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{{USFIV | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category: E. Honda]] | [[Category:E. Honda]] | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 12:27, 28 June 2025
Introduction
Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Mike Ross (US), Rawbertson (CA)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
E. Honda | |
---|---|
Vitals | |
HP | 1050 |
Stun | 1100 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.045 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 19 |
Back Dash Speed | 27 |
Forward Dash Distance | 0.83 |
Back Dash Distance | 0.90 |
Back Dash Invuln | 8 |
Back Dash Airborne | 10 |
Back Dash Ground Recovery | 9 |
Jumping | |
Jump Speed | 4+37 |
Jump Apex | 1.63 |
Forward Jump Distance | 1.98 |
Backward Jump Distance | 1.98 |
Throws | |
Forward Throw Range | 0.884 |
Back Throw Range | 0.884 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 3 | 6 |
Close MP | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)1 | 9 | 4 | 7 |
Close HP | Close ![]() |
120[100] | 200[150] | 60 | HL | su[-] | 8 | 6 | 12 | 0 | 5 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 3 | 6 | 2 | 5 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 3 | 12 | -1 | 2 |
Close HK | Close ![]() |
30*100 | 125*75 | 60*20 | HL | su*- | 6 | 2*3 | 14 | 1 | 6 |
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 8 | 3 | 12 | -1 | 2 |
Far HP | Far ![]() |
120[90] | 200 | 60 | HL | su | 10 | 6 | 16 | 0 | 4 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 7 | 2 | 5 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | su | 8 | 2 | 12 | 0 | 3 |
Far HK | Far ![]() |
100 | 150 | 60 | L | - | 7 | 3 | 21 | -6 | -2 |
Crouch LP | Crouch ![]() |
50 | 50 | 20 | HL | sp/su | 4 | 4 | 7 | 0 | 3 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | su | 8 | 3 | 11 | 0 | 3 |
Crouch HP | Crouch ![]() |
140 | 200 | 60 | L | su | 11 | 4 | 16 | -2 | 2 |
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 5 | 2 | 7 | 2 | 5 |
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | sp/su | 7 | 3 | 11 | 0 | 3 |
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 14 | 2 | 14 | 2 | - |
Shikofumi | ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | -3 | - |
Target Combo | cl.![]() ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | -3 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 7 | 5 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 8 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 8 | 10 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 9 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 9 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 7 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 9 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 6 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sabori | Forward Throw | 140 | 180 | 40 | 0.908 | - | 3 | 2 | 20 | - | - |
Rice Bale Throw | Back Throw | 150 | 100 | 40 | 0.908 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hundred Hand Slap | Hundred Hands ![]() |
30x3 | 20x3 | 20/10x3 | HL | su | 6 | 3(3)1(3)2(4) 1(3)1(4)2(3)1 |
16 | 1 | 5 |
Hundred Hands ![]() |
30x4 | 20x4 | 20/10x4 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
15 | 4 | 8 | |
Hundred Hands ![]() |
15x7 | 20x7 | 20/10x7 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
13 | 3 | 10 | |
Hundred Hand Slap (Continuation) | Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 8 | 12 |
Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 8 | 12 | |
Hundred Hands (continuation) ![]() |
15x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
10 | 9 | 13 | |
EX Hundred Hand Slap | Hundred Hands ![]() |
15x6*30 | 20x7 | -250/0 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
19 | 0 | 5 |
Sumo Headbutt | Headbutt ![]() |
120[100] | 200 | 30/40 | HL | su | 13 | 17 | 14 + After landing 13 | -9 | - |
Headbutt ![]() |
130[140] | 200 | 30/40 | HL | su | 9 | 21 | 14 + After landing 13 | -13 | - | |
Headbutt ![]() |
140[160] | 200 | 30/40 | HL | su | 8 | 48 | 14 + After landing 22 | -16 | - | |
EX Sumo Headbutt | Headbutt ![]() |
140[160] | 200 | -250/0 | HL | su | 8 | 25 | 14 + After landing 13 | -8 | - |
Sumo Smash | Butt Slam ![]() |
80*100 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)6 | After landing 18 | -2 | - |
Butt Slam ![]() |
90*110 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)9 | After landing 18 | -2 | - | |
Butt Slam ![]() |
100*120 | 150*150 | 30/30*20 | HL*H | - | 14 | 7(14)15 | After landing 18 | -3 | - | |
EX Sumo Smash | Butt Slam ![]() |
100*80 | 100*100 | -250/0 | HL*H | - | 9 | 6(14)12 | After landing 18 | -2 | - |
Oicho Throw | Oicho Throw ![]() |
160 | 100 | 30/80 | 1.504 | - | 5 | 2 | 41 | - | - |
Oicho Throw ![]() |
170 | 100 | 30/80 | 1.354 | - | 5 | 2 | 41 | - | - | |
Oicho Throw ![]() |
180 | 100 | 30/80 | 1.304 | - | 5 | 2 | 41 | - | - | |
EX Oicho Throw | Oicho Throw ![]() |
190 | 150 | -250/0 | 1.524 | - | 5 | 2 | 41 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Super Killer Head Ram | Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+8 | 13(36)23 | 14 + After landing 17 | -6 | - |
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 16(36)23 | 14 + After landing 17 | -6 | - | |
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 25(36)23 | 14 + After landing 17 | -6 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ultimate Killer Head Ram | Ultra Combo 1 | 60*450 | 0 | 0/0 | HL | - | 0+10 | 24 | 22 + After landing 13 | -15 | - |
Orochi Breaker | Ultra Combo 2 | 500 | 0 | 0/0 | 1.372 | - | 0+1 | 2 | 70 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shikofumi |
Overhead Stomp | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Sabori |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rice Bale Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hundred Hand Slap |
Hundred Hand Slap | press ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Hundred Hand Slap (Continuation) | Hundred Hand Slap (Continuation) | Requires 5 button presses | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Headbutt |
Headbutt | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Smash |
Butt Slam | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oicho Throw |
Ochio Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Super Killer Head Ram |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ultimate Killer Head Ram |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Orochi Breaker |
Ultra Combo II | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 13 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)1 | 9 | 22 | 4 | 7 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
120[100] | 200[150] | 60 | HL | su[-] | 8 | 6 | 12 | 25 | 0 | 5 | 18 | 23 | [] refers to active frames 3~6F | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 3 | 6 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 3 | 12 | 19 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
30*100 | 125*75 | 60*20 | HL | su*- | 6 | 2*3 | 14 | 24 | 1 | 6 | 18 | 23 | [2nd Hit]: Forces stand | [2nd Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 13 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 8 | 3 | 12 | 22 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120[90] | 200 | 60 | HL | su | 10 | 6 | 16 | 31 | 0 | 4 | 22 | 26 | [] refers to active frames 4~6F | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 7 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | su | 8 | 2 | 12 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
100 | 150 | 60 | L | - | 7 | 3 | 21 | 30 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
50 | 50 | 20 | HL | sp/su | 4 | 4 | 7 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | su | 8 | 3 | 11 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
140 | 200 | 60 | L | su | 11 | 4 | 16 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 5 | 2 | 7 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | sp/su | 7 | 3 | 11 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 14 | 2 | 14 | 29 | 2 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Shikofumi | ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | 50 | -3 | - | 18 | - | 12~30F cancellable | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Target Combo | cl.![]() ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | 50 | -3 | - | 18 | - | 12~30F cancellable | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 8 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 8 | 10 | - | 17 | - | - | 1~38F can move forward at 0.04 and backward at 0.03 speed. Max distances: 1.48/1.11 | Reset | Reset | - | - | - | Lower body: 1~17F | - | - | - | |||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 9 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~17F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 9 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.811 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.811 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.811, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sabori | Forward Throw | 140 | 180 | 40 | 0.908 | - | 3 | 2 | 20 | 24 | - | - | Opponent recovers 81F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Rice Bale Throw | Back Throw | 150 | 100 | 40 | 0.908 | - | 3 | 2 | 20 | 24 | - | - | Opponent recovers 64F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hundred Hand Slap | Hundred Hands ![]() |
30x3 | 20x3 | 20/10x3 | HL | su | 6 | 3(3)1(3)2(4) 1(3)1(4)2(3)1 |
16 | 52 | 1 | 5 | - | - | Hits 1~2 super cancelable, builds 8x3 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Hundred Hands ![]() |
30x4 | 20x4 | 20/10x4 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
15 | 54 | 4 | 8 | - | - | Hits 1~2 super cancelable, builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hands ![]() |
15x7 | 20x7 | 20/10x7 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
13 | 52 | 3 | 10 | - | - | Hits 1~4 super cancelable, builds 8x7 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hand Slap (Continuation) | Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 35 | 8 | 12 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 35 | 8 | 12 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hands (continuation) ![]() |
15x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
10 | 38 | 9 | 13 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
EX Hundred Hand Slap | Hundred Hands ![]() |
15x6*30 | 20x7 | -250/0 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
19 | 58 | 0 | 5 | - | - | Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Sumo Headbutt | Headbutt ![]() |
120[100] | 200 | 30/40 | HL | su | 13 | 17 | 14 + After landing 13 | 56 | -9 | - | - | - | Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~14F | All: 1~14F, Lower body: 15~29F | - | 15F~ | - | ||
Headbutt ![]() |
130[140] | 200 | 30/40 | HL | su | 9 | 21 | 14 + After landing 13 | 56 | -13 | - | - | - | Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~10F | All: 1~10F, Lower body: 11~29F | - | 11F~ | - | |||
Headbutt ![]() |
140[160] | 200 | 30/40 | HL | su | 8 | 48 | 14 + After landing 22 | 81 | -16 | - | - | - | Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 10~55F | - | 10F~ | - | |||
EX Sumo Headbutt | Headbutt ![]() |
140[160] | 200 | -250/0 | HL | su | 8 | 25 | 14 + After landing 13 | 59 | -8 | - | - | - | Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~8F | - | Lower body: 9~32F | - | 10F~ | JP: 2 | ||
Sumo Smash | Butt Slam ![]() |
80*100 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)6 | After landing 18 | 58 | -2 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | - | - | 8F~ | - | |||
Butt Slam ![]() |
90*110 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)9 | After landing 18 | 61 | -2 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~13F | - | - | - | 8F~ | - | ||||
Butt Slam ![]() |
100*120 | 150*150 | 30/30*20 | HL*H | - | 14 | 7(14)15 | After landing 18 | 67 | -3 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | - | - | 7F~ | - | ||||
EX Sumo Smash | Butt Slam ![]() |
100*80 | 100*100 | -250/0 | HL*H | - | 9 | 6(14)12 | After landing 18 | 58 | -2 | - | - | - | Charge 55F, opponent gains 15*10 meter on hit | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~10F | - | - | - | 4F~ | JP: 1*1 | |||
Oicho Throw | Oicho Throw ![]() |
160 | 100 | 30/80 | 1.504 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Oicho Throw ![]() |
170 | 100 | 30/80 | 1.354 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Oicho Throw ![]() |
180 | 100 | 30/80 | 1.304 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
EX Oicho Throw | Oicho Throw ![]() |
190 | 150 | -250/0 | 1.524 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit | X | Hard Knockdown | - | - | - | - | - | - | - | 1~5F | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Super Killer Head Ram | Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+8 | 13(36)23 | 14 + After landing 17 | 111 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~13F | - | All: 14~80F (or until it hits) | - | 8~44F, 55F~ | JP: 127 | ||
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 16(36)23 | 14 + After landing 17 | 115 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | All: 13~84F (or until it hits) | - | 8~48F, 59F~ | JP: 127 | |||
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 25(36)23 | 14 + After landing 17 | 124 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | All: 10~103F (or until it hits) | - | 8~57F, 71F~ | JP: 127 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ultimate Killer Head Ram | Ultra Combo 1 | 60*450 | 0 | 0/0 | HL | - | 0+10 | 24 | 22 + After landing 13 | 69 | -15 | - | 20 | - | 1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | All: 12~34F | - | 8F~ | JP: 127 | ||
Orochi Breaker | Ultra Combo 2 | 500 | 0 | 0/0 | 1.372 | - | 0+1 | 2 | 70 | 73 | - | - | Opponent gains 20x2 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1~2F | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |