< Mortal Kombat 1 | Reptile
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(32 intermediate revisions by 3 users not shown) | |||
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| portrait = Mk1 reptile portrait.png | | portrait = Mk1 reptile portrait.png | ||
| icon = MK1 Reptile icon.png | | icon = MK1 Reptile icon.png | ||
| hp = | | hp = 1000.00 | ||
}} | }} | ||
==Normals and Strings== | ==Normals and Strings== | ||
Line 16: | Line 16: | ||
| images = MK1_Reptile_1.png | | images = MK1_Reptile_1.png | ||
| hitboxes = MK1_Reptile_1_hitbox.png | | hitboxes = MK1_Reptile_1_hitbox.png | ||
| damage =20.00 | |||
| chip =3.00 | |||
| startup =7 | |||
| active =2 | |||
| recovery =18 | |||
| hitAdv =4 | |||
| blockAdv =2 | |||
| flawlessBlockAdv =2 | |||
| hitcancelAdv =18 | |||
| blockcancelAdv =18 | |||
| cost = | |||
| guard = High | |||
| cancel = | |||
| notes = Starting attack for AERIAL KOMBOS. When on the ground, can be ducked under. | |||
}} | |||
===== 11 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_11| moveType = ground_normal | |||
| input = 1 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_11.png | |||
| hitboxes = MK1_Reptile_11_hitbox.png | |||
| damage =30.00 | |||
| chip =3.00 | |||
| startup =14f | |||
| active =2f | |||
| recovery =20f | |||
| hitAdv =12f | |||
| blockAdv =0f | |||
| flawlessBlockAdv =0f | |||
| hitcancelAdv =20ff | |||
| blockcancelAdv =25f | |||
| cost = - | |||
| guard = Mid | |||
| cancel = | |||
| notes = Starting attack for AERIAL KOMBOS | |||
}} | |||
===== 114 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_114| moveType = ground_normal | |||
| input = 114 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_114.png | |||
| hitboxes = MK1_Reptile_114_hitbox.png | |||
| damage =70.00 | |||
| chip =10.500 | |||
| startup =15f | |||
| active =2f | |||
| recovery =27f | |||
| hitAdv =27f | |||
| blockAdv =33f | |||
| flawlessBlockAdv =-7f | |||
| hitcancelAdv =27f | |||
| blockcancelAdv =27f | |||
| cost = - | |||
| guard = Mid | |||
| cancel = | |||
| notes = Starting attack for AERIAL KOMBOS | |||
}} | |||
===== d1 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_d1| moveType = ground_normal | |||
| input = d1 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_d1.png | |||
| hitboxes = MK1_Reptile_d1_hitbox.png | |||
| damage =20.00 | |||
| chip =3.00 | |||
| startup =7f | |||
| active =2f | |||
| recovery =23f | |||
| hitAdv =12f | |||
| blockAdv =-8f | |||
| flawlessBlockAdv =-8f | |||
| hitcancelAdv =19f | |||
| blockcancelAdv =19f | |||
| cost = - | |||
| guard = Mid | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 2 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_2| moveType = ground_normal | |||
| input = 2 | |||
| name = Standing Back Punch | |||
| images = MK1_Reptile_2.png | |||
| hitboxes = MK1_Reptile_2_hitbox.png | |||
| damage =30.00 | |||
| chip =4.500 | |||
| startup =9f | |||
| active =3f | |||
| recovery =19f | |||
| hitAdv =17f | |||
| blockAdv =0f | |||
| flawlessBlockAdv =0f | |||
| hitcancelAdv = 18f | |||
| blockcancelAdv = 18f | |||
| cost = - | |||
| guard = High | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 23 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_23| moveType = ground_normal | |||
| input = 23 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_23.png | |||
| hitboxes = MK1_Reptile_23_hitbox.png | |||
| damage =70.00 | |||
| chip =10.500 | |||
| startup =13f | |||
| active =3f | |||
| recovery =33f | |||
| hitAdv =51f | |||
| blockAdv =-14f | |||
| flawlessBlockAdv =-14f | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = High | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 24 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_24| moveType = ground_normal | |||
| input = 24 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_24.png | |||
| hitboxes = MK1_Reptile_24_hitbox.png | |||
| damage =70.00 | |||
| chip =10.500 | |||
| startup =20f | |||
| active =2f | |||
| recovery =30f | |||
| hitAdv =27f | |||
| blockAdv =-5f | |||
| flawlessBlockAdv =-5f | |||
| hitcancelAdv =N/A | |||
| blockcancelAdv =NA/ | |||
| cost = - | |||
| guard = Low | |||
| cancel = | |||
| notes = | |||
}} | |||
===== b2 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b2| moveType = ground_normal | |||
| input = b2 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_b2.png | |||
| hitboxes = MK1_Reptile_b2_hitbox.png | |||
| damage =50.00 | |||
| chip =7.500 | |||
| startup =19f | |||
| active =4f | |||
| recovery =27f | |||
| hitAdv =24f | |||
| blockAdv =-4f | |||
| flawlessBlockAdv =-4f | |||
| hitcancelAdv =N/A | |||
| blockcancelAdv =N/A | |||
| cost = - | |||
| guard = H | |||
| cancel = | |||
| notes = | |||
}} | |||
===== b2 (half charge) ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b2_half| moveType = ground_normal | |||
| input = b2 (hold) | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_b2_half.png | |||
| hitboxes = MK1_Reptile_b2_half_hitbox.png | |||
| damage =70.00 | |||
| chip =10.500 | |||
| startup =33f | |||
| active =3f | |||
| recovery =31f | |||
| hitAdv =24f | |||
| blockAdv =-4f | |||
| flawlessBlockAdv =-4f | |||
| hitcancelAdv =N/A | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = H | |||
| cancel = | |||
| notes = | |||
}} | |||
===== b2 (full charge) ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b2_full| moveType = ground_normal | |||
| input = b2 (hold) | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_b2_full.png | |||
| hitboxes = MK1_Reptile_b2_full_hitbox.png | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 23: | Line 221: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 29: | Line 227: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| notes = | | notes = | ||
}} | |||
===== f2 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_f2| moveType = ground_normal | |||
| input = f2 | |||
| name = Standing Front Punch | |||
| images = MK1_Reptile_f2.png | |||
| hitboxes = MK1_Reptile_f2_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = H | |||
| cancel = | |||
| notes = | |||
}} | }} | ||
===== | ===== f21 ===== | ||
{{FrameData-MK1 | chara = Reptile | moveId = | {{FrameData-MK1 | chara = Reptile | moveId = reptile_f21| moveType = ground_normal | ||
| input = | | input = f21 | ||
| name = Standing Front Punch | | name = Standing Front Punch | ||
| images = | | images = MK1_Reptile_f21.png | ||
| hitboxes = | | hitboxes = MK1_Reptile_f21_hitbox.png | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 45: | Line 266: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 51: | Line 272: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== f211 ===== | ||
{{FrameData-MK1 | chara = Reptile | moveId = | {{FrameData-MK1 | chara = Reptile | moveId = reptile_f211| moveType = ground_normal | ||
| input = | | input = f211 | ||
| name = Standing Front Punch | | name = Standing Front Punch | ||
| images = | | images = MK1_Reptile_f211.png | ||
| hitboxes = | | hitboxes = MK1_Reptile_f211_hitbox.png | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
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| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 73: | Line 294: | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== f23 ===== | ||
{{FrameData-MK1 | chara = Reptile | moveId = | {{FrameData-MK1 | chara = Reptile | moveId = reptile_f23| moveType = ground_normal | ||
| input = | | input = f23 | ||
| name = | | name = Standing Front Punch | ||
| images = | | images = MK1_Reptile_f23.png | ||
| hitboxes = | | hitboxes = MK1_Reptile_f23_hitbox.png | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 89: | Line 310: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
| cost = - | | cost = - | ||
| guard = | | guard = H | ||
| cancel = | | cancel = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ===== f24 ===== | ||
{{FrameData-MK1 | chara = Reptile | moveId = | {{FrameData-MK1 | chara = Reptile | moveId = reptile_f24| moveType = ground_normal | ||
| input = | | input = f24 | ||
| name = Standing | | name = Standing Front Punch | ||
| images = | | images = MK1_Reptile_f24.png | ||
| hitboxes = | | hitboxes = MK1_Reptile_f24_hitbox.png | ||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 111: | Line 332: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
| cost = - | | cost = - | ||
| guard = | | guard = H | ||
| cancel = | | cancel = | ||
| notes = | | notes = | ||
}} | }} | ||
Line 133: | Line 354: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 155: | Line 376: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== B3 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b3| moveType = ground_normal | |||
| input = b3 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_b3.png | |||
| hitboxes = MK1_Reptile_b3_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== B31 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b31| moveType = ground_normal | |||
| input = b31 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_b31.png | |||
| hitboxes = MK1_Reptile_b31_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== B313 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b313| moveType = ground_normal | |||
| input = b313 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_b313.png | |||
| hitboxes = MK1_Reptile_b313_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== F3 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_f3| moveType = ground_normal | |||
| input = f3 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_f3.png | |||
| hitboxes = MK1_Reptile_f3_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== F31 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_f31| moveType = ground_normal | |||
| input = f31 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_f31.png | |||
| hitboxes = MK1_Reptile_f31_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== F311 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_f311| moveType = ground_normal | |||
| input = f311 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_f311.png | |||
| hitboxes = MK1_Reptile_f311_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== F32 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_f32| moveType = ground_normal | |||
| input = f32 | |||
| name = Standing Front Kick | |||
| images = MK1_Reptile_f32.png | |||
| hitboxes = MK1_Reptile_f32_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 177: | Line 552: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 199: | Line 574: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== b4 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_b4| moveType = ground_normal | |||
| input = b4 | |||
| name = Crouching Back Kick | |||
| images = MK1_Reptile_b4.png | |||
| hitboxes = MK1_Reptile_b4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 221: | Line 618: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 244: | Line 641: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== j12 ===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_j12| moveType = air_normal | |||
| input = j12 | |||
| name = Jumping Front Punch | |||
| images = MK1_Reptile_j12.png | |||
| hitboxes = MK1_Reptile_j12_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 266: | Line 685: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 288: | Line 707: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 310: | Line 729: | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | | blockcancelAdv = | ||
Line 319: | Line 738: | ||
}} | }} | ||
==Specials== | |||
<br> | |||
=====Acid Spit (DF1)===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df1| moveType = ground_normal | |||
| input = df1 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_df1.png | |||
| hitboxes = MK1_Reptile_df1_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df1ex| moveType = ground_normal | |||
| input = df1 + block | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_df1ex.png | |||
| hitboxes = MK1_Reptile_df1ex_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
<br> | |||
=====Elbow Dash aka Dash Attack (BF2)===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf2| moveType = ground_normal | |||
| input = bf2 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_bf2.png | |||
| hitboxes = MK1_Reptile_bf2_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf2ex| moveType = ground_normal | |||
| input = bf2 + block | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_bf2ex.png | |||
| hitboxes = MK1_Reptile_bf2ex_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====Force Ball (DF3)===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_df3| moveType = ground_normal | |||
| input = df3 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_df3.png | |||
| hitboxes = MK1_Reptile_df3_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====Death Roll (BF4)===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_bf4| moveType = ground_normal | |||
| input = bf4 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_bf4.png | |||
| hitboxes = MK1_Reptile_bf4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====DU4===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_du4| moveType = ground_normal | |||
| input = du4 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_du4.png | |||
| hitboxes = MK1_Reptile_du4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====DU4 EX===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_du4ex| moveType = ground_normal | |||
| input = du4+block | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_du4ex.png | |||
| hitboxes = MK1_Reptile_du4ex_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====DB4===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_db4| moveType = ground_normal | |||
| input = db4 | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_db4.png | |||
| hitboxes = MK1_Reptile_db4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
=====DB4 EX===== | |||
{{FrameData-MK1 | chara = Reptile | moveId = reptile_db4ex| moveType = ground_normal | |||
| input = db4+block | |||
| name = Crouching Front Punch | |||
| images = MK1_Reptile_db4ex.png | |||
| hitboxes = MK1_Reptile_db4ex_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
{{Character Subnav MK1 | chara=Reptile }} | {{Character Subnav MK1 | chara=Reptile }} |
Latest revision as of 17:00, 16 January 2025
Portrait | Icon | HP | Availability |
---|---|---|---|
![]() |
![]() |
1000.00 |
Normals and Strings
Grounded
1
Reptile
reptile_1
|
||||
---|---|---|---|---|
1 Standing Front Punch
|
||||
File:MK1 Reptile 1.png File:MK1 Reptile 1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20.00 | 3.00 | High | - | |
Startup | Active | Recovery | Cost | |
7 | 2 | 18 | ||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
4 | 2 | 2 | - | - |
Notes | ||||
Starting attack for AERIAL KOMBOS. When on the ground, can be ducked under. |
11
Reptile
reptile_11
|
||||
---|---|---|---|---|
1 Standing Front Punch
|
||||
File:MK1 Reptile 11.png File:MK1 Reptile 11 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30.00 | 3.00 | Mid | - | |
Startup | Active | Recovery | Cost | |
14f | 2f | 20f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
12f | 0f | 0f | - | - |
Notes | ||||
Starting attack for AERIAL KOMBOS |
114
Reptile
reptile_114
|
||||
---|---|---|---|---|
114 Standing Front Punch
|
||||
File:MK1 Reptile 114.png File:MK1 Reptile 114 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70.00 | 10.500 | Mid | - | |
Startup | Active | Recovery | Cost | |
15f | 2f | 27f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
27f | 33f | -7f | - | - |
Notes | ||||
Starting attack for AERIAL KOMBOS |
d1
Reptile
reptile_d1
|
||||
---|---|---|---|---|
d1 Crouching Front Punch
|
||||
File:MK1 Reptile d1.png File:MK1 Reptile d1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20.00 | 3.00 | Mid | - | |
Startup | Active | Recovery | Cost | |
7f | 2f | 23f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
12f | -8f | -8f | - | - |
Notes | ||||
2
Reptile
reptile_2
|
||||
---|---|---|---|---|
2 Standing Back Punch
|
||||
File:MK1 Reptile 2.png File:MK1 Reptile 2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30.00 | 4.500 | High | - | |
Startup | Active | Recovery | Cost | |
9f | 3f | 19f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
17f | 0f | 0f | - | - |
Notes | ||||
23
Reptile
reptile_23
|
||||
---|---|---|---|---|
23 Standing Front Punch
|
||||
File:MK1 Reptile 23.png File:MK1 Reptile 23 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70.00 | 10.500 | High | - | |
Startup | Active | Recovery | Cost | |
13f | 3f | 33f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
51f | -14f | -14f | - | - |
Notes | ||||
24
Reptile
reptile_24
|
||||
---|---|---|---|---|
24 Standing Front Punch
|
||||
File:MK1 Reptile 24.png File:MK1 Reptile 24 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70.00 | 10.500 | Low | - | |
Startup | Active | Recovery | Cost | |
20f | 2f | 30f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
27f | -5f | -5f | - | - |
Notes | ||||
b2
Reptile
reptile_b2
|
||||
---|---|---|---|---|
b2 Standing Front Punch
|
||||
File:MK1 Reptile b2.png File:MK1 Reptile b2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50.00 | 7.500 | H | - | |
Startup | Active | Recovery | Cost | |
19f | 4f | 27f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
24f | -4f | -4f | - | - |
Notes | ||||
b2 (half charge)
Reptile
reptile_b2_half
|
||||
---|---|---|---|---|
b2 (hold) Standing Front Punch
|
||||
File:MK1 Reptile b2 half.png File:MK1 Reptile b2 half hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70.00 | 10.500 | H | - | |
Startup | Active | Recovery | Cost | |
33f | 3f | 31f | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
24f | -4f | -4f | - | - |
Notes | ||||
b2 (full charge)
Reptile
reptile_b2_full
|
||||
---|---|---|---|---|
b2 (hold) Standing Front Punch
|
||||
File:MK1 Reptile b2 full.png File:MK1 Reptile b2 full hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
f2
Reptile
reptile_f2
|
||||
---|---|---|---|---|
f2 Standing Front Punch
|
||||
File:MK1 Reptile f2.png File:MK1 Reptile f2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
f21
Reptile
reptile_f21
|
||||
---|---|---|---|---|
f21 Standing Front Punch
|
||||
File:MK1 Reptile f21.png File:MK1 Reptile f21 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
f211
Reptile
reptile_f211
|
||||
---|---|---|---|---|
f211 Standing Front Punch
|
||||
File:MK1 Reptile f211.png File:MK1 Reptile f211 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
f23
Reptile
reptile_f23
|
||||
---|---|---|---|---|
f23 Standing Front Punch
|
||||
File:MK1 Reptile f23.png File:MK1 Reptile f23 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
f24
Reptile
reptile_f24
|
||||
---|---|---|---|---|
f24 Standing Front Punch
|
||||
File:MK1 Reptile f24.png File:MK1 Reptile f24 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
d2
Reptile
reptile_d2
|
||||
---|---|---|---|---|
d2 Crouching Back Punch
|
||||
File:MK1 Reptile d2.png File:MK1 Reptile d2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
3
Reptile
reptile_3
|
||||
---|---|---|---|---|
3 Standing Front Kick
|
||||
File:MK1 Reptile 3.png File:MK1 Reptile 3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
B3
Reptile
reptile_b3
|
||||
---|---|---|---|---|
b3 Standing Front Kick
|
||||
File:MK1 Reptile b3.png File:MK1 Reptile b3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
B31
Reptile
reptile_b31
|
||||
---|---|---|---|---|
b31 Standing Front Kick
|
||||
File:MK1 Reptile b31.png File:MK1 Reptile b31 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
B313
Reptile
reptile_b313
|
||||
---|---|---|---|---|
b313 Standing Front Kick
|
||||
File:MK1 Reptile b313.png File:MK1 Reptile b313 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
F3
Reptile
reptile_f3
|
||||
---|---|---|---|---|
f3 Standing Front Kick
|
||||
File:MK1 Reptile f3.png File:MK1 Reptile f3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
F31
Reptile
reptile_f31
|
||||
---|---|---|---|---|
f31 Standing Front Kick
|
||||
File:MK1 Reptile f31.png File:MK1 Reptile f31 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
F311
Reptile
reptile_f311
|
||||
---|---|---|---|---|
f311 Standing Front Kick
|
||||
File:MK1 Reptile f311.png File:MK1 Reptile f311 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
F32
Reptile
reptile_f32
|
||||
---|---|---|---|---|
f32 Standing Front Kick
|
||||
File:MK1 Reptile f32.png File:MK1 Reptile f32 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
d3
Reptile
reptile_d3
|
||||
---|---|---|---|---|
d3 Crouching Front Kick
|
||||
File:MK1 Reptile d3.png File:MK1 Reptile d3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
4
Reptile
reptile_4
|
||||
---|---|---|---|---|
4 Standing Back Kick
|
||||
File:MK1 Reptile 4.png File:MK1 Reptile 4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
b4
Reptile
reptile_b4
|
||||
---|---|---|---|---|
b4 Crouching Back Kick
|
||||
File:MK1 Reptile b4.png File:MK1 Reptile b4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
d4
Reptile
reptile_d4
|
||||
---|---|---|---|---|
d4 Crouching Back Kick
|
||||
File:MK1 Reptile d4.png File:MK1 Reptile d4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Aerial
j1
Reptile
reptile_j1
|
||||
---|---|---|---|---|
j1 Jumping Front Punch
|
||||
File:MK1 Reptile j1.png File:MK1 Reptile j1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
j12
Reptile
reptile_j12
|
||||
---|---|---|---|---|
j12 Jumping Front Punch
|
||||
File:MK1 Reptile j12.png File:MK1 Reptile j12 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
j2
Reptile
reptile_j2
|
||||
---|---|---|---|---|
j2 Jumping Back Punch
|
||||
File:MK1 Reptile j2.png File:MK1 Reptile j2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
j3
Reptile
reptile_j3
|
||||
---|---|---|---|---|
j3 Jumping Front Kick
|
||||
File:MK1 Reptile j3.png File:MK1 Reptile j3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
OH | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
j4
Reptile
reptile_j4
|
||||
---|---|---|---|---|
j4 Jumping Back Kick
|
||||
File:MK1 Reptile j4.png File:MK1 Reptile j4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
OH | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Specials
Acid Spit (DF1)
Reptile
reptile_df1
|
||||
---|---|---|---|---|
df1 Crouching Front Punch
|
||||
File:MK1 Reptile df1.png File:MK1 Reptile df1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Reptile
reptile_df1ex
|
||||
---|---|---|---|---|
df1 + block Crouching Front Punch
|
||||
File:MK1 Reptile df1ex.png File:MK1 Reptile df1ex hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Elbow Dash aka Dash Attack (BF2)
Reptile
reptile_bf2
|
||||
---|---|---|---|---|
bf2 Crouching Front Punch
|
||||
File:MK1 Reptile bf2.png File:MK1 Reptile bf2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Reptile
reptile_bf2ex
|
||||
---|---|---|---|---|
bf2 + block Crouching Front Punch
|
||||
File:MK1 Reptile bf2ex.png File:MK1 Reptile bf2ex hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Force Ball (DF3)
Reptile
reptile_df3
|
||||
---|---|---|---|---|
df3 Crouching Front Punch
|
||||
File:MK1 Reptile df3.png File:MK1 Reptile df3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Death Roll (BF4)
Reptile
reptile_bf4
|
||||
---|---|---|---|---|
bf4 Crouching Front Punch
|
||||
File:MK1 Reptile bf4.png File:MK1 Reptile bf4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
DU4
Reptile
reptile_du4
|
||||
---|---|---|---|---|
du4 Crouching Front Punch
|
||||
File:MK1 Reptile du4.png File:MK1 Reptile du4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
DU4 EX
Reptile
reptile_du4ex
|
||||
---|---|---|---|---|
du4+block Crouching Front Punch
|
||||
File:MK1 Reptile du4ex.png File:MK1 Reptile du4ex hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
DB4
Reptile
reptile_db4
|
||||
---|---|---|---|---|
db4 Crouching Front Punch
|
||||
File:MK1 Reptile db4.png File:MK1 Reptile db4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
DB4 EX
Reptile
reptile_db4ex
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db4+block Crouching Front Punch
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File:MK1 Reptile db4ex.png File:MK1 Reptile db4ex hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||