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{{USFIV | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category: Elena]] | [[Category:Elena]] | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 12:40, 28 June 2025
Introduction
The daughter of a wealthy tribe leader, Elena is always eager to make new friends. Her dancing is both a martial art and an extention of her personality. When a mysterious evil threatens her village, she decides to travel the world in search of those who are responsible, while making new friends along the way.
Elena excels at playing footsies, easily keeping most characters at bay with her long-ranged Crouching Light Punch. This normal alone can shut down the gameplan of many characters, and can confirm into high damage. She also has a monstrous mixup game with meter; any cancellable normal can be followed up with EX Mallet Smash, a near unreactable overhead that grants a followup combo, or Lynx Tail, a multi-hit low that knocks down and can FADC for big damage. Her EX Scratch Wheel is a fairly strong reversal option, so opponents who manage to work their way in are still subject to risk. And perhaps Elena's most infamous move, her Healing Ultra II essentially turns her into the highest health character in the game if she can safely activate it. Elena's toolset encourages a slow, defensive playstyle and the threat of running out the clock, which can easily frustrate opponents into approaching recklessly.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Gamerbee (TW), Xian (SG), Justin Wong (US)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Elena | |
---|---|
Vitals | |
HP | 950 |
Stun | 900 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.045 |
Backward Walk Speed | 0.03825 |
Forward Dash Speed | 17 |
Back Dash Speed | 22 |
Forward Dash Distance | 1.452 |
Back Dash Distance | 1.346 |
Back Dash Invuln | 8 |
Back Dash Airborne | 10 |
Back Dash Ground Recovery | 4 |
Jumping | |
Jump Speed | 4+42 |
Jump Apex | 2.31 |
Forward Jump Distance | 2.05 |
Backward Jump Distance | 1.845 |
Throws | |
Forward Throw Range | 0.885 |
Back Throw Range | 1.045 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 4 | 11 | -4 | -1 |
Stand MP | Stand ![]() |
40*40 | 50*50 | 40*20 | HL | sp/su*- | 6 | 2*3 | 17 | -6 | -3 |
Stand HP | Stand ![]() |
100 | 200 | 60 | HL | sp/su | 13 | 5 | 21 | -8 | -4 |
Stand LK | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 8 | -1 | 2 |
Stand MK | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 4 | 17 | -7 | -4 |
Stand HK | Stand ![]() |
100 | 200 | 60 | HL | - | 11 | 3 | 16 | -1 | 3 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 8 | 2 | 5 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 5 | 11 | -2 | 1 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 9 | 3 | 22 | -7 | -2 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 5 | 0 | 3 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 3 | 15 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | - | 8 | 4 | 30 | -16 | - |
Handstand Kick | ![]() ![]() |
70 | 100 | 40 | H | - | 20 | 3 | 19 | -2 | 3 |
Handstand Whip | ![]() ![]() |
50 | 100 | 40 | H | - | 12 | 3 | 20 | -3 | 2 |
Round Arch | ![]() ![]() |
110 | 200 | 60 | HL | - | 13 | 4 | 13 | 0 | 1 |
Sliding | ![]() ![]() |
100 | 200 | 60 | L | - | 11 | 10 | 25 | -10 | - |
Target Combo 3 | (TC3) ![]() ![]() |
50 | 25 | 20 | HL | - | 9 | 3 | 19 | -4 | -1 |
Target Combo 4 | (TC4) ![]() ![]() ![]() |
70 | 50 | 20 | HL | - | 7 | 2 | 22 | -3 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
30 | 50 | 20 | H | - | 4 | 10 | - | - | - |
Jump MP | Jump ![]() |
60 | 100 | 40 | H | - | 6 | 4 | - | - | - |
Jump HP | Jump ![]() |
90 | 150 | 60 | H | - | 6 | 4 | - | - | - |
Jump LK | Jump ![]() |
30 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Jump MK | Jump ![]() |
60 | 100 | 40 | H | - | 7 | 4 | - | - | - |
Jump HK | Jump ![]() |
50*70 | 100*100 | 60x2 | H | - | 8 | 4(8)5 | - | - | - |
Target Combo 1 | (TC1) Air ![]() ![]() |
60 | 100 | 40 | H | - | 3 | 6 | - | - | - |
Target Combo 2 | (TC2) Air ![]() ![]() |
40 | 50 | 60 | H | - | 3 | 3 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+14 | 2 | 33 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+13 | 2 | 33 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 67 | 2 | 33 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+14 | 2 | 33 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+13 | 2 | 33 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 67 | 2 | 33 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+14 | 2 | 33 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Leg Lift Throw | Forward Throw | 120 | 120 | 60 | 0.885 | - | 3 | 2 | 20 | - | - |
Leg Hook | Back Throw | 120 | 120 | 40 | 1.045 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Mallet Smash | Mallet Smash ![]() |
60*50 | 60x2 | 20/15x2 | H | - | 21 | 2*2 | 25 | -7 | 0 |
Mallet Smash | Mallet Smash ![]() |
70*50 | 70*60 | 20/15x2 | H | - | 25 | 2*2 | 24 | -5 | 3 |
Mallet Smash | Mallet Smash ![]() |
80*50 | 80*60 | 20/15x2 | H | - | 27 | 2*2 | 22 | -1 | 6 |
Mallet Smash | Mallet Smash ![]() |
40x2 | 50x2 | -250/0 | H | - | 15 | 2*2 | 18 | -5 | 4 |
Scratch Wheel | Scratch Wheel ![]() |
60*40 | 80*20 | 30/20*10 | HL | - | 3 | 3*2 | 23 + After landing11 | -14 | - |
Scratch Wheel ![]() |
80*60 | 120*80 | 30/20*15 | HL | - | 5 | 2*2 | 29 + After landing 11 | -19 | - | |
Scratch Wheel ![]() |
60*30x2 | 100*50x2 | 30/20*10x2 | HL | - | 4 | 1*1*2 | 35 + After landing 11 | -23 | - | |
EX Scratch Wheel | Scratch Wheel ![]() |
60*30x3 | 80*30x2*40 | -250/0 | HL | su | 4 | 1*1*1*2 | 34 + After landing 11 | -25 | - |
Lynx Tail | Lynx Tail ![]() |
60 | 90 | 20/30 | L | -*su | 10 | 3 | 25 | -7 | - |
Lynx Tail ![]() |
70*60 | 70*50 | 20/20*30 | L | -*su(x2) | 10 | 3(7)3 | 21 | -9 | - | |
Lynx Tail ![]() |
60*20x2*30 | 50*30*20x2 | 25/20*15x3 | L | -*su(x2)*- | 8 | 5(6)4(22) 2(4)2 |
28 | -13 | - | |
EX Lynx Tail | Lynx Tail ![]() |
40*10x2*20x2 | 50*20x3*50 | -250/0 | L | -(x4)*su | 10 | 4(4)4(23) 3(5)3(23)5 |
29 | -9 | - |
Rhino Horn | Rhino Horn ![]() |
40x3 | 50x3 | 20/30 | HL | - | 14 | 2(2)2(8)5 | 7 + After Landing 15 | -6 | - |
Rhino Horn ![]() |
50x3 | 50x3 | 20/20*30 | HL | - | 18 | 2(2)2(9)5 | 9 + After Landing 12 | -5 | - | |
Rhino Horn ![]() |
60x3 | 50x3 | 25/20*15x2 | HL | - | 23 | 2(2)2(12)5 | 11 + After Landing 8 | -3 | - | |
EX Rhino Horn | Rhino Horn ![]() |
50x3 | 50*40x2 | -250/0 | HL | - | 12 | 2(2)2(8)5 | 5 + After Landing 14 | -3 | - |
Spin Scythe | Spin Scythe ![]() |
30x2 | 75x2 | HL | su*- | 15 | 2(22)2 | 26 | -7 | -1 | |
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
20x2 | 25x2 | HL | - | 12 | 3(9)2 | 25 | -6 | - | |
Spin Scythe | Spin Scythe ![]() |
50x2 | 80x2 | HL | su*- | 14 | 2(21)2 | 27 | -7 | -4 | |
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
30x2 | 25x2 | HL | - | 12 | 3(9)2 | 29 | -10 | - | |
Spin Scythe | Spin Scythe ![]() |
60x2 | 90x2 | HL | su*- | 17 | 2(23)2 | 30 | -10 | -7 | |
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
30x2 | 25x2 | HL | - | 12 | 3(9)2 | 29 | -10 | - | |
EX Spin Scythe | Spin Scythe ![]() |
30x4 | 50x4 | -250/0 | HL | - | 15 | 2(20)2(16) 2(8)2 |
27 | -8 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Spinning Beat | Super Combo | 50*25*50*25* 50*75x2 |
0 | -1000/0 | HL | - | 1+3 | 6(33)8(33)8 | 36 + After Landing 25 | -44 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Brave Dance | Ultra Combo 1 | 60*380 | 0 | 0/0 | HL | - | 0+9 | 2 | 14 + After Landing 19 | -14 | - |
Healing | Ultra Combo 2 | 0 | 0 | 0/0 | - | - | 0+7 | 31 | 65[22] | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Handstand Kick |
Strong Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Handstand Whip |
Kick Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Round Arch |
Wheel Kick | b + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sliding |
Slide | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | hp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | mk ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Leg Lift Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Leg Hook |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Mallet Smash |
Mallet Smash | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Scratch Wheel |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Lynx Tail |
Pommel Horse | rdp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spin Scythe |
Spin Scythe | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spin Scythe Follow Up |
Spin Scythe Followup | qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rhino Horn |
Rhino Horn | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Spinning Beat |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Brave Dance |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Healing |
Ultra Combo II | qcf ![]() |
Cancel early with 3p |
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 4 | 11 | 19 | -4 | -1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
40*40 | 50*50 | 40*20 | HL | sp/su*- | 6 | 2*3 | 17 | 27 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
100 | 200 | 60 | HL | sp/su | 13 | 5 | 21 | 38 | -8 | -4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand LK | Stand ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 8 | 13 | -1 | 2 | 9 | 12 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MK | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 4 | 17 | 27 | -7 | -4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HK | Stand ![]() |
100 | 200 | 60 | HL | - | 11 | 3 | 16 | 29 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 8 | 12 | 2 | 5 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 5 | 11 | 20 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 9 | 3 | 22 | 33 | -7 | -2 | 18 | 23 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 5 | 12 | 0 | 3 | 9 | 12 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 3 | 15 | 14 | -4 | -1 | 5 | 8 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 8 | 4 | 30 | 41 | -16 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Handstand Kick | ![]() ![]() |
70 | 100 | 40 | H | - | 20 | 3 | 19 | 41 | -2 | 3 | 20 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Handstand Whip | ![]() ![]() |
50 | 100 | 40 | H | - | 12 | 3 | 20 | 34 | -3 | 2 | 20 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Round Arch | ![]() ![]() |
110 | 200 | 60 | HL | - | 13 | 4 | 13 | 29 | 0 | 1 | 17 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Sliding | ![]() ![]() |
100 | 200 | 60 | L | - | 11 | 10 | 25 | 45 | -10 | - | 25 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 3 | (TC3) ![]() ![]() |
50 | 25 | 20 | HL | - | 9 | 3 | 19 | 24 | -4 | -1 | 18 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 4 | (TC4) ![]() ![]() ![]() |
70 | 50 | 20 | HL | - | 7 | 2 | 22 | 26 | -3 | - | 21 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
30 | 50 | 20 | H | - | 4 | 10 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Jump MP | Jump ![]() |
60 | 100 | 40 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Jump HP | Jump ![]() |
90 | 150 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Jump LK | Jump ![]() |
30 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Jump MK | Jump ![]() |
60 | 100 | 40 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Jump HK | Jump ![]() |
50*70 | 100*100 | 60x2 | H | - | 8 | 4(8)5 | - | 24 | - | - | [1st hit]: Soft Knockdown, [2nd hit]: reset | [1st hit]: Soft Knockdown, [2nd hit]: reset | - | - | - | Lower body: 1~16F | - | - | JP: 0*1 | ||||||||
Target Combo 1 | (TC1) Air ![]() ![]() |
60 | 100 | 40 | HL | - | 3 | 6 | - | - | - | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Target Combo 2 | (TC2) Air ![]() ![]() |
40 | 50 | 60 | HL | - | 3 | 3 | - | - | - | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+14 | 2 | 33 | 58 | -20 | -20 | 15 | 15 | Range: 2.385 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+13 | 2 | 33 | 65 | -14 | - | 21 | - | Range: 2.385 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 67 | 2 | 33 | 101 | - | - | - | - | Range: 2.385, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~66F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+14 | 2 | 33 | 58 | -20 | -20 | 15 | 15 | Range: 2.385, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+13 | 2 | 33 | 65 | -14 | - | 21 | - | Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 67 | 2 | 33 | 101 | - | - | - | - | Range: 2.385, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~67F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+14 | 2 | 33 | 58 | -14 | - | 22 | - | Range: 2.385, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Leg Lift Throw | Forward Throw | 120 | 120 | 60 | 0.885 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Leg Hook | Back Throw | 120 | 120 | 40 | 1.045 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Mallet Smash | Mallet Smash ![]() |
60*50 | 60x2 | 20/15x2 | H | - | 21 | 2*2 | 25 | 49 | -7 | 0 | 20 | 27 | 2nd hit gains no additional frame advantage on counterhit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 11~20F | JP: 1*1, JI: 0*1 | |||||
Mallet Smash | Mallet Smash ![]() |
70*50 | 70*60 | 20/15x2 | H | - | 25 | 2*2 | 24 | 52 | -5 | 3 | 21 | 29 | Gains no additional frame advantage on counterhit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 13~24F | JP: 1*1, JI: 0*1 | |||||
Mallet Smash | Mallet Smash ![]() |
80*50 | 80*60 | 20/15x2 | H | - | 27 | 2*2 | 22 | 52 | -1 | 6 | 23 | 30 | 2nd hit gains no additional frame advantage on counterhit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 10~27F | JP: 1*1, JI: 0*1 | |||||
Mallet Smash | Mallet Smash ![]() |
40x2 | 50x2 | -250/0 | H | - | 15 | 2*2 | 18 | 36 | -5 | 4 | 15 | 24 | 2nd hit gains no additional frame advantage on counterhit, opponent gains 10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 6~15F | JP: 1*1, JI: 0*1 | |||||
Scratch Wheel | Scratch Wheel ![]() |
60*40 | 80*20 | 30/20*10 | HL | - | 3 | 3*2 | 23 + After landing11 | 41 | -14 | - | 22 | - | [2nd hit]: soft knockdown | [2nd hit]: soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 3~6F | 5~29F | JP: 0*2 | ||||
Scratch Wheel ![]() |
80*60 | 120*80 | 30/20*15 | HL | - | 5 | 2*2 | 29 + After landing 11 | 48 | -19 | - | 23 | - | [2nd hit]: soft knockdown | [2nd hit]: soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 4~6F | 6~37F | JP: 0*2 | |||||
Scratch Wheel ![]() |
60*30x2 | 100*50x2 | 30/20*10x2 | HL | - | 4 | 1*1*2 | 35 + After landing 11 | 53 | -23 | - | 25 | - | [2nd hit]: soft knockdown | [2nd hit]: soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 4~6F | 5~42F | JP: 0*2*3 | |||||
EX Scratch Wheel | Scratch Wheel ![]() |
60*30x3 | 80*30x2*40 | -250/0 | HL | su | 4 | 1*1*1*2 | 34 + After landing 11 | 53 | -25 | - | 22 | - | Opponent gains 5x4 meter on hit | [2nd~4th hit]: soft knockdown | [2nd~4th hit]: soft knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~7F | - | - | - | 5~41F | JP: 5*6*7*8 | |||
Lynx Tail | Lynx Tail ![]() |
60 | 90 | 20/30 | L | -*su | 10 | 3 | 25 | 37 | -7 | - | 21 | - | [2nd hit]: soft knockdown | [2nd hit]: soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Lynx Tail ![]() |
70*60 | 70*50 | 20/20*30 | L | -*su(x2) | 10 | 3(7)3 | 21 | 43 | -9 | - | 15 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Lynx Tail ![]() |
60*20x2*30 | 50*30*20x2 | 25/20*15x3 | L | -*su(x2)*- | 8 | 5(6)4(22) 2(4)2 |
28 | 80 | -13 | - | 17 | - | [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown | [1st~3rd hits]: Soft Knockdown, [4th hit]: hard knockdown | Soft Knockdown, [4th hit] hard knockdown | Soft Knockdown, [4th hit] hard knockdown | - | - | - | - | - | - | - | |||||
EX Lynx Tail | Lynx Tail ![]() |
40*10x2*20x2 | 50*20x3*50 | -250/0 | L | -(x4)*su | 10 | 4(4)4(23) 3(5)3(23)5 |
29 | 112 | -9 | - | 25 | - | Opponent gains 5x5 meter on hit | [4th~5th]: hits soft knockdown | [4th~5th]: hits soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*0*0*1*2 | |||
Rhino Horn | Rhino Horn ![]() |
40x3 | 50x3 | 20/30 | HL | - | 14 | 2(2)2(8)5 | 7 + After Landing 15 | 54 | -6 | - | 21 | - | 2nd and 3rd hit cannot hit crouching | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 14~39F | JP: 0*2*2 | ||
Rhino Horn ![]() |
50x3 | 50x3 | 20/20*30 | HL | - | 18 | 2(2)2(9)5 | 9 + After Landing 12 | 58 | -5 | - | 21 | - | 2nd and 3rd hit cannot hit crouching | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 18~46F | JP: 0*2*2 | |||
Rhino Horn ![]() |
60x3 | 50x3 | 25/20*15x2 | HL | - | 23 | 2(2)2(12)5 | 11 + After Landing 8 | 64 | -3 | - | 21 | - | 2nd and 3rd hit cannot hit crouching | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 23~56F | JP: 0*2*2 | |||
EX Rhino Horn | Rhino Horn ![]() |
50x3 | 50*40x2 | -250/0 | HL | - | 12 | 2(2)2(8)5 | 5 + After Landing 14 | 49 | -3 | - | 21 | - | 2nd and 3rd hit cannot hit crouching, opponent gains 10x3 meter on hit, 5*10*5 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 1~35F | - | 12~35F | JP: 2*3*4 | ||
Spin Scythe | Spin Scythe ![]() |
30x2 | 75x2 | HL | su*- | 15 | 2(22)2 | 26 | 66 | -7 | -1 | 21 | 27 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||||
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
20x2 | 25x2 | HL | - | 12 | 3(9)2 | 25 | 50 | -6 | - | 21 | - | On hit or block only | [2nd hit]: Soft knockdown | [2nd hit]: Soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Spin Scythe | Spin Scythe ![]() |
50x2 | 80x2 | HL | su*- | 14 | 2(21)2 | 27 | 65 | -7 | -4 | 22 | 25 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||||
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
30x2 | 25x2 | HL | - | 12 | 3(9)2 | 29 | 54 | -10 | - | 21 | - | On hit or block only | [2nd hit]: Soft knockdown | [2nd hit]: Soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
Spin Scythe | Spin Scythe ![]() |
60x2 | 90x2 | HL | su*- | 17 | 2(23)2 | 30 | 73 | -10 | -7 | 22 | 25 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||||
Spin Scythe (Extension) | Spin Scythe (Extension) ![]() |
30x2 | 25x2 | HL | - | 12 | 3(9)2 | 29 | 54 | -10 | - | 21 | - | On hit or block only | [2nd hit]: Soft knockdown | [2nd hit]: Soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2 | ||||
EX Spin Scythe | Spin Scythe ![]() |
30x4 | 50x4 | -250/0 | HL | - | 15 | 2(20)2(16) 2(8)2 |
27 | 93 | -8 | - | 21 | - | Opponent gains 5x4 meter on hit | [4th hit]: Soft knockdown | [4th hit]: Soft knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Spinning Beat | Super Combo | 50*25*50*25* 50*75x2 |
0 | -1000/0 | HL | - | 1+3 | 6(33)8(33)8 | 36 + After Landing 25 | 152 | -44 | - | 25 | - | Opponent gains 20x7 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 5~23F, 45~61F, 86F~ | JP: 1~7 sequentially | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Brave Dance | Ultra Combo 1 | 60*380 | 0 | 0/0 | HL | - | 0+9 | 2 | 14 + After Landing 19 | 43 | -14 | - | 21 | - | Opponent gains 5*10x14 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 6F~ | JP: 3 | ||
Healing | Ultra Combo 2 | 0 | 0 | 0/0 | - | - | 0+7 | 31 | 65[22] | Varies | - | - | - | - | At lowest level gains 10 health every 2F, raises to 11 health every 7F then back down to 10 health (233 total), at max level 12 heath every 2F, raises to 15 every 7F (345 total), can be canceled with PPP for a 22F recovery ending health gain. | - | - | - | - | - | All: 1~4F | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |