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{{ | {{USFIV Char Subnav|chara=Cody}} | ||
==Combos== | ==Combos== | ||
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**''cr.HP xx HP Criminal Upper - (353 damage, 626 stun) | **''cr.HP xx HP Criminal Upper - (353 damage, 626 stun) | ||
**''xx EX Bad Stone → cr.HP xx HP Criminal Upper - (437 damage, 764 stun, costs 1 meter stock) | **''xx EX Bad Stone → cr.HP xx HP Criminal Upper - (437 damage, 764 stun, costs 1 meter stock) | ||
===Knife Combos=== | |||
*''st.LP x2 st.MP - (??? damage, ??? stun) | |||
*''cr.LP x2 cr.LK (you have to delay the cr.LK slightly because it will chain and lose its cancel ability) → | |||
**''xx HP Criminal Upper - (208 damage, 294 stun) | |||
**''xx MK Ruffian Kick - (187 damage, 210 stun) | |||
*''cr.HP cr.LK → | |||
**''xx HP Criminal Upper - (268 damage, 426 stun) | |||
**''xx MK Ruffian Kick - (244 damage, 330 stun) | |||
**''xx HK Ruffian Kick - (220 damage, 330 stun)'' | |||
===Juggles=== | ===Juggles=== | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category: Cody]] | [[Category: Cody]] | ||
[[Category: Ultra Street Fighter | [[Category: Ultra Street Fighter IV]] |
Latest revision as of 13:22, 28 June 2025
Combos
Bread and Butter
Keep in mind that it is generally easier to link into a crouching LK then it is a crouching MP.
Also, when choosing a meterless combo ender, it depends on what outcome you want. HP Criminal Upper does the most damage, LK Ruffian Kick keeps the enemy near you, and MK Ruffian Kick has more corner carry.
Basic
Crouching LPs can start all of these combos except for crouching HP.
- cr.LK (good for converting damage and a knockdown off a poke) →
- xx LP Criminal Upper - (160 damage, 210 stun)
- xx HP Criminal Upper - (180 damage, 270 stun)
- xx MK Ruffian Kick - (150 damage, 150 stun)
- cr.MP (standard whiff punisher) →
- xx HP Criminal Upper - (220 damage, 320 stun)
- xx LK Ruffian Kick - (180 damage, 250 stun)
- xx MK Ruffian Kick - (190 damage, 200 stun)
- cr.HP (these are THE DP punishers, you better be using these) →
- xx HP Criminal Upper - (260 damage, 240 stun)
- xx HK Ruffian Kick - (200 damage, 300 stun)
- xx EX Zonk Knuckle - (260 damage, 450 stun, costs 1 meter stock)
Intermediate/Links
- cl.MP →
- cr.LK →
- xx HP Criminal Upper - (218 damage, 326 stun)
- xx MK Ruffian Kick - (194 damage, 230 stun)
- cr.MP →
- xx HP Criminal Upper - (258 damage, 376 stun)
- xx MK Ruffian Kick - (234 damage, 280 stun)
- xx LK Ruffian Kick - (226 damage, 320 stun)
- cr.HP (this is a 1 frame link, albiet a very loose one) →
- xx HP Criminal Upper - (298 damage, 476 stun)
- xx HK Ruffian Kick - (250 damage, 380 stun)
- cr.LK →
- cl.HP →
- cr.LK (this will actually reduce the damage of the combo, so in guaranteed situations, don't do this) →
- xx HP Criminal Upper - (248 damage, 426 stun)
- xx MK Ruffian Kick - (224 damage, 330 stun)
- xx HK Ruffian Kick - (200 damage, 330 stun)
- cr.MP →
- xx HP Criminal Upper - (288 damage, 476 stun)
- xx MK Ruffian Kick - (264 damage, 380 stun)
- xx HK Ruffian Kick - (240 damage, 380 stun)
- cr.LK (this will actually reduce the damage of the combo, so in guaranteed situations, don't do this) →
- F+MP (Stomach Blow) →
- cr.LK →
- xx HP Criminal Upper - (208 damage, 326 stun)
- xx MK Ruffian Kick - (184 damage, 230 stun)
- cr.MP →
- xx HP Criminal Upper - (248 damage, 376 stun)
- xx LK Ruffian Kick - (216 damage, 320 stun)
- xx MK Ruffian Kick - (224 damage, 280 stun)
- cr.LK →
Situational
Corner Only
- LP Criminal Upper → EX Criminal Upper - (240 damage, 310 stun, costs 1 meter stock)
- cr.MP xx HK Ruffian Kick (cr.MP pushback causes the HK Ruffian Kick to hit rather late) →
- MK Ruffian Kick - (264 damage, 280 stun)
- EX Criminal Upper - (304 damage, 384 stun)
- EX Zonk Knuckle → EX Criminal Upper - (280 damage, 430 stun, costs 2 meter stocks)
Counter Hit
- F+MP →
- cr.HP →
- xx HP Criminal Upper - (303 damage, 501 stun)
- xx HK Ruffian Kick - (255 damage, 405 stun)
- cr.HK - (175 damage, 225 stun)
- cr.HP →
- cl.HP →
- cr.HP xx HP Criminal Upper - (353 damage, 626 stun)
- xx EX Bad Stone → cr.HP xx HP Criminal Upper - (437 damage, 764 stun, costs 1 meter stock)
Knife Combos
- st.LP x2 st.MP - (??? damage, ??? stun)
- cr.LP x2 cr.LK (you have to delay the cr.LK slightly because it will chain and lose its cancel ability) →
- xx HP Criminal Upper - (208 damage, 294 stun)
- xx MK Ruffian Kick - (187 damage, 210 stun)
- cr.HP cr.LK →
- xx HP Criminal Upper - (268 damage, 426 stun)
- xx MK Ruffian Kick - (244 damage, 330 stun)
- xx HK Ruffian Kick - (220 damage, 330 stun)
Juggles
- F+HK (Crack Kick) →
- F+MP (Stomach Blow) - (170 damage, 300 stun) - Air reset.
- MK Ruffian Kick - (240 damage, 300 stun) - Corner carry.
- EX Criminal Upper - (290 damage, 430 stun, costs 1 meter stock) - Little bit more damage, than MK Ruffian, but better stun.
FADC Starters
- HK Ruffian Kick
- EX Zonk Knuckle
- Bad Spray
- Lv3 Zonk Knuckle
FADC Followups
- MK Ruffian Kick
- neutral jump HP (HK Ruffian Kick only)
- Crack Kick → EX Criminal Upper
- EX Ruffian Kick → EX Criminal Upper
Combos into Ultras
Assume that every Ultra meter is fully charged, and no damage scaling
Final Destruction (Ultra 1)
- HK Ruffian Kick xx FADC, Final Destruction - (478 damage, 100 stun, costs 2 meter stocks)
- EX Zonk Knuckle (1 hit) xx FADC, Final Destruction - (468 damage, 150 stun, costs 3 meter stocks)
- Lv3 Zonk Knuckle xx FADC, Final Destruction - (527 damage, 200 stun, costs 2 meter stocks)
- Lv3 Focus Attack, Final Destruction - (471 damage, 200 stun)
- EX Bad Stone, Final Destruction - (498 damage, 200 stun, costs 1 meter stock)
- Lv2 Focus Attack (backdash), LP Bad Stone, Final Destruction - (402 damage, 270 stun) - Can be done off a Lv3 Focus, but you have to wait a bit for the LP stone after the focus
Last Dread Dust (Ultra 2)
- cr / cl.HP (counter hit) xx EX Bad Stone, Last Dread Dust - (576 damage, 450 stun, costs 1 meter stock)
- F+MP (counter hit), Last Dread Dust - (453 damage, 125 stun)
- Lv3 Focus Attack, Last Dread Dust - (476 damage, 200 stun)
- Lv3 Focus Attack, EX Bad Stone, Last Dread Dust - (517 damage, 360 stun, costs 1 meter stock)
- nj.HP, Last Dread Dust - (498 damage, 200 stun)
- EX Zonk Knuckle, Last Dread Dust - (274 damage, 250 stun) - This should ONLY be used as a KO combo, as only the dust will hit and you will be open for punish after the opponent wakes up.
Tips
To practice counterhit combos, go into training mode and set the dummy to random block and random counterhit. Also use the memory function so that you don't have to watch U2 when you hit it nor use the restart.
When to use EX Red Focus
- Worth it to combo into a Raw U1 or U2.
- Not worth it when using W Ultra if you could just ruffian FADC U1 [cr.LK xx CU being the exception]
- Worth it to connect a combo off a cr.LK xx Criminal Upper if the normal FADC combo is too hard or you have
- Not worth it to extend into a normal combo followup as a normal FADC combo is about the same damage and saves a bar while Ruffian FADC crack kick EX CU would do more damage and stun for the same meter
- After Red Focus only use cl.HP cr.MP xx HP Criminal Upper (Momochi combo[(F+MP, cl.MP, cr.HP xx HP Criminal Upper] is not worth its ~ 5 damage/stun diff)
- Only use empty jump cr.LK xx LP Criminal Upper when you can FADC into combo or RFC into combo/ultra
Dizzy Combos
If you stun someone off of a long combo just follow with nj.HP, cr/cl.HP xx HP Criminal Upper. If you stunned them from a single hit or small combo then follow with FA3, EX Bad Stone, cr/cl.HP xx HP Criminal Upper. If you want to save bar you can do nj.HP, F+MP, cl.MP, cr.HP xx HP Criminal Upper or nj.HP, cl.HP, cr.MP xx HP Criminal Upper if you're worried about the 1 framers.