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{{ | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
{{ | |||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==Frame Data== | ==Frame Data== | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Fei Long]] | |||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 12:47, 28 June 2025
Introduction
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Fuudo (JP), Mago (JP), Hamad (US)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Fei Long | |
---|---|
Vitals | |
HP | 1000 |
Stun | 1050 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.045 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 17 |
Back Dash Speed | 26 |
Forward Dash Distance | 1.15 |
Back Dash Distance | 1.25 |
Back Dash Invuln | 8 |
Back Dash Airborne | 13 |
Back Dash Ground Recovery | 5 |
Jumping | |
Jump Speed | 4+36 |
Jump Apex | 1.76 |
Forward Jump Distance | 1.925 |
Backward Jump Distance | 1.925 |
Throws | |
Forward Throw Range | 0.88 |
Back Throw Range | 0.88 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 3 | 7 |
Close HP | Close ![]() |
100[80] | 200[150] | 60 | HL | sp/su | 4 | 5 | 25 | -12 | -7 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 9 | 0 | 3 |
Close MK | Close ![]() |
75 | 100 | 40 | HL | sp/su | 4 | 2 | 18 | -6 | -3 |
Close HK | Close ![]() |
120 | 200 | 60 | HL | su | 6 | 3 | 24 | -9 | -5 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 2 | 16 | -4 | -1 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | -3 | 1 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 2 | 11 | -2 | 1 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 18 | -6 | -3 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 9 | 4 | 20 | -6 | -2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 9 | 0 | 3 |
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | su | 4 | 3 | 9 | 2 | 5 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 20 | -5 | 0 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/su | 4 | 3 | 8 | 0 | 4 |
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 5 | 4 | 13 | -3 | 0 |
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 6 | 2 | 25 | -9 | - |
Chokkarakusho | Overhead ![]() ![]() |
70 | 100 | 40 | H | - | 18 | 2 | 2 + After landing 14 | -4 | 1[-1] |
Engekishu | ![]() ![]() |
90*60 | 150*50 | 60*20 | HL | -*su | 15 | 2(7)2 | 15 | -1 | 3 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 6 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shushugai | Forward Throw | 130 | 130 | 40 | 0.889 | - | 3 | 2 | 20 | - | - |
Tenshou Tousaikyaku | Back Throw | 140 | 140 | 40 | 0.889 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkaken | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 22 | -4 | 0 |
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 9 | 2 | 24 | -6 | -2 | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 10 | 2 | 26 | -8 | -4 | |
Rekkaken Part 2 | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 25 | -8 | -2 |
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 7 | 2 | 27 | -10 | -4 | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 29 | -12 | -6 | |
Rekkaken Part 3 | Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 36 | -19 | - |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 36 | -19 | - | |
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 40 | -23 | - | |
EX Rekkaken | Rekka Ken ![]() |
65 | 50 | -250/0 | HL | - | 7 | 2 | 25 | 0 | 2 |
EX Rekkaken Part 2 | Rekka Ken ![]() |
65 | 50 | 0/0 | HL | - | 7 | 2 | 27 | -1 | 0 |
EX Rekkaken Part 3 | Rekka Ken ![]() |
70 | 50 | 0/0 | HL | - | 9 | 2 | 40 | -23 | - |
Shienkyaku | Flame Kick ![]() |
110[70] | 200[100] | 30/40 | HL | su | 5 | 12 | 16+22 | -34 | - |
Flame Kick ![]() |
120[90] | 200[100] | 30/40 | HL | su*- | 5 | 12 | 20+22 | -38 | - | |
Flame Kick ![]() |
100*50 | 100*100 | 30/40*20 | HL | su*- | 5 | 2*10 | 24+22 | -42 | - | |
EX Shienkyaku | Flame Kick ![]() |
100*50*40 | 100*50*40 | -250/0 | HL | su*-*- | 5 | 2*8*11 | 18+22 | -38 | - |
Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | 10/30*20*20 | HL | - | 14 | 2(5)4(6)2 | 5+16 | -4 | 0 |
Chicken Wing ![]() |
30*30*50 | 50x3 | 10/30*20*20 | HL | - | 16 | 2(5)4(6)2 | 5+14 | -2 | 2 | |
Chicken Wing ![]() |
35*35*30 | 50x3 | 10/30*20*20 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 0 | 4 | |
EX Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | -250/0 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 0 | 4 |
Tenshin | Command Throw | 1 | 0 | 20/30 | 0.922 | - | 14 | 2 | 51 | - | 7 |
EX Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.248 | - | 12 | 2 | 51 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkashinken | Super Combo | 50x4*170 | 0 | -1000/0 | HL | - | 1+5 | 2(10)2(12) 2(11)2(20)2 |
57 | -38 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rekkashingeki | Ultra Combo 1 | 60x4*165[375] | 0 | 0/0 | HL | - | 0+10 | 2(11)2(12) 2(10)2(21)2 |
57 | -38 | - |
Gekirinken | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Chokkarakusho |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Engekishu |
Double Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shushugai |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshou Tousaikyaku |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkaken |
Rekkaken | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 2 |
Rekkaken Part 2 | qcf + p | Performed after Rekkaken |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkaken Part 3 |
Rekkaken Part 3 | qcf + p | Performed after Rekkaken Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shienkyaku |
Flame Kick | rdp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rekkukyaku |
Chicken Wing | db ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashinken |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Rekkashingeki |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekirinken |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 2 | 16 | 22 | 3 | 7 | 21 | 25 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
100[80] | 200[150] | 60 | HL | sp/su | 4 | 5 | 25 | 33 | -12 | -7 | 18 | 23 | [] refers to active frames 3~5, distance restriction: 1.3 | [1~2F]: Forces stand | [1~2F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
75 | 100 | 40 | HL | sp/su | 4 | 2 | 18 | 23 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
120 | 200 | 60 | HL | su | 6 | 3 | 24 | 32 | -9 | -5 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 2 | 16 | 22 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 3 | 18 | 27 | -3 | 1 | 18 | 22 | Distance restriction: 1.3 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 2 | 11 | 16 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 18 | 26 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 9 | 4 | 20 | 32 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 9 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | su | 4 | 3 | 9 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 20 | 30 | -5 | 0 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/su | 4 | 3 | 8 | 13 | 0 | 4 | 11 | 15 | Cannot chain into itself | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | su | 5 | 4 | 13 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 150 | 60 | L | - | 6 | 2 | 25 | 32 | -9 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Chokkarakusho | Overhead ![]() ![]() |
70 | 100 | 40 | H | - | 18 | 2 | 2 + After landing 14 | 35 | -4 | 1[-1] | 14 | 19[17] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | 6F~ | - | |||||
Engekishu | ![]() ![]() |
90*60 | 150*50 | 60*20 | HL | -*su | 15 | 2(7)2 | 15 | 40 | -1 | 3 | 16 | 20 | Only super cancelable, cannot ![]() |
Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 2.157 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.157 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.157, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -20 | -20 | 17 | 17 | Range: 2.157, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.157, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.157, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shushugai | Forward Throw | 130 | 130 | 40 | 0.889 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Tenshou Tousaikyaku | Back Throw | 140 | 140 | 40 | 0.889 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkaken | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 22 | 30 | -4 | 0 | 20 | 24 | 16F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 9 | 2 | 24 | 34 | -6 | -2 | 20 | 24 | 18F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 10 | 2 | 26 | 37 | -8 | -4 | 20 | 24 | 19F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekkaken Part 2 | Rekka Ken ![]() |
50 | 50 | 10/10 | HL | - | 7 | 2 | 25 | 33 | -8 | -2 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
55 | 50 | 10/10 | HL | - | 7 | 2 | 27 | 35 | -10 | -4 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 29 | 37 | -12 | -6 | 19 | 25 | 17F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Rekkaken Part 3 | Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 7 | 2 | 36 | 44 | -19 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 36 | 46 | -19 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Rekka Ken ![]() |
60 | 50 | 10/10 | HL | - | 9 | 2 | 40 | 50 | -23 | - | 19 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Rekkaken | Rekka Ken ![]() |
65 | 50 | -250/0 | HL | - | 7 | 2 | 25 | 33 | 0 | 2 | 27 | 29 | 16F~ cancellable into next move, opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Rekkaken Part 2 | Rekka Ken ![]() |
65 | 50 | 0/0 | HL | - | 7 | 2 | 27 | 35 | -1 | 0 | 28 | 29 | 17F~ cancellable into next move, opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Rekkaken Part 3 | Rekka Ken ![]() |
70 | 50 | 0/0 | HL | - | 9 | 2 | 40 | 50 | -23 | - | 19 | - | opponent gains 5 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Shienkyaku | Flame Kick ![]() |
110[70] | 200[100] | 30/40 | HL | su | 5 | 12 | 16+22 | 54 | -34 | - | 16 | - | [] refers to active frames 3~12 | Soft Knockdown | Soft Knockdown | - | All: 1~4F | - | - | 5~6F | 7F~ | - | |||||
Flame Kick ![]() |
120[90] | 200[100] | 30/40 | HL | su*- | 5 | 12 | 20+22 | 58 | -38 | - | 16 | - | [] refers to active frames 3~12 | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6F | 7F~ | - | ||||||
Flame Kick ![]() |
100*50 | 100*100 | 30/40*20 | HL | su*- | 5 | 2*10 | 24+22 | 62 | -42 | - | 14 | - | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | 6F | 7F~ | JP: 0*1 | |||||||
EX Shienkyaku | Flame Kick ![]() |
100*50*40 | 100*50*40 | -250/0 | HL | su*-*- | 5 | 2*8*11 | 18+22 | 65 | -38 | - | 13 | - | opponent gains 20*10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | All: 1~6F | - | - | - | 7F~ | JP: 0*1*2 | |||||
Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | 10/30*20*20 | HL | - | 14 | 2(5)4(6)2 | 5+16 | 53 | -4 | 0 | 19 | 23 | 1st hit armor break, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | All: 1~8F | - | - | - | 9F~ | JP: 1*2*3 | ||||
Chicken Wing ![]() |
30*30*50 | 50x3 | 10/30*20*20 | HL | - | 16 | 2(5)4(6)2 | 5+14 | 53 | -2 | 2 | 19 | 23 | 1st hit armor break, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | All: 1~10F | - | - | - | 11F~ | JP: 1*2*3 | |||||
Chicken Wing ![]() |
35*35*30 | 50x3 | 10/30*20*20 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 53 | 0 | 4 | 19 | 23 | 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, builds 20*10x2 meter on block | x | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 13F~ | JP: 1*2*3 | |||||
EX Rekkukyaku | Chicken Wing ![]() |
30*30*40 | 50x3 | -250/0 | HL | - | 18 | 2(5)4(6)2 | 4+13 | 53 | 0 | 4 | 19 | 23 | 1st hit armor break, when canceled into from close MP or close HP first hit cannot hit grounded, opponent gains 15*10x2 meter on hit | x | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | All: 13~36F | - | 13F~ | JP: 1*2*3 | ||||
Tenshin | Command Throw | 1 | 0 | 20/30 | 0.922 | - | 14 | 2 | 51 | 66 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.248 | - | 12 | 2 | 51 | 64 | - | 7 | - | - | opponent gains 20 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkashinken | Super Combo | 50x4*170 | 0 | -1000/0 | HL | - | 1+5 | 2(10)2(12) 2(11)2(20)2 |
57 | 125 | -38 | - | 21 | - | opponent gains 10x5 meter on hit | Hard knockdown | Hard knockdown | [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown | [Hits 1~4]: Free juggle hard knockdown, [5th hit]: hard knockdown | - | All: 1~6F | - | - | - | - | Hits 1~4: infinite JP and resets JP each hit , 5th hit JP: 1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rekkashingeki | Ultra Combo 1 | 60x4*165[375] | 0 | 0/0 | HL | - | 0+10 | 2(11)2(12) 2(10)2(21)2 |
57 | 130 | -38 | - | 21 | - | 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation, opponent gains 10x12 meter on hit | [2nd or 4th Hit]: Hard Knockdown | [2nd or 4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | - | - | 1st and 3rd hit: infinite JP and resets JP each hit, 5th JP: 1 | |||
Gekirinken | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | 96 | - | - | - | - | Counters for 35F, Hard Knockdown, loses to natural Armor Breakers, opponent gains 10x9 meter on hit | - | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |