(Created page with "{{USFIVHeader}} == Character Vitals == {{CharacterData-USFIV | chara = Cammy | name = Cammy | icon = SSFIV-Cammy_Face.jpg | hp = 950 | stun = 900 | wUltra = 75% | fThrowRange = 0.79 Fwd | bThrowRange = 0.79 Back | fWalkSpd = 0.055 | bWalkSpd = 0.045 | fDashSpd = 18 | bDashSpd = 22 | fDashDist = 1.43 | bDashDist = 1.40 | bDashInv = 6 | bDashAir = 11 | bDashRec = 5 | jumpSp...") |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
| chara = Cammy | | chara = Cammy | ||
| name = Cammy | | name = Cammy | ||
| portrait = USFIV_Cammy_Portrait.png | |||
| icon = SSFIV-Cammy_Face.jpg | | icon = SSFIV-Cammy_Face.jpg | ||
| hp = 950 | | hp = 950 | ||
Line 29: | Line 30: | ||
<!--- | <!--- | ||
All | All move variables (don't delete if not applicable, just mark with a - dash) | ||
For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns) | For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns) | ||
sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better) | sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better) | ||
Line 41: | Line 42: | ||
| total = (Total frame count of the move) | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, HL = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, HL = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; Chn = Chain, TC = Target Combo, J = Jump, SJ = Super Jump, Sp = Special, Su = Super) | | cancel = (Move's cancel ability; Chn = Chain, TC = Target Combo, J = Jump, SJ = Super Jump, Sp = Special, Su = Super, FA = Focus, Dash = Dash) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| stun = (Attack's stun value for each hit; separate by commas and use "xN" for multiple hits of the same stun) | | stun = (Attack's stun value for each hit; separate by commas and use "xN" for multiple hits of the same stun) | ||
| meterGain = (Meter built for the user on hit) | | meterGain = (Meter built for the user on hit, or the cost of EX/Red Focus/Super; 250 meter = 1 bar, max 1000) | ||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| counterAdv = (Frame advantage on Counter-hit, including any special effects) | | counterAdv = (Frame advantage on Counter-hit, including any special effects; as a general rule, Lights give +1 and Mediums/Heavies give +3. For specials, only include this case-by-case if useful) | ||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| invuln = (Type/Amount of Invulnerability, e.g. Full, Strike, Projectile, Throw, Upper Body etc.) | | invuln = (Type/Amount of Invulnerability, e.g. Full, Strike, Projectile, Throw, Upper Body etc.) | ||
| armor = (Any armor frames, | | armor = (Any armor frames, assumes 1-hit armor unless specified otherwise; can also list Armor Break property) | ||
| airborne = (Any airborne frames of the attack) | | airborne = (Any airborne frames of the attack) | ||
| juggleInfo = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits) | | juggleInfo = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits) | ||
| notes = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents) | | notes = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents, cross-ups) | ||
---> | ---> | ||
Line 63: | Line 64: | ||
| input = c.5LP | | input = c.5LP | ||
| name = Close Light Punch | | name = Close Light Punch | ||
| images = | | images = USFIV_Cammy_close_5lp.png | ||
| hitboxes = | | hitboxes = USFIV_Cammy_close_5lp_hitbox.png | ||
| startup = 3 | | startup = 3 | ||
| active = 2 | | active = 2 | ||
Line 70: | Line 71: | ||
| total = 9 | | total = 9 | ||
| guard = HL | | guard = HL | ||
| cancel = Chn Sp Su | | cancel = Chn Sp Su FA | ||
| damage = 25 | | damage = 25 | ||
| stun = 50 | | stun = 50 | ||
Line 79: | Line 80: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 11 | | blockstun = 11 | ||
| juggleInfo = | | armor = - | ||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = | | notes = | ||
}} | }} | ||
=== Standing Far Normals === | === Standing Far Normals === | ||
===== 5LP ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = USFIV_Cammy_5lp.png | |||
| hitboxes = USFIV_Cammy_5lp_hitbox.png | |||
| startup = 3 | |||
| active = 3 | |||
| recovery = 5 | |||
| total = 10 | |||
| guard = HL | |||
| cancel = Chn Sp Su FA | |||
| damage = 25 | |||
| stun = 50 | |||
| meterGain = 20 | |||
| hitAdv = {{sf4-adv|VP|+6}} | |||
| blockAdv = {{sf4-adv|VP|+3}} | |||
| counterAdv = {{sf4-adv|VP|+7}} | |||
| hitstun = 14 | |||
| blockstun = 11 | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = USFIV_Cammy_2lp.png | |||
| hitboxes = USFIV_Cammy_2lp_hitbox.png | |||
| startup = 3 | |||
| active = 2 | |||
| recovery = 6 | |||
| total = 10 | |||
| guard = HL | |||
| cancel = Chn Sp Su FA | |||
| damage = 20 | |||
| stun = 50 | |||
| meterGain = 20 | |||
| hitAdv = {{sf4-adv|VP|+6}} | |||
| blockAdv = {{sf4-adv|VP|+3}} | |||
| counterAdv = {{sf4-adv|VP|+7}} | |||
| hitstun = 14 | |||
| blockstun = 11 | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| juggleInfo = - | |||
| airborne = - | |||
| notes = | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Angeled Jump Light Punch | |||
| images = USFIV_Cammy_jlp.png | |||
| hitboxes = USFIV_Cammy_jlp_hitbox.png | |||
| startup = 4 | |||
| active = 5 | |||
| recovery = 4 land | |||
| total = 8 | |||
| guard = H | |||
| cancel = - | |||
| damage = 50 | |||
| stun = 50 | |||
| meterGain = 20 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| counterAdv = - | |||
| hitstun = ? | |||
| blockstun = ? | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = Lower Body 1-3 | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = | |||
}} | |||
===== nj.LP ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_njlp | moveType = air_normal | |||
| input = nj.LP | |||
| name = Neutral Jump Light Punch | |||
| images = USFIV_Cammy_njlp.png | |||
| hitboxes = USFIV_Cammy_njlp_hitbox.png | |||
| startup = 4 | |||
| active = 4 | |||
| recovery = 4 land | |||
| total = 8 | |||
| guard = H | |||
| cancel = - | |||
| damage = 50 | |||
| stun = 50 | |||
| meterGain = 20 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| counterAdv = - | |||
| hitstun = ? | |||
| blockstun = ? | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = Lower Body 1-3 | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = | |||
}} | |||
== Focus Attacks == | == Focus Attacks == | ||
===== MPMK Lv.1 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_1 | moveType = focus | |||
| input = MPMK (Lv.1) | |||
| name = Focus Attack (Level 1) | |||
| images = USFIV_Cammy_mpmk_1.png | |||
| hitboxes = USFIV_Cammy_mpmk_1_hitbox.png | |||
| startup = 10+11 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 57 | |||
| guard = HL | |||
| cancel = Dash | |||
| damage = 60 | |||
| stun = 100 | |||
| meterGain = 20 | |||
| hitAdv = {{sf4-adv|VM|-21}} | |||
| blockAdv = {{sf4-adv|VM|-21}} | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = 16 | |||
| blockstun = 16 | |||
| armor = 1~release | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents | |||
}} | |||
===== MPMK Lv.2 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_2 | moveType = focus | |||
| input = MPMK (Lv.2) | |||
| name = Focus Attack (Level 2) | |||
| images = USFIV_Cammy_mpmk.png | |||
| hitboxes = USFIV_Cammy_mpmk_hitbox.png | |||
| startup = 18+11 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 65 | |||
| guard = HL | |||
| cancel = Dash | |||
| damage = 80 | |||
| stun = 150 | |||
| meterGain = 40 | |||
| hitAdv = {{sf4-adv|VP|Crumple}} | |||
| blockAdv = {{sf4-adv|VM|-15}} | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = - | |||
| blockstun = 22 | |||
| armor = 1~release | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents | |||
}} | |||
===== MPMK Lv.3 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_3 | moveType = focus | |||
| input = MPMK (Lv.3) | |||
| name = Focus Attack (Level 3) | |||
| images = USFIV_Cammy_mpmk.png | |||
| hitboxes = USFIV_Cammy_mpmk_hitbox.png | |||
| startup = 65 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 101 | |||
| guard = - | |||
| cancel = Dash | |||
| damage = 120 | |||
| stun = 200 | |||
| meterGain = 60 | |||
| hitAdv = {{sf4-adv|VP|Crumple}} | |||
| blockAdv = - | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = - | |||
| blockstun = - | |||
| armor = 1~64; Armor Break | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents | |||
}} | |||
===== LPMPMK Lv.1 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_1 | moveType = focus | |||
| input = LPMPMK (Lv.1) | |||
| name = Red Focus Attack (Level 1) | |||
| images = USFIV_Cammy_lpmpmk.png | |||
| hitboxes = USFIV_Cammy_lpmpmk_hitbox.png | |||
| startup = 10+11 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 57 | |||
| guard = HL | |||
| cancel = Dash | |||
| damage = 90 | |||
| stun = 100 | |||
| meterGain = 20 | |||
| hitAdv = {{sf4-adv|VM|-21}} | |||
| blockAdv = {{sf4-adv|VM|-21}} | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = 16 | |||
| blockstun = 16 | |||
| armor = 1~release (99 hits) | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus) | |||
}} | |||
===== LPMPMK Lv.2 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_2 | moveType = focus | |||
| input = LPMPMK (Lv.2) | |||
| name = Red Focus Attack (Level 2) | |||
| images = USFIV_Cammy_lpmpmk.png | |||
| hitboxes = USFIV_Cammy_lpmpmk_hitbox.png | |||
| startup = 18+11 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 65 | |||
| guard = HL | |||
| cancel = Dash | |||
| damage = 120 | |||
| stun = 150 | |||
| meterGain = 40 | |||
| hitAdv = {{sf4-adv|VP|Crumple}} | |||
| blockAdv = {{sf4-adv|VM|-15}} | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = - | |||
| blockstun = 22 | |||
| armor = 1~release (99 hits) | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB | |||
}} | |||
===== LPMPMK Lv.3 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_3 | moveType = focus | |||
| input = LPMPMK (Lv.3) | |||
| name = Red Focus Attack (Level 3) | |||
| images = USFIV_Cammy_lpmpmk.png | |||
| hitboxes = USFIV_Cammy_lpmpmk_hitbox.png | |||
| startup = 65 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 101 | |||
| guard = - | |||
| cancel = Dash | |||
| damage = 180 | |||
| stun = 200 | |||
| meterGain = 60 | |||
| hitAdv = {{sf4-adv|VP|Crumple}} | |||
| blockAdv = - | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = - | |||
| blockstun = - | |||
| armor = 1~65 (99 hits); Armor Break | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit | |||
}} | |||
===== EX LPMPMK Lv.1 ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_1_ex | moveType = focus | |||
| input = EX LPMPMK (Lv.1) | |||
| name = EX Red Focus Attack (Level 1) | |||
| images = USFIV_Cammy_lpmpmk.png | |||
| hitboxes = USFIV_Cammy_lpmpmk_hitbox.png | |||
| startup = 10+11 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 57 | |||
| guard = HL | |||
| cancel = Dash | |||
| damage = 90 | |||
| stun = 100 | |||
| meterGain = 20 | |||
| hitAdv = {{sf4-adv|VP|Crumple}} | |||
| blockAdv = {{sf4-adv|VM|-15}} | |||
| counterAdv = {{sf4-adv|VP|Crumple}} | |||
| hitstun = - | |||
| blockstun = 22 | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit) | |||
}} | |||
== Throws == | == Throws == | ||
===== LPLK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lplk | moveType = throw | |||
| input = LPLK | |||
| name = Forward Throw | |||
| images = USFIV_Cammy_lplk.png | |||
| hitboxes = USFIV_Cammy_lplk_hitbox.png | |||
| startup = 3 | |||
| active = 2 | |||
| recovery = 20 | |||
| total = 24 | |||
| guard = T | |||
| cancel = - | |||
| damage = 140 | |||
| stun = 130 | |||
| meterGain = 40 | |||
| hitAdv = HKD | |||
| blockAdv = - | |||
| counterAdv = - | |||
| hitstun = - | |||
| blockstun = - | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 0.798 | |||
}} | |||
===== 4LPLK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = Back Throw | |||
| images = USFIV_Cammy_4lplk.png | |||
| hitboxes = USFIV_Cammy_4lplk_hitbox.png | |||
| startup = 3 | |||
| active = 2 | |||
| recovery = 20 | |||
| total = 24 | |||
| guard = T | |||
| cancel = - | |||
| damage = 135 | |||
| stun = 140 | |||
| meterGain = 40 | |||
| hitAdv = HKD | |||
| blockAdv = - | |||
| counterAdv = - | |||
| hitstun = - | |||
| blockstun = - | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 0.798; side switches | |||
}} | |||
===== 8LPLK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_8lplk | moveType = throw | |||
| input = 8LPLK | |||
| name = Air Throw | |||
| images = USFIV_Cammy_lplk.png | |||
| hitboxes = USFIV_Cammy_lplk_hitbox.png | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = - | |||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| damage = 150 | |||
| stun = 150 | |||
| meterGain = 40 | |||
| hitAdv = HKD | |||
| blockAdv = - | |||
| counterAdv = - | |||
| hitstun = - | |||
| blockstun = - | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Range: 0.993 | |||
}} | |||
== Special Moves == | == Special Moves == | ||
===== 623LK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623lk | moveType = special | |||
| input = 623LK | |||
| name = LK Cannon Spike | |||
| images = USFIV_Cammy_623lk.png | |||
| hitboxes = USFIV_Cammy_623lk_hitbox.png | |||
| startup = 5 | |||
| active = 21 | |||
| recovery = 20+12 land | |||
| total = 57 | |||
| guard = HL | |||
| cancel = Su FA | |||
| damage = 100(120) | |||
| stun = 100(150) | |||
| meterGain = 30,40 | |||
| hitAdv = SKD | |||
| blockAdv = {{sf4-adv|VM|-34}} | |||
| counterAdv = SKD | |||
| hitstun = - | |||
| blockstun = 17 | |||
| armor = - | |||
| fullInvuln = 1-4 | |||
| strikeInvuln = Upper Body 5 | |||
| projInvuln = Upper Body 5 | |||
| throwInvuln = 5 | |||
| airborne = 7~ | |||
| juggleInfo = JL 1 (1~2f) | |||
| notes = () refers to active frames 3-21 | |||
}} | |||
===== 623MK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623mk | moveType = special | |||
| input = 623MK | |||
| name = MK Cannon Spike | |||
| images = USFIV_Cammy_623mk.png | |||
| hitboxes = USFIV_Cammy_623mk_hitbox.png | |||
| startup = 5 | |||
| active = 26 | |||
| recovery = 18+12 land | |||
| total = 60 | |||
| guard = HL | |||
| cancel = Su FA | |||
| damage = 100(140) | |||
| stun = 100(180) | |||
| meterGain = 30,40 | |||
| hitAdv = SKD | |||
| blockAdv = {{sf4-adv|VM|-34}} | |||
| counterAdv = SKD | |||
| hitstun = - | |||
| blockstun = 17 | |||
| armor = - | |||
| fullInvuln = 1-5 | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = 7~ | |||
| juggleInfo = JL 1 (1~2f) | |||
| notes = () refers to active frames 3-26 | |||
}} | |||
===== 623HK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623hk | moveType = special | |||
| input = 623HK | |||
| name = HK Cannon Spike | |||
| images = USFIV_Cammy_623hk.png | |||
| hitboxes = USFIV_Cammy_623hk_hitbox.png | |||
| startup = 5 | |||
| active = 31 | |||
| recovery = 17+12 land | |||
| total = 64 | |||
| guard = HL | |||
| cancel = Su FA | |||
| damage = 100(160) | |||
| stun = 100(200) | |||
| meterGain = 30,40 | |||
| hitAdv = SKD | |||
| blockAdv = {{sf4-adv|VM|-34}} | |||
| counterAdv = SKD | |||
| hitstun = - | |||
| blockstun = 17 | |||
| armor = - | |||
| fullInvuln = 1-5 | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = 7~ | |||
| juggleInfo = JL 1 (1~2f) | |||
| notes = () refers to active frames 3-26 | |||
}} | |||
===== 623KK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623kk | moveType = special | |||
| input = 623KK | |||
| name = EX Cannon Spike | |||
| images = USFIV_Cammy_623kk.png | |||
| hitboxes = USFIV_Cammy_623kk_hitbox.png | |||
| startup = 5 | |||
| active = 26 | |||
| recovery = 18+12 land | |||
| total = 60 | |||
| guard = HL | |||
| cancel = Su FA | |||
| damage = 150(95) | |||
| stun = 200(100) | |||
| meterGain = -250 | |||
| hitAdv = SKD | |||
| blockAdv = {{sf4-adv|VM|-30}} | |||
| counterAdv = SKD | |||
| hitstun = - | |||
| blockstun = 21 | |||
| armor = - | |||
| fullInvuln = 1-6 | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = 7~ | |||
| juggleInfo = JL 1 (3f~) | |||
| notes = () refers to active frames 3-26; opponent gains 20 meter oH | |||
}} | |||
== Super Combos == | == Super Combos == | ||
===== 236236K ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_236236k | moveType = super | |||
| input = 236236K | |||
| name = Spin Drive Smasher | |||
| images = USFIV_Cammy_236236k.png | |||
| hitboxes = USFIV_Cammy_236236k_hitbox.png | |||
| startup = 1+5 | |||
| active = 6,6,6(3)2,<br>2(2)2(11)8 | |||
| recovery = 30+21 land | |||
| total = 104 | |||
| guard = HL | |||
| cancel = - | |||
| damage = 40x6,110 | |||
| stun = - | |||
| meterGain = -1000 | |||
| hitAdv = HKD (7th hit) | |||
| blockAdv = {{sf4-adv|VM|-35}} | |||
| counterAdv = HKD (7th hit) | |||
| hitstun = - | |||
| blockstun = 24 | |||
| armor = - | |||
| fullInvuln = 1-5 | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = 3-26, 46~ | |||
| juggleInfo = JL 1-7 sequentially | |||
| notes = Opponent gains 10x7 meter oH | |||
}} | |||
== Ultra Combos == | == Ultra Combos == | ||
===== 236236KKK ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_236236kkk | moveType = ultra | |||
| input = 236236KKK | |||
| name = Gyro Drive Smasher | |||
| images = USFIV_Cammy_236236k.png | |||
| hitboxes = USFIV_Cammy_236236k_hitbox.png | |||
| startup = 0+10 | |||
| active = 6,6,6(3)2,<br>2(2)2(11)8 | |||
| recovery = 30+21 land | |||
| total = 108 | |||
| guard = HL | |||
| cancel = - | |||
| damage = 30x6,170<br>(30x5,330) | |||
| stun = - | |||
| meterGain = - | |||
| hitAdv = HKD (5th hit) | |||
| blockAdv = {{sf4-adv|VM|-35}} | |||
| counterAdv = HKD (5th hit) | |||
| hitstun = - | |||
| blockstun = 24 | |||
| armor = - | |||
| fullInvuln = 1-10 | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = 7-30, 50~ | |||
| juggleInfo = JL 1-7 sequentially | |||
| notes = () refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH | |||
}} | |||
===== 214214PPP ===== | |||
{{FrameData-USFIV | chara = Cammy | moveId = cammy_214214ppp | moveType = ultra | |||
| input = 214214PPP | |||
| name = CQC (Cammy Quick Combination) | |||
| images = USFIV_Cammy_214214ppp.png | |||
| hitboxes = USFIV_Cammy_214214ppp_hitbox.png | |||
| startup = 0+1 | |||
| active = 35 | |||
| recovery = 61 | |||
| total = 96 | |||
| guard = - | |||
| cancel = - | |||
| damage = 470 | |||
| stun = - | |||
| meterGain = - | |||
| hitAdv = HKD | |||
| blockAdv = {{sf4-adv|VM|-35}} | |||
| counterAdv = - | |||
| hitstun = - | |||
| blockstun = 24 | |||
| armor = - | |||
| fullInvuln = - | |||
| strikeInvuln = - | |||
| projInvuln = - | |||
| throwInvuln = - | |||
| airborne = - | |||
| juggleInfo = - | |||
| notes = Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH | |||
}} | |||
{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 04:02, 26 June 2025

Character Vitals
Normals
Standing Close Normals
c.5LP
Cammy
cammy_close_5lp
|
|||
---|---|---|---|
c.5LP Close Light Punch
|
|||
File:USFIV Cammy close 5lp.png File:USFIV Cammy close 5lp hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 5 | 9 |
Damage | Stun | Guard | Cancel |
25 | 50 | HL | Chn Sp Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 14 | 11 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
+8 | - | - | |
Hit Advantage | Block Advantage | ||
+7 | +4 | ||
Notes | |||
Standing Far Normals
5LP
Cammy
cammy_5lp
|
|||
---|---|---|---|
5LP Standing Light Punch
|
|||
File:USFIV Cammy 5lp.png File:USFIV Cammy 5lp hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 3 | 5 | 10 |
Damage | Stun | Guard | Cancel |
25 | 50 | HL | Chn Sp Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 14 | 11 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
+7 | - | - | |
Hit Advantage | Block Advantage | ||
+6 | +3 | ||
Notes | |||
Crouching Normals
2LP
Cammy
cammy_2lp
|
|||
---|---|---|---|
2LP Crouching Light Punch
|
|||
File:USFIV Cammy 2lp.png File:USFIV Cammy 2lp hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 6 | 10 |
Damage | Stun | Guard | Cancel |
20 | 50 | HL | Chn Sp Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 14 | 11 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
+7 | - | - | |
Hit Advantage | Block Advantage | ||
+6 | +3 | ||
Notes | |||
Jumping Normals
j.LP
Cammy
cammy_jlp
|
|||
---|---|---|---|
j.LP Angeled Jump Light Punch
|
|||
File:USFIV Cammy jlp.png File:USFIV Cammy jlp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 | 5 | 4 land | 8 |
Damage | Stun | Guard | Cancel |
50 | 50 | H | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | ? | ? | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body 1-3 | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.LP
Cammy
cammy_njlp
|
|||
---|---|---|---|
nj.LP Neutral Jump Light Punch
|
|||
File:USFIV Cammy njlp.png File:USFIV Cammy njlp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 | 4 | 4 land | 8 |
Damage | Stun | Guard | Cancel |
50 | 50 | H | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | ? | ? | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body 1-3 | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
Focus Attacks
MPMK Lv.1
Cammy
cammy_mpmk_1
|
|||
---|---|---|---|
MPMK (Lv.1) Focus Attack (Level 1)
|
|||
File:USFIV Cammy mpmk 1.png File:USFIV Cammy mpmk 1 hitbox.png |
|||
Startup | Active | Recovery | Total |
10+11 | 2 | 35 | 57 |
Damage | Stun | Guard | Cancel |
60 | 100 | HL | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 16 | 16 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release | - | |
Hit Advantage | Block Advantage | ||
-21 | -21 | ||
Notes | |||
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents |
MPMK Lv.2
Cammy
cammy_mpmk_2
|
|||
---|---|---|---|
MPMK (Lv.2) Focus Attack (Level 2)
|
|||
File:USFIV Cammy mpmk.png File:USFIV Cammy mpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
18+11 | 2 | 35 | 65 |
Damage | Stun | Guard | Cancel |
80 | 150 | HL | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
40 | - | 22 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release | - | |
Hit Advantage | Block Advantage | ||
Crumple | -15 | ||
Notes | |||
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents |
MPMK Lv.3
Cammy
cammy_mpmk_3
|
|||
---|---|---|---|
MPMK (Lv.3) Focus Attack (Level 3)
|
|||
File:USFIV Cammy mpmk.png File:USFIV Cammy mpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
65 | 2 | 35 | 101 |
Damage | Stun | Guard | Cancel |
120 | 200 | - | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
60 | - | - | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~64; Armor Break | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents |
LPMPMK Lv.1
Cammy
cammy_lpmpmk_1
|
|||
---|---|---|---|
LPMPMK (Lv.1) Red Focus Attack (Level 1)
|
|||
File:USFIV Cammy lpmpmk.png File:USFIV Cammy lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
10+11 | 2 | 35 | 57 |
Damage | Stun | Guard | Cancel |
90 | 100 | HL | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | 16 | 16 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release (99 hits) | - | |
Hit Advantage | Block Advantage | ||
-21 | -21 | ||
Notes | |||
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus) |
LPMPMK Lv.2
Cammy
cammy_lpmpmk_2
|
|||
---|---|---|---|
LPMPMK (Lv.2) Red Focus Attack (Level 2)
|
|||
File:USFIV Cammy lpmpmk.png File:USFIV Cammy lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
18+11 | 2 | 35 | 65 |
Damage | Stun | Guard | Cancel |
120 | 150 | HL | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
40 | - | 22 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release (99 hits) | - | |
Hit Advantage | Block Advantage | ||
Crumple | -15 | ||
Notes | |||
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB |
LPMPMK Lv.3
Cammy
cammy_lpmpmk_3
|
|||
---|---|---|---|
LPMPMK (Lv.3) Red Focus Attack (Level 3)
|
|||
File:USFIV Cammy lpmpmk.png File:USFIV Cammy lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
65 | 2 | 35 | 101 |
Damage | Stun | Guard | Cancel |
180 | 200 | - | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
60 | - | - | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~65 (99 hits); Armor Break | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit |
EX LPMPMK Lv.1
Cammy
cammy_lpmpmk_1_ex
|
|||
---|---|---|---|
EX LPMPMK (Lv.1) EX Red Focus Attack (Level 1)
|
|||
File:USFIV Cammy lpmpmk.png File:USFIV Cammy lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
10+11 | 2 | 35 | 57 |
Damage | Stun | Guard | Cancel |
90 | 100 | HL | Dash |
Meter Gain | Hitstun | Blockstun | Juggle Info |
20 | - | 22 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | - | - | |
Hit Advantage | Block Advantage | ||
Crumple | -15 | ||
Notes | |||
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit) |
Throws
LPLK
Cammy
cammy_lplk
|
|||
---|---|---|---|
LPLK Forward Throw
|
|||
File:USFIV Cammy lplk.png File:USFIV Cammy lplk hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 20 | 24 |
Damage | Stun | Guard | Cancel |
140 | 130 | T | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
40 | - | - | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Range: 0.798 |
4LPLK
Cammy
cammy_4lplk
|
|||
---|---|---|---|
4LPLK Back Throw
|
|||
File:USFIV Cammy 4lplk.png File:USFIV Cammy 4lplk hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 20 | 24 |
Damage | Stun | Guard | Cancel |
135 | 140 | T | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
40 | - | - | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Range: 0.798; side switches |
8LPLK
Cammy
cammy_8lplk
|
|||
---|---|---|---|
8LPLK Air Throw
|
|||
File:USFIV Cammy lplk.png File:USFIV Cammy lplk hitbox.png |
|||
Startup | Active | Recovery | Total |
5 | 2 | - | - |
Damage | Stun | Guard | Cancel |
150 | 150 | T | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
40 | - | - | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Range: 0.993 |
Special Moves
623LK
Cammy
cammy_623lk
|
|||
---|---|---|---|
623LK LK Cannon Spike
|
|||
File:USFIV Cammy 623lk.png File:USFIV Cammy 623lk hitbox.png |
|||
Startup | Active | Recovery | Total |
5 | 21 | 20+12 land | 57 |
Damage | Stun | Guard | Cancel |
100(120) | 100(150) | HL | Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
30,40 | - | 17 | JL 1 (1~2f) |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-4 | Upper Body 5 | Upper Body 5 | 5 |
Counter-hit Advantage | Armor | Airborne | |
SKD | - | 7~ | |
Hit Advantage | Block Advantage | ||
SKD | -34 | ||
Notes | |||
() refers to active frames 3-21 |
623MK
Cammy
cammy_623mk
|
|||
---|---|---|---|
623MK MK Cannon Spike
|
|||
File:USFIV Cammy 623mk.png File:USFIV Cammy 623mk hitbox.png |
|||
Startup | Active | Recovery | Total |
5 | 26 | 18+12 land | 60 |
Damage | Stun | Guard | Cancel |
100(140) | 100(180) | HL | Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
30,40 | - | 17 | JL 1 (1~2f) |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-5 | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
SKD | - | 7~ | |
Hit Advantage | Block Advantage | ||
SKD | -34 | ||
Notes | |||
() refers to active frames 3-26 |
623HK
Cammy
cammy_623hk
|
|||
---|---|---|---|
623HK HK Cannon Spike
|
|||
File:USFIV Cammy 623hk.png File:USFIV Cammy 623hk hitbox.png |
|||
Startup | Active | Recovery | Total |
5 | 31 | 17+12 land | 64 |
Damage | Stun | Guard | Cancel |
100(160) | 100(200) | HL | Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
30,40 | - | 17 | JL 1 (1~2f) |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-5 | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
SKD | - | 7~ | |
Hit Advantage | Block Advantage | ||
SKD | -34 | ||
Notes | |||
() refers to active frames 3-26 |
623KK
Cammy
cammy_623kk
|
|||
---|---|---|---|
623KK EX Cannon Spike
|
|||
File:USFIV Cammy 623kk.png File:USFIV Cammy 623kk hitbox.png |
|||
Startup | Active | Recovery | Total |
5 | 26 | 18+12 land | 60 |
Damage | Stun | Guard | Cancel |
150(95) | 200(100) | HL | Su FA |
Meter Gain | Hitstun | Blockstun | Juggle Info |
-250 | - | 21 | JL 1 (3f~) |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-6 | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
SKD | - | 7~ | |
Hit Advantage | Block Advantage | ||
SKD | -30 | ||
Notes | |||
() refers to active frames 3-26; opponent gains 20 meter oH |
Super Combos
236236K
Cammy
cammy_236236k
|
|||
---|---|---|---|
236236K Spin Drive Smasher
|
|||
File:USFIV Cammy 236236k.png File:USFIV Cammy 236236k hitbox.png |
|||
Startup | Active | Recovery | Total |
1+5 | 6,6,6(3)2, 2(2)2(11)8 |
30+21 land | 104 |
Damage | Stun | Guard | Cancel |
40x6,110 | - | HL | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
-1000 | - | 24 | JL 1-7 sequentially |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-5 | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
HKD (7th hit) | - | 3-26, 46~ | |
Hit Advantage | Block Advantage | ||
HKD (7th hit) | -35 | ||
Notes | |||
Opponent gains 10x7 meter oH |
Ultra Combos
236236KKK
Cammy
cammy_236236kkk
|
|||
---|---|---|---|
236236KKK Gyro Drive Smasher
|
|||
File:USFIV Cammy 236236k.png File:USFIV Cammy 236236k hitbox.png |
|||
Startup | Active | Recovery | Total |
0+10 | 6,6,6(3)2, 2(2)2(11)8 |
30+21 land | 108 |
Damage | Stun | Guard | Cancel |
30x6,170 (30x5,330) |
- | HL | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | 24 | JL 1-7 sequentially |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
1-10 | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
HKD (5th hit) | - | 7-30, 50~ | |
Hit Advantage | Block Advantage | ||
HKD (5th hit) | -35 | ||
Notes | |||
() refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH |
214214PPP
Cammy
cammy_214214ppp
|
|||
---|---|---|---|
214214PPP CQC (Cammy Quick Combination)
|
|||
File:USFIV Cammy 214214ppp.png File:USFIV Cammy 214214ppp hitbox.png |
|||
Startup | Active | Recovery | Total |
0+1 | 35 | 61 | 96 |
Damage | Stun | Guard | Cancel |
470 | - | - | - |
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | 24 | - |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | -35 | ||
Notes | |||
Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH |