Mortal Kombat 1/Reptile/Data: Difference between revisions

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Line 6: Line 6:
| portrait      = Mk1 reptile portrait.png
| portrait      = Mk1 reptile portrait.png
| icon          = MK1 Reptile icon.png
| icon          = MK1 Reptile icon.png
| hp            =
| hp            = 1000.00
}}
}}
==Normals and Strings==
==Normals and Strings==
Line 16: Line 16:
| images          = MK1_Reptile_1.png
| images          = MK1_Reptile_1.png
| hitboxes        = MK1_Reptile_1_hitbox.png
| hitboxes        = MK1_Reptile_1_hitbox.png
| damage          =
| damage          =20.00
| chip            =
| chip            =3.00
| startup          =
| startup          =7
| active          =
| active          =2
| recovery        =
| recovery        =18
| hitAdv          =
| hitAdv          =4
| blockAdv        =
| blockAdv        =2
| flawlessblockAdv =
| flawlessBlockAdv =2
| hitcancelAdv    =
| hitcancelAdv    =18
| blockcancelAdv  =
| blockcancelAdv  =18
| cost            = -
| cost            =  
| guard            = H
| guard            = High
| cancel          =
| cancel          =
| notes            = Starting attack for AERIAL KOMBOS
| notes            = Starting attack for AERIAL KOMBOS. When on the ground, can be ducked under.
}}
}}


Line 38: Line 38:
| images          = MK1_Reptile_11.png
| images          = MK1_Reptile_11.png
| hitboxes        = MK1_Reptile_11_hitbox.png
| hitboxes        = MK1_Reptile_11_hitbox.png
| damage          =
| damage          =30.00
| chip            =
| chip            =3.00
| startup          =
| startup          =14f
| active          =
| active          =2f
| recovery        =
| recovery        =20f
| hitAdv          =
| hitAdv          =12f
| blockAdv        =
| blockAdv        =0f
| flawlessblockAdv =
| flawlessBlockAdv =0f
| hitcancelAdv    =
| hitcancelAdv    =20ff
| blockcancelAdv  =
| blockcancelAdv  =25f
| cost            = -
| cost            = -
| guard            = H
| guard            = Mid
| cancel          =
| cancel          =
| notes            = Starting attack for AERIAL KOMBOS
| notes            = Starting attack for AERIAL KOMBOS
Line 60: Line 60:
| images          = MK1_Reptile_114.png
| images          = MK1_Reptile_114.png
| hitboxes        = MK1_Reptile_114_hitbox.png
| hitboxes        = MK1_Reptile_114_hitbox.png
| damage          =
| damage          =70.00
| chip            =
| chip            =10.500
| startup          =
| startup          =15f
| active          =
| active          =2f
| recovery        =
| recovery        =27f
| hitAdv          =
| hitAdv          =27f
| blockAdv        =
| blockAdv        =33f
| flawlessblockAdv =
| flawlessBlockAdv =-7f
| hitcancelAdv    =
| hitcancelAdv    =27f
| blockcancelAdv  =
| blockcancelAdv  =27f
| cost            = -
| cost            = -
| guard            = H
| guard            = Mid
| cancel          =
| cancel          =
| notes            = Starting attack for AERIAL KOMBOS
| notes            = Starting attack for AERIAL KOMBOS
Line 82: Line 82:
| images          = MK1_Reptile_d1.png
| images          = MK1_Reptile_d1.png
| hitboxes        = MK1_Reptile_d1_hitbox.png
| hitboxes        = MK1_Reptile_d1_hitbox.png
| damage          =
| damage          =20.00
| chip            =
| chip            =3.00
| startup          =
| startup          =7f
| active          =
| active          =2f
| recovery        =
| recovery        =23f
| hitAdv          =
| hitAdv          =12f
| blockAdv        =
| blockAdv        =-8f
| flawlessblockAdv =
| flawlessBlockAdv =-8f
| hitcancelAdv    =
| hitcancelAdv    =19f
| blockcancelAdv  =
| blockcancelAdv  =19f
| cost            = -
| cost            = -
| guard            =
| guard            = Mid
| cancel          =
| cancel          =
| notes            =
| notes            =
Line 104: Line 104:
| images          = MK1_Reptile_2.png
| images          = MK1_Reptile_2.png
| hitboxes        = MK1_Reptile_2_hitbox.png
| hitboxes        = MK1_Reptile_2_hitbox.png
| damage          =
| damage          =30.00
| chip            =
| chip            =4.500
| startup          =
| startup          =9f
| active          =
| active          =3f
| recovery        =
| recovery        =19f
| hitAdv          =
| hitAdv          =17f
| blockAdv        =
| blockAdv        =0f
| flawlessblockAdv =
| flawlessBlockAdv =0f
| hitcancelAdv    =
| hitcancelAdv    = 18f
| blockcancelAdv  =
| blockcancelAdv  = 18f
| cost            = -
| cost            = -
| guard            =
| guard            = High
| cancel          =
| cancel          =
| notes            =
| notes            =
Line 126: Line 126:
| images          = MK1_Reptile_23.png
| images          = MK1_Reptile_23.png
| hitboxes        = MK1_Reptile_23_hitbox.png
| hitboxes        = MK1_Reptile_23_hitbox.png
| damage          =
| damage          =70.00
| chip            =
| chip            =10.500
| startup          =
| startup          =13f
| active          =
| active          =3f
| recovery        =
| recovery        =33f
| hitAdv          =
| hitAdv          =51f
| blockAdv        =
| blockAdv        =-14f
| flawlessblockAdv =
| flawlessBlockAdv =-14f
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| cost            = -
| guard            = H
| guard            = High
| cancel          =
| cancel          =
| notes            =  
| notes            =  
Line 148: Line 148:
| images          = MK1_Reptile_24.png
| images          = MK1_Reptile_24.png
| hitboxes        = MK1_Reptile_24_hitbox.png
| hitboxes        = MK1_Reptile_24_hitbox.png
| damage          =
| damage          =70.00
| chip            =
| chip            =10.500
| startup          =
| startup          =20f
| active          =
| active          =2f
| recovery        =
| recovery        =30f
| hitAdv          =
| hitAdv          =27f
| blockAdv        =
| blockAdv        =-5f
| flawlessblockAdv =
| flawlessBlockAdv =-5f
| hitcancelAdv    =
| hitcancelAdv    =N/A
| blockcancelAdv  =
| blockcancelAdv  =NA/
| cost            = -
| cost            = -
| guard            = H
| guard            = Low
| cancel          =
| cancel          =
| notes            =  
| notes            =  
Line 170: Line 170:
| images          = MK1_Reptile_b2.png
| images          = MK1_Reptile_b2.png
| hitboxes        = MK1_Reptile_b2_hitbox.png
| hitboxes        = MK1_Reptile_b2_hitbox.png
| damage          =
| damage          =50.00
| chip            =
| chip            =7.500
| startup          =
| startup          =19f
| active          =
| active          =4f
| recovery        =
| recovery        =27f
| hitAdv          =
| hitAdv          =24f
| blockAdv        =
| blockAdv        =-4f
| flawlessblockAdv =
| flawlessBlockAdv =-4f
| hitcancelAdv    =
| hitcancelAdv    =N/A
| blockcancelAdv  =
| blockcancelAdv  =N/A
| cost            = -
| cost            = -
| guard            = H
| guard            = H
Line 192: Line 192:
| images          = MK1_Reptile_b2_half.png
| images          = MK1_Reptile_b2_half.png
| hitboxes        = MK1_Reptile_b2_half_hitbox.png
| hitboxes        = MK1_Reptile_b2_half_hitbox.png
| damage          =
| damage          =70.00
| chip            =
| chip            =10.500
| startup          =
| startup          =33f
| active          =
| active          =3f
| recovery        =
| recovery        =31f
| hitAdv          =
| hitAdv          =24f
| blockAdv        =
| blockAdv        =-4f
| flawlessblockAdv =
| flawlessBlockAdv =-4f
| hitcancelAdv    =
| hitcancelAdv    =N/A
| blockcancelAdv  =
| blockcancelAdv  =
| cost            = -
| cost            = -
Line 221: Line 221:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 244: Line 244:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 266: Line 266:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 288: Line 288:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 310: Line 310:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 332: Line 332:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 354: Line 354:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 376: Line 376:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 398: Line 398:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 420: Line 420:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 442: Line 442:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 464: Line 464:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 486: Line 486:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 508: Line 508:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 530: Line 530:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 552: Line 552:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 574: Line 574:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 596: Line 596:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 618: Line 618:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 641: Line 641:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
 
===== j12 =====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_j12| moveType = air_normal
| input            = j12
| name            = Jumping Front Punch
| images          = MK1_Reptile_j12.png
| hitboxes        = MK1_Reptile_j12_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 663: Line 685:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 685: Line 707:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 707: Line 729:
| hitAdv          =
| hitAdv          =
| blockAdv        =
| blockAdv        =
| flawlessblockAdv =
| flawlessBlockAdv =
| hitcancelAdv    =
| hitcancelAdv    =
| blockcancelAdv  =
| blockcancelAdv  =
Line 716: Line 738:
}}
}}


==Specials==
<br>
=====Acid Spit (DF1)=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df1| moveType = ground_normal
| input            = df1
| name            = Crouching Front Punch
| images          = MK1_Reptile_df1.png
| hitboxes        = MK1_Reptile_df1_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df1ex| moveType = ground_normal
| input            = df1 + block
| name            = Crouching Front Punch
| images          = MK1_Reptile_df1ex.png
| hitboxes        = MK1_Reptile_df1ex_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
<br>
=====Elbow Dash aka Dash Attack (BF2)=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf2| moveType = ground_normal
| input            = bf2
| name            = Crouching Front Punch
| images          = MK1_Reptile_bf2.png
| hitboxes        = MK1_Reptile_bf2_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf2ex| moveType = ground_normal
| input            = bf2 + block
| name            = Crouching Front Punch
| images          = MK1_Reptile_bf2ex.png
| hitboxes        = MK1_Reptile_bf2ex_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====Force Ball (DF3)=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df3| moveType = ground_normal
| input            = df3
| name            = Crouching Front Punch
| images          = MK1_Reptile_df3.png
| hitboxes        = MK1_Reptile_df3_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====Death Roll (BF4)=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf4| moveType = ground_normal
| input            = bf4
| name            = Crouching Front Punch
| images          = MK1_Reptile_bf4.png
| hitboxes        = MK1_Reptile_bf4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====DU4=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_du4| moveType = ground_normal
| input            = du4
| name            = Crouching Front Punch
| images          = MK1_Reptile_du4.png
| hitboxes        = MK1_Reptile_du4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====DU4 EX=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_du4ex| moveType = ground_normal
| input            = du4+block
| name            = Crouching Front Punch
| images          = MK1_Reptile_du4ex.png
| hitboxes        = MK1_Reptile_du4ex_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====DB4=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_db4| moveType = ground_normal
| input            = db4
| name            = Crouching Front Punch
| images          = MK1_Reptile_db4.png
| hitboxes        = MK1_Reptile_db4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
=====DB4 EX=====
{{FrameData-MK1 | chara = Reptile | moveId = reptile_db4ex| moveType = ground_normal
| input            = db4+block
| name            = Crouching Front Punch
| images          = MK1_Reptile_db4ex.png
| hitboxes        = MK1_Reptile_db4ex_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}


{{Character Subnav MK1 | chara=Reptile }}
{{Character Subnav MK1 | chara=Reptile }}

Latest revision as of 17:00, 16 January 2025



Reptile
Portrait Icon HP Availability
Mk1 reptile portrait.png MK1 Reptile icon.png 1000.00

Normals and Strings

Grounded

1
Reptile
reptile_1

1

Standing Front Punch
File:MK1 Reptile 1.png
File:MK1 Reptile 1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
20.00 3.00 High -
Startup Active Recovery Cost
7 2 18
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
4 2 2 - -
Notes
Starting attack for AERIAL KOMBOS. When on the ground, can be ducked under.


11
Reptile
reptile_11

1

Standing Front Punch
File:MK1 Reptile 11.png
File:MK1 Reptile 11 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30.00 3.00 Mid -
Startup Active Recovery Cost
14f 2f 20f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
12f 0f 0f - -
Notes
Starting attack for AERIAL KOMBOS


114
Reptile
reptile_114

114

Standing Front Punch
File:MK1 Reptile 114.png
File:MK1 Reptile 114 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70.00 10.500 Mid -
Startup Active Recovery Cost
15f 2f 27f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
27f 33f -7f - -
Notes
Starting attack for AERIAL KOMBOS


d1
Reptile
reptile_d1

d1

Crouching Front Punch
File:MK1 Reptile d1.png
File:MK1 Reptile d1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
20.00 3.00 Mid -
Startup Active Recovery Cost
7f 2f 23f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
12f -8f -8f - -
Notes


2
Reptile
reptile_2

2

Standing Back Punch
File:MK1 Reptile 2.png
File:MK1 Reptile 2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30.00 4.500 High -
Startup Active Recovery Cost
9f 3f 19f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
17f 0f 0f - -
Notes


23
Reptile
reptile_23

23

Standing Front Punch
File:MK1 Reptile 23.png
File:MK1 Reptile 23 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70.00 10.500 High -
Startup Active Recovery Cost
13f 3f 33f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
51f -14f -14f - -
Notes


24
Reptile
reptile_24

24

Standing Front Punch
File:MK1 Reptile 24.png
File:MK1 Reptile 24 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70.00 10.500 Low -
Startup Active Recovery Cost
20f 2f 30f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
27f -5f -5f - -
Notes


b2
Reptile
reptile_b2

b2

Standing Front Punch
File:MK1 Reptile b2.png
File:MK1 Reptile b2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50.00 7.500 H -
Startup Active Recovery Cost
19f 4f 27f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
24f -4f -4f - -
Notes


b2 (half charge)
Reptile
reptile_b2_half

b2 (hold)

Standing Front Punch
File:MK1 Reptile b2 half.png
File:MK1 Reptile b2 half hitbox.png
Damage Chip Dmg Guard Cancel Invuln
70.00 10.500 H -
Startup Active Recovery Cost
33f 3f 31f -
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
24f -4f -4f - -
Notes


b2 (full charge)
Reptile
reptile_b2_full

b2 (hold)

Standing Front Punch
File:MK1 Reptile b2 full.png
File:MK1 Reptile b2 full hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


f2
Reptile
reptile_f2

f2

Standing Front Punch
File:MK1 Reptile f2.png
File:MK1 Reptile f2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


f21
Reptile
reptile_f21

f21

Standing Front Punch
File:MK1 Reptile f21.png
File:MK1 Reptile f21 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


f211
Reptile
reptile_f211

f211

Standing Front Punch
File:MK1 Reptile f211.png
File:MK1 Reptile f211 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


f23
Reptile
reptile_f23

f23

Standing Front Punch
File:MK1 Reptile f23.png
File:MK1 Reptile f23 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


f24
Reptile
reptile_f24

f24

Standing Front Punch
File:MK1 Reptile f24.png
File:MK1 Reptile f24 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


d2
Reptile
reptile_d2

d2

Crouching Back Punch
File:MK1 Reptile d2.png
File:MK1 Reptile d2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


3
Reptile
reptile_3

3

Standing Front Kick
File:MK1 Reptile 3.png
File:MK1 Reptile 3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


B3
Reptile
reptile_b3

b3

Standing Front Kick
File:MK1 Reptile b3.png
File:MK1 Reptile b3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


B31
Reptile
reptile_b31

b31

Standing Front Kick
File:MK1 Reptile b31.png
File:MK1 Reptile b31 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


B313
Reptile
reptile_b313

b313

Standing Front Kick
File:MK1 Reptile b313.png
File:MK1 Reptile b313 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


F3
Reptile
reptile_f3

f3

Standing Front Kick
File:MK1 Reptile f3.png
File:MK1 Reptile f3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


F31
Reptile
reptile_f31

f31

Standing Front Kick
File:MK1 Reptile f31.png
File:MK1 Reptile f31 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


F311
Reptile
reptile_f311

f311

Standing Front Kick
File:MK1 Reptile f311.png
File:MK1 Reptile f311 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


F32
Reptile
reptile_f32

f32

Standing Front Kick
File:MK1 Reptile f32.png
File:MK1 Reptile f32 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


d3
Reptile
reptile_d3

d3

Crouching Front Kick
File:MK1 Reptile d3.png
File:MK1 Reptile d3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


4
Reptile
reptile_4

4

Standing Back Kick
File:MK1 Reptile 4.png
File:MK1 Reptile 4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


b4
Reptile
reptile_b4

b4

Crouching Back Kick
File:MK1 Reptile b4.png
File:MK1 Reptile b4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


d4
Reptile
reptile_d4

d4

Crouching Back Kick
File:MK1 Reptile d4.png
File:MK1 Reptile d4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Aerial

j1
Reptile
reptile_j1

j1

Jumping Front Punch
File:MK1 Reptile j1.png
File:MK1 Reptile j1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


j12
Reptile
reptile_j12

j12

Jumping Front Punch
File:MK1 Reptile j12.png
File:MK1 Reptile j12 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


j2
Reptile
reptile_j2

j2

Jumping Back Punch
File:MK1 Reptile j2.png
File:MK1 Reptile j2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


j3
Reptile
reptile_j3

j3

Jumping Front Kick
File:MK1 Reptile j3.png
File:MK1 Reptile j3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
OH -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


j4
Reptile
reptile_j4

j4

Jumping Back Kick
File:MK1 Reptile j4.png
File:MK1 Reptile j4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
OH -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Specials


Acid Spit (DF1)
Reptile
reptile_df1

df1

Crouching Front Punch
File:MK1 Reptile df1.png
File:MK1 Reptile df1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Reptile
reptile_df1ex

df1 + block

Crouching Front Punch
File:MK1 Reptile df1ex.png
File:MK1 Reptile df1ex hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Elbow Dash aka Dash Attack (BF2)
Reptile
reptile_bf2

bf2

Crouching Front Punch
File:MK1 Reptile bf2.png
File:MK1 Reptile bf2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Reptile
reptile_bf2ex

bf2 + block

Crouching Front Punch
File:MK1 Reptile bf2ex.png
File:MK1 Reptile bf2ex hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Force Ball (DF3)
Reptile
reptile_df3

df3

Crouching Front Punch
File:MK1 Reptile df3.png
File:MK1 Reptile df3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


Death Roll (BF4)
Reptile
reptile_bf4

bf4

Crouching Front Punch
File:MK1 Reptile bf4.png
File:MK1 Reptile bf4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


DU4
Reptile
reptile_du4

du4

Crouching Front Punch
File:MK1 Reptile du4.png
File:MK1 Reptile du4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


DU4 EX
Reptile
reptile_du4ex

du4+block

Crouching Front Punch
File:MK1 Reptile du4ex.png
File:MK1 Reptile du4ex hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


DB4
Reptile
reptile_db4

db4

Crouching Front Punch
File:MK1 Reptile db4.png
File:MK1 Reptile db4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes


DB4 EX
Reptile
reptile_db4ex

db4+block

Crouching Front Punch
File:MK1 Reptile db4ex.png
File:MK1 Reptile db4ex hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes



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