Ultra Street Fighter IV/Cammy/Data: Difference between revisions

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(Created page with "{{USFIVHeader}} == Character Vitals == {{CharacterData-USFIV | chara = Cammy | name = Cammy | icon = SSFIV-Cammy_Face.jpg | hp = 950 | stun = 900 | wUltra = 75% | fThrowRange = 0.79 Fwd | bThrowRange = 0.79 Back | fWalkSpd = 0.055 | bWalkSpd = 0.045 | fDashSpd = 18 | bDashSpd = 22 | fDashDist = 1.43 | bDashDist = 1.40 | bDashInv = 6 | bDashAir = 11 | bDashRec = 5 | jumpSp...")
 
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<!---
<!---
All possible move variables
All move variables (don't delete if not applicable, just mark with a - dash)
For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns)
For Hit/Block/CH advantage, use the sf4-adv template to change the color (NOT on knockdowns)
sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better)
sf4-adv|color code|number; color codes: VM (-3 or worse), M (-2 to -1), E (0), P (+1 to +2), VP (+3 or better)
Line 41: Line 41:
| total        = (Total frame count of the move)
| total        = (Total frame count of the move)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, HL = block either direction, T = throw)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, HL = block either direction, T = throw)
| cancel        = (Move's cancel ability; Chn = Chain, TC = Target Combo, J = Jump, SJ = Super Jump, Sp = Special, Su = Super)
| cancel        = (Move's cancel ability; Chn = Chain, TC = Target Combo, J = Jump, SJ = Super Jump, Sp = Special, Su = Super, FA = Focus, Dash = Dash)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| stun          = (Attack's stun value for each hit; separate by commas and use "xN" for multiple hits of the same stun)
| stun          = (Attack's stun value for each hit; separate by commas and use "xN" for multiple hits of the same stun)
| meterGain    = (Meter built for the user on hit)
| meterGain    = (Meter built for the user on hit, or the cost of EX/Red Focus/Super; 250 meter = 1 bar, max 1000)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| counterAdv    = (Frame advantage on Counter-hit, including any special effects)
| counterAdv    = (Frame advantage on Counter-hit, including any special effects; as a general rule, Lights give +1 and Mediums/Heavies give +3. For specials, only include this case-by-case if useful)
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| invuln        = (Type/Amount of Invulnerability, e.g. Full, Strike, Projectile, Throw, Upper Body etc.)
| invuln        = (Type/Amount of Invulnerability, e.g. Full, Strike, Projectile, Throw, Upper Body etc.)
| armor        = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property)
| armor        = (Any armor frames, assumes 1-hit armor unless specified otherwise; can also list Armor Break property)
| airborne      = (Any airborne frames of the attack)
| airborne      = (Any airborne frames of the attack)
| juggleInfo    = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits)
| juggleInfo    = (Relevant info about juggle states, juggle limit (may vary between active frames or across multiple hits)
| notes        = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents)
| notes        = (Additional details about the move that do not have their own dedicated field, like Force Stand, unique effects vs. airborne opponents, cross-ups)
--->
--->


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| input        = c.5LP
| input        = c.5LP
| name          = Close Light Punch
| name          = Close Light Punch
| images        = USFIV_Cammy_c5lp.png
| images        = USFIV_Cammy_close_5lp.png
| hitboxes      = USFIV_Cammy_c5lp_hitbox.png
| hitboxes      = USFIV_Cammy_close_5lp_hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
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| total        = 9
| total        = 9
| guard        = HL
| guard        = HL
| cancel        = Chn Sp Su
| cancel        = Chn Sp Su FA
| damage        = 25
| damage        = 25
| stun          = 50
| stun          = 50
Line 79: Line 79:
| hitstun      = 14
| hitstun      = 14
| blockstun    = 11
| blockstun    = 11
| juggleInfo    =  
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =  
| notes        =  
}}
}}


=== Standing Far Normals ===
=== Standing Far Normals ===
 
===== 5LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_5lp | moveType = ground_normal
| input        = 5LP
| name          = Standing Light Punch
| images        = USFIV_Cammy_5lp.png
| hitboxes      = USFIV_Cammy_5lp_hitbox.png
| startup      = 3
| active        = 3
| recovery      = 5
| total        = 10
| guard        = HL
| cancel        = Chn Sp Su FA
| damage        = 25
| stun          = 50
| meterGain    = 20
| hitAdv        = {{sf4-adv|VP|+6}}
| blockAdv      = {{sf4-adv|VP|+3}}
| counterAdv    = {{sf4-adv|VP|+7}}
| hitstun      = 14
| blockstun    = 11
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =
}}


=== Crouching Normals ===
=== Crouching Normals ===
 
===== 2LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal
| input        = 2LP
| name          = Crouching Light Punch
| images        = USFIV_Cammy_2lp.png
| hitboxes      = USFIV_Cammy_2lp_hitbox.png
| startup      = 3
| active        = 2
| recovery      = 6
| total        = 10
| guard        = HL
| cancel        = Chn Sp Su FA
| damage        = 20
| stun          = 50
| meterGain    = 20
| hitAdv        = {{sf4-adv|VP|+6}}
| blockAdv      = {{sf4-adv|VP|+3}}
| counterAdv    = {{sf4-adv|VP|+7}}
| hitstun      = 14
| blockstun    = 11
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| juggleInfo    = -
| airborne      = -
| notes        =
}}


=== Jumping Normals ===
=== Jumping Normals ===
===== j.LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_jlp | moveType = air_normal
| input        = j.LP
| name          = Angeled Jump Light Punch
| images        = USFIV_Cammy_jlp.png
| hitboxes      = USFIV_Cammy_jlp_hitbox.png
| startup      = 4
| active        = 5
| recovery      = 4 land
| total        = 8
| guard        = H
| cancel        = -
| damage        = 50
| stun          = 50
| meterGain    = 20
| hitAdv        = -
| blockAdv      = -
| counterAdv    = -
| hitstun      = ?
| blockstun    = ?
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = Lower Body 1-3
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =
}}


===== nj.LP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_njlp | moveType = air_normal
| input        = nj.LP
| name          = Neutral Jump Light Punch
| images        = USFIV_Cammy_njlp.png
| hitboxes      = USFIV_Cammy_njlp_hitbox.png
| startup      = 4
| active        = 4
| recovery      = 4 land
| total        = 8
| guard        = H
| cancel        = -
| damage        = 50
| stun          = 50
| meterGain    = 20
| hitAdv        = -
| blockAdv      = -
| counterAdv    = -
| hitstun      = ?
| blockstun    = ?
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = Lower Body 1-3
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        =
}}


== Focus Attacks ==
== Focus Attacks ==
===== MPMK Lv.1 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_1 | moveType = focus
| input        = MPMK (Lv.1)
| name          = Focus Attack (Level 1)
| images        = USFIV_Cammy_mpmk_1.png
| hitboxes      = USFIV_Cammy_mpmk_1_hitbox.png
| startup      = 10+11
| active        = 2
| recovery      = 35
| total        = 57
| guard        = HL
| cancel        = Dash
| damage        = 60
| stun          = 100
| meterGain    = 20
| hitAdv        = {{sf4-adv|VM|-21}}
| blockAdv      = {{sf4-adv|VM|-21}}
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = 16
| blockstun    = 16
| armor        = 1~release
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
}}
===== MPMK Lv.2 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_2 | moveType = focus
| input        = MPMK (Lv.2)
| name          = Focus Attack (Level 2)
| images        = USFIV_Cammy_mpmk.png
| hitboxes      = USFIV_Cammy_mpmk_hitbox.png
| startup      = 18+11
| active        = 2
| recovery      = 35
| total        = 65
| guard        = HL
| cancel        = Dash
| damage        = 80
| stun          = 150
| meterGain    = 40
| hitAdv        = {{sf4-adv|VP|Crumple}}
| blockAdv      = {{sf4-adv|VM|-15}}
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = -
| blockstun    = 22
| armor        = 1~release
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
}}


===== MPMK Lv.3 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_mpmk_3 | moveType = focus
| input        = MPMK (Lv.3)
| name          = Focus Attack (Level 3)
| images        = USFIV_Cammy_mpmk.png
| hitboxes      = USFIV_Cammy_mpmk_hitbox.png
| startup      = 65
| active        = 2
| recovery      = 35
| total        = 101
| guard        = -
| cancel        = Dash
| damage        = 120
| stun          = 200
| meterGain    = 60
| hitAdv        = {{sf4-adv|VP|Crumple}}
| blockAdv      = -
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = -
| blockstun    = -
| armor        = 1~64; Armor Break
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
}}
===== LPMPMK Lv.1 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_1 | moveType = focus
| input        = LPMPMK (Lv.1)
| name          = Red Focus Attack (Level 1)
| images        = USFIV_Cammy_lpmpmk.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| startup      = 10+11
| active        = 2
| recovery      = 35
| total        = 57
| guard        = HL
| cancel        = Dash
| damage        = 90
| stun          = 100
| meterGain    = 20
| hitAdv        = {{sf4-adv|VM|-21}}
| blockAdv      = {{sf4-adv|VM|-21}}
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = 16
| blockstun    = 16
| armor        = 1~release (99 hits)
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
}}
===== LPMPMK Lv.2 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_2 | moveType = focus
| input        = LPMPMK (Lv.2)
| name          = Red Focus Attack (Level 2)
| images        = USFIV_Cammy_lpmpmk.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| startup      = 18+11
| active        = 2
| recovery      = 35
| total        = 65
| guard        = HL
| cancel        = Dash
| damage        = 120
| stun          = 150
| meterGain    = 40
| hitAdv        = {{sf4-adv|VP|Crumple}}
| blockAdv      = {{sf4-adv|VM|-15}}
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = -
| blockstun    = 22
| armor        = 1~release (99 hits)
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
}}
===== LPMPMK Lv.3 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_3 | moveType = focus
| input        = LPMPMK (Lv.3)
| name          = Red Focus Attack (Level 3)
| images        = USFIV_Cammy_lpmpmk.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| startup      = 65
| active        = 2
| recovery      = 35
| total        = 101
| guard        = -
| cancel        = Dash
| damage        = 180
| stun          = 200
| meterGain    = 60
| hitAdv        = {{sf4-adv|VP|Crumple}}
| blockAdv      = -
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = -
| blockstun    = -
| armor        = 1~65 (99 hits); Armor Break
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
}}
===== EX LPMPMK Lv.1 =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lpmpmk_1_ex | moveType = focus
| input        = EX LPMPMK (Lv.1)
| name          = EX Red Focus Attack (Level 1)
| images        = USFIV_Cammy_lpmpmk.png
| hitboxes      = USFIV_Cammy_lpmpmk_hitbox.png
| startup      = 10+11
| active        = 2
| recovery      = 35
| total        = 57
| guard        = HL
| cancel        = Dash
| damage        = 90
| stun          = 100
| meterGain    = 20
| hitAdv        = {{sf4-adv|VP|Crumple}}
| blockAdv      = {{sf4-adv|VM|-15}}
| counterAdv    = {{sf4-adv|VP|Crumple}}
| hitstun      = -
| blockstun    = 22
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)
}}


== Throws ==
== Throws ==
===== LPLK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_lplk | moveType = throw
| input        = LPLK
| name          = Forward Throw
| images        = USFIV_Cammy_lplk.png
| hitboxes      = USFIV_Cammy_lplk_hitbox.png
| startup      = 3
| active        = 2
| recovery      = 20
| total        = 24
| guard        = T
| cancel        = -
| damage        = 140
| stun          = 130
| meterGain    = 40
| hitAdv        = HKD
| blockAdv      = -
| counterAdv    = -
| hitstun      = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 0.798
}}
===== 4LPLK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_4lplk | moveType = throw
| input        = 4LPLK
| name          = Back Throw
| images        = USFIV_Cammy_4lplk.png
| hitboxes      = USFIV_Cammy_4lplk_hitbox.png
| startup      = 3
| active        = 2
| recovery      = 20
| total        = 24
| guard        = T
| cancel        = -
| damage        = 135
| stun          = 140
| meterGain    = 40
| hitAdv        = HKD
| blockAdv      = -
| counterAdv    = -
| hitstun      = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 0.798; side switches
}}


===== 8LPLK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_8lplk | moveType = throw
| input        = 8LPLK
| name          = Air Throw
| images        = USFIV_Cammy_lplk.png
| hitboxes      = USFIV_Cammy_lplk_hitbox.png
| startup      = 5
| active        = 2
| recovery      = -
| total        = -
| guard        = T
| cancel        = -
| damage        = 150
| stun          = 150
| meterGain    = 40
| hitAdv        = HKD
| blockAdv      = -
| counterAdv    = -
| hitstun      = -
| blockstun    = -
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Range: 0.993
}}


== Special Moves ==
== Special Moves ==
===== 623LK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623lk | moveType = special
| input        = 623LK
| name          = LK Cannon Spike
| images        = USFIV_Cammy_623lk.png
| hitboxes      = USFIV_Cammy_623lk_hitbox.png
| startup      = 5
| active        = 21
| recovery      = 20+12 land
| total        = 57
| guard        = HL
| cancel        = Su FA
| damage        = 100(120)
| stun          = 100(150)
| meterGain    = 30,40
| hitAdv        = SKD
| blockAdv      = {{sf4-adv|VM|-34}}
| counterAdv    = SKD
| hitstun      = -
| blockstun    = 17
| armor        = -
| fullInvuln    = 1-4
| strikeInvuln  = Upper Body 5
| projInvuln    = Upper Body 5
| throwInvuln  = 5
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| notes        = () refers to active frames 3-21
}}
===== 623MK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623mk | moveType = special
| input        = 623MK
| name          = MK Cannon Spike
| images        = USFIV_Cammy_623mk.png
| hitboxes      = USFIV_Cammy_623mk_hitbox.png
| startup      = 5
| active        = 26
| recovery      = 18+12 land
| total        = 60
| guard        = HL
| cancel        = Su FA
| damage        = 100(140)
| stun          = 100(180)
| meterGain    = 30,40
| hitAdv        = SKD
| blockAdv      = {{sf4-adv|VM|-34}}
| counterAdv    = SKD
| hitstun      = -
| blockstun    = 17
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| notes        = () refers to active frames 3-26
}}
===== 623HK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623hk | moveType = special
| input        = 623HK
| name          = HK Cannon Spike
| images        = USFIV_Cammy_623hk.png
| hitboxes      = USFIV_Cammy_623hk_hitbox.png
| startup      = 5
| active        = 31
| recovery      = 17+12 land
| total        = 64
| guard        = HL
| cancel        = Su FA
| damage        = 100(160)
| stun          = 100(200)
| meterGain    = 30,40
| hitAdv        = SKD
| blockAdv      = {{sf4-adv|VM|-34}}
| counterAdv    = SKD
| hitstun      = -
| blockstun    = 17
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| juggleInfo    = JL 1 (1~2f)
| notes        = () refers to active frames 3-26
}}


===== 623KK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_623kk | moveType = special
| input        = 623KK
| name          = EX Cannon Spike
| images        = USFIV_Cammy_623kk.png
| hitboxes      = USFIV_Cammy_623kk_hitbox.png
| startup      = 5
| active        = 26
| recovery      = 18+12 land
| total        = 60
| guard        = HL
| cancel        = Su FA
| damage        = 150(95)
| stun          = 200(100)
| meterGain    = -250
| hitAdv        = SKD
| blockAdv      = {{sf4-adv|VM|-30}}
| counterAdv    = SKD
| hitstun      = -
| blockstun    = 21
| armor        = -
| fullInvuln    = 1-6
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7~
| juggleInfo    = JL 1 (3f~)
| notes        = () refers to active frames 3-26; opponent gains 20 meter oH
}}


== Super Combos ==
== Super Combos ==
 
===== 236236K =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_236236k | moveType = super
| input        = 236236K
| name          = Spin Drive Smasher
| images        = USFIV_Cammy_236236k.png
| hitboxes      = USFIV_Cammy_236236k_hitbox.png
| startup      = 1+5
| active        = 6,6,6(3)2,<br>2(2)2(11)8
| recovery      = 30+21 land
| total        = 104
| guard        = HL
| cancel        = -
| damage        = 40x6,110
| stun          = -
| meterGain    = -1000
| hitAdv        = HKD (7th hit)
| blockAdv      = {{sf4-adv|VM|-35}}
| counterAdv    = HKD (7th hit)
| hitstun      = -
| blockstun    = 24
| armor        = -
| fullInvuln    = 1-5
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 3-26, 46~
| juggleInfo    = JL 1-7 sequentially
| notes        = Opponent gains 10x7 meter oH
}}


== Ultra Combos ==
== Ultra Combos ==
===== 236236KKK =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_236236kkk | moveType = ultra
| input        = 236236KKK
| name          = Gyro Drive Smasher
| images        = USFIV_Cammy_236236k.png
| hitboxes      = USFIV_Cammy_236236k_hitbox.png
| startup      = 0+10
| active        = 6,6,6(3)2,<br>2(2)2(11)8
| recovery      = 30+21 land
| total        = 108
| guard        = HL
| cancel        = -
| damage        = 30x6,170<br>(30x5,330)
| stun          = -
| meterGain    = -
| hitAdv        = HKD (5th hit)
| blockAdv      = {{sf4-adv|VM|-35}}
| counterAdv    = HKD (5th hit)
| hitstun      = -
| blockstun    = 24
| armor        = -
| fullInvuln    = 1-10
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = 7-30, 50~
| juggleInfo    = JL 1-7 sequentially
| notes        = () refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
}}


===== 214214PPP =====
{{FrameData-USFIV | chara = Cammy | moveId = cammy_214214ppp | moveType = ultra
| input        = 214214PPP
| name          = CQC (Cammy Quick Combination)
| images        = USFIV_Cammy_214214ppp.png
| hitboxes      = USFIV_Cammy_214214ppp_hitbox.png
| startup      = 0+1
| active        = 35
| recovery      = 61
| total        = 96
| guard        = -
| cancel        = -
| damage        = 470
| stun          = -
| meterGain    = -
| hitAdv        = HKD
| blockAdv      = {{sf4-adv|VM|-35}}
| counterAdv    = -
| hitstun      = -
| blockstun    = 24
| armor        = -
| fullInvuln    = -
| strikeInvuln  = -
| projInvuln    = -
| throwInvuln  = -
| airborne      = -
| juggleInfo    = -
| notes        = Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH
}}




{{Navbox-USFIV}}
{{Navbox-USFIV}}
[[Category:Ultra Street Fighter IV]]
[[Category:Ultra Street Fighter IV]]

Revision as of 22:10, 25 June 2025

Ultra Street Fighter IVUSFIV-Header.png

Character Vitals

Cammy
Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
SSFIV-Cammy Face.jpg 950 900 75% 0.79 Fwd / 0.79 Back 4+36
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.055 18 1.43 32 Up / 21 Down 1.76
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.045 22 1.40 6 / 11 / 5 1.925 / 1.925


Normals

Standing Close Normals

c.5LP
Cammy
cammy_close_5lp

c.5LP

Close Light Punch
File:USFIV Cammy close 5lp.png
File:USFIV Cammy close 5lp hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes

Standing Far Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
File:USFIV Cammy 5lp.png
File:USFIV Cammy 5lp hitbox.png
Startup Active Recovery Total
3 3 5 10
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes

Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
File:USFIV Cammy 2lp.png
File:USFIV Cammy 2lp hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
20 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes

Jumping Normals

j.LP
Cammy
cammy_jlp

j.LP

Angeled Jump Light Punch
File:USFIV Cammy jlp.png
File:USFIV Cammy jlp hitbox.png
Startup Active Recovery Total
4 5 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.LP
Cammy
cammy_njlp

nj.LP

Neutral Jump Light Punch
File:USFIV Cammy njlp.png
File:USFIV Cammy njlp hitbox.png
Startup Active Recovery Total
4 4 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Focus Attacks

MPMK Lv.1
Cammy
cammy_mpmk_1

MPMK (Lv.1)

Focus Attack (Level 1)
File:USFIV Cammy mpmk 1.png
File:USFIV Cammy mpmk 1 hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
60 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
MPMK Lv.2
Cammy
cammy_mpmk_2

MPMK (Lv.2)

Focus Attack (Level 2)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
80 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
MPMK Lv.3
Cammy
cammy_mpmk_3

MPMK (Lv.3)

Focus Attack (Level 3)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
120 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~64; Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
LPMPMK Lv.1
Cammy
cammy_lpmpmk_1

LPMPMK (Lv.1)

Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
LPMPMK Lv.2
Cammy
cammy_lpmpmk_2

LPMPMK (Lv.2)

Red Focus Attack (Level 2)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
120 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
LPMPMK Lv.3
Cammy
cammy_lpmpmk_3

LPMPMK (Lv.3)

Red Focus Attack (Level 3)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
180 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~65 (99 hits); Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
EX LPMPMK Lv.1
Cammy
cammy_lpmpmk_1_ex

EX LPMPMK (Lv.1)

EX Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple - -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)

Throws

LPLK
Cammy
cammy_lplk

LPLK

Forward Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
140 130 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798
4LPLK
Cammy
cammy_4lplk

4LPLK

Back Throw
File:USFIV Cammy 4lplk.png
File:USFIV Cammy 4lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
135 140 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798; side switches
8LPLK
Cammy
cammy_8lplk

8LPLK

Air Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
5 2 - -
Damage Stun Guard Cancel
150 150 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.993

Special Moves

623LK
Cammy
cammy_623lk

623LK

LK Cannon Spike
File:USFIV Cammy 623lk.png
File:USFIV Cammy 623lk hitbox.png
Startup Active Recovery Total
5 21 20+12 land 57
Damage Stun Guard Cancel
100(120) 100(150) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-4 Upper Body 5 Upper Body 5 5
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-21
623MK
Cammy
cammy_623mk

623MK

MK Cannon Spike
File:USFIV Cammy 623mk.png
File:USFIV Cammy 623mk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
100(140) 100(180) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623HK
Cammy
cammy_623hk

623HK

HK Cannon Spike
File:USFIV Cammy 623hk.png
File:USFIV Cammy 623hk hitbox.png
Startup Active Recovery Total
5 31 17+12 land 64
Damage Stun Guard Cancel
100(160) 100(200) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623KK
Cammy
cammy_623kk

623KK

EX Cannon Spike
File:USFIV Cammy 623kk.png
File:USFIV Cammy 623kk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
150(95) 200(100) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
-250 - 21 JL 1 (3f~)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -30
Notes
() refers to active frames 3-26; opponent gains 20 meter oH

Super Combos

236236K
Cammy
cammy_236236k

236236K

Spin Drive Smasher
File:USFIV Cammy 236236k.png
File:USFIV Cammy 236236k hitbox.png
Startup Active Recovery Total
1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land 104
Damage Stun Guard Cancel
40x6,110 - HL -
Meter Gain Hitstun Blockstun Juggle Info
-1000 - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
HKD (7th hit) - 3-26, 46~
Hit Advantage Block Advantage
HKD (7th hit) -35
Notes
Opponent gains 10x7 meter oH

Ultra Combos

236236KKK
Cammy
cammy_236236kkk

236236KKK

Gyro Drive Smasher
File:USFIV Cammy 236236k.png
File:USFIV Cammy 236236k hitbox.png
Startup Active Recovery Total
0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land 108
Damage Stun Guard Cancel
30x6,170
(30x5,330)
- HL -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-10 - - -
Counter-hit Advantage Armor Airborne
HKD (5th hit) - 7-30, 50~
Hit Advantage Block Advantage
HKD (5th hit) -35
Notes
() refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
214214PPP
Cammy
cammy_214214ppp

214214PPP

CQC (Cammy Quick Combination)
File:USFIV Cammy 214214ppp.png
File:USFIV Cammy 214214ppp hitbox.png
Startup Active Recovery Total
0+1 35 61 96
Damage Stun Guard Cancel
470 - - -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -35
Notes
Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH


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