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{{USFIV | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Ibuki]] | |||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 13:07, 28 June 2025
Introduction
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
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Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Ibuki | |
---|---|
Vitals | |
HP | 900 |
Stun | 950 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.045 |
Backward Walk Speed | 0.03125 |
Forward Dash Speed | 18 |
Back Dash Speed | 28 |
Forward Dash Distance | 1.70 |
Back Dash Distance | 1.57 |
Back Dash Invuln | 8 |
Back Dash Airborne | 15 |
Back Dash Ground Recovery | 5 |
Jumping | |
Jump Speed | 4+39 (SJ: 3+41+11) |
Jump Apex | 2.12 |
Forward Jump Distance | 2.28(2.87) |
Backward Jump Distance | 2.28(2.85) |
Throws | |
Forward Throw Range | 0.90 |
Back Throw Range | 0.90 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 10 | 0 | 3 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 2 | 6 |
Close HP | Close ![]() |
60*70 | 125*75 | 40*20 | HL | sp/su*- | 7 | 2*2 | 18 | -6 | -2 |
Close LK | Close ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | -2 | 1 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -4 | 1 |
Close HK | Close ![]() |
50*60 | 125*75 | 40*20 | HL | -*J | 6 | 2*2 | 23 | -5 | - |
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch | 3 | 2 | 5 | 4 | 8 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 2 | 6 |
Far HP | Far ![]() |
100 | 100 | 60 | HL | - | 12 | 4 | 16 | -2 | 2 |
Far LK | Far ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | -2 | 1 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -4 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 17 | -2 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 7 | 7 | 0 | 3 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | J | 9 | 3 | 18 | -3 | 2 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 4 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 6 | 5 | 9 | 0 | 3 |
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | - | 6 | 2 | 25 | -9 | - |
Agemen | ![]() ![]() |
30*60 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*2 | 10 | 0 | 4 |
Backhand Punch | ![]() ![]() |
50 | 200 | 60 | HL | sp/su | 3 | 2 | 20 | -4 | 0 |
Spin Kick | ![]() ![]() |
70 | 100 | 40 | HL | - | 4 | 4 | 9 | 0 | 4 |
Reverse Spin Kick | ![]() ![]() |
30 | 50 | 20 | HL | sp/su | 10 | 2 | 17 | -1 | 2 |
Hammer Kick | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 10 | 2 | 5 |
Sazan | Slide![]() ![]() |
70 | 100 | 20 | L | - | 7 | 11 | 11 | -11 | -5 |
Bonsho Kick | Hopkick![]() ![]() |
100 | 210 | 60 | HL | - | 13 | 2 | 21 | -3 | 1 |
Target Combo 4 | (TC4) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | -1 | 3 |
Target Combo 4 | (TC4) ... > ![]() |
100 | 60 | 30 | HL | sp/su | 2 | 3 | 10 | 1 | 4 |
Target Combo 5 | (TC5) ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 9 | 2 | 5 |
Target Combo 5 | (TC5) ... > ![]() ![]() |
20 | 30 | 10 | HL | - | 4 | 4 | 9 | -1 | 2 |
Target Combo 6 | (TC6) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | -1 | 3 |
Target Combo 6 | (TC6) ... > ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | -9 | - |
Target Combo 6 | (TC6) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | 5 | 3 | 18 | -7 | - | |
Target Combo 7 | (TC7) ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 12 | 1 | 3 |
Target Combo 8 | (TC8) ![]() ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | -9 | - |
Target Combo 8 | (TC8) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | -7 | - |
Target Combo 9 | (TC9) ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 4 | 14 | -4 | 1 |
Target Combo 9 | (TC9) ... > ![]() |
60 | 60 | 30 | HL | - | 5 | 3 | 18 | -3 | 1 |
Target Combo 10 | (TC10) ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | -7 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 5 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 12 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 7 | 3 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 50 | 40 | H | - | 7 | 8 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 8 | 7 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | - | - |
Target Combo 1 | (TC1) Air ![]() ![]() ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | - | - |
Target Combo 2 | (TC2) Air ![]() ![]() ![]() |
70 | 150 | 30 | H | - | 4 | 5 | - | - | - |
Target Combo 3 | (TC3) Air ![]() ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Yami Kazura | Forward Throw | 130 | 140 | 40 | 0.9 | - | 3 | 2 | 20 | - | - |
Uki Yami | Back Throw | 130 | 120 | 40 | 0.9 | - | 3 | 2 | 20 | - | - |
Tobizaru | Air Throw | 150 | 100 | 40 | 1.1 | - | 3 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Kunai | Kunai | 30 | 60 | 10/10 | HL | su | 7 | - | After landing 16 | -13~13 | -9~16 |
EX Kunai | Kunai ![]() |
50*50 | 100*100 | -250/0 | HL | - | 8 | - | After landing 9 | -9~ | 5~ |
Tsujigoe | Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 43 + After landing 1 | - | - |
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 47 + After landing 1 | - | - | |
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 52 + After landing 1 | - | - | |
Neck Breaker | Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 10 | 16 | -13 | - |
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 12 | 17 | -13 | - | |
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 21 | 19 | -13 | - | |
EX Neck Breaker | Neck Breaker ![]() |
160 | 250 | -250/0 | L | - | 15 | 14 | 19 | -13 | - |
Raida | Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 25 | -14 | - |
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 27 | -16 | - | |
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 29 | -18 | - | |
EX Raida | Raida ![]() |
140 | 250 | -250/0 | HL | - | 6 | 5 | 20 | -9 | - |
Kasumi Gake | Command Dash ![]() |
- | - | - | - | - | - | - | Total 20 | - | - |
Command Dash ![]() |
- | - | - | - | - | - | - | Total 22 | - | - | |
Command Dash ![]() |
- | - | - | - | - | - | - | Total 24 | - | - | |
Kazegiri | Uppercut ![]() |
50*20*65 | 40x3 | 10/20x3 | HL | su | 5 | 1*1*11 | 17 + After landing 8 | -27 | - |
Uppercut ![]() |
50*20*75 | 40x3 | 10/20x3 | HL | su | 7 | 1*1*11 | 18 + After landing 10 | -30 | - | |
Uppercut ![]() |
50*20*90 | 40x3 | 10/20x3 | HL | su | 9 | 1*1*11 | 15 + After landing 10 | -27 | - | |
EX Kazegiri | Uppercut ![]() |
40*40*80 | 40x3 | -250/0 | HL | su | 5 | 3*4(2)8 | 25 + After landing 14 | -26 | - |
Tsumuji | Spin Kicks ![]() |
50*50 | 50*60 | 10/20*20 | HL | - | 12 | 2(10)2 | 16 | -4 | 3 |
Tsumuji | Spin Kicks ![]() |
35*35 | 70*60 | 10/20*20 | HL | - | 15 | 2(12)2 | 15 | -1 | 3 |
Follow Up Attack | Spin Kicks ![]() |
50 | 60 | 10/20 | HL | - | 14 | 2 | 17 | -3 | 1 |
Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 17 | 2 | 15 | -2 | - |
Tsumuji | Spin Kicks ![]() |
50*40 | 70*60 | 10/20*20 | HL | -*su | 15 | 2(14)2 | 20 | -4 | 0 |
Tsumuji Follow Up Attack | Spin Kicks ![]() |
50 | 70 | 10/20 | HL | - | 15 | 2 | 19 | -5 | -1 |
Tsumuji Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 18 | 2 | 25 | -9 | - |
EX Tsumuji | Spin Kicks ![]() |
40*30X3 | 60x3*70 | -250/0 | HL | - | 12 | 2(10)2(10) 2(10)2 |
9 | -2 | - |
EX Tsumuji Follow Up Low | Spin Kicks ![]() |
30 | 50 | -/0 | L | - | 12 | 2 | - | - | - |
EX Tsumuji Follow Up Low Finish | Spin Kicks ![]() ![]() |
25 | 70 | -/0 | L | - | 12 | 2 | 12 | -2 | - |
Hien | Hien ![]() |
40*75 | 70*70 | 10/0*20 | H | - | 25 | 7 | 6 + After landing 11 | -28 | -23~-21 |
Hien ![]() |
40*90 | 70*70 | 10/0*40 | H | - | 27 | 7 | 6 + After landing 11 | -29~-28 | -31~-29 | |
Hien ![]() |
40*110 | 70*90 | 10/0*60 | H | - | 28 | 7 | 6 + After landing 11 | -29~-28 | -25~-23 | |
Hien Recoil | Hien Recoil | - | - | - | H | sp/su | - | - | After landing 8 | - | - |
EX Hien | Hien ![]() |
40x3*50 | 70*0*0*200 | -250/0 | H | - | 36 | 12 | 19 + After landing 11 | -12~-9 | - |
EX Hien Recoil | Hien Recoil ![]() |
- | - | - | - | sp/su | - | - | After landing 8 | - | - |
High Jump | High Jump | - | - | - | - | - | - | - | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Kasumi Suzaku | Super Combo | (27*28)x6 | 0 | -1000/0 | HL | - | 1+7 | - | After landing 5 | -12~8 | -10~11 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Yoroitoshi | Ultra Combo 1 | 501 [38x5*39*11] |
0 [50*0x6] |
0/0 | (1.102)*HLx7 | - | 0+1[13] | 2(10)17 | 35 | -5 | -1 |
Hashinsho | Ultra Combo 2 | 30x6*289 | 0 | 0/0 | HL | - | 0+9 | 2(2)2(15)2 (26)1*2(8)2 |
70 | -63 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Agemen |
Upward Jab | b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Backhand Punch |
Backfist | hp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spin Kick |
Low Kick | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Reverse Spin Kick |
Spin Kick | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hammer Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sazan |
Slide | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bonsho Kick |
Hop Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | b + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 10 |
Target Combo 10 | d + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Yami Kazura |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Uki Yami |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tobizaru |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Kunai |
Kunai | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsujigoe |
Somersault Jump | dp + p | Able to perform Kunai or Kasumi Suzaku during jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neck Breaker |
Neck Breaker | hcf + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raida |
Raida | hcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasumi Gake |
Command Dash | qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kazegiri |
Uppercut | dp + ![]() |
ex version can be followed up with Kunai |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsumuji |
Spin Kicks | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack |
Spin Kicks Followup | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack Low |
Spin Kicks Followup Low | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien |
Hien | rdp + ![]() |
Able to perform Kunai or Kasumi Suzaku during recoil |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien Recoil |
Hien Recoil | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Jump |
High Jump | tap ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Kasumi Suzaku |
Super Combo | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Yoroitoshi |
Ultra Combo I | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hashinsho |
Ultra Combo II | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 10 | 14 | 0 | 3 | 12 | 15 | Distance restriction: 1.0 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 14 | 2 | 6 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
60*70 | 125*75 | 40*20 | HL | sp/su*- | 7 | 2*2 | 18 | 28 | -6 | -2 | 14 | 18 | Distance restriction: 1.2 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | 16[17] | -2 | 1 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
50*60 | 125*75 | 40*20 | HL | -*J | 6 | 2*2 | 23 | 32 | -5 | - | 20 | - | Distance restriction: 1.3 | [2nd Hit]: Soft Knockdown | [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1 | |||
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch | 3 | 2 | 5 | 9 | 4 | 8 | 11 | 15 | Distance restriction: 1.0 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 5 | 4 | 6 | 14 | 2 | 6 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 100 | 60 | HL | - | 12 | 4 | 16 | 31 | -2 | 2 | 18 | 22 | Distance restriction: 1.2 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
20 | 50 | 20 | HL | - | 4[5] | 4 | 9 | 16[17] | -2 | 1 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 3 | 17 | 29 | -2 | 2 | 18 | 22 | Distance restriction: 1.3 | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 11 | 3 | 6 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 7 | 7 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | J | 9 | 3 | 18 | 29 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 6 | 5 | 9 | 19 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 100 | 60 | L | - | 6 | 2 | 25 | 32 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Agemen | ![]() ![]() |
30*60 | 50*50 | 40*40 | HL | sp/su*- | 6 | 1*2 | 10 | 18 | 0 | 4 | 12 | 16 | [1st Hit]: Forces stand | [1st Hit]: Forces stand | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | [1st Hit]: Soft Knockdown, [2nd Hit]: Reset | - | - | Head: 1~5F | Head: 1~5F | - | - | JP: 0*1 | ||||
Backhand Punch | ![]() ![]() |
50 | 200 | 60 | HL | sp/su | 3 | 2 | 20 | 24 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Spin Kick | ![]() ![]() |
70 | 100 | 40 | HL | - | 4 | 4 | 9 | 16 | 0 | 4 | 13 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Reverse Spin Kick | ![]() ![]() |
30 | 50 | 20 | HL | sp/su | 10 | 2 | 17 | 28 | -1 | 2 | 18 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Hammer Kick | Overhead ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 10 | 36 | 2 | 5 | 14 | 17 | Soft Knockdown | Soft Knockdown | - | - | Lower body: 8~26F | Lower body: 8~26F | - | 3~31f | - | ||||||
Sazan | Slide![]() ![]() |
70 | 100 | 20 | L | - | 7 | 11 | 11 | 28 | -11 | -5 | 11 | 17 | Reset | Reset | - | - | - | Upper body: 5~17F | - | - | - | ||||||
Bonsho Kick | Hopkick![]() ![]() |
100 | 210 | 60 | HL | - | 13 | 2 | 21 | 35 | -3 | 1 | 20 | 24 | [Counter-hit] +5 frame advantage | Reset | Reset | - | - | Lower body: 3~14F | Lower body: 3~14F | - | 5~30f | - | |||||
Target Combo 4 | (TC4) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | 18 | -1 | 3 | 12 | 16 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 4 | (TC4) ... > ![]() |
100 | 60 | 30 | HL | sp/su | 2 | 3 | 10 | 14 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 5 | (TC5) ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 9 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 5 | (TC5) ... > ![]() ![]() |
20 | 30 | 10 | HL | - | 4 | 4 | 9 | 16 | -1 | 2 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 6 | (TC6) ![]() ![]() |
30*30 | 50*50 | 40*40 | HL | sp/su*- | 5 | 1*2 | 11 | 18 | -1 | 3 | 12 | 16 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 6 | (TC6) ... > ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | 30 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 6 | (TC6) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 127 | |||||||
Target Combo 7 | (TC7) ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 25 | 2 | 12 | 38 | 1 | 3 | 15 | 17 | Reset | Reset | - | - | Legs: 8~27F | - | - | 3~32f | - | ||||||
Target Combo 8 | (TC8) ![]() ![]() ![]() |
60 | 60 | 30 | L | - | 4 | 2 | 25 | 30 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Target Combo 8 | (TC8) ... > ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 127 | ||||||
Target Combo 9 | (TC9) ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 4 | 14 | 21 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 9 | (TC9) ... > ![]() |
60 | 60 | 30 | HL | - | 5 | 3 | 18 | 25 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 10 | (TC10) ![]() ![]() ![]() |
60 | 60 | 30 | HL | J | 5 | 3 | 18 | 25 | -7 | - | 14 | - | Cannot hit crouching opponents | Reset | Reset | - | - | - | - | - | - | JP: 127 | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 6 | 12 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
110 | 200 | 60 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 50 | 40 | H | - | 7 | 8 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 5 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | 12 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~7F | - | - | JP: 2 | ||||||||
Target Combo 1 | (TC1) Air ![]() ![]() ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~2F | - | - | - | ||||||||
Target Combo 2 | (TC2) Air ![]() ![]() ![]() |
70 | 150 | 30 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Target Combo 3 | (TC3) Air ![]() ![]() ![]() |
40 | 50 | 20 | HL | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.032 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.032 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.032, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.032, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.032, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.032, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Yami Kazura | Forward Throw | 130 | 140 | 40 | 0.9 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Uki Yami | Back Throw | 130 | 120 | 40 | 0.9 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Tobizaru | Air Throw | 150 | 100 | 40 | 1.1 | - | 3 | 2 | - | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Kunai | Kunai | 30 | 60 | 10/10 | HL | su | 7 | - | After landing 16 | - | -13~13 | -9~16 | - | - | Strike attack, can be deflected by other strikes or a projectile. | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Kunai | Kunai ![]() |
50*50 | 100*100 | -250/0 | HL | - | 8 | - | After landing 9 | - | -9~ | 5~ | - | - | Strike attack, can be deflected by other strikes or a projectile., 2nd kunai startup 15f, opponent gains 10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2x2 | |||||
Tsujigoe | Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 43 + After landing 1 | 44 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~43F | - | |||
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 47 + After landing 1 | 48 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~47F | - | ||||
Somersault Jump ![]() |
- | - | 20/- | - | sp/su | - | - | 52 + After landing 1 | 53 | - | - | - | - | 27F~ can cancel into kunai or super combo | - | - | - | - | - | - | Lower body: 1~8F | - | 1~7F | 8~52F | - | ||||
Neck Breaker | Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 10 | 16 | 40 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 12 | 17 | 43 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Neck Breaker ![]() |
120 | 200 | 30/30 | L | - | 15 | 21 | 19 | 54 | -13 | - | - | - | On block switches to 23f recovery animation | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
EX Neck Breaker | Neck Breaker ![]() |
160 | 250 | -250/0 | L | - | 15 | 14 | 19 | 47 | -13 | - | - | - | On block switches to 23f recovery animation, opponent gains 10x3 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~28F | - | - | - | ||
Raida | Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 25 | 35 | -14 | - | 16 | - | Not a Throw, range 1.01 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | ||
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 27 | 37 | -16 | - | 16 | - | Not a Throw, range 1.06 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | |||
Raida ![]() |
110 | 200 | 10/30 | HL | - | 6 | 5 | 29 | 39 | -18 | - | 16 | - | Not a Throw, range 1.10 | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | |||
EX Raida | Raida ![]() |
140 | 250 | -250/0 | HL | - | 6 | 5 | 20 | 30 | -9 | - | 16 | - | Not a Throw, range 1.25, opponent gains 10 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | 1~10F | - | JP: 2 | ||
Kasumi Gake | Command Dash ![]() |
- | - | - | - | - | - | - | Total 20 | 20 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||
Command Dash ![]() |
- | - | - | - | - | - | - | Total 22 | 22 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
Command Dash ![]() |
- | - | - | - | - | - | - | Total 24 | 24 | - | - | - | - | 3~12F can pass through opponent | - | - | - | - | - | - | - | - | - | - | - | ||||
Kazegiri | Uppercut ![]() |
50*20*65 | 40x3 | 10/20x3 | HL | su | 5 | 1*1*11 | 17 + After landing 8 | 42 | -27 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~6F | 8~34F | JP: 1*2*3 | ||||
Uppercut ![]() |
50*20*75 | 40x3 | 10/20x3 | HL | su | 7 | 1*1*11 | 18 + After landing 10 | 47 | -30 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~8F | 10~37F | JP: 1*2*3 | |||||
Uppercut ![]() |
50*20*90 | 40x3 | 10/20x3 | HL | su | 9 | 1*1*11 | 15 + After landing 10 | 46 | -27 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~10F | 12~36F | JP: 1*2*3 | |||||
EX Kazegiri | Uppercut ![]() |
40*40*80 | 40x3 | -250/0 | HL | su | 5 | 3*4(2)8 | 25 + After landing 14 | 60 | -26 | - | - | - | 36F~ can cancel into kunai or super combo, opponent gains 10x3 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~7F | - | - | - | 8~46F | JP: 1*2*4 | |||
Tsumuji | Spin Kicks ![]() |
50*50 | 50*60 | 10/20*20 | HL | - | 12 | 2(10)2 | 16 | 41 | -4 | 3 | 14 | 21 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji | Spin Kicks ![]() |
35*35 | 70*60 | 10/20*20 | HL | - | 15 | 2(12)2 | 15 | 45 | -1 | 3 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Follow Up Attack | Spin Kicks ![]() |
50 | 60 | 10/20 | HL | - | 14 | 2 | 17 | 32 | -3 | 1 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 17 | 2 | 15 | 33 | -2 | - | 15 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Tsumuji | Spin Kicks ![]() |
50*40 | 70*60 | 10/20*20 | HL | -*su | 15 | 2(14)2 | 20 | 50 | -4 | 0 | 18 | 22 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji Follow Up Attack | Spin Kicks ![]() |
50 | 70 | 10/20 | HL | - | 15 | 2 | 19 | 35 | -5 | -1 | 16 | 20 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tsumuji Follow Up Attack Low | Spin Kicks ![]() |
20 | 60 | 10/20 | L | - | 18 | 2 | 25 | 44 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
EX Tsumuji | Spin Kicks ![]() |
40*30X3 | 60x3*70 | -250/0 | HL | - | 12 | 2(10)2(10) 2(10)2 |
9 | 58 | -2 | - | 9 | - | Opponent gains 10x4 meter on hit | [4th Hit]: Soft Knockdown | [4th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
EX Tsumuji Follow Up Low | Spin Kicks ![]() |
30 | 50 | -/0 | L | - | 12 | 2 | - | 13 | - | - | - | - | Can replace 2nd and/or 3rd hit of EX Tsumuji, opponent gains 10 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Tsumuji Follow Up Low Finish | Spin Kicks ![]() ![]() |
25 | 70 | -/0 | L | - | 12 | 2 | 12 | 25 | -2 | - | 12 | - | Can replace 4th hit of EX Tsumuji, opponent gains 10 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Hien | Hien ![]() |
40*75 | 70*70 | 10/0*20 | H | - | 25 | 7 | 6 + After landing 11 | 48 | -28 | -23~-21 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~38F | JP: 0*127 | |||||
Hien ![]() |
40*90 | 70*70 | 10/0*40 | H | - | 27 | 7 | 6 + After landing 11 | 50 | -29~-28 | -31~-29 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~40F | JP: 0*127 | ||||||
Hien ![]() |
40*110 | 70*90 | 10/0*60 | H | - | 28 | 7 | 6 + After landing 11 | 51 | -29~-28 | -25~-23 | - | - | 2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block grounded recovery is considered crouching | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7~41F | JP: 0*127 | ||||||
Hien Recoil | Hien Recoil | - | - | - | H | sp/su | - | - | After landing 8 | 8 | - | - | - | - | 21F~ can cancel into kunai or super combo, grounded recovery is considered crouching | - | - | - | - | - | - | - | |||||||
EX Hien | Hien ![]() |
40x3*50 | 70*0*0*200 | -250/0 | H | - | 36 | 12 | 19 + After landing 11 | 77 | -12~-9 | - | - | - | 2nd~4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent, grounded recovery is considered crouching, opponent gains 0x3*30 meter on hit | [4th Hit]: Soft Knockdown | [4th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 1~13F | 1~13F | 7F~72F | JP: 127x4 | |||
EX Hien Recoil | Hien Recoil ![]() |
- | - | - | - | sp/su | - | - | After landing 8 | 8 | - | - | - | - | 9F~ can cancel into kunai or super combo, grounded recovery is considered crouching | - | - | - | - | - | - | - | |||||||
High Jump | High Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | 1-4F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Neutral version is 44F total in air, Back version is 45F total in air, 11F recovery upon landing on empty jump, can cancel midair to jump attack (3F landing recovery instead of 11F) or jump special (with landing recovery of special), cannot be used as a Reversal | - | - | - | - | - | 5~44F[5~45F] | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Kasumi Suzaku | Super Combo | (27*28)x6 | 0 | -1000/0 | HL | - | 1+7 | - | After landing 5 | - | -12~8 | -10~11 | - | - | Strike attack, can be deflected by other strikes or a projectile, 2 kunai always released at the same time, each pair released every 20f, deals 108 chip damage, opponent gains 10x12 meter on hit | - | All: 1~5F | - | - | - | - | JP: 127x12 | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Yoroitoshi | Ultra Combo 1 | 501 [38x5*39*11] |
0 [50*0x6] |
0/0 | (1.102)*HLx7 | - | 0+1[13] | 2(10)17 | Total 107 | 148 | -5 | -1 | - | - | 1st hit is a throw, If throw whiffs, becomes projectile version, recovery and [] refers to projectile, projectile is active for 59F, opponent gains 15x11 meter on full ultra animation, opponent gains 20x5*10x2 meter on projectile version | X | X | Throw: Hard Knockdown | Throw: Hard Knockdown | Projectile: Hard Knockdown | Projectile: Hard Knockdown | - | All: 1~2F | - | - | - | - | JP: 127x7 | |
Hashinsho | Ultra Combo 2 | 30x6*289 | 0 | 0/0 | HL | - | 0+9 | 2(2)2(15)2 (26)1*2(8)2 |
70 | 140 | -63 | - | - | - | 6th hit goes into animation, block advantage based on 4th hit, opponent gains 10x8*1x28*10x2 | X | [4th~6th Hit]: Hard Knockdown | [4th~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | All: 9~70F | - | 59~101f | JP: 1~6 sequentially | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |