Ultra Street Fighter IV/Dan: Difference between revisions

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{{Character Top USFIV | chara={{SUBPAGENAME}} }}
 
{{USFIVHeader}}
{{USFIVCharacterHeader|Dan|Dan|
Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye.  Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life.  When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger.  Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style.  Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.
|
Dan's greatest power may be the illusion that Dan is supposed to be bad.  In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series.  Do not sleep on Dan: he has an effective rush down that always leads to a guessing game.  He actually has a very effective Dragon Punch!  Dan is not free by any means.  Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!}}
 
 
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Dan/Omega|Click for Omega SF4 version]]
 
 
== Ultra SFIV Changes ==
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Dan Dan SF4 Changelist]
 
 
== Character Specific Data ==
Dan{{USFIVCharacterData|1000|900|75%|0.04|0.03|1.76|40 (4+36)|1.925|1.925|1.42|19|1.40|26|8|16|2|1.03|0.96|31|21|N/A|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Dankukyaku, EX Dankukyaku, Shisso Buraiken|21|29|65|-3|-10|+3|-4|Close MP, Close HP, Crouch HP, Saikyo Kick, LP/MP/HP Gadoken (Corner Only), EX Gadoken|}}


== Frame Data (At A Glance) ==
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{LP}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{MP}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{HP}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{LK}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{MK}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{HK}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{LP}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{MP}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{HP}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{LK}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{MK}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{HK}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{LP}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{MP}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{HP}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{LK}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{MK}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{HK}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{HK}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{hk}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}}
{{USFIVFrameDataGlanceRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{LP}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{MP}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{HP}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{LK}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{MK}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{HK}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{LP}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{MP}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{HP}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{LK}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{MK}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{HK}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
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{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{LP}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{lp}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Gadoken {{MP}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Gadoken {{mp}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Gadoken {{HP}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Gadoken {{hp}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}}
{{USFIVFrameDataGlanceRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}}
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{LP}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}}
{{USFIVFrameDataGlanceRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{lp}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}}
{{USFIVFrameDataGlanceRow|||||Koryuken {{MP}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataGlanceRow|||||Koryuken {{mp}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataGlanceRow|||||Koryuken {{HP}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataGlanceRow|||||Koryuken {{hp}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{LK}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataGlanceRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{lk}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{MK}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{mk}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{HK}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{hk}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataGlanceRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{LK}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{lk}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{MK}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{mk}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{HK}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|||||Air Dankukyaku {{hk}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}}
{{USFIVFrameDataGlanceRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18  sequentially|}}
{{USFIVFrameDataGlanceRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18  sequentially|}}
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can {{cancel}} into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}}
{{USFIVFrameDataGlanceRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}}
{{USFIVFrameDataGlanceRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68<br>[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-
|-
Line 347: Line 330:
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}


==The Basics==
==Combos==
==Strategy==
==Matchups==
====vs. Abel====
[[File:SSFIV-Abel_Face.jpg]]
(No strategies)
====vs. Adon====
[[File:SSFIV-Adon_Face.jpg]]
(No strategies)
====vs. Akuma/Gouki====
[[File:SSFIV-Akuma_Face.jpg]]
(No strategies)
====vs. Balrog/Boxer====
[[File:SSFIV-Balrog_Face.jpg]]
(No strategies)
====vs. Blanka====
[[File:SSFIV-Blanka_Face.jpg]]
(No strategies)
====vs. C. Viper====
[[File:SSFIV-CViper_Face.jpg]]
(No strategies)
====vs. Cammy====
[[File:SSFIV-Cammy_Face.jpg]]
(No strategies)
====vs. Chun-Li====
[[File:SSFIV-ChunLi_Face.jpg]]
(No strategies)
====vs. Cody====
[[File:SSFIV-Cody_Face.jpg]]
(No strategies)
====vs. Dan====
[[File:SSFIV-Dan_Face.jpg]]
(No strategies)
====vs. Decapre====
[[File:SSFIV-Decapre_Face.jpg]]
(No strategies)
====vs. Dee Jay====
[[File:SSFIV-DeeJay_Face.jpg]]
(No strategies)
====vs. Dhalsim====
[[File:SSFIV-Dhalsim_Face.jpg]]
(No strategies)
====vs. Dudley====
[[File:SSFIV-Dudley_Face.jpg]]
(No strategies)
====vs. E. Honda====
[[File:SSFIV-EHonda_Face.jpg]]
(No strategies)
====vs. El Fuerte====
[[File:SSFIV-ElFuerte_Face.jpg]]
(No strategies)
====vs. Elena====
[[File:SSFIV-Elena_Face.jpg]]
(No strategies)
====vs. Evil Ryu====
[[File:SSFIV-Evil_Ryu_Face.jpg]]
(No strategies)
====vs. Fei Long====
[[File:SSFIV-FeiLong_Face.jpg]]
(No strategies)
====vs. Gen====
[[File:SSFIV-Gen_Face.jpg]]
(No strategies)
====vs. Gouken====
[[File:SSFIV-Gouken_Face.jpg]]
(No strategies)
====vs. Guile====
[[File:SSFIV-Guile_Face.jpg]]
(No strategies)
====vs. Guy====
[[File:SSFIV-Guy_Face.jpg]]
(No strategies)
====vs. Hakan====
[[File:SSFIV-Hakan_Face.jpg]]
(No strategies)
====vs. Hugo====
[[File:SSFIV-Hugo_Face.jpg]]
(No strategies)
====vs. Ibuki====
[[File:SSFIV-Ibuki_Face.jpg]]
(No strategies)
====vs. Juri====
[[File:SSFIV-Juri_Face.jpg]]
(No strategies)
====vs. Ken====
[[File:SSFIV-Ken_Face.jpg]]
(No strategies)
====vs. M.Bison/Dictator====
[[File:SSFIV-MBison_Face.jpg]]
(No strategies)
====vs. Makoto====
[[File:SSFIV-Makoto_Face.jpg]]
(No strategies)
====vs. Oni====
[[File:SSFIV-Oni_Face.jpg]]
(No strategies)
====vs. Poison====
[[File:SSFIV-Poison_Face.jpg]]
(No strategies)
====vs. Rolento====
[[File:SSFIV-Rolento_Face.jpg]]
(No strategies)
====vs. Rose====
[[File:SSFIV-Rose_Face.jpg]]
(No strategies)
====vs. Rufus====
[[File:SSFIV-Rufus_Face.jpg]]
(No strategies)
====vs. Ryu====
[[File:SSFIV-Ryu_Face.jpg]]
(No strategies)
====vs. Sagat====
[[File:SSFIV-Sagat_Face.jpg]]
(No strategies)
====vs. Sakura====
[[File:SSFIV-Sakura_Face.jpg]]
(No strategies)
====vs. Seth====
[[File:SSFIV-Seth_Face.jpg]]
(No strategies)
====vs. T.Hawk====
[[File:SSFIV-THawk_Face.jpg]]
(No strategies)
====vs. Vega/Claw====
[[File:SSFIV-Vega_Face.jpg]]
(No strategies)
====vs. Yang====
[[File:SSFIV-Yang_Face.jpg]]
(No strategies)
====vs. Yun====
[[File:SSFIV-Yun_Face.jpg]]
(No strategies)
====vs. Zangief====
[[File:SSFIV-Zangief_Face.jpg]]
(No strategies)


==Frame Data==
==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{LP}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{MP}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|65|100|40|HL|sp/su|5|2|17|23|21|27|2|8|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{HP}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|95|200|60|HL|sp/su|8|2|19|28|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{LK}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|-|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{MK}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*30|50*50|40*20|HL|sp/su*-|6|2*2|14|23|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{HK}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{LP}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{MP}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{HP}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{LK}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|35|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{MK}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{HK}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|2|18|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{LP}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{MP}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{HP}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|11|3|22|35|18|23|-7|-2|Forces stand||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{LK}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{MK}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{HK}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|10|2|22|33|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{HK}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Saikyo Kick|Saikyo Kick|b + hk||{{Left}} + {{hk}}|100|200|60|HL|su|8|2|14|23|18|22|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Crouching Taunt|Crouch Taunt|d + {{hp}} + hk||Crouch Taunt|0|0|40/0|HL|-|14|26|21|60|11|14|-36|-33|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}}
{{USFIVFrameDataRow|Taunt|Taunt|hp + hk||Taunt|0|0|20|-|-|0|0|45[60]|45[60]|||||[] Refers to Personal Action 3||||||||||||||-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{LP}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{MP}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|75[25]|100[50]|40[20]|H|-|8|6|-|13|||-|-|[] refers to active frames 3~6F||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{HP}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|12|4|-|15|||-|-|||||||Soft knockdown|Soft knockdown|-|-|-|Lower body: 1~11F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{LK}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{MK}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{HK}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|10|4|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{LP}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|45|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{MP}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|75|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{HP}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|95|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{LK}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{MK}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{HK}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Jumping Taunt|Jump Taunt|(in air) {{hp}} + hk||Jump Taunt|0|0|10/0|HL|-|14|30|After landing 22|65|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
Line 626: Line 381:
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Saikyo Haraigoshi|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.96|-|3|2|20|24|-|-|-|-|Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{LP}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Gadoken|Fireball|qcf + {{p}} ex||Gadoken {{lp}}|70|100|20/20|HL|su|13|8|27|39|-|-|0|4|14~15F cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Gadoken {{MP}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Gadoken {{mp}}|70|100|20/20|HL|su|13|10|28|40|-|-|-1|3|14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Gadoken {{HP}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Gadoken {{hp}}|70|100|20/20|HL|su|13|15|29|41|-|-|-2|2|14~15F cancellable, deals 15 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}}
{{USFIVFrameDataRow|EX Gadoken|EX Fireball|||Gadoken {{ex}}|50*60|50*50|-250/0|HL|su|13|20|27|39|-|-|3|6|14~15F cancellable, deals 12*10 chip damage||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1x2|}}
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{LP}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}}
{{USFIVFrameDataRow|Koryuken|Uppercut|dp + {{p}} ex||Koryuken {{lp}}|110[70]|200[100]|30/40|HL|su|4|13|15+11|42|18|-|-21|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~16F|Lower body: 3~16F|3~4F|5F~|-|}}
{{USFIVFrameDataRow|||||Koryuken {{MP}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataRow|||||Koryuken {{mp}}|120[80]|200[100]|30/40|HL|su|4|13|25+19|60|18|-|-39|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataRow|||||Koryuken {{HP}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataRow|||||Koryuken {{hp}}|140[100]|200[100]|30/40|HL|su|4|13|28+19|63|18|-|-42|-|[] refers to active frames 2~13F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Lower body: 5~16F|Lower body: 5~16F|-|5F~|-|}}
{{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}}
{{USFIVFrameDataRow|EX Koryuken|EX Uppercut|||Koryuken {{ex}}|70*60|100*100|-250/0|HL|su|4|1*12|31+19|66|22|-|-40|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~16F|-|-|-|6F~|JP: 0*1|}}
{{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{LK}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataRow|Dankukyaku|Dan Kicks|qcb + {{k}} {{ex}} armorbreak||Dankukyaku {{lk}}|90|100|40/30|HL|-|17|10|After landing 11|37|21|-|0|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|10F~|-|}}
{{USFIVFrameDataRow|||||Dankukyaku {{MK}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}}
{{USFIVFrameDataRow|||||Dankukyaku {{mk}}|60*40|100*50|40/30*20|HL|-|17|2(6)2|10+11|47|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1|}}
{{USFIVFrameDataRow|||||Dankukyaku {{HK}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|||||Dankukyaku {{hk}}|50*40*40|100*50*50|40/30*20*10|HL|-|17|2(6)3(6)2|10+11|56|21|-|-2|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataRow|EX Dankukyaku|EX Dan Kicks|||Dankukyaku {{ex}} (1 hit)|40|100|-250/0|HL|-|8|10|5+9|31|21|-|-3|-|On hit goes into 2nd and 3rd hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Dankukyaku {{ex}} (2, 3hit)|40x2|75*75|-|HL|-|8|2(9)2|8+25|53|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{LK}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Airborne Dankukyaku|Air Dan Kicks|(in air) {{qcb}} + {{k}} ex||Air Dankukyaku {{lk}}|90|100|10/30|HL|-|8|14|After landing 17|38|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Air Dankukyaku {{MK}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|||||Air Dankukyaku {{mk}}|60*40|100*100|10/30*30|HL|-|5|1(9)2|After landing 17|33|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|||||Air Dankukyaku {{HK}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}}
{{USFIVFrameDataRow|||||Air Dankukyaku {{hk}}|50*50*50|100x3|10/30x3|HL|-|5|1(9)1(10)2|After landing 17|44|-|-|-|-|Height restriction 0.5||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2|}}
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}}
{{USFIVFrameDataRow|EX Air Dankukyaku|EX Air Dan Kicks|||Air Dankukyaku {{ex}}|50x3|100*75x2|-250/0|HL|-|5|1(6)1(7)1|After landing 7|27|-|-|-|-|Height restriction 0.38||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2*3|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18  sequentially|}}
{{USFIVFrameDataRow|Hissho Buraiken|Super|qcf {{qcf}} + p||Super Combo|15x18*80|0|-1000/0|HL|-|1+3|174(22)14|23+26|262|7|-|-42|-|Opponent gains 20x19 meter on hit, 20x5 meter on block||||[18th~19th Hit]: Hard Knockdown|[18th~19th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 0~18  sequentially|}}
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can {{cancel}} into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}}
{{USFIVFrameDataRow|Legendary Taunt|Super Taunt|qcf {{qcf}} + {{hp}} + hk||Super Taunt|-|-|-1000/0|-|See notes|1+0|-|Total 397|398|||-|-|Can cancel into ultra until 231F||||||||-|-|-|-|-|232~294F|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}}
{{USFIVFrameDataRow|Shisso Buraiken|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|465|0|0/0|HL|-|0+10|12|64|85|9|-|-55|-|On hit goes into animation, opponent gains 10x7*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~9F|-|-|-|-|-|}}
{{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}}
{{USFIVFrameDataRow|Haoh Gadoken|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60x5*68<br>[23*60x4*68]|0|0/0|HL|-|0+15|22|142|156|71|-|-85|-|[] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit||X||[6th Hit]: Hard Knockdown|[6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~8F|-|-|-|-|JP: 127x6|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-
|-
|}
|}


=====Notes=====


{{Navbox-USFIV}}
{{Navbox-USFIV}}
[[Category:Dan]]
[[Category:Ultra Street Fighter IV]]
[[Category:Ultra Street Fighter IV]]
[[Category:Dan]]

Latest revision as of 11:50, 28 June 2025

Introduction

Dan's father, Go Hibiki, was murdered in a Street Fighting match by Sagat after Go has blinded Sagat in one eye. Swearing revenge, Dan sought after Sagat to avenge his father and end Sagat's life. When finally given the opportunity to fight Sagat, Sagat saw his own chase for revenge in Dan and, realizing its futility, allowed Dan to defeat him to assuage Dan's anger. Dan, since then, has determined he was the strongest warrior ever and opened up his own school to teach his "Saikyou" style. Though his school has yet to garner any voluntary students (Blanka and Sakura act as ones just to humor him), Dan is determined to perform well in the next Street Fighting tournament to spread his teachings wider.

Dan's greatest power may be the illusion that Dan is supposed to be bad. In the history of Street Fighter, Dan has always been an extremely sub-par character, but this is definitely not true at all in the Street Fighter IV series. Do not sleep on Dan: he has an effective rush down that always leads to a guessing game. He actually has a very effective Dragon Punch! Dan is not free by any means. Winning with Dan oftentimes involves surprising your opponent, who believes they should be getting a free victory only to find out that, wait a sec... Dan is a legitimate fighter!!

Pick if you like: Avoid if you dislike:


Players to Watch

Ixion (SWE)


Ultra SFIV Changes

Dan SF4 Changelist

Frame Data Glossary - USFIV
Active

How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.

  • For multi-hit moves with no gaps between the active hitboxes, active frames are listed as X,Y.
  • For multi-hit moves with gaps between hits, active frames are listed as X(n)Y where n = the frame gap between active hitboxes.



Cancel

Available options for canceling one move into another move.

  • "Chn": Chain cancel (Light normals)
  • "TC": Target Combo
  • "Sp": Special move
  • "Su": Super Combo
  • "FA": Focus Attack
    • Note: Su and FA almost always share the same cancel properties, except that EX moves can't cancel into Supers outside Training Mode
  • "j" or "Jmp": Jump cancel (usually on hit only, if applicable)
  • "sj" or "hj": Super Jump or High Jump cancel (Ibuki and C. Viper only)
  • "Dash": Dash cancelable (e.g. Focus Attack dash cancel)
    • If one hit of a multi-hit attack is cancelable, this can be indicated with (1st), (2nd), etc.



Damage

Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.

Guard

Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).

On Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.

  • In general, Counter-hit adds +1 hit advantage to Light normals and +3 to Medium/Heavy normals. Exceptions or unique Counter-hit properties should be noted in the move data.

KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.

  • Some USFIV characters have non-standard wakeup timings, so this refers to the most common timing (tested on Ryu).



Recovery

How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.

  • Airborne moves may have recovery listed as X+Y land, where X is the airborne recovery and Y is the landing recovery.



Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

  • Moves with multiple relevant startup values may be listed as X(Y); for example, a move that hits airborne first before hitting grounded opponents, or a 2-hit move where the first hit whiffs at some ranges.



Juggle Info

When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:

  • Free Juggle: any attack can juggle, causing an Air Reset or an Air Knockdown
  • Limited Juggle: only specific attacks with juggle potential may juggle


The following is a more detailed overview of the juggle system:

Juggle Count (JC): The status of the character being juggled. A high JC limits which attacks can work in juggles.

  • JC0: free juggle state - any attack that can hit an airborne opponent will work
  • JC1+: limited juggle state - juggle only works if the attack's Juggle Limit ≥ defender's Juggle Count

Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.

  • Attack with Juggle Start value of 3 will put opponent at JC3, so only attacks with Juggle Limit value ≥ 3 can follow up

Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.

  • Airborne opponent at JC1 followed by attack with Juggle Increase value of 3 will set opponent to JC4

Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.

  • An uppercut with a JL value of 5 will connect on an opponent at JC5 or below, but will whiff on JC6 opponent
  • Most normals have a JL value of 0, meaning they only work in Free Juggle (JC0) states
  • Some multi-hit attacks have different JL values on each hit, so a 3-hit move may only hit twice in juggles

An example to tie everything together:

  • An attack (JS3) launches opponent into the air (Opponent now at JC3)
  • Followed up with an attack (JI2/JL4); it connects, because JL4 ≥ JC3 (Opponent now at JC5)
  • Attempts to juggle again with same attack (JL4), but whiffs because JL4 < JC5 (Opponent hits the ground)




Dan
USFIV Dan Portrait.png
Vitals
HP 1000
Stun 900
W-Ultra Scaling 75%
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.03
Forward Dash Speed 19
Back Dash Speed 26
Forward Dash Distance 1.42
Back Dash Distance 1.40
Back Dash Invuln 8
Back Dash Airborne 16
Back Dash Ground Recovery 2
Jumping
Jump Speed 4+36
Jump Apex 1.76
Forward Jump Distance 1.925
Backward Jump Distance 1.925
Throws
Forward Throw Range 1.03
Back Throw Range 0.96
Wake-up Timing
Face Up 31
Face Down 21

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 25 50 20 HL ch/sp/su 4 2 10 -1 2
Close MP Close Mp.png 65 100 40 HL sp/su 5 2 17 2 8
Close HP Close Hp.png 95 200 60 HL sp/su 8 2 19 -3 1
Close LK Close Lk.png 25 50 20 HL - 3 2 6 3 6
Close MK Close Mk.png 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 -2 1
Close HK Close Hk.png 110 200 60 HL - 11 2 18 -2 2
Far LP Far Lp.png 25 50 20 HL ch/sp/su 4 2 5 4 7
Far MP Far Mp.png 70 100 40 HL su 6 2 13 -1 2
Far HP Far Hp.png 110 200 60 HL - 11 2 18 -2 2
Far LK Far Lk.png 35 50 20 HL - 4 2 9 0 3
Far MK Far Mk.png 70 100 40 HL - 7 2 14 -2 1
Far HK Far Hk.png 110 200 60 HL - 11 2 18 -2 2
Crouch LP Crouch Lp.png 25 50 20 HL ch/sp/su 4 2 8 1 4
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 2 10 2 5
Crouch HP Crouch Hp.png 100 200 60 HL sp/su 11 3 22 -7 -2
Crouch LK Crouch Lk.png 20 50 20 L ch/sp/su 4 2 9 0 3
Crouch MK Crouch Mk.png 65 100 40 L sp/su 7 2 12 0 3
Crouch HK Crouch Hk.png 90 150 60 L - 10 2 22 -6 -
Saikyo Kick Left.gif + Hk.png 100 200 60 HL su 8 2 14 2 6
Crouching Taunt Crouch Taunt 0 0 40/0 HL - 14 26 21 -36 -33
Taunt Taunt 0 0 20 - - 0 0 45[60]
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 45 50 20 H - 4 7 - - -
Neutral Jump MP Neutral Jump Mp.png 75[25] 100[50] 40[20] H - 8 6 - - -
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 12 4 - - -
Neutral Jump LK Neutral Jump Lk.png 40 50 20 H - 4 8 - - -
Neutral Jump MK Neutral Jump Mk.png 75 100 40 H - 7 5 - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 10 4 - - -
Angled Jump LP Angled Jump Lp.png 45 50 20 H - 4 7 - - -
Angled Jump MP Angled Jump Mp.png 75 100 40 H - 7 5 - - -
Angled Jump HP Angled Jump Hp.png 95 200 60 H - 7 4 - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H - 4 7 - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 7 5 - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 9 5 - - -
Jumping Taunt Jump Taunt 0 0 10/0 HL - 14 30 After landing 22 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 - -
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gadoken Gadoken Lp.png 70 100 20/20 HL su 13 8 27 0 4
Gadoken Mp.png 70 100 20/20 HL su 13 10 28 -1 3
Gadoken Hp.png 70 100 20/20 HL su 13 15 29 -2 2
EX Gadoken Gadoken Ex.png 50*60 50*50 -250/0 HL su 13 20 27 3 6
Koryuken Koryuken Lp.png 110[70] 200[100] 30/40 HL su 4 13 15+11 -21 -
Koryuken Mp.png 120[80] 200[100] 30/40 HL su 4 13 25+19 -39 -
Koryuken Hp.png 140[100] 200[100] 30/40 HL su 4 13 28+19 -42 -
EX Koryuken Koryuken Ex.png 70*60 100*100 -250/0 HL su 4 1*12 31+19 -40 -
Dankukyaku Dankukyaku Lk.png 90 100 40/30 HL - 17 10 After landing 11 0 -
Dankukyaku Mk.png 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 -2 -
Dankukyaku Hk.png 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 -2 -
EX Dankukyaku Dankukyaku Ex.png (1 hit) 40 100 -250/0 HL - 8 10 5+9 -3 -
Dankukyaku Ex.png (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 - -
Airborne Dankukyaku Air Dankukyaku Lk.png 90 100 10/30 HL - 8 14 After landing 17 - -
Air Dankukyaku Mk.png 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 - -
Air Dankukyaku Hk.png 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 - -
EX Air Dankukyaku Air Dankukyaku Ex.png 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hissho Buraiken Super Combo 15x18*80 0 -1000/0 HL - 1+3 174(22)14 23+26 -42 -
Legendary Taunt Super Taunt - - -1000/0 - See notes 1+0 - Total 397 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shisso Buraiken Ultra Combo 1 465 0 0/0 HL - 0+10 12 64 -55 -
Haoh Gadoken Ultra Combo 2 60x5*68
[23*60x4*68]
0 0/0 HL - 0+15 22 142 -85 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Saikyo Kick

High Kick b + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouching Taunt

Crouch Taunt d + Hp.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jumping Taunt

Jump Taunt (in air) Hp.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Gado Thrust

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Saikyo Haraigoshi

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Gadoken

Fireball qcf + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Koryuken

Uppercut dp + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dankukyaku

Dan Kicks qcb + K.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Airborne Dankukyaku

Air Dan Kicks (in air) Qcb.png + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Hissho Buraiken

Super Combo qcf Qcf.png + p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Legendary Taunt

Super Taunt qcf Qcf.png + Hp.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Shisso Buraiken

Ultra Combo I qcf Qcf.png + 3p.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Haoh Gadoken

Ultra Combo II qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 25 50 20 HL ch/sp/su 4 2 10 15 -1 2 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 65 100 40 HL sp/su 5 2 17 23 2 8 21 27 Reset Reset - - - - - - -
Close HP Close Hp.png 95 200 60 HL sp/su 8 2 19 28 -3 1 18 22 Reset Reset - - - - - - -
Close LK Close Lk.png 25 50 20 HL - 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Mk.png 40*30 50*50 40*20 HL sp/su*- 6 2*2 14 23 -2 1 14 17 Reset Reset - - - - - - -
Close HK Close Hk.png 110 200 60 HL - 11 2 18 30 -2 2 18 22 Reset Reset - - - - - - -
Far LP Far Lp.png 25 50 20 HL ch/sp/su 4 2 5 10 4 7 11 14 Reset Reset - - - - - - -
Far MP Far Mp.png 70 100 40 HL su 6 2 13 20 -1 2 14 17 Reset Reset - - - - - - -
Far HP Far Hp.png 110 200 60 HL - 11 2 18 30 -2 2 18 22 Reset Reset - - - - - - -
Far LK Far Lk.png 35 50 20 HL - 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Far MK Far Mk.png 70 100 40 HL - 7 2 14 22 -2 1 14 17 Reset Reset - - - - - - -
Far HK Far Hk.png 110 200 60 HL - 11 2 18 30 -2 2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 25 50 20 HL ch/sp/su 4 2 8 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 70 100 40 HL sp/su 5 2 10 16 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 100 200 60 HL sp/su 11 3 22 35 -7 -2 18 23 Forces stand Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 20 50 20 L ch/sp/su 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 65 100 40 L sp/su 7 2 12 20 0 3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 90 150 60 L - 10 2 22 33 -6 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Saikyo Kick Left.gif + Hk.png 100 200 60 HL su 8 2 14 23 2 6 18 22 Reset Reset - - - - - - -
Crouching Taunt Crouch Taunt 0 0 40/0 HL - 14 26 21 60 -36 -33 11 14 Reset Reset - - - - - - JP: 1
Taunt Taunt 0 0 20 - - 0 0 45[60] 45[60] [] Refers to Personal Action 3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 45 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MP Neutral Jump Mp.png 75[25] 100[50] 40[20] H - 8 6 - 13 - - [] refers to active frames 3~6F Reset Reset - - - Lower body: 1~13F - - JP: 1
Neutral Jump HP Neutral Jump Hp.png 100 200 60 H - 12 4 - 15 - - Soft knockdown Soft knockdown - - - Lower body: 1~11F - - JP: 1
Neutral Jump LK Neutral Jump Lk.png 40 50 20 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Neutral Jump MK Neutral Jump Mk.png 75 100 40 H - 7 5 - 11 - - Reset Reset - - - Lower body: 1~6F - - -
Neutral Jump HK Neutral Jump Hk.png 100 200 60 H - 10 4 - 13 - - Reset Reset - - - Lower body: 1~9F - - -
Angled Jump LP Angled Jump Lp.png 45 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MP Angled Jump Mp.png 75 100 40 H - 7 5 - 11 - - Reset Reset - - - Lower body: 1~6F - - -
Angled Jump HP Angled Jump Hp.png 95 200 60 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~6F - - -
Angled Jump LK Angled Jump Lk.png 40 50 20 H - 4 7 - 10 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Mk.png 70 100 40 H - 7 5 - 11 - - Reset Reset - - - Lower body: 1~6F - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 9 5 - 13 - - Reset Reset - - - Lower body: 1~13F - - -
Jumping Taunt Jump Taunt 0 0 10/0 HL - 14 30 After landing 22 65 - - Reset Reset - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.819 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.819 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 1.819, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.819, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 65 -15 - 22 - Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 101 - - - - Range: 1.819, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range: 1.819, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gado Thrust Forward Throw 120 100 40 1.03 - 3 2 20 24 - - - - Hard Knockdown X Hard Knockdown - - - - - - - - - -
Saikyo Haraigoshi Back Throw 130 120 40 0.96 - 3 2 20 24 - - - - Hard Knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gadoken Gadoken Lp.png 70 100 20/20 HL su 13 8 27 39 0 4 - - 14~15F cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Gadoken Mp.png 70 100 20/20 HL su 13 10 28 40 -1 3 - - 14~15F cancellable, causes 15 chip, active frames 1~2F do not break counters X Soft Knockdown Soft Knockdown - - - - - - -
Gadoken Hp.png 70 100 20/20 HL su 13 15 29 41 -2 2 - - 14~15F cancellable, deals 15 chip damage X Soft Knockdown Soft Knockdown - - - - - - -
EX Gadoken Gadoken Ex.png 50*60 50*50 -250/0 HL su 13 20 27 39 3 6 - - 14~15F cancellable, deals 12*10 chip damage X Soft Knockdown Soft Knockdown - - - - - - JP: 1x2
Koryuken Koryuken Lp.png 110[70] 200[100] 30/40 HL su 4 13 15+11 42 -21 - 18 - [] refers to active frames 2~13F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2F Lower body: 3~16F Lower body: 3~16F 3~4F 5F~ -
Koryuken Mp.png 120[80] 200[100] 30/40 HL su 4 13 25+19 60 -39 - 18 - [] refers to active frames 2~13F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F Lower body: 5~16F Lower body: 5~16F - 5F~ -
Koryuken Hp.png 140[100] 200[100] 30/40 HL su 4 13 28+19 63 -42 - 18 - [] refers to active frames 2~13F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~4F Lower body: 5~16F Lower body: 5~16F - 5F~ -
EX Koryuken Koryuken Ex.png 70*60 100*100 -250/0 HL su 4 1*12 31+19 66 -40 - 22 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~16F - - - 6F~ JP: 0*1
Dankukyaku Dankukyaku Lk.png 90 100 40/30 HL - 17 10 After landing 11 37 0 - 21 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 10F~ -
Dankukyaku Mk.png 60*40 100*50 40/30*20 HL - 17 2(6)2 10+11 47 -2 - 21 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 8F~ JP: 0*1
Dankukyaku Hk.png 50*40*40 100*50*50 40/30*20*10 HL - 17 2(6)3(6)2 10+11 56 -2 - 21 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 8F~ JP: 0*1*2
EX Dankukyaku Dankukyaku Ex.png (1 hit) 40 100 -250/0 HL - 8 10 5+9 31 -3 - 21 - On hit goes into 2nd and 3rd hit X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 4F~ -
Dankukyaku Ex.png (2, 3hit) 40x2 75*75 - HL - 8 2(9)2 8+25 53 - - - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Airborne Dankukyaku Air Dankukyaku Lk.png 90 100 10/30 HL - 8 14 After landing 17 38 - - - - Height restriction 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Air Dankukyaku Mk.png 60*40 100*100 10/30*30 HL - 5 1(9)2 After landing 17 33 - - - - Height restriction 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*1
Air Dankukyaku Hk.png 50*50*50 100x3 10/30x3 HL - 5 1(9)1(10)2 After landing 17 44 - - - - Height restriction 0.5 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 0*1*2
EX Air Dankukyaku Air Dankukyaku Ex.png 50x3 100*75x2 -250/0 HL - 5 1(6)1(7)1 After landing 7 27 - - - - Height restriction 0.38 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2*3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hissho Buraiken Super Combo 15x18*80 0 -1000/0 HL - 1+3 174(22)14 23+26 262 -42 - 7 - Opponent gains 20x19 meter on hit, 20x5 meter on block [18th~19th Hit]: Hard Knockdown [18th~19th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - - - - JP: 0~18 sequentially
Legendary Taunt Super Taunt - - -1000/0 - See notes 1+0 - Total 397 398 - - Can cancel into ultra until 231F - - - - - 232~294F -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shisso Buraiken Ultra Combo 1 465 0 0/0 HL - 0+10 12 64 85 -55 - 9 - On hit goes into animation, opponent gains 10x7*20 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - 1~9F - - - - -
Haoh Gadoken Ultra Combo 2 60x5*68
[23*60x4*68]
0 0/0 HL - 0+15 22 142 156 -85 - 71 - [] refers to vs. airborne opponent, hits 1~2 active 6F, Hits 3~4 active 16F, hits 5~6 active 22F, deals 15x5*17 chip damage, opponent gains 10x6 meter on hit X [6th Hit]: Hard Knockdown [6th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - 1~8F - - - - JP: 127x6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
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