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{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Rolento|Rolento| | {{USFIVCharacterHeader|Rolento|Rolento| | ||
After the fall of Mad Gear, Rolento needed a new ambition. During his battle for a military utopia, Rolento learned of S.I.N.'s experimental soldier program. Now the merciless commander has a new mission: the capture of S.I.N. | |||
| | | | ||
Rolento can be played fairly straightforward due to his strong set of normals, but he is more often known for his chaotic movement and offensive options that make him difficult to pin down. He can slide for a long range knockdown, roll backwards into a fast Overhead, jump back to the wall from anywhere on screen, or flip into a projectile-invincible Roll. While he lacks a true reversal attack, he has several partially-invincible options that can quickly turn a defensive situation into an offensive one. Maintain pressure with Stinger knives and harass the opponent with fast, long-range pokes to overwhelm their mental stack with a fast-paced playstyle.}} | |||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Nemo+Rolento+USF4 Nemo] (JP), [http://www.youtube.com/results?search_query=Dogura+Rolento+USF4 Dogura] (JP) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Rolento/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Rolento Rolento SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Rolento{{USFIVCharacterData|1000|950|75%|0.035|0.03|1| | Rolento{{USFIVCharacterData|1000|950|75%|0.035|0.03|1.768|40 (4+36)|1.925|1.925|1.592 [1.33]|18|0.823|27|8|10|9|0.895|0.96|31|21|Trick Rod, Mekong Delta Air Raid, EX Mekong Delta Air Raid|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Mekong Delta Air Raid, EX Mekong Delta Air Raid, Mekong Delta Attack (Roll), EX Mekong Delta Attack (Roll)|21|28|64|-2|-11|+4|-5|Close HP, Patriot Circle, Patriot Circle Part 2, Mekong Delta Attack Followup|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|sp/su|4|2|6|10|10|13|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|5|7|13|24|14|17|-6|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90[100]|200|60|HL|sp/su|6|8|15|28|18|23|-5|0|[] refers to active frames 3~8F||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|3|6|4|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|5|6|6|16|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|90|150|60|HL|-|6|4|12|21|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|-|4|2|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|70*50|150*50|30*30|HL|-|8|2*3|23|35|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|-|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|8|5|11|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|130|200|60|HL|-|6|4|15|24|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|20*20*30|20*20*60|10*10*20|HL|-|8|2*2*5|5|21|14|16|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|-|11|4|15|29|10|15|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|5|3|16|23|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|10|7|22|38|21|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Trick Rod|Overhead|f + mk||Overhead|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | {{USFIVFrameDataGlanceRow|Trick Rod|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|Jump lp||Jump {{lp}}|40|50|20|H|-|4|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|Jump mp||Jump {{mp}}|20*20*40|20*20*60|10*10*20|H*HL*HL|-|5|2*2*8|-|16|||-|-|||||||[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angle Jump HP|Angle Jump Fierce|ub / uf + lk|| | {{USFIVFrameDataGlanceRow|Angle Jump HP|Angle Jump Fierce|ub / {{uf}} + lk||Angle Jump {{hp}}|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|Jump lk||Jump {{lk}}|40|50|20|H|-|3|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|Jump mk||Jump {{mk}}|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|Jump hk||Jump {{hk}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spike Rod|Pogo|(in air) d + mk|| | {{USFIVFrameDataGlanceRow|Spike Rod|Pogo|(in air) {{d}} + mk||Air {{Down}}+{{mk}}|60|50|30|HL|-|6|Until Ground|9 Airborne|6|||-|-|9F airborne recovery after reaching ground level, Can input a direction to choose which direction to cancel into Spike Rod (Bounce), if no direction is chosen bounce is automatically performed in direction of original jump, Pressing Forward performs a forward bounce, backwards performs a backwards bounce, and pressing Up will perform a neutral bounce||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
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{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|64|2|34|99|-|-|-|-|Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|60|-|-|64|2|34|99|-|-|-|-|Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|59|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|59|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Colonel Carrier|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Deadly Package|Back Throw|b + {{lp}} + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stinger Jump|Stinger Jump|dp + k ex||Stinger Jump | {{USFIVFrameDataGlanceRow|Stinger Jump|Stinger Jump|dp + {{k}} ex||Stinger Jump {{lk}}|-|-|-|-|-|-|-|46 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger Jump | {{USFIVFrameDataGlanceRow|||||Stinger Jump {{mk}}|-|-|-|-|-|-|-|48 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Stinger Jump | {{USFIVFrameDataGlanceRow|||||Stinger Jump {{hk}}|-|-|-|-|-|-|-|53 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump | {{USFIVFrameDataGlanceRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump {{ex}}|-|-|-250/0|-|-|-|-|22 + After landing 6|47|-|-|-|-|9F~ can cancel into EX Stinger||||-|-|-|-|-|-|-|All: 1~22F|-|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Stinger|Stinger|p or k during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | {{USFIVFrameDataGlanceRow|Stinger|Stinger|p or {{k}} during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Stinger|EX Stinger|p or k during EX Stinger Jump||EX Stinger | {{USFIVFrameDataGlanceRow|EX Stinger|EX Stinger|p or {{k}} during EX Stinger Jump||EX Stinger {{ex}}|30x3|50x3|-250/0|HL|-|9+9|-|Until Ground + After landing 7|-|-|-|3|-|Strike attack, can be deflected by other strikes or a projectile, opponent gains 10x3 meter on hit, 2x3 on block||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: Until ground|-|-|JP: 3x3|}} | ||
{{USFIVFrameDataGlanceRow|Patriot Circle|Patriot Circle|qcf + p ex||Patriot Circle | {{USFIVFrameDataGlanceRow|Patriot Circle|Patriot Circle|qcf + {{p}} ex||Patriot Circle {{lp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|14|2*3*5|22|45|24|28|-3|1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow|||||Patriot Circle | {{USFIVFrameDataGlanceRow|||||Patriot Circle {{mp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|16|2*3*5|24|49|25|28|-4|-1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow|||||Patriot Circle | {{USFIVFrameDataGlanceRow|||||Patriot Circle {{hp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|18|2*3*5|26|53|25|28|-6|-3|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataGlanceRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | {{USFIVFrameDataGlanceRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | ||
{{USFIVFrameDataGlanceRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | {{USFIVFrameDataGlanceRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | ||
{{USFIVFrameDataGlanceRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle | {{USFIVFrameDataGlanceRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle {{ex}}|15x6*10|10x7|-250/0|HL|-x6*su|12|3*2*2*3*<br>3*3*3|21|51|17|-|-7|-|Opponent gains 3x6*5 meter on hit, 1x7 on block||||[7th Hit]: Free Juggle|[7th Hit]: Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 6x7|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Air Raid (Roll)|Back Roll|qcb + p ex armorbreak|| | {{USFIVFrameDataGlanceRow|Mekong Delta Air Raid (Back Roll)|Back Roll|qcb + {{p}} {{ex}} armorbreak||Back Roll {{lp}}|-|-|-|-|-|-|-|22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Back Roll {{mp}}|-|-|-|-|-|-|-|36|36|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Back Roll {{hp}}|-|-|-|-|-|-|-|46|46|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid (Roll)|EX Back Roll||| | {{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid (Back Roll)|EX Back Roll|||Back Roll {{ex}}|-|-|-250/0|-|-|-|-|45|45|-|-|-|-|||||-|-|-|-|-|-|All: 1~10F|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Air Raid||p|Perform after Mekong Delta Air Raid Roll| | {{USFIVFrameDataGlanceRow|Mekong Delta Air Raid (Overhead)||p|Perform after Mekong Delta Air Raid Roll|Roll + Overhead|90|150|6/40|H|-|6+30|3|After Landing 11|49|17|25|3|11||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid|||Perform after EX Mekong Delta Air Raid Roll| | {{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid (Overhead)|||Perform after EX Mekong Delta Air Raid Roll|Roll + Overhead {{ex}}|90|150|-250/0|H|-|6+20|4|After Landing 13|42|12|25|-5|8|Opponent gains 20 meter on hit, 15 on block|X|||||Free Juggle|Free Juggle|-|-|-|All: 1~19F|-|5F~|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Attack|Backflip|3p|| | {{USFIVFrameDataGlanceRow|Mekong Delta Attack (Flip)|Backflip|3p||Backflip|-|-|-|-|-|-|-|26 + After landing 9F|35|-|-|-|-|28~29F can cancel into Mekong Delta Attack (Roll)||||-|-|-|-|-|All: 1~11F|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack| | {{USFIVFrameDataGlanceRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack|Backflip + Roll {{lp}}|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Backflip + Roll {{mp}}|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Backflip + Roll {{hp}}|120|200|10/30|HL|su|28+3|16|9|53|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~27F|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Mekong Delta Attack (Roll)|EX Roll|pp|| | {{USFIVFrameDataGlanceRow|EX Mekong Delta Attack (Roll)|EX Roll|pp||Backflip + Roll {{ex}}|30x4*80|30x4*100|-250/0|HL|-|28+3|6*3*5*5*5|10|64|-|-|-5|-|Opponent gains 10x5 meter on hit|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataGlanceRow|Mekong Delta Escape|Wall Jump|qcb + k ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | {{USFIVFrameDataGlanceRow|Mekong Delta Escape|Wall Jump|qcb + {{k}} ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | {{USFIVFrameDataGlanceRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Mine Sweeper|Super|qcb qcb + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | {{USFIVFrameDataGlanceRow|Mine Sweeper|Super|qcb {{qcb}} + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Patriot Sweeper|Ultra I|qcf qcf + 3p||Ultra Combo 1|15x7*45*15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)2*2*2*2(25)2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | {{USFIVFrameDataGlanceRow|Patriot Sweeper|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|15x7*45*<br>15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)<br>2*2*2*2(25)<br>2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Take No Prisoners|Ultra II|qcf qcf + 3k||Ultra Combo 2|300*180|0|0/0| | {{USFIVFrameDataGlanceRow|Take No Prisoners|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|300*180|0|0/0|L|-|0+7|14|43|63|39|-|-18|-|Cannot hit airborne, opponent gains 0 meter on hit, 10 on block, does not cause chip damage|X|||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 245: | Line 232: | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|SpikeRod| | {{USFIVMoveListRow|Rolento|SpikeRod| | ||
Spike Rod|Pogo|(in air) d + mk|| | Spike Rod|Pogo|(in air) {{d}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 277: | Line 264: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Rolento|ColonelCarrier| | {{USFIVMoveListRow|Rolento|ColonelCarrier| | ||
Colonel Carrier|Forward Throw|f or n + lp + lk|| | Colonel Carrier|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|DeadlyPackage| | {{USFIVMoveListRow|Rolento|DeadlyPackage| | ||
Deadly Package|Back Throw|b + lp + lk|| | Deadly Package|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 307: | Line 294: | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|MekongDeltaAirRaid| | {{USFIVMoveListRow|Rolento|MekongDeltaAirRaid| | ||
Mekong Delta Air Raid|Back Roll|qcb + p ex|| | Mekong Delta Air Raid|Back Roll|qcb + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 315: | Line 302: | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|MekongDeltaEscape| | {{USFIVMoveListRow|Rolento|MekongDeltaEscape| | ||
Mekong Delta Escape|Wall Jump|qcb + k ex|Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down| | Mekong Delta Escape|Wall Jump|qcb + {{k}} ex|Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|PatriotCircle| | {{USFIVMoveListRow|Rolento|PatriotCircle| | ||
Patriot Circle|Batons|qcf + p ex|Perform during Mekong Delta Air Raid| | Patriot Circle|Batons|qcf + {{p}} ex|Perform during Mekong Delta Air Raid| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|PatriotCirclePart2| | {{USFIVMoveListRow|Rolento|PatriotCirclePart2| | ||
Patriot Circle Part 2|Batons Part 2| | Patriot Circle Part 2|Batons Part 2|qcf + p|Performed after Patriot Circle| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|PatriotCirclePart3| | {{USFIVMoveListRow|Rolento|PatriotCirclePart3| | ||
Patriot Circle Part 3|Batons Part 3| | Patriot Circle Part 3|Batons Part 3|qcf + p|Performed after Patriot Circle Part 2| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 337: | Line 324: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Rolento|MineSweeper| | {{USFIVMoveListRow|Rolento|MineSweeper| | ||
Mine Sweeper|Super Combo|qcb qcb + p|| | Mine Sweeper|Super Combo|qcb {{qcb}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 347: | Line 334: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Rolento|PatriotSweeper| | {{USFIVMoveListRow|Rolento|PatriotSweeper| | ||
Patriot Sweeper|Ultra Combo I|qcf qcf + 3p|| | Patriot Sweeper|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Rolento|TakeNoPrisoners| | {{USFIVMoveListRow|Rolento|TakeNoPrisoners| | ||
Take No Prisoners|Ultra Combo II|qcf qcf + 3k|| | Take No Prisoners|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 365: | Line 351: | ||
==Matchups== | ==Matchups== | ||
==== | {{#vardefine:player|Rolento}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in. | {{MatchupData-USF4 | player ={{#var:player}} | ||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data =The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in. | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rolento (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|sp/su|4|2|6|10|10|13|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|5|7|13|24|14|17|-6|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90[100]|200|60|HL|sp/su|6|8|15|28|18|23|-5|0|[] refers to active frames 3~8F||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|3|6|4|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|5|6|6|16|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|90|150|60|HL|-|6|4|12|21|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|sp/su|4|2|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|70*50|150*50|30*30|HL|-|8|2*3|23|35|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|-|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|8|5|11|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|130|200|60|HL|-|6|4|15|24|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|20*20*30|20*20*60|10*10*20|HL|-|8|2*2*5|5|21|14|16|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|-|11|4|15|29|10|15|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|4|5|12|9|12|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|5|3|16|23|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|10|7|22|38|21|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Trick Rod|Overhead|f + mk||Overhead|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | {{USFIVFrameDataRow|Trick Rod|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|70|100|40|H|-|17|4|9 + After landing 3|32|11|14|-5|-2|||||||Reset|Reset|-|-|-|-|-|4F~|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump LP|Jump Jab|Jump lp||Jump {{lp}}|40|50|20|H|-|4|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump MP|Jump Strong|Jump mp||Jump {{mp}}|20*20*40|20*20*60|10*10*20|H*HL*HL|-|5|2*2*8|-|16|||-|-|||||||[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|[1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset|-|-|-|-|-|-|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angle Jump HP|Angle Jump Fierce|ub / uf + lk|| | {{USFIVFrameDataRow|Angle Jump HP|Angle Jump Fierce|ub / {{uf}} + lk||Angle Jump {{hp}}|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump LK|Jump Short|Jump lk||Jump {{lk}}|40|50|20|H|-|3|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump MK|Jump Forward|Jump mk||Jump {{mk}}|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|Jump hk||Jump {{hk}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spike Rod|Pogo|(in air) d + mk|| | {{USFIVFrameDataRow|Spike Rod|Pogo|(in air) {{d}} + mk||Air {{Down}}+{{mk}}|60|50|30|HL|-|6|Until Ground|9 Airborne|6|||-|-|9F airborne recovery after reaching ground level, Can input a direction to choose which direction to cancel into Spike Rod (Bounce), if no direction is chosen bounce is automatically performed in direction of original jump, Pressing Forward performs a forward bounce, backwards performs a backwards bounce, and pressing Up will perform a neutral bounce||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Spike Rod (Bounce)|Bounce|||Spike Rod (Bounce)|-|-|-|-|-|-|-|28 + After Landing 7|6|||-|-|5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Trick Landing (Forward)|Trick Landing|Just before landing from Forward Jump 3k||Trick Landing (Forward)|-|-|-|-|-|-|-|24 + After landing 8|32|||-|-|Distance traveled: 2.446||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
Line 624: | Line 831: | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|64|2|34|103|-|-|-|-|Range: 2.153, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100| | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|36|59|16|16|-22|-22|Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150| | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|17+11|2|36|65|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200| | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|-500/0|-|-|64|2|34|99|-|-|-|-|Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100| | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|36|59|22|-|-16|-|Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Colonel Carrier|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|100|30|0.895|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Deadly Package|Back Throw|b + {{lp}} + lk||Back Throw|130|100|30|0.96|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stinger Jump|Stinger Jump|dp + k ex||Stinger Jump | {{USFIVFrameDataRow|Stinger Jump|Stinger Jump|dp + {{k}} ex||Stinger Jump {{lk}}|-|-|-|-|-|-|-|46 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|||||Stinger Jump | {{USFIVFrameDataRow|||||Stinger Jump {{mk}}|-|-|-|-|-|-|-|48 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|||||Stinger Jump | {{USFIVFrameDataRow|||||Stinger Jump {{hk}}|-|-|-|-|-|-|-|53 + After landing 6|47|-|-|-|-|9F~ can cancel into Stinger||||-|-|-|-|-|-|-|All: 1~29F|-|12F~|-|}} | ||
{{USFIVFrameDataRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump | {{USFIVFrameDataRow|EX Stinger Jump|EX Stinger Jump|||Stinger Jump {{ex}}|-|-|-250/0|-|-|-|-|22 + After landing 6|47|-|-|-|-|9F~ can cancel into EX Stinger||||-|-|-|-|-|-|-|All: 1~22F|-|6F~|-|}} | ||
{{USFIVFrameDataRow|Stinger|Stinger|p or k during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | {{USFIVFrameDataRow|Stinger|Stinger|p or {{k}} during Stinger Jump||Stinger|50|50|18/20|HL|-|9+16|-|Until Ground + After landing 7|-|-|-|11|19|Strike attack, can be deflected by other strikes or a projectile.||||||Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Stinger|EX Stinger|p or k during EX Stinger Jump||EX Stinger | {{USFIVFrameDataRow|EX Stinger|EX Stinger|p or {{k}} during EX Stinger Jump||EX Stinger {{ex}}|30x3|50x3|-250/0|HL|-|9+9|-|Until Ground + After landing 7|-|-|-|3|-|Strike attack, can be deflected by other strikes or a projectile, opponent gains 10x3 meter on hit, 2x3 on block||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: Until ground|-|-|JP: 3x3|}} | ||
{{USFIVFrameDataRow|Patriot Circle|Patriot Circle|qcf + p ex||Patriot Circle | {{USFIVFrameDataRow|Patriot Circle|Patriot Circle|qcf + {{p}} ex||Patriot Circle {{lp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|14|2*3*5|22|45|24|28|-3|1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow|||||Patriot Circle | {{USFIVFrameDataRow|||||Patriot Circle {{mp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|16|2*3*5|24|49|25|28|-4|-1|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow|||||Patriot Circle | {{USFIVFrameDataRow|||||Patriot Circle {{hp}}|10*10*20|10*10*20|12/6x3|HL|-*-*su|18|2*3*5|26|53|25|28|-6|-3|25F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*0*3|}} | ||
{{USFIVFrameDataRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | {{USFIVFrameDataRow|Patriot Circle Part 2|Patriot Circle Part 2||Perform after Patriot Circle|Patriot Circle (2)|10*10*20|10*10*20|6/6x3|HL|-*-*su|14|2*2*5|26|48|25|28|-6|-3|24F~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5*0*5|}} | ||
{{USFIVFrameDataRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | {{USFIVFrameDataRow|Patriot Circle Part 3|Patriot Circle Part 3||Perform after Patriot Circle Part 2|Patriot Circle (3)|20*20*40|20*20*40|6/6*6*10|HL|-*-*su|15|3*3*7|31|58|16|-|-22|-|||||[3rd Hit]: Soft Knockdown|[3rd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 10*0*10|}} | ||
{{USFIVFrameDataRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle | {{USFIVFrameDataRow|EX Patriot Circle|EX Patriot Circle|||Patriot Circle {{ex}}|15x6*10|10x7|-250/0|HL|-x6*su|12|3*2*2*3*<br>3*3*3|21|51|17|-|-7|-|Opponent gains 3x6*5 meter on hit, 1x7 on block||||[7th Hit]: Free Juggle|[7th Hit]: Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 6x7|}} | ||
{{USFIVFrameDataRow|Mekong Delta Air Raid (Roll)|Back Roll|qcb + p ex armorbreak|| | {{USFIVFrameDataRow|Mekong Delta Air Raid (Roll)|Back Roll|qcb + {{p}} {{ex}} armorbreak||Back Roll {{lp}}|-|-|-|-|-|-|-|22|22|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Back Roll {{mp}}|-|-|-|-|-|-|-|36|36|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Back Roll {{hp}}|-|-|-|-|-|-|-|46|46|-|-|-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Mekong Delta Air Raid (Roll)|EX Back Roll||| | {{USFIVFrameDataRow|EX Mekong Delta Air Raid (Back Roll)|EX Back Roll|||Back Roll {{ex}}|-|-|-250/0|-|-|-|-|45|45|-|-|-|-|||||-|-|-|-|-|-|All: 1~10F|All: 1~39F|-|-|-|}} | ||
{{USFIVFrameDataRow|Mekong Delta Air Raid||p|Perform after Mekong Delta Air Raid Roll| | {{USFIVFrameDataRow|Mekong Delta Air Raid (Overhead)||p|Perform after Mekong Delta Air Raid Roll|Roll + Overhead|90|150|6/40|H|-|6+30|3|After Landing 11|49|17|25|3|11||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Mekong Delta Air Raid|||Perform after EX Mekong Delta Air Raid Roll| | {{USFIVFrameDataRow|EX Mekong Delta Air Raid (Overhead)|||Perform after EX Mekong Delta Air Raid Roll|Roll + Overhead {{ex}}|90|150|-250/0|H|-|6+20|4|After Landing 13|42|12|25|-5|8|Opponent gains 20 meter on hit, 15 on block|X|||||Free Juggle|Free Juggle|-|-|-|All: 1~19F|-|5F~|JP: 3|}} | ||
{{USFIVFrameDataRow|Mekong Delta Attack|Backflip|3p|| | {{USFIVFrameDataRow|Mekong Delta Attack (Flip)|Backflip|3p||Backflip|-|-|-|-|-|-|-|26 + After landing 9F|35|-|-|-|-|28~29F can cancel into Mekong Delta Attack (Roll)||||-|-|-|-|-|All: 1~11F|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack| | {{USFIVFrameDataRow|Mekong Delta Attack (Roll)|Roll|p|Perform after Mekong Delta Attack|Backflip + Roll {{lp}}|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Backflip + Roll {{mp}}|120|200|10/30|HL|su|28+3|14|10|54|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~26F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Backflip + Roll {{hp}}|120|200|10/30|HL|su|28+3|16|9|53|-|-|-8|2||X|||||Free Juggle|Free Juggle|-|-|-|All: 1~27F|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Mekong Delta Attack (Roll)|EX Roll|pp|| | {{USFIVFrameDataRow|EX Mekong Delta Attack (Roll)|EX Roll|pp||Backflip + Roll {{ex}}|30x4*80|30x4*100|-250/0|HL|-|28+3|6*3*5*5*5|10|64|-|-|-5|-|Opponent gains 10x5 meter on hit|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|JP: 1*2*3*4*5|}} | ||
{{USFIVFrameDataRow|Mekong Delta Escape|Wall Jump|qcb + k ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | {{USFIVFrameDataRow|Mekong Delta Escape|Wall Jump|qcb + {{k}} ex||Mekong Delta Escape|-|-|0/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | {{USFIVFrameDataRow|EX Mekong Delta Escape|EX Wall Jump|||EX Mekong Delta Escape|-|-|-250/0|-|-|32F to wall|Wall jump occurs on 33F|After Landing 9|-|-|-|-|-|10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled||||-|-|-|-|-|-|-|-|-|12F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Mine Sweeper|Super|qcb qcb + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | {{USFIVFrameDataRow|Mine Sweeper|Super|qcb {{qcb}} + p||Super Combo|50x3*200|0|-1000/0|HL|-|1+7|11*16*17*19|29|93|29|-|-19|-|Opponent gains 20x4 meter on hit||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP:1*2*3*4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Patriot Sweeper|Ultra I|qcf qcf + 3p||Ultra Combo 1|15x7*45*15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)2*2*2*2(25)2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | {{USFIVFrameDataRow|Patriot Sweeper|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|15x7*45*<br>15x2*210*30|0|0/0|HL|-|0+7|2*2*2(13)<br>2*2*2*2(25)<br>2*3*3*3|39|108|23|-|-19|-|Opponent gains 3x7*20*3x2*0x2 meter on hit|X|||[10th Hit]: Hard Knockdown|[10th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 4*4*4*5~12 sequentially|}} | ||
{{USFIVFrameDataRow|Take No Prisoners|Ultra II|qcf qcf + 3k||Ultra Combo 2|300*180|0|0/0| | {{USFIVFrameDataRow|Take No Prisoners|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|300*180|0|0/0|L|-|0+7|14|43|63|39|-|-18|-|Cannot hit airborne, opponent gains 0 meter on hit, 10 on block, does not cause chip damage|X|||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 667: | Line 874: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] | |||
[[Category:Rolento]] |
Latest revision as of 00:40, 9 December 2022

Rolento
After the fall of Mad Gear, Rolento needed a new ambition. During his battle for a military utopia, Rolento learned of S.I.N.'s experimental soldier program. Now the merciless commander has a new mission: the capture of S.I.N.
In a nutshell
Rolento can be played fairly straightforward due to his strong set of normals, but he is more often known for his chaotic movement and offensive options that make him difficult to pin down. He can slide for a long range knockdown, roll backwards into a fast Overhead, jump back to the wall from anywhere on screen, or flip into a projectile-invincible Roll. While he lacks a true reversal attack, he has several partially-invincible options that can quickly turn a defensive situation into an offensive one. Maintain pressure with Stinger knives and harass the opponent with fast, long-range pokes to overwhelm their mental stack with a fast-paced playstyle.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Rolento
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 1.592 [1.33] | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.823 | |||
Jump Height Apex: | 1.768 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.895 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.96 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Trick Rod, Mekong Delta Air Raid, EX Mekong Delta Air Raid | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Mekong Delta Air Raid, EX Mekong Delta Air Raid, Mekong Delta Attack (Roll), EX Mekong Delta Attack (Roll) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Patriot Circle, Patriot Circle Part 2, Mekong Delta Attack Followup | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 6 | 3 | 6 |
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 7 | 13 | -6 | -3 |
Close HP | Close ![]() |
90[100] | 200 | 60 | HL | sp/su | 6 | 8 | 15 | -5 | 0 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 6 | 4 | 1 | 4 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 6 | 6 | 2 | 5 |
Close HK | Close ![]() |
90 | 150 | 60 | HL | - | 6 | 4 | 12 | 2 | 6 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 6 | 5 | 9 | 0 | 3 |
Far HP | Far ![]() |
70*50 | 150*50 | 30*30 | HL | - | 8 | 2*3 | 23 | -8 | -4 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 3 | 5 | 3 | 6 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 11 | -2 | 1 |
Far HK | Far ![]() |
130 | 200 | 60 | HL | - | 6 | 4 | 15 | -1 | 3 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 2 | 5 |
Crouch MP | Crouch ![]() |
20*20*30 | 20*20*60 | 10*10*20 | HL | - | 8 | 2*2*5 | 5 | 4 | 6 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 11 | 4 | 15 | -9 | -4 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 5 | 0 | 3 |
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 5 | 3 | 16 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 10 | 7 | 22 | -8 | - |
Trick Rod | Overhead![]() ![]() |
70 | 100 | 40 | H | - | 17 | 4 | 9 + After landing 3 | -5 | -2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | - | - |
Jump MP | Jump ![]() |
20*20*40 | 20*20*60 | 10*10*20 | H*HL*HL | - | 5 | 2*2*8 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Angle Jump HP | Angle Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | - | - |
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Spike Rod | Air ![]() ![]() |
60 | 50 | 30 | HL | - | 6 | Until Ground | 9 Airborne | - | - |
Spike Rod (Bounce) | Spike Rod (Bounce) | - | - | - | - | - | - | - | 28 + After Landing 7 | - | - |
Trick Landing (Forward) | Trick Landing (Forward) | - | - | - | - | - | - | - | 24 + After landing 8 | - | - |
Trick Landing (Neutral) | Trick Landing (Neutral) | - | - | - | - | - | - | - | 30 + After landing 8 | - | - |
Trick Landing (Backward) | Trick Landing (Backward) | - | - | - | - | - | - | - | 31 + After landing 8 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 36 | -22 | -22 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 17+11 | 2 | 36 | -16 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 64 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 36 | -22 | -22 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 17+11 | 2 | 36 | -16 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 64 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 36 | -16 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Colonel Carrier | Forward Throw | 130 | 100 | 30 | 0.895 | - | 3 | 2 | 20 | - | - |
Deadly Package | Back Throw | 130 | 100 | 30 | 0.96 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Stinger Jump | Stinger Jump ![]() |
- | - | - | - | - | - | - | 46 + After landing 6 | - | - |
Stinger Jump ![]() |
- | - | - | - | - | - | - | 48 + After landing 6 | - | - | |
Stinger Jump ![]() |
- | - | - | - | - | - | - | 53 + After landing 6 | - | - | |
EX Stinger Jump | Stinger Jump ![]() |
- | - | -250/0 | - | - | - | - | 22 + After landing 6 | - | - |
Stinger | Stinger | 50 | 50 | 18/20 | HL | - | 9+16 | - | Until Ground + After landing 7 | 11 | 19 |
EX Stinger | EX Stinger ![]() |
30x3 | 50x3 | -250/0 | HL | - | 9+9 | - | Until Ground + After landing 7 | 3 | - |
Patriot Circle | Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 14 | 2*3*5 | 22 | -3 | 1 |
Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 16 | 2*3*5 | 24 | -4 | -1 | |
Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 18 | 2*3*5 | 26 | -6 | -3 | |
Patriot Circle Part 2 | Patriot Circle (2) | 10*10*20 | 10*10*20 | 6/6x3 | HL | -*-*su | 14 | 2*2*5 | 26 | -6 | -3 |
Patriot Circle Part 3 | Patriot Circle (3) | 20*20*40 | 20*20*40 | 6/6*6*10 | HL | -*-*su | 15 | 3*3*7 | 31 | -22 | - |
EX Patriot Circle | Patriot Circle ![]() |
15x6*10 | 10x7 | -250/0 | HL | -x6*su | 12 | 3*2*2*3* 3*3*3 |
21 | -7 | - |
Mekong Delta Air Raid (Back Roll) | Back Roll ![]() |
- | - | - | - | - | - | - | 22 | - | - |
Back Roll ![]() |
- | - | - | - | - | - | - | 36 | - | - | |
Back Roll ![]() |
- | - | - | - | - | - | - | 46 | - | - | |
EX Mekong Delta Air Raid (Back Roll) | Back Roll ![]() |
- | - | -250/0 | - | - | - | - | 45 | - | - |
Mekong Delta Air Raid (Overhead) | Roll + Overhead | 90 | 150 | 6/40 | H | - | 6+30 | 3 | After Landing 11 | 3 | 11 |
EX Mekong Delta Air Raid (Overhead) | Roll + Overhead ![]() |
90 | 150 | -250/0 | H | - | 6+20 | 4 | After Landing 13 | -5 | 8 |
Mekong Delta Attack (Flip) | Backflip | - | - | - | - | - | - | - | 26 + After landing 9F | - | - |
Mekong Delta Attack (Roll) | Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 14 | 10 | -8 | 2 |
Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 14 | 10 | -8 | 2 | |
Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 16 | 9 | -8 | 2 | |
EX Mekong Delta Attack (Roll) | Backflip + Roll ![]() |
30x4*80 | 30x4*100 | -250/0 | HL | - | 28+3 | 6*3*5*5*5 | 10 | -5 | - |
Mekong Delta Escape | Mekong Delta Escape | - | - | 0/0 | - | - | 32F to wall | Wall jump occurs on 33F | After Landing 9 | - | - |
EX Mekong Delta Escape | EX Mekong Delta Escape | - | - | -250/0 | - | - | 32F to wall | Wall jump occurs on 33F | After Landing 9 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Mine Sweeper | Super Combo | 50x3*200 | 0 | -1000/0 | HL | - | 1+7 | 11*16*17*19 | 29 | -19 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Patriot Sweeper | Ultra Combo 1 | 15x7*45* 15x2*210*30 |
0 | 0/0 | HL | - | 0+7 | 2*2*2(13) 2*2*2*2(25) 2*3*3*3 |
39 | -19 | - |
Take No Prisoners | Ultra Combo 2 | 300*180 | 0 | 0/0 | L | - | 0+7 | 14 | 43 | -18 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Trick Rod |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spike Rod |
Pogo | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Trick Landing |
Pogo Bounce | (when landing from a jump) 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Colonel Carrier |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Deadly Package |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Stinger |
Stinger | dp + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stinger Follow Up |
Knives | p or k | Perform during Stinger |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack |
Back Hop | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Attack Followup |
Roll Attack | p ex | Perform when landing from Mekong Delta Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid |
Back Roll | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Air Raid Follow Up |
Spring Attack | p | Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mekong Delta Escape |
Wall Jump | qcb + ![]() |
Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle |
Batons | qcf + ![]() |
Perform during Mekong Delta Air Raid |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 2 |
Batons Part 2 | qcf + p | Performed after Patriot Circle |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Patriot Circle Part 3 |
Batons Part 3 | qcf + p | Performed after Patriot Circle Part 2 |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Mine Sweeper |
Super Combo | qcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Patriot Sweeper |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Take No Prisoners |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon [character page] |
---|
The biggest tool against Adon is standing roundhouse. It stuffs his heavy jaguar tooth in its face and beats out his standing roundhouse in speed. Use it liberally and Adon will never get in. |
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody[No Data] [character page] |
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Dan
Dan[No Data] [character page] |
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Decapre
Decapre[No Data] [character page] |
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Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento (Mirror)
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 6 | 10 | 3 | 6 | 10 | 13 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 7 | 13 | 24 | -6 | -3 | 14 | 17 | Only 1st active frame special/super cancelable | Reset | Reset | - | - | - | - | - | - | - | |||||
Close HP | Close ![]() |
90[100] | 200 | 60 | HL | sp/su | 6 | 8 | 15 | 28 | -5 | 0 | 18 | 23 | [] refers to active frames 3~8F | [1~2F]: Forces stand | [1~2F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 6 | 4 | 12 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 6 | 6 | 16 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
90 | 150 | 60 | HL | - | 6 | 4 | 12 | 21 | 2 | 6 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 6 | 5 | 9 | 19 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
70*50 | 150*50 | 30*30 | HL | - | 8 | 2*3 | 23 | 35 | -8 | -4 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 3 | 5 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 11 | 23 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
130 | 200 | 60 | HL | - | 6 | 4 | 15 | 24 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
20*20*30 | 20*20*60 | 10*10*20 | HL | - | 8 | 2*2*5 | 5 | 21 | 4 | 6 | 14 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | - | 11 | 4 | 15 | 29 | -9 | -4 | 10 | 15 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 5 | 12 | 0 | 3 | 9 | 12 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 5 | 3 | 16 | 23 | -4 | -1 | 15 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 10 | 7 | 22 | 38 | -8 | - | 21 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Trick Rod | Overhead![]() ![]() |
70 | 100 | 40 | H | - | 17 | 4 | 9 + After landing 3 | 32 | -5 | -2 | 11 | 14 | Reset | Reset | - | - | - | - | - | 4F~ | JP: 2 | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump MP | Jump ![]() |
20*20*40 | 20*20*60 | 10*10*20 | H*HL*HL | - | 5 | 2*2*8 | - | 16 | - | - | [1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset | [1st~2nd Hit]: Soft Knockdown, [3rd Hit]: Reset | - | - | - | - | - | - | JP: 0*1*2 | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angle Jump HP | Angle Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | 8 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 3 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Spike Rod | Air ![]() ![]() |
60 | 50 | 30 | HL | - | 6 | Until Ground | 9 Airborne | 6 | - | - | 9F airborne recovery after reaching ground level, Can input a direction to choose which direction to cancel into Spike Rod (Bounce), if no direction is chosen bounce is automatically performed in direction of original jump, Pressing Forward performs a forward bounce, backwards performs a backwards bounce, and pressing Up will perform a neutral bounce | Reset | Reset | - | - | - | - | - | - | - | |||||||
Spike Rod (Bounce) | Spike Rod (Bounce) | - | - | - | - | - | - | - | 28 + After Landing 7 | 6 | - | - | 5F~ can cancel into Angle Jump normal attacks except for Spike Rod, 7F recovery upon landing if no attack input otherwise 4F grounded recovery, forward bounce distance traveled: 1.28, backward bounce distance traveled: 1.199 | Reset | Reset | - | - | - | - | - | - | - | |||||||
Trick Landing (Forward) | Trick Landing (Forward) | - | - | - | - | - | - | - | 24 + After landing 8 | 32 | - | - | Distance traveled: 2.446 | - | - | - | - | - | - | - | - | - | - | - | |||||
Trick Landing (Neutral) | Trick Landing (Neutral) | - | - | - | - | - | - | - | 30 + After landing 8 | 38 | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Trick Landing (Backward) | Trick Landing (Backward) | - | - | - | - | - | - | - | 31 + After landing 8 | 39 | - | - | Distance traveled: 2.08 | - | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 36 | 59 | -22 | -22 | 16 | 16 | Range: 2.068 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 17+11 | 2 | 36 | 65 | -16 | - | 22 | - | Range: 2.068 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 64 | 2 | 34 | 103 | - | - | - | - | Range: 2.153, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~67F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 36 | 59 | -22 | -22 | 16 | 16 | Range: 2.068, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 17+11 | 2 | 36 | 65 | -16 | - | 22 | - | Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 64 | 2 | 34 | 99 | - | - | - | - | Range: 2.153, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~68F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 36 | 59 | -16 | - | 22 | - | Range: 2.068, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Colonel Carrier | Forward Throw | 130 | 100 | 30 | 0.895 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Deadly Package | Back Throw | 130 | 100 | 30 | 0.96 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Stinger Jump | Stinger Jump ![]() |
- | - | - | - | - | - | - | 46 + After landing 6 | 47 | - | - | - | - | 9F~ can cancel into Stinger | - | - | - | - | - | - | - | All: 1~29F | - | 12F~ | - | |||
Stinger Jump ![]() |
- | - | - | - | - | - | - | 48 + After landing 6 | 47 | - | - | - | - | 9F~ can cancel into Stinger | - | - | - | - | - | - | - | All: 1~29F | - | 12F~ | - | ||||
Stinger Jump ![]() |
- | - | - | - | - | - | - | 53 + After landing 6 | 47 | - | - | - | - | 9F~ can cancel into Stinger | - | - | - | - | - | - | - | All: 1~29F | - | 12F~ | - | ||||
EX Stinger Jump | Stinger Jump ![]() |
- | - | -250/0 | - | - | - | - | 22 + After landing 6 | 47 | - | - | - | - | 9F~ can cancel into EX Stinger | - | - | - | - | - | - | - | All: 1~22F | - | 6F~ | - | |||
Stinger | Stinger | 50 | 50 | 18/20 | HL | - | 9+16 | - | Until Ground + After landing 7 | - | 11 | 19 | - | - | Strike attack, can be deflected by other strikes or a projectile. | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 3 | |||||
EX Stinger | EX Stinger ![]() |
30x3 | 50x3 | -250/0 | HL | - | 9+9 | - | Until Ground + After landing 7 | - | 3 | - | - | - | Strike attack, can be deflected by other strikes or a projectile, opponent gains 10x3 meter on hit, 2x3 on block | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | All: Until ground | - | - | JP: 3x3 | |||
Patriot Circle | Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 14 | 2*3*5 | 22 | 45 | -3 | 1 | 24 | 28 | 25F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*0*3 | |||||
Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 16 | 2*3*5 | 24 | 49 | -4 | -1 | 25 | 28 | 25F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*0*3 | ||||||
Patriot Circle ![]() |
10*10*20 | 10*10*20 | 12/6x3 | HL | -*-*su | 18 | 2*3*5 | 26 | 53 | -6 | -3 | 25 | 28 | 25F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*0*3 | ||||||
Patriot Circle Part 2 | Patriot Circle (2) | 10*10*20 | 10*10*20 | 6/6x3 | HL | -*-*su | 14 | 2*2*5 | 26 | 48 | -6 | -3 | 25 | 28 | 24F~ cancellable into next move | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 5*0*5 | |||||
Patriot Circle Part 3 | Patriot Circle (3) | 20*20*40 | 20*20*40 | 6/6*6*10 | HL | -*-*su | 15 | 3*3*7 | 31 | 58 | -22 | - | 16 | - | [3rd Hit]: Soft Knockdown | [3rd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 10*0*10 | ||||
EX Patriot Circle | Patriot Circle ![]() |
15x6*10 | 10x7 | -250/0 | HL | -x6*su | 12 | 3*2*2*3* 3*3*3 |
21 | 51 | -7 | - | 17 | - | Opponent gains 3x6*5 meter on hit, 1x7 on block | [7th Hit]: Free Juggle | [7th Hit]: Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 6x7 | |||
Mekong Delta Air Raid (Roll) | Back Roll ![]() |
- | - | - | - | - | - | - | 22 | 22 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||
Back Roll ![]() |
- | - | - | - | - | - | - | 36 | 36 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
Back Roll ![]() |
- | - | - | - | - | - | - | 46 | 46 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||||
EX Mekong Delta Air Raid (Back Roll) | Back Roll ![]() |
- | - | -250/0 | - | - | - | - | 45 | 45 | - | - | - | - | - | - | - | - | - | - | All: 1~10F | All: 1~39F | - | - | - | ||||
Mekong Delta Air Raid (Overhead) | Roll + Overhead | 90 | 150 | 6/40 | H | - | 6+30 | 3 | After Landing 11 | 49 | 3 | 11 | 17 | 25 | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7F~ | JP: 3 | |||||
EX Mekong Delta Air Raid (Overhead) | Roll + Overhead ![]() |
90 | 150 | -250/0 | H | - | 6+20 | 4 | After Landing 13 | 42 | -5 | 8 | 12 | 25 | Opponent gains 20 meter on hit, 15 on block | X | Free Juggle | Free Juggle | - | - | - | All: 1~19F | - | 5F~ | JP: 3 | ||||
Mekong Delta Attack (Flip) | Backflip | - | - | - | - | - | - | - | 26 + After landing 9F | 35 | - | - | - | - | 28~29F can cancel into Mekong Delta Attack (Roll) | - | - | - | - | - | All: 1~11F | - | - | - | 12F~ | - | |||
Mekong Delta Attack (Roll) | Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 14 | 10 | 54 | -8 | 2 | - | - | X | Free Juggle | Free Juggle | - | - | - | All: 1~26F | - | - | JP: 3 | |||||
Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 14 | 10 | 54 | -8 | 2 | - | - | X | Free Juggle | Free Juggle | - | - | - | All: 1~26F | - | - | JP: 3 | ||||||
Backflip + Roll ![]() |
120 | 200 | 10/30 | HL | su | 28+3 | 16 | 9 | 53 | -8 | 2 | - | - | X | Free Juggle | Free Juggle | - | - | - | All: 1~27F | - | - | JP: 3 | ||||||
EX Mekong Delta Attack (Roll) | Backflip + Roll ![]() |
30x4*80 | 30x4*100 | -250/0 | HL | - | 28+3 | 6*3*5*5*5 | 10 | 64 | -5 | - | - | - | Opponent gains 10x5 meter on hit | X | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | JP: 1*2*3*4*5 | ||
Mekong Delta Escape | Mekong Delta Escape | - | - | 0/0 | - | - | 32F to wall | Wall jump occurs on 33F | After Landing 9 | - | - | - | - | - | 10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery | - | - | - | - | - | - | - | - | - | 12F~ | - | |||
EX Mekong Delta Escape | EX Mekong Delta Escape | - | - | -250/0 | - | - | 32F to wall | Wall jump occurs on 33F | After Landing 9 | - | - | - | - | - | 10F~ After wall jump: can cancel into angle jump normals, 9F grounded recovery upon landing if no attack input, otherwise 4F grounded recovery, distance traveled can be controlled | - | - | - | - | - | - | - | - | - | 12F~ | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Mine Sweeper | Super Combo | 50x3*200 | 0 | -1000/0 | HL | - | 1+7 | 11*16*17*19 | 29 | 93 | -19 | - | 29 | - | Opponent gains 20x4 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP:1*2*3*4 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Patriot Sweeper | Ultra Combo 1 | 15x7*45* 15x2*210*30 |
0 | 0/0 | HL | - | 0+7 | 2*2*2(13) 2*2*2*2(25) 2*3*3*3 |
39 | 108 | -19 | - | 23 | - | Opponent gains 3x7*20*3x2*0x2 meter on hit | X | [10th Hit]: Hard Knockdown | [10th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 4*4*4*5~12 sequentially | ||
Take No Prisoners | Ultra Combo 2 | 300*180 | 0 | 0/0 | L | - | 0+7 | 14 | 43 | 63 | -18 | - | 39 | - | Cannot hit airborne, opponent gains 0 meter on hit, 10 on block, does not cause chip damage | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |