Ultra Street Fighter IV/Cammy/Data: Difference between revisions

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Line 5: Line 5:
| chara        = Cammy
| chara        = Cammy
| name          = Cammy
| name          = Cammy
| portrait      = USFIV_Cammy_Portrait.png
| icon          = SSFIV-Cammy_Face.jpg
| icon          = SSFIV-Cammy_Face.jpg
| hp            = 950
| hp            = 950
Line 29: Line 30:


<!---
<!---
All possible move variables
All move variables (don't delete if not applicable, just mark with a - dash)
For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns)
For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns)
sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better)
sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better)
Line 47: Line 48:
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| counterAdv    = (Frame advantage on Counter-hit, including any special effects)
| counterAdv    = (Frame advantage on Counter-hit, including any special effects; as a general rule, Lights give +1 and Mediums/Heavies give +3. For specials, only include this case-by-case if useful)
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
Line 54: Line 55:
| airborne      = (Any airborne frames of the attack)
| airborne      = (Any airborne frames of the attack)
| juggleInfo    = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits)
| juggleInfo    = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits)
| notes        = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents)
| notes        = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents, cross-ups)
--->
--->


Line 63: Line 64:
| input        = c.5LP
| input        = c.5LP
| name          = Close Light Punch
| name          = Close Light Punch
| images        = USFIV_Cammy_c5lp.png
| images        = USFIV_Cammy_close_5lp.png
| hitboxes      = USFIV_Cammy_c5lp_hitbox.png
| hitboxes      = USFIV_Cammy_close_5lp_hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 70: Line 71:
| total        = 9
| total        = 9
| guard        = HL
| guard        = HL
| cancel        = Chn Sp Su
| cancel        = Chn Sp Su FA
| damage        = 25
| damage        = 25
| stun          = 50
| stun          = 50
Line 79: Line 80:
| hitstun      = 14
| hitstun      = 14
| blockstun    = 11
| blockstun    = 11
| juggleInfo    =  
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =  
| notes        =  
}}
}}
Line 95: Line 102:
| total        = 10
| total        = 10
| guard        = HL
| guard        = HL
| cancel        = Chn Sp Su
| cancel        = Chn Sp Su FA
| damage        = 25
| damage        = 25
| stun          = 50
| stun          = 50
Line 104: Line 111:
| hitstun      = 14
| hitstun      = 14
| blockstun    = 11
| blockstun    = 11
| juggleInfo    =  
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =  
| notes        =  
}}
}}
Line 120: Line 133:
| total        = 10
| total        = 10
| guard        = HL
| guard        = HL
| cancel        = Chn Sp Su
| cancel        = Chn Sp Su FA
| damage        = 20
| damage        = 20
| stun          = 50
| stun          = 50
Line 129: Line 142:
| hitstun      = 14
| hitstun      = 14
| blockstun    = 11
| blockstun    = 11
| juggleInfo    =  
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| juggleInfo    = -
| airborne      = -
| notes        =  
| notes        =  
}}
}}
Line 152: Line 171:
| blockAdv      = -
| blockAdv      = -
| counterAdv    = -
| counterAdv    = -
| hitstun      =  
| hitstun      = ?
| blockstun    =  
| blockstun    = ?
| invuln        = Lower Body Projectile: 1-3
| armor        = -
| juggleInfo    =  
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = Lower Body 1-3
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =  
| notes        =  
}}
}}
Line 177: Line 201:
| blockAdv      = -
| blockAdv      = -
| counterAdv    = -
| counterAdv    = -
| hitstun      =  
| hitstun      = ?
| blockstun    =  
| blockstun    = ?
| invuln        = Lower Body Projectile: 1-3
| armor        = -
| juggleInfo    =  
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = Lower Body 1-3
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =  
| notes        =  
}}
}}
Line 206: Line 235:
| blockstun    = 16
| blockstun    = 16
| armor        = 1~release
| armor        = 1~release
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
Line 231: Line 265:
| blockstun    = 22
| blockstun    = 22
| armor        = 1~release
| armor        = 1~release
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
Line 256: Line 295:
| blockstun    = -
| blockstun    = -
| armor        = 1~64; Armor Break
| armor        = 1~64; Armor Break
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
Line 281: Line 325:
| blockstun    = 16
| blockstun    = 16
| armor        = 1~release (99 hits)
| armor        = 1~release (99 hits)
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
Line 306: Line 355:
| blockstun    = 22
| blockstun    = 22
| armor        = 1~release (99 hits)
| armor        = 1~release (99 hits)
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
Line 331: Line 385:
| blockstun    = -
| blockstun    = -
| armor        = 1~65 (99 hits); Armor Break
| armor        = 1~65 (99 hits); Armor Break
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
Line 356: Line 415:
| blockstun    = 22
| blockstun    = 22
| armor        = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)
Line 381: Line 445:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 0.798
| notes        = Range: 0.798
Line 405: Line 475:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 0.798; side switches
| notes        = Range: 0.798; side switches
Line 429: Line 505:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| juggleInfo    = -
| notes        = Range: 0.993
| notes        = Range: 0.993
Line 454: Line 536:
| hitstun      = -
| hitstun      = -
| blockstun    = 17
| blockstun    = 17
| invuln        = 1-4 Full; 5f Upper Body Strike/Projectile; 5f Throw
| armor        = -
| fullInvuln    = 1-4
| strikeInvuln  = Upper Body 5
| projInvuln    = Upper Body 5
| throwInvuln  = 5
| airborne      = 7~
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| juggleInfo    = JL 1 (1~2f)
Line 480: Line 566:
| hitstun      = -
| hitstun      = -
| blockstun    = 17
| blockstun    = 17
| invuln        = 1-5 Full
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| juggleInfo    = JL 1 (1~2f)
Line 506: Line 596:
| hitstun      = -
| hitstun      = -
| blockstun    = 17
| blockstun    = 17
| invuln        = 1-5 Full
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| juggleInfo    = JL 1 (1~2f)
Line 532: Line 626:
| hitstun      = -
| hitstun      = -
| blockstun    = 21
| blockstun    = 21
| invuln        = 1-6 Full
| armor        = -
| fullInvuln    = 1-6
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| airborne      = 7~
| juggleInfo    = JL 1 (3f~)
| juggleInfo    = JL 1 (3f~)
Line 559: Line 657:
| hitstun      = -
| hitstun      = -
| blockstun    = 24
| blockstun    = 24
| invuln        = 1-5 Full
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 3-26, 46~
| airborne      = 3-26, 46~
| juggleInfo    = JL 1-7 sequentially
| juggleInfo    = JL 1-7 sequentially
Line 586: Line 688:
| hitstun      = -
| hitstun      = -
| blockstun    = 24
| blockstun    = 24
| invuln        = 1-10 Full
| armor        = -
| fullInvuln    = 1-10
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7-30, 50~
| airborne      = 7-30, 50~
| juggleInfo    = JL 1-7 sequentially
| juggleInfo    = JL 1-7 sequentially
Line 612: Line 718:
| hitstun      = -
| hitstun      = -
| blockstun    = 24
| blockstun    = 24
| invuln        = 1-10 Full
| armor        = -
| airborne      = 7-30, 50~
| fullInvuln    = -
| juggleInfo    = JL 1-7 sequentially
| strikeInvuln  = -
| notes        = Counters strike hitboxes until frame 35; loses to Armor Break; opponent gains 30x3 meter oH
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH
}}
}}



Latest revision as of 04:02, 26 June 2025

Ultra Street Fighter IVUSFIV-Header.png

Character Vitals

Cammy
Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
SSFIV-Cammy Face.jpg 950 900 75% 0.79 Fwd / 0.79 Back 4+36
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.055 18 1.43 32 Up / 21 Down 1.76
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.045 22 1.40 6 / 11 / 5 1.925 / 1.925


Normals

Standing Close Normals

c.5LP
Cammy
cammy_close_5lp

c.5LP

Close Light Punch
File:USFIV Cammy close 5lp.png
File:USFIV Cammy close 5lp hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes

Standing Far Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
File:USFIV Cammy 5lp.png
File:USFIV Cammy 5lp hitbox.png
Startup Active Recovery Total
3 3 5 10
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes

Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
File:USFIV Cammy 2lp.png
File:USFIV Cammy 2lp hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
20 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes

Jumping Normals

j.LP
Cammy
cammy_jlp

j.LP

Angeled Jump Light Punch
File:USFIV Cammy jlp.png
File:USFIV Cammy jlp hitbox.png
Startup Active Recovery Total
4 5 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.LP
Cammy
cammy_njlp

nj.LP

Neutral Jump Light Punch
File:USFIV Cammy njlp.png
File:USFIV Cammy njlp hitbox.png
Startup Active Recovery Total
4 4 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Focus Attacks

MPMK Lv.1
Cammy
cammy_mpmk_1

MPMK (Lv.1)

Focus Attack (Level 1)
File:USFIV Cammy mpmk 1.png
File:USFIV Cammy mpmk 1 hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
60 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
MPMK Lv.2
Cammy
cammy_mpmk_2

MPMK (Lv.2)

Focus Attack (Level 2)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
80 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
MPMK Lv.3
Cammy
cammy_mpmk_3

MPMK (Lv.3)

Focus Attack (Level 3)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
120 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~64; Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
LPMPMK Lv.1
Cammy
cammy_lpmpmk_1

LPMPMK (Lv.1)

Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
LPMPMK Lv.2
Cammy
cammy_lpmpmk_2

LPMPMK (Lv.2)

Red Focus Attack (Level 2)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
120 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
LPMPMK Lv.3
Cammy
cammy_lpmpmk_3

LPMPMK (Lv.3)

Red Focus Attack (Level 3)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
180 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~65 (99 hits); Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
EX LPMPMK Lv.1
Cammy
cammy_lpmpmk_1_ex

EX LPMPMK (Lv.1)

EX Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple - -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)

Throws

LPLK
Cammy
cammy_lplk

LPLK

Forward Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
140 130 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798
4LPLK
Cammy
cammy_4lplk

4LPLK

Back Throw
File:USFIV Cammy 4lplk.png
File:USFIV Cammy 4lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
135 140 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798; side switches
8LPLK
Cammy
cammy_8lplk

8LPLK

Air Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
5 2 - -
Damage Stun Guard Cancel
150 150 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.993

Special Moves

623LK
Cammy
cammy_623lk

623LK

LK Cannon Spike
File:USFIV Cammy 623lk.png
File:USFIV Cammy 623lk hitbox.png
Startup Active Recovery Total
5 21 20+12 land 57
Damage Stun Guard Cancel
100(120) 100(150) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-4 Upper Body 5 Upper Body 5 5
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-21
623MK
Cammy
cammy_623mk

623MK

MK Cannon Spike
File:USFIV Cammy 623mk.png
File:USFIV Cammy 623mk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
100(140) 100(180) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623HK
Cammy
cammy_623hk

623HK

HK Cannon Spike
File:USFIV Cammy 623hk.png
File:USFIV Cammy 623hk hitbox.png
Startup Active Recovery Total
5 31 17+12 land 64
Damage Stun Guard Cancel
100(160) 100(200) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623KK
Cammy
cammy_623kk

623KK

EX Cannon Spike
File:USFIV Cammy 623kk.png
File:USFIV Cammy 623kk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
150(95) 200(100) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
-250 - 21 JL 1 (3f~)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -30
Notes
() refers to active frames 3-26; opponent gains 20 meter oH

Super Combos

236236K
Cammy
cammy_236236k

236236K

Spin Drive Smasher
File:USFIV Cammy 236236k.png
File:USFIV Cammy 236236k hitbox.png
Startup Active Recovery Total
1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land 104
Damage Stun Guard Cancel
40x6,110 - HL -
Meter Gain Hitstun Blockstun Juggle Info
-1000 - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
HKD (7th hit) - 3-26, 46~
Hit Advantage Block Advantage
HKD (7th hit) -35
Notes
Opponent gains 10x7 meter oH

Ultra Combos

236236KKK
Cammy
cammy_236236kkk

236236KKK

Gyro Drive Smasher
File:USFIV Cammy 236236k.png
File:USFIV Cammy 236236k hitbox.png
Startup Active Recovery Total
0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land 108
Damage Stun Guard Cancel
30x6,170
(30x5,330)
- HL -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-10 - - -
Counter-hit Advantage Armor Airborne
HKD (5th hit) - 7-30, 50~
Hit Advantage Block Advantage
HKD (5th hit) -35
Notes
() refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
214214PPP
Cammy
cammy_214214ppp

214214PPP

CQC (Cammy Quick Combination)
File:USFIV Cammy 214214ppp.png
File:USFIV Cammy 214214ppp hitbox.png
Startup Active Recovery Total
0+1 35 61 96
Damage Stun Guard Cancel
470 - - -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -35
Notes
Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH


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