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=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | =====<font style="visibility:hidden; float:right">Dee Jay</font>===== | ||
{{MatchupData-USFIV | player ={{#var:player}} | {{MatchupData-USFIV | player ={{#var:player}} | ||
| character = | | character =Dee Jay | ||
| icon =DeeJay | | icon =DeeJay | ||
| favorability = | | favorability = | ||
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| data =Ultra 2 can punish EX Green Hand even if he tries to FADC (forward, back, focus release) | | data =Ultra 2 can punish EX Green Hand even if he tries to FADC (forward, back, focus release) | ||
}}</div> | }}</div> | ||
{{Navbox-USFIV}} | |||
[[Category: Ibuki]] | |||
[[Category: Ultra Street Fighter 4]] |
Revision as of 05:41, 28 June 2025
Matchups
Abel
Abel [character page] |
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Blocked step kick ~ Dash is +1, so a perfectly timed 3f jab will trade at best with his cl.HP. You have to mix up your defensive options (backdash, jab, DP, even Raida if you predict a throw).
Tornado Throw is throw invincible, EX is strike invincible. His overhead Wheel Kick can be interrupted by reaction EX Kazekiri if he gets predictable with it |
Adon
Adon [character page] |
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When Adon jumps to the wall, watch his meter. EX Jaguar Tooth drains the meter before he attacks, so you can react with EX DP immediately without worrying about a LK Jaguar Tooth bait. |
Akuma/Gouki
Akuma [character page] |
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Safe Jumps: None (3f DP)
In the corner, EX Tsumuji > cr.HP ~ jump cancel j.LK/j.MK both cross up; if you hold forward and do j.LK~j.MK you'll get the air Target Combo and stay on the same side. |
Balrog/Boxer
Balrog[No Data] [character page] |
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Blanka
Blanka [character page] |
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If Blanka uses Ground U2 to chip you out in neutral, you can punish with Jump into Sweep or Ultra 2. If close enough, jump into an immediate fast normal will also work. Be careful not to jump into Anti-Air U2, you can neutral jump if that's a concern. |
C. Viper
C. Viper [character page] |
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Don't use a Kunai to vortex when she has meter, as she can EX Seismo Feint; Option Select a Throw to beat this
You can make Air Burn Kick whiff by low profiling with cr.MK |
Cammy
Cammy [character page] |
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Tsumuji Loops: None |
Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody [character page] |
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Cody has a pass-through glitch on standing Ibuki: Close HK xx FADC (hit only)
st.MP, st.MP, st.MK usually works, but can whiff on crouching if not point blank (e.g. after crossup j.MK). |
Dan
Dan [character page] |
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Tsumuji Loops: None
cr.MK can make LK Dankukyaku whiff to escape his pressure strings |
Decapre
Decapre[No Data] [character page] |
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Dee Jay
Dee Jay [character page] |
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st.MP, st.MP, st.MK only works vs. crouch at absolute point blank range, unlikely to work after a jumpin |
Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena [character page] |
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In the corner, Lv. 2 Focus xx Forward Dash vs. stand blocking Elena will cause Ibuki to instantly switch sides |
Evil Ryu
Evil Ryu [character page] |
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Safe Jumps: None (3f DP) |
Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen [character page] |
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Ultra 1 makes it very dangerous to throw a kunai |
Gouken
Gouken [character page] |
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Safe Jumps: None (1f Counter)
His Counter can beat your vortex options, so mix in empty jump low/throw/overhead as well; if he has full meter, it's probably not worth risking eating a counter into Super. |
Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan [character page] |
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Oil Dive can only hit standing; because it takes ~4f to crouch, it can throw you on wakeup or after standing hitstun/blockstun. The safest way to avoid this is to hit a crouching button, which immediately lowers your hurtbox to a crouching state. You are throw invincible for the first 2f of any reversal window, so you always have at least a 3f window to time this button press. Raida is also throw invincible, and can be a useful defensive option against both Oil Dive and Oil Rocket, at the risk of being very unsafe on block. |
Hugo
Hugo[No Data] [character page] |
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Ibuki (Mirror)
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken [character page] |
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Safe Jumps: None (3f DP) |
M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto [character page] |
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Unblockables: None (in AE2012, could do Corner Raida, HK Command Dash, super jump j.MK) |
Oni
Oni [character page] |
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Safe Jumps: None (3f DP)
Oni has a pass-through glitch on Ibuki: f.HP xx FADC (on hit, works anywhere stand/crouch) EX Demon Slash is throwable on reaction |
Poison
Poison [character page] |
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Tsumuji Loops: None |
Rolento
Rolento[No Data] [character page] |
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Rose
Rose [character page] |
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Option Select a Sweep after light normals or jumpins to catch her backdash |
Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu [character page] |
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Safe Jumps: None (3f DP)
Sweep can be punished with Ultra 2 |
Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega [character page] |
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Backhand Punch (Far HP~HP) xx FADC causes a pass-through glitch on crouching Vega
j.MP can be used to stuff walldives fairly consistently |
Yang
Yang[No Data] [character page] |
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Yun
Yun [character page] |
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Unblockables: None (in AE2012, could do Corner Raida, Dash, whiff st.MP, j.LK) |
Zangief
Zangief [character page] |
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Ultra 2 can punish EX Green Hand even if he tries to FADC (forward, back, focus release) |