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{{ | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
{{ | |||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==Frame Data== | ==Frame Data== | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Abel]] | |||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 11:18, 28 June 2025
Introduction
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Pick if you like: | Avoid if you dislike: |
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|
|
Players to Watch
Keoma (BR), 801 Strider (US), Shiro (JP)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Abel | |
---|---|
Vitals | |
HP | 1050 |
Stun | 1050 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.035 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 16 |
Back Dash Speed | 25 |
Forward Dash Distance | 1.42(1.41) |
Back Dash Distance | 0.75 |
Back Dash Invuln | 8 |
Back Dash Airborne | 10 |
Back Dash Ground Recovery | 7 |
Jumping | |
Jump Speed | 4+36 |
Jump Apex | 1.76 |
Forward Jump Distance | 2.10 |
Backward Jump Distance | 1.92 |
Throws | |
Forward Throw Range | 0.91 |
Back Throw Range | 0.91 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25*15 | 30*20 | 20*20 | HL | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 |
Close MP | Close ![]() |
50*30 | 50*50 | 40*20 | HL | sp/su*su | 5 | 3(8)2 | 14 | -2 | 4 |
Close HP | Close ![]() |
80*30 | 100*100 | 60*20 | HL | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 5 | 2 | 9 | 0 | 3 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 2 | 16 | -4 | -1 |
Close HK | Close ![]() |
100[70] | 150[50] | 60[20] | HL[H] | - | 6 | 6 | 16 | -4[+1] | 0[+2] |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/su | 5 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 6 | 11 | -3 | 0 |
Far HP | Far ![]() |
130 | 200 | 60 | HL | - | 12 | 3 | 17 | -2 | 2 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 3 | 8 | 0 | 3 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 3 | 15 | -4 | -1 |
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 18 | -3 | 1 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 1 | 4 |
Crouch HP | Crouch ![]() |
70*40 | 100*50 | 60*20 | HL | sp/su | 8 | 2*2 | 22 | -6 | - |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 3 | 7 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 5 | 13 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | sp/su | 11 | 3 | 25 | -10 | - |
Forward Kick | Step Kick![]() ![]() |
80 | 100 | 40 | HL | See notes | 7 | 2 | 16 | 0 | 3 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 10 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 8 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+12 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Drop Throw | Forward Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | - | - |
Pincer Throw | Back Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Change of Direction | Change of Direction ![]() |
30 | 50 | 20/30 | HL | su | 14 | 3 | 25 | -3 | 2 |
Change of Direction ![]() |
35 | 50 | 20/30 | HL | su | 16 | 3 | 25 | -3 | 2 | |
Change of Direction ![]() |
40 | 50 | 20/30 | HL | su | 17 | 3 | 25 | -3 | 2 | |
EX Change of Direction | Change of Direction ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 25 | -3 | 2 |
Second Mid | Second Mid | 40 | 50 | 10/20 | H | - | 15 | 4 | 28 | -9 | -4[-5] |
Second Low | Second Low | 50 | 50 | 20/30 | L | su | 22 | 4 | 24 | -5 | 5 |
Finish Mid | Finish Mid | 100 | 50 | 10/30 | H | - | 10 | 2 | 44 | -35 | - |
Finish Low | Finish Low | 150 | 100 | 30/30 | L | - | 17 | 2 | 53 | -44 | - |
Wheel Kick | Wheel Kick ![]() |
120 | 200 | 30/40 | H | - | 20 | 7 | 2+19 | -10 | -5 |
Wheel Kick ![]() |
140 | 200 | 30/40 | H | - | 24 | 7 | 2+20 | -11 | -6 | |
Wheel Kick ![]() |
160 | 200 | 30/40 | H | - | 27 | 7 | 1+22 | -12 | -7 | |
EX Wheel Kick | Wheel Kick ![]() |
60*120 | 100*100 | -250/0 | H | -- | 17 | 7*3 | 2+19 | -6 | 0 |
Marseilles Roll | Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 27 | - | - |
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 30 | - | - | |
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 32 | - | - | |
EX Marseilles Roll | Marseilles Roll ![]() |
- | - | -250/- | - | See Notes | - | - | Total 32 | - | - |
Falling Sky | Falling Sky ![]() |
0*140 | 100 | 30/0*100 | - | - | 5 | 2 | 31 | - | - |
Falling Sky ![]() |
0*150 | 150 | 30/0*100 | - | - | 6 | 4 | 31 | - | - | |
Falling Sky ![]() |
0*160 | 200 | 30/0*100 | - | - | 9 | 6 | 31 | - | - | |
EX Falling Sky | Falling Sky ![]() |
0*160 | 150 | -250/0 | - | - | 6 | 3 | 31 | - | - |
Tornado Throw | Tornado Throw ![]() |
160 | 100 | 30/80 | 1.33 | - | 5 | 2 | 51 | - | - |
Tornado Throw ![]() |
180 | 150 | 30/80 | 1.13 | - | 5 | 2 | 45 | - | - | |
Tornado Throw ![]() |
200 | 200 | 30/80 | 0.93 | - | 5 | 2 | 39 | - | - | |
EX Tornado Throw | Tornado Throw ![]() |
200 | 150 | -250/0 | 1.27 | - | 5 | 2 | 54 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Heartless | Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - |
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - | |
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Soulless | Ultra Combo 1 | 45*416 | 0 | 0/0 | HL | - | 0+13 | 2 | 46 | -30 | - |
Breathless | Ultra Combo 2 | 431 | 0 | 0/0 | 2.92 | - | 0+10 | 6 | 51 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Forward Kick |
Step Kick | f + mk | |
~~ Uses and Strategies ~~ Step Kick is a great poke. It can be dash-cancelled on hit or block, leaving you +4 or +1 respectively. On hit you can combo into cl.HP, and on block you’re a grappler in your opponent’s face with plus frames. |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Drop Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Pincer Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Change of Direction |
Change of Direction | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Mid |
Second Mid | f + p | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Low |
Second Low | f + k | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Mid |
Finish Mid | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Low |
Finish Low | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wheel Kick |
Wheel Kick | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Marseilles Roll |
Roll | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Sky |
Falling Sky | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tornado Throw |
Tornado Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Heartless |
Super Combo | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Soulless |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Breathless |
Ultra Combo II | qcf ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25*15 | 30*20 | 20*20 | HL | ch/sp/su*su | 4 | 3(8)3 | 11 | 28 | -3 | 0 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
50*30 | 50*50 | 40*20 | HL | sp/su*su | 5 | 3(8)2 | 14 | 31 | -2 | 4 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close HP | Close ![]() |
80*30 | 100*100 | 60*20 | HL | sp/su*su | 4 | 3(8)2 | 20 | 36 | -4 | 0 | 18 | 22 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 5 | 2 | 9 | 15 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 2 | 16 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
100[70] | 150[50] | 60[20] | HL[H] | - | 6 | 6 | 16 | 27 | -4[+1] | 0[+2] | 18 | 22[20] | Active frames 1~4F cannot hit crouching, [] refers to active frames 5~6F | [5~6F]: Forces stand | [5~6F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/su | 5 | 2 | 6 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 6 | 11 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
130 | 200 | 60 | HL | - | 12 | 3 | 17 | 31 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 3 | 8 | 15 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 3 | 15 | 25 | -4 | -1 | 14 | 17 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 18 | 33 | -3 | 1 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 6 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 19 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
70*40 | 100*50 | 60*20 | HL | sp/su | 8 | 2*2 | 22 | 33 | -6 | - | 18 | - | [1st hit] Forces Stand, [2nd hit] Free Juggle | [1st hit] Forces Stand, [2nd hit] Free Juggle | [1st Hit] Reset, [2nd Hit] Free Juggle | [1st Hit] Reset, [2nd Hit] Free Juggle | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 3 | 7 | 14 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 5 | 13 | 25 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | sp/su | 11 | 3 | 25 | 38 | -10 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Forward Kick | Step Kick![]() ![]() |
80 | 100 | 40 | HL | See notes | 7 | 2 | 16 | 24 | 0 | 3 | 18 | 21 | Dash cancellable | Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower Body: 1~9F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 10 | - | 14 | - | - | Reset | Reset | - | - | - | Lower Body: 1~14F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range 1.94 | - | Crumple | Soft Knockdown | Soft Knockdown | 1~11F | - | - | - | - | - | - | |||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+12 | 2 | 35 | 66 | -15 | - | 22 | - | Range 1.94 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range 1.94, Cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | - | Crumple | Soft Knockdown | Soft Knockdown | 1~11F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 35 | 66 | -15 | - | 22 | - | Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Drop Throw | Forward Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 68F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Pincer Throw | Back Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 57F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Change of Direction | Change of Direction ![]() |
30 | 50 | 20/30 | HL | su | 14 | 3 | 25 | 41 | -3 | 2 | 25 | 30 | 25~26F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Change of Direction ![]() |
35 | 50 | 20/30 | HL | su | 16 | 3 | 25 | 43 | -3 | 2 | 25 | 30 | 27~28F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Change of Direction ![]() |
40 | 50 | 20/30 | HL | su | 17 | 3 | 25 | 44 | -3 | 2 | 25 | 30 | 28~29F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Change of Direction | Change of Direction ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 25 | 40 | -3 | 2 | 25 | 30 | 24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | 1~15f | - | - | - | - | - | - | |||
Second Mid | Second Mid | 40 | 50 | 10/20 | H | - | 15 | 4 | 28 | 46 | -9 | -4[-5] | 23 | 27[28] | [] refers to vs crouching, 30~31f can cancel into followup | - | - | - | - | - | - | - | |||||||
Second Low | Second Low | 50 | 50 | 20/30 | L | su | 22 | 4 | 24 | 49 | -5 | 5 | 23 | 33 | 38~39f can cancel into followup | - | - | - | - | - | - | - | |||||||
Finish Mid | Finish Mid | 100 | 50 | 10/30 | H | - | 10 | 2 | 44 | 55 | -35 | - | 11 | - | Opponent gets up 43F after throw recovers, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Finish Low | Finish Low | 150 | 100 | 30/30 | L | - | 17 | 2 | 53 | 71 | -44 | - | 11 | - | Opponent gets up 70F after throw recovers, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Wheel Kick | Wheel Kick ![]() |
120 | 200 | 30/40 | H | - | 20 | 7 | 2+19 | 47 | -10 | -5 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~26F | Lower body: 1~26F | - | 11F~ | - | |||
Wheel Kick ![]() |
140 | 200 | 30/40 | H | - | 24 | 7 | 2+20 | 52 | -11 | -6 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~30F | Lower body: 1~30F | - | 14F~ | - | ||||
Wheel Kick ![]() |
160 | 200 | 30/40 | H | - | 27 | 7 | 1+22 | 56 | -12 | -7 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~32F | Lower body: 1~32F | - | 15F~ | - | ||||
EX Wheel Kick | Wheel Kick ![]() |
60*120 | 100*100 | -250/0 | H | -- | 17 | 7*3 | 2+19 | 47 | -6 | 0 | 17 | 23 | Opponent gains 20*10 meter on hit | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~26F | All: 1~26F | - | 11F~ | JP: 0*1 | ||
Marseilles Roll | Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 27 | 27 | - | - | - | - | 5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74 | - | - | - | - | - | - | All: 5~23F | All: 5~26F | - | - | - | |||
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 30 | 30 | - | - | - | - | 5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05 | - | - | - | - | - | - | All: 5~25F | All: 5~29F | - | - | - | ||||
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 32 | 32 | - | - | - | - | 5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88 | - | - | - | - | - | - | All: 5~27F | All: 5~31F | - | - | - | ||||
EX Marseilles Roll | Marseilles Roll ![]() |
- | - | -250/- | - | See Notes | - | - | Total 32 | 32 | - | - | - | - | 5~27F can pass through opponent, Distance traveled: 2.88 | - | - | - | - | - | - | All: 1~32F | All: 1~32F | - | - | - | |||
Falling Sky | Falling Sky ![]() |
0*140 | 100 | 30/0*100 | - | - | 5 | 2 | 31 | 37 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | |||
Falling Sky ![]() |
0*150 | 150 | 30/0*100 | - | - | 6 | 4 | 31 | 40 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | ||||
Falling Sky ![]() |
0*160 | 200 | 30/0*100 | - | - | 9 | 6 | 31 | 45 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | ||||
EX Falling Sky | Falling Sky ![]() |
0*160 | 150 | -250/0 | - | - | 6 | 3 | 31 | 39 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | All: 1~5F, Upper Body: 6~8F | - | - | - | - | |||
Tornado Throw | Tornado Throw ![]() |
160 | 100 | 30/80 | 1.33 | - | 5 | 2 | 51 | 57 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | ||
Tornado Throw ![]() |
180 | 150 | 30/80 | 1.13 | - | 5 | 2 | 45 | 51 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | |||
Tornado Throw ![]() |
200 | 200 | 30/80 | 0.93 | - | 5 | 2 | 39 | 45 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | |||
EX Tornado Throw | Tornado Throw ![]() |
200 | 150 | -250/0 | 1.27 | - | 5 | 2 | 54 | 60 | - | - | - | - | Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit | X | Hard Knockdown | - | - | - | - | - | All: 1~6F | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Heartless | Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | All: 2~6F | - | - | - | - | ||
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | - | 2~6F | - | - | |||
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | All: 2~6F | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Soulless | Ultra Combo 1 | 45*416 | 0 | 0/0 | HL | - | 0+13 | 2 | 46 | 61 | -30 | - | 18 | - | Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~4F | Upper body: 5~14f | All: 5~14F | 5~14F | - | JP: 1 | ||
Breathless | Ultra Combo 2 | 431 | 0 | 0/0 | 2.92 | - | 0+10 | 6 | 51 | 64 | - | - | - | - | Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit | X | Hard Knockdown | - | - | - | 1~3F or until button release | All: 1F | All: 6F after button release | - | 1~3F or until button release | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |