      = USFIV_Cammy_LPLK_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 1,214: Line 1,214:
| input        = 4LPLK
| input        = 4LPLK
| name          = Back Throw
| name          = Back Throw
| images        = USFIV_Cammy_4lplk.png
| images        = USFIV_Cammy_4LPLK.png
| hitboxes      = USFIV_Cammy_4lplk_hitbox.png
| hitboxes      = USFIV_Cammy_LPLK_Hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 1,244: Line 1,244:
| input        = 8LPLK
| input        = 8LPLK
| name          = Air Throw
| name          = Air Throw
| images        = USFIV_Cammy_lplk.png
| images        = USFIV_Cammy_8LPLK.png
| hitboxes      = USFIV_Cammy_lplk_hitbox.png
| hitboxes      = USFIV_Cammy_8LPLK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 2
| active        = 2
Line 1,276: Line 1,276:
| input        = 623LK
| input        = 623LK
| name          = LK Cannon Spike
| name          = LK Cannon Spike
| images        = USFIV_Cammy_623lk.png
| images        = USFIV_Cammy_623LK.png
| hitboxes      = USFIV_Cammy_623lk_hitbox.png
| hitboxes      = USFIV_Cammy_623LK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 21
| active        = 21
Line 1,306: Line 1,306:
| input        = 623MK
| input        = 623MK
| name          = MK Cannon Spike
| name          = MK Cannon Spike
| images        = USFIV_Cammy_623mk.png
| images        = USFIV_Cammy_623MK.png
| hitboxes      = USFIV_Cammy_623mk_hitbox.png
| hitboxes      = USFIV_Cammy_623MK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 26
| active        = 26
Line 1,336: Line 1,336:
| input        = 623HK
| input        = 623HK
| name          = HK Cannon Spike
| name          = HK Cannon Spike
| images        = USFIV_Cammy_623hk.png
| images        = USFIV_Cammy_623HK.png
| hitboxes      = USFIV_Cammy_623hk_hitbox.png
| hitboxes      = USFIV_Cammy_623HK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 31
| active        = 31
Line 1,366: Line 1,366:
| input        = 623KK
| input        = 623KK
| name          = EX Cannon Spike
| name          = EX Cannon Spike
| images        = USFIV_Cammy_623kk.png
| images        = USFIV_Cammy_623KK.png
| hitboxes      = USFIV_Cammy_623kk_hitbox.png
| hitboxes      = USFIV_Cammy_623KK_Hitbox.png
| startup      = 5
| startup      = 5
| active        = 26
| active        = 26
Line 1,397: Line 1,397:
| input        = 236236K
| input        = 236236K
| name          = Spin Drive Smasher
| name          = Spin Drive Smasher
| images        = USFIV_Cammy_236236k.png
| images        = USFIV_Cammy_236236K.png
| hitboxes      = USFIV_Cammy_236236k_hitbox.png
| hitboxes      = USFIV_Cammy_236236K_Hitbox.png
| startup      = 1+5
| startup      = 1+5
| active        = 6,6,6(3)2,<br>2(2)2(11)8
| active        = 6,6,6(3)2,<br>2(2)2(11)8
Line 1,428: Line 1,428:
| input        = 236236KKK
| input        = 236236KKK
| name          = Gyro Drive Smasher
| name          = Gyro Drive Smasher
| images        = USFIV_Cammy_236236kkk.png
| images        = USFIV_Cammy_236236KKK.png
| hitboxes      = USFIV_Cammy_236236kkk_hitbox.png
| hitboxes      = USFIV_Cammy_236236KKK_Hitbox.png
| startup      = 0+10
| startup      = 0+10
| active        = 6,6,6(3)2,<br>2(2)2(11)8
| active        = 6,6,6(3)2,<br>2(2)2(11)8
Line 1,458: Line 1,458:
| input        = 214214PPP
| input        = 214214PPP
| name          = CQC (Cammy Quick Combination)
| name          = CQC (Cammy Quick Combination)
| images        = USFIV_Cammy_214214ppp.png
| images        = USFIV_Cammy_214214PPP.png
| hitboxes      = USFIV_Cammy_214214ppp_hitbox.png
| hitboxes      = USFIV_Cammy_214214PPP_Hitbox.png
| startup      = 0+1
| startup      = 0+1
| active        = 35
| active        = 35

Latest revision as of 08:06, 1 July 2025

Ultra Street Fighter IVUSFIV-Header.png

Character Vitals

Cammy
Portrait Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
USFIV Cammy Portrait.png SSFIV-Cammy Face.jpg 950 900 75% 0.79 / 0.79 4+36
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.055 18 1.43 32 / 21 1.76
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.045 22 1.40 6 / 11 / 5 1.925 / 1.925


Normals

Standing Close Normals

c.5LP
Cammy
cammy_close_5lp

cl.LP

Close Light Punch
USFIV Cammy Close 5LP.png
USFIV Cammy Close 5LP Hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes
c.5MP
Cammy
cammy_close_5mp

cl.MP

Close Medium Punch
USFIV Cammy Close 5MP.png
USFIV Cammy Close 5MP Hitbox 1.pngUSFIV Cammy Close 5MP Hitbox 2.png
Startup Active Recovery Total
4 4 13 20
Damage Stun Guard Cancel
70(60) 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 23 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +1
Notes
() refers to reduced damage on active frames 3-4
c.5HP
Cammy
cammy_close_5hp

cl.HP

Close Heavy Punch
USFIV Cammy Close 5HP.png
USFIV Cammy Close 5HP Hitbox 1.pngUSFIV Cammy Close 5HP Hitbox 2.png
Startup Active Recovery Total
4 4 11 18
Damage Stun Guard Cancel
80(65) 120 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
60 21 17 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +2
Notes
() refers to reduced damage on active frames 3-4
c.5LK
Cammy
cammy_close_5lk

cl.LK

Close Light Kick
USFIV Cammy Close 5LK.png
USFIV Cammy Close 5LK Hitbox.png
Startup Active Recovery Total
4 2 8 13
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+5 - -
Hit Advantage Block Advantage
+4 +1
Notes
c.5MK
Cammy
cammy_close_5mk

cl.MK

Close Medium Kick
USFIV Cammy Close 5MK.png
USFIV Cammy Close 5MK Hitbox.png
Startup Active Recovery Total
4 3 17 23
Damage Stun Guard Cancel
65 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
0 - -
Hit Advantage Block Advantage
-3 -6
Notes
c.5HK
Cammy
cammy_close_5hk

cl.HK

Close Heavy Kick
USFIV Cammy Close 5HK.png
USFIV Cammy Close 5HK Hitbox.png
Startup Active Recovery Total
9 5 24 37
Damage Stun Guard Cancel
110 200 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
-4 - -
Hit Advantage Block Advantage
-7 -11
Notes

Standing Far Normals

5LP
Cammy
cammy_5lp

5LP

Far Light Punch
USFIV Cammy Far 5LP.png
USFIV Cammy Far 5LP Hitbox.png
Startup Active Recovery Total
3 3 5 10
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes
5MP
Cammy
cammy_5mp

5MP

Far Medium Punch
USFIV Cammy Far 5MP.png
USFIV Cammy Far 5MP Hitbox.png
Startup Active Recovery Total
7 4 14 24
Damage Stun Guard Cancel
70 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+2 - -
Hit Advantage Block Advantage
-1 -4
Notes
5HP
Cammy
cammy_5hp

5HP

Far Heavy Punch
USFIV Cammy Far 5HP.png
USFIV Cammy Far 5HP Hitbox 1.pngUSFIV Cammy Far 5HP Hitbox 2.png
Startup Active Recovery Total
6 3 19 27
Damage Stun Guard Cancel
70(100) 100(200) HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
60 23 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+4 - -
Hit Advantage Block Advantage
+1 -4
Notes
1st active frame does less damage/stun and is cancelable; active frames 2-3 deal increased damage/stun but lose cancelability
5LK
Cammy
cammy_5lk

5LK

Far Light Kick
USFIV Cammy Far 5LK.png
USFIV Cammy Far 5LK Hitbox.png
Startup Active Recovery Total
4 3 6 12
Damage Stun Guard Cancel
30 50 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+6 - -
Hit Advantage Block Advantage
+5 +2
Notes
5MK
Cammy
cammy_5mk

5MK

Far Medium Kick
USFIV Cammy Far 5MK.png
USFIV Cammy Far 5MK Hitbox.png
Startup Active Recovery Total
7 2 13 21
Damage Stun Guard Cancel
70 100 HL -
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+5 - -
Hit Advantage Block Advantage
+2 -1
Notes
5HK
Cammy
cammy_5hk

5HK

Far Heavy Kick
USFIV Cammy Far 5HK.png
USFIV Cammy Far 5HK Hitbox.png
Startup Active Recovery Total
8 2 22 31
Damage Stun Guard Cancel
110 200 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+1 - -
Hit Advantage Block Advantage
-2 -6
Notes

Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
USFIV Cammy 2LP.png
USFIV Cammy 2LP Hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
20 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes
2MP
Cammy
cammy_2mp

2MP

Crouching Medium Punch
USFIV Cammy 2MP.png
USFIV Cammy 2MP Hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
65 100 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +3
Notes
2HP
Cammy
cammy_2hp

2HP

Crouching Heavy Punch
USFIV Cammy 2HP.png
USFIV Cammy 2HP Hitbox.png
Startup Active Recovery Total
6 4 12 21
Damage Stun Guard Cancel
80 150 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +2
Notes
2LK
Cammy
cammy_2lk

2LK

Crouching Light Kick
USFIV Cammy 2LK.png
USFIV Cammy 2LK Hitbox.png
Startup Active Recovery Total
4(3) 3 9 15(14)
Damage Stun Guard Cancel
25 50 L Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+3 - -
Hit Advantage Block Advantage
+2 -1
Notes
() refers to chained version with 1f faster startup
2MK
Cammy
cammy_2mk

2MK

Crouching Medium Kick
USFIV Cammy 2MK.png
USFIV Cammy 2MK Hitbox.png
Startup Active Recovery Total
6 4 12 21
Damage Stun Guard Cancel
65 100 L Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+4 - -
Hit Advantage Block Advantage
+1 -2
Notes
2HK
Cammy
cammy_2hk

2HK

Crouching Heavy Kick
USFIV Cammy 2HK.png
USFIV Cammy 2HK Hitbox.png
Startup Active Recovery Total
7 2 24 32
Damage Stun Guard Cancel
95 100 L -
Meter Gain Hitstun Blockstun Juggle Info
60 - 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
HKD - -
Hit Advantage Block Advantage
HKD -8
Notes

Angled Jump Normals

j.LP
Cammy
cammy_jlp

j.LP

Angled Jump Light Punch
USFIV Cammy jLP.png
USFIV Cammy jLP Hitbox.png
Startup Active Recovery Total
4 5 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MP
Cammy
cammy_jmp

j.MP

Angled Jump Medium Punch
USFIV Cammy jMP.png
USFIV Cammy jMP Hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
80 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- Lower Body 5-7 Lower Body 1-7 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HP
Cammy
cammy_jhp

j.HP

Angled Jump Heavy Punch
USFIV Cammy jHP.png
USFIV Cammy jHP Hitbox.png
Startup Active Recovery Total
6 4 4 land 9
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-5 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.LK
Cammy
cammy_jlk

j.LK

Angled Jump Light Kick
USFIV Cammy jLK.png
USFIV Cammy jLK Hitbox.png
Startup Active Recovery Total
4 6 4 land 10
Damage Stun Guard Cancel
30 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MK
Cammy
cammy_jmk

j.MK

Angled Jump Medium Kick
USFIV Cammy jMK.png
USFIV Cammy jMK Hitbox.png
Startup Active Recovery Total
5 4 4 land 8
Damage Stun Guard Cancel
70 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HK
Cammy
cammy_jhk

j.HK

Angled Jump Heavy Kick
USFIV Cammy jHK.png
USFIV Cammy jHK Hitbox.png
Startup Active Recovery Total
6 5 4 land 10
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-5 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Neutral Jump Normals

nj.LP
Cammy
cammy_njlp

nj.LP

Neutral Jump Light Punch
USFIV Cammy njLP.png
USFIV Cammy njLP Hitbox.png
Startup Active Recovery Total
4 4 4 land 7
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MP
Cammy
cammy_njmp

nj.MP

Neutral Jump Medium Punch
USFIV Cammy njMP.png
USFIV Cammy njMP Hitbox.png
Startup Active Recovery Total
5 4 4 land 8
Damage Stun Guard Cancel
80 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HP
Cammy
cammy_njhp

nj.HP

Neutral Jump Heavy Punch
USFIV Cammy njHP.png
USFIV Cammy njHP Hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.LK
Cammy
cammy_njlk

nj.LK

Neutral Jump Light Kick
USFIV Cammy njLK.png
USFIV Cammy njLK Hitbox.png
Startup Active Recovery Total
5 5 4 land 9
Damage Stun Guard Cancel
30 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MK
Cammy
cammy_njmk

nj.MK

Neutral Jump Medium Kick
USFIV Cammy njMK.png
USFIV Cammy njMK Hitbox.png
Startup Active Recovery Total
5 7 4 land 11
Damage Stun Guard Cancel
70 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- Lower Body 5-11 Lower Body 1-11 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HK
Cammy
cammy_njhk

nj.HK

Neutral Jump Heavy Kick
USFIV Cammy njHK.png
USFIV Cammy njHK Hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Focus Attacks

Focus Attack Lv.1 (MPMK)
Cammy
cammy_mpmk_1

MPMK (Lv.1)

Focus Attack (Level 1)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
60 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
Focus Attack Lv.2 (MPMK)
Cammy
cammy_mpmk_2

MPMK (Lv.2)

Focus Attack (Level 2)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
80 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
Focus Attack Lv.3 (MPMK)
Cammy
cammy_mpmk_3

MPMK (Lv.3)

Focus Attack (Level 3)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Lv3 Hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
120 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~64; Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
Red Focus Attack Lv.1 (LPMPMK)
Cammy
cammy_lpmpmk_1

LPMPMK (Lv.1)

Red Focus Attack (Level 1)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
Red Focus Attack Lv.2 (LPMPMK)
Cammy
cammy_lpmpmk_2

LPMPMK (Lv.2)

Red Focus Attack (Level 2)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
120 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
Red Focus Attack Lv.3 (LPMPMK)
Cammy
cammy_lpmpmk_3

LPMPMK (Lv.3)

Red Focus Attack (Level 3)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Lv3 Hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
180 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~65 (99 hits); Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
EX Red Focus Attack (LPMPMK)
Cammy
cammy_lpmpmk_1_ex

LPMPMK (cancel)

EX Red Focus Attack (Level 1)
USFIV Cammy MPMK.png
USFIV Cammy MPMK Hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple - -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)

Throws

Forward Throw (LPLK)
Cammy
cammy_lplk

LPLK

Forward Throw
File:USFIV Cammy LPLK.png
USFIV Cammy LPLK Hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
140 130 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798
Back Throw (4LPLK)
Cammy
cammy_4lplk

4LPLK

Back Throw
File:USFIV Cammy 4LPLK.png
USFIV Cammy LPLK Hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
135 140 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798; side switches
Air Throw (8LPLK)
Cammy
cammy_8lplk

8LPLK

Air Throw
File:USFIV Cammy 8LPLK.png
USFIV Cammy 8LPLK Hitbox.png
Startup Active Recovery Total
5 2 - -
Damage Stun Guard Cancel
150 150 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.993

Special Moves

Cannon Spike (623K)

623LK
Cammy
cammy_623lk

623LK

LK Cannon Spike
File:USFIV Cammy 623LK.png
File:USFIV Cammy 623LK Hitbox.png
Startup Active Recovery Total
5 21 20+12 land 57
Damage Stun Guard Cancel
100(120) 100(150) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-4 Upper Body 5 Upper Body 5 5
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-21
623MK
Cammy
cammy_623mk

623MK

MK Cannon Spike
File:USFIV Cammy 623MK.png
File:USFIV Cammy 623MK Hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
100(140) 100(180) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623HK
Cammy
cammy_623hk

623HK

HK Cannon Spike
File:USFIV Cammy 623HK.png
File:USFIV Cammy 623HK Hitbox.png
Startup Active Recovery Total
5 31 17+12 land 64
Damage Stun Guard Cancel
100(160) 100(200) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623KK
Cammy
cammy_623kk

623KK

EX Cannon Spike
File:USFIV Cammy 623KK.png
File:USFIV Cammy 623KK Hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
150(95) 200(100) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
-250 - 21 JL 1 (3f~)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -30
Notes
() refers to active frames 3-26; opponent gains 20 meter oH

Super Combos

Super Combo (236236K)
Cammy
cammy_236236k

236236K

Spin Drive Smasher
File:USFIV Cammy 236236K.png
File:USFIV Cammy 236236K Hitbox.png
Startup Active Recovery Total
1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land 104
Damage Stun Guard Cancel
40x6,110 (350) - HL -
Meter Gain Hitstun Blockstun Juggle Info
-1000 - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
HKD (7th hit) - 3-26, 46~
Hit Advantage Block Advantage
HKD (7th hit) -35
Notes
Button strength determines travel distance/speed; opponent gains 10x7 meter oH

Ultra Combos

Ultra Combo 1 (236236KKK)
Cammy
cammy_236236kkk

236236KKK

Gyro Drive Smasher
File:USFIV Cammy 236236KKK.png
File:USFIV Cammy 236236KKK Hitbox.png
Startup Active Recovery Total
0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land 108
Damage Stun Guard Cancel
30x6,170
(30x5,330)
- HL -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-10 - - -
Counter-hit Advantage Armor Airborne
HKD (5th hit) - 7-30, 50~
Hit Advantage Block Advantage
HKD (5th hit) -35
Notes
() refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
Ultra Combo 2 (214214PPP)
Cammy
cammy_214214ppp

214214PPP

CQC (Cammy Quick Combination)
File:USFIV Cammy 214214PPP.png
File:USFIV Cammy 214214PPP Hitbox.png
Startup Active Recovery Total
0+1 35 61 96
Damage Stun Guard Cancel
470 - - -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -35
Notes
Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH


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