Line 297: | Line 297: | ||
Mexican Typhoon|Spinning Pile Driver|Mexican Typhoon|| | Mexican Typhoon|Spinning Pile Driver|Mexican Typhoon|| | ||
*{{lp}} Typhoon: Vortex enabler. Leaves then right next to you with the biggest range of all the Typhoons for you to do cross-ups, fake crossups, whatever you feel like doing. Character defining | *{{lp}} Typhoon: Vortex enabler. Leaves then right next to you with the biggest range of all the Typhoons for you to do cross-ups, fake crossups, whatever you feel like doing. Character defining | ||
*{{mp}} Typhoon: With most command grabs, the Medium version is usually a bit irrelevant since you either want the range, oki, or damage. However, T.Hawk has a very specific use for his Medium command grab. When his back is in the corner, {{mp}} Typhoon actually gives better oki than {{lp}} Typhoon because | *{{mp}} Typhoon: With most command grabs, the Medium version is usually a bit irrelevant since you either want the range, oki, or damage. However, T.Hawk has a very specific use for his Medium command grab. When his back is in the corner, {{mp}} Typhoon actually gives better oki than {{lp}} Typhoon because you do not move away from the opponent unlike in Midscreen. This basically gives you a more damaging version of {{lp}} Typhoon while doing crossup set-ups in or by using it as a reversal during defense in the corner. | ||
*{{hp}} Typhoon: The round ender. 230 Damage command grab, but has the worst range and oki. | *{{hp}} Typhoon: The round ender. 230 Damage command grab, but has the worst range and oki. | ||
*{{ex}} Typhoon: Massive range but poor oki, still good to punish certain moves. | *{{ex}} Typhoon: Massive range but poor oki, still good to punish certain moves. | ||
Line 317: | Line 317: | ||
All versions of Spire do not combo if cancelled into no matter what normal is used, and do not knockdown aside from EX. They also all evade low attacks during travel. | All versions of Spire do not combo if cancelled into no matter what normal is used, and do not knockdown aside from EX. They also all evade low attacks during travel. | ||
*{{lk}} Spire: Shortest reach but best frame data. Easy to space and be plus on block | *{{lk}} Spire: Shortest reach but best frame data. Easy to space and be plus on block | ||
*{{mk}} Spire: Useful for far cancels from | *{{mk}} Spire: Useful for far cancels from {{d}}{{mk}} to get back to the opponent. | ||
*{{hk}} Spire: Hard callout option for neutral due to evading lows, but not used in pressure over | *{{hk}} Spire: Hard callout option for neutral due to evading lows, but not used in pressure over {{mk}} Spire since it's very hard to be made plus on block unlike M Spire. | ||
*{{ex}} Spire: Invincible, and it knocks down. Your best armor break when you have the bar. | *{{ex}} Spire: Invincible, and it knocks down. Your best armor break when you have the bar. | ||
}} | }} |
Revision as of 06:48, 18 November 2024

T. Hawk
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from ever brainwashing another person ever again.
In a nutshell
Being a grappler, T. Hawk is very slow but hits like a truck. Unlike his counterpart Zangief, who can get by using head games and various tools that don't involve rotating the joystick, T. Hawk's game is all about getting in your opponents face, throwing them, and not letting them escape. He is the most extreme of grapplers, considering he has a limited number of tools to get in. The key to playing T. Hawk is patience, patience, patience. Wait for your opponent to make a mistake and condition them with fake-outs and pokes to divert their attention as you go in for a command grab.
Players to Watch
Koji KOG (JP), Native Impact (US)
Ultra SFIV Changes
Character Specific Data
T.Hawk
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.0341 | Forward Dash Distance: | 0.95 [1.10] [0.81] | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 23 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.9 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 46 (6+40) [Neutral/Back Jump +1f landing] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.75 (1.76) | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.56 (1.81) | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.913 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.913 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Heavy Body Press | Hard Knockdowns: | Crouch HK, Mexican Typhoon, EX Mexican Typhoon | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Condor Dive, EX Condor Dive, EX Condor Spire | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 23 | L1 EX Red Focus Attack Combo Lead-Ins: | MP Tomahawk Buster (1st hit) | ||
Level 2 Focus Startup Frames: | 33 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -7 | L2 FA Forward Dash (On Block): | -1 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Note: T. Hawk's extra landing recovery frame on Neutral/Back Jump applies regardless of whether he uses an air normal
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 2 | 2 | 6 | 3 | 7 |
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 10 | 0 | 6 |
Close HP | Close ![]() |
130 | 200 | 60 | HL | - | 8 | 3 | 14 | 1 | 6[5] |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 2 | 3 | 10 | -2 | 1 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 6 | 3 | 12 | -1 | 2 |
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 3 | 14 | 0 | - |
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 3 | 6 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | - | 6 | 3 | 12 | -1 | 2 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 8 | 2 | 21 | -5 | -1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 4 | 9 | -2 | 1 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 6 | 3 | 11 | 0 | 3 |
Far HK | Far ![]() |
120 | 200 | 60 | HL | - | 10 | 5 | 22 | -5 | -3 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 8 | 0 | 3 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 6 | 3 | 13 | -2 | 1 |
Crouch HP | Crouch ![]() |
90*50 | 100*100 | 60*20 | HL | - | 8 | 2*3 | 20 | -5 | -1 |
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 8 | 0 | 3 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 6 | 4 | 12 | -2 | 1 |
Crouch HK | Crouch ![]() |
120*50 | 100*100 | 30*30 | L | - | 11 | 2(9)2 | 20 | -7 | - |
Thrust Peak | ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 2 | 7 | 12 | -7 | -4 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | sp | 4 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 3 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 10 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | sp | 4 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 4 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 10 | 3 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 10 | 5 | - | - | - |
Heavy Shoulder | Air ![]() ![]() |
80 | 90 | 40 | - | - | 7 | 10 | - | - | - |
Heavy Body Press | Air ![]() ![]() |
110 | 150 | 60 | H | - | 6 | 9 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neck Hanging Tree | Forward Throw | 130 | 140 | 40 | 0.913 | - | 3 | 2 | 20 | - | - |
Mexican Throw | Back Throw | 160 | 140 | 40 | 0.913 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Mexican Typhoon | Mexican Typhoon ![]() |
150 | 200 | 40/100 | 1.544 | - | 2 | 2 | 52 | - | - |
Mexican Typhoon ![]() |
200 | 200 | 40/100 | 1.454 | - | 2 | 2 | 50 | - | - | |
Mexican Typhoon ![]() |
230 | 200 | 40/100 | 1.404 | - | 2 | 2 | 48 | - | - | |
EX Mexican Typhoon | Mexican Typhoon ![]() |
200 | 150 | -250/0 | 1.494 | - | 4 | 2 | 47 | - | - |
Tomahawk Buster | Tomahawk Buster ![]() |
130 | 200 | 30/40 | HL | - | 4 | 4*7 | 17 + After landing 10 | -14 | - |
Tomahawk Buster ![]() |
90*60 | 150*50 | 30/30*10 | HL | su*- | 6 | 4*7 | 21 + After landing 11 | -18 | - | |
Tomahawk Buster ![]() |
160 | 200 | 30/40 | HL | - | 8 | 4*7 | 26 + After landing 11 | -23 | - | |
EX Tomahawk Buster | Tomahawk Buster ![]() |
80*50 | 150*150 | -250/0 | HL | su*- | 5 | 4*7 | 29 + After landing 11 | -26 | - |
Condor Dive | Condor Dive | 120 | 100 | 20/30 | HL | - | 11 | until ground | 22 | -26 | - |
EX Condor Dive | EX Condor Dive | 100[150] | 50[100] | -250/0 | H | - | 11 | until ground | 22 | -25 | - |
Condor Spire | Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 15 | 9 | 4 + After landing 7 [4 + After landing 17] | -7 | -2 |
Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 17 | 10 | 4 + After landing 7 [4 + After landing 17] | -8 | -6 | |
Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 20 | 11 | 4 + After landing 7 [4 + After landing 17] | -10 | -8 | |
EX Condor Spire | Condor Spire ![]() |
120 | 150 | -250/0 | HL | - | 15 | 9 | 4 + After landing 7 [4 + After landing 11] | -3 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Double Typhoon | Super Combo | 430 | 0 | -1000/0 | 1.506 | - | 1+0 | 2 | 41 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raging Typhoon | Ultra Combo 1 | 510 | 0 | 0/0 | 1.466 | - | 1+0 | 2 | 41 | - | - |
Raging Slash | Ultra Combo 2 | 450 | 0 | 0/0 | 1.63 | - | 0+3 | 6 | 18 + After landing 26 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close ![]() |
|
~~ Uses and Strategies ~~ Your strongest cancel but tends to whiff into any of the Tomahawk specials, unless the target is wide like Zangief or Hakan. | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | ![]() |
|
~~ Uses and Strategies ~~ Your longest reaching button. Often misses on crouching opponents, but not against taller characters. Pretty good anti-air, too. |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | ![]() ![]() |
|
~~ Uses and Strategies ~~ Chainable crouch jab. | ||||
File:No image.png |
Crouch MP |
Crouch Strong | ![]() ![]() |
|
~~ Uses and Strategies ~~ Doesn't actually have a hitbox behind T.Hawk unlike what the animation would suggest. This remains as a fairly good poke still. | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | ![]() ![]() |
|
~~ Uses and Strategies ~~ The cross-up killer. Be careful with using this as a regular anti-air since the most vertical hitbox is only behind T.Hawk. | ||||
File:No image.png |
Crouch LK |
Crouch Short | ![]() ![]() |
|
~~ Uses and Strategies ~~ Links into Close | ||||
File:No image.png |
Crouch MK |
Crouch Forward | ![]() ![]() |
|
~~ Uses and Strategies ~~ Able to be canceled into Specials in Ultra, and by far T.Hawk's farthest reaching special cancellable normal. Can be canceled into Condor Spire specials at range to either be plus or whiff it and go for a grab set-up. The range can be very ambiguous | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | ![]() ![]() |
|
~~ Uses and Strategies ~~ Multi-hit sweep. Can't be linked into unlike other characters but it can serve as a nice Focus punish button. |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Thrust Peak |
Thrust Peak | ![]() ![]() |
|
~~ Uses and Strategies ~~ Fastest anti-air, but absolutely horrid frame data, be sure to cancel this. | ||||
File:No image.png |
Heavy Shoulder |
Shoulder Drop | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ Your normal used to make the opponent enter Proximity block animation so that they stay in place before you throw them. | ||||
File:No image.png |
Heavy Body Press |
Body Splash | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ Grappler body splash, Crucial for T.Hawk because how close his command grab leaves him to the opponent. |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Hanging Tree |
Forward Throw | ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Mexican Throw |
Back Throw | ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Mexican Typhoon |
Spinning Pile Driver | Mexican Typhoon | |
~~ Uses and Strategies ~~
| ||||
File:No image.png |
Tomahawk Buster |
Uppercut | dp + ![]() |
![]() ![]() ![]() |
~~ Uses and Strategies ~~
| ||||
File:No image.png |
Condor Dive |
Condor Dive | (in air) ![]() ![]() |
![]() ![]() |
~~ Uses and Strategies ~~
| ||||
File:No image.png |
Condor Spire |
Condor Spire | dp + ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ All versions of Spire do not combo if cancelled into no matter what normal is used, and do not knockdown aside from EX. They also all evade low attacks during travel.
|
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Double Typhoon |
Super Combo | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Typhoon |
Ultra Combo I | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raging Slash |
Ultra Combo II | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk (Mirror)
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 10 | 3 | 7 | 11 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70 | 100 | 40 | HL | sp/su | 5 | 4 | 10 | 18 | 0 | 6 | 14 | 20 | Distance restriction: 1.35 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close HP | Close ![]() |
130 | 200 | 60 | HL | - | 8 | 3 | 14 | 24 | 1 | 6[5] | 18 | 23[22] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 3 | 10 | 15 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 6 | 3 | 12 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 3 | 14 | 23 | 0 | - | 17 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 12 | 3 | 6 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | - | 6 | 3 | 12 | 20 | -1 | 2 | 14 | 17 | Distance restriction: 1.35 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 8 | 2 | 21 | 30 | -5 | -1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 4 | 9 | 16 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 6 | 3 | 11 | 19 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
120 | 200 | 60 | HL | - | 10 | 5 | 22 | 36 | -5 | -3 | 22 | 24 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 8 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 6 | 3 | 13 | 21 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90*50 | 100*100 | 60*20 | HL | - | 8 | 2*3 | 20 | 32 | -5 | -1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 8 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 6 | 4 | 12 | 21 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120*50 | 100*100 | 30*30 | L | - | 11 | 2(9)2 | 20 | 43 | -7 | - | 15 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Thrust Peak | ![]() ![]() |
40 | 50 | 20 | HL | sp/su | 3 | 7 | 12 | 21 | -7 | -4 | 12 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | sp | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 4 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 3 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Llower body: 1~9F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 10 | 4 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | sp | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 10 | 3 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 10 | 5 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Heavy Shoulder | Air ![]() ![]() |
80 | 90 | 40 | - | - | 7 | 10 | - | 16 | - | - | Cannot hit grounded | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | |||||
Heavy Body Press | Air ![]() ![]() |
110 | 150 | 60 | H | - | 6 | 9 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.154 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.154 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.154, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.154, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.154, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -15 | - | 22 | - | Range: 2.154, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neck Hanging Tree | Forward Throw | 130 | 140 | 40 | 0.913 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Mexican Throw | Back Throw | 160 | 140 | 40 | 0.913 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Mexican Typhoon | Mexican Typhoon ![]() |
150 | 200 | 40/100 | 1.544 | - | 2 | 2 | 52 | 55 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Mexican Typhoon ![]() |
200 | 200 | 40/100 | 1.454 | - | 2 | 2 | 50 | 53 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Mexican Typhoon ![]() |
230 | 200 | 40/100 | 1.404 | - | 2 | 2 | 48 | 51 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
EX Mexican Typhoon | Mexican Typhoon ![]() |
200 | 150 | -250/0 | 1.494 | - | 4 | 2 | 47 | 52 | - | - | - | - | Opponent gains 50 meter on hit | X | Hard Knockdown | - | - | - | - | - | All: 1~5F | All: 1~5F | - | - | - | ||
Tomahawk Buster | Tomahawk Buster ![]() |
130 | 200 | 30/40 | HL | - | 4 | 4*7 | 17 + After landing 10 | 41 | -14 | - | 20 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 5F~ | - | ||||
Tomahawk Buster ![]() |
90*60 | 150*50 | 30/30*10 | HL | su*- | 6 | 4*7 | 21 + After landing 11 | 48 | -18 | - | 21 | - | [1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown | [1st Hit]: Forces Stand, [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~5F | Upper body: 1~5F | 1~5F | 6F~ | JP: 0*1 | |||||
Tomahawk Buster ![]() |
160 | 200 | 30/40 | HL | - | 8 | 4*7 | 26 + After landing 11 | 55 | -23 | - | 21 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~7F, All: 8~11F | Upper body: 1~7F, All: 8~11F | - | 8F~ | - | |||||
EX Tomahawk Buster | Tomahawk Buster ![]() |
80*50 | 150*150 | -250/0 | HL | su*- | 5 | 4*7 | 29 + After landing 11 | 55 | -26 | - | 21 | - | Opponent gains 20x2 meter on hit, 2nd hit floats higher on counterhit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~7f | - | - | - | 5F~ | JP: 0*1 | |||
Condor Dive | Condor Dive | 120 | 100 | 20/30 | HL | - | 11 | until ground | 22 | - | -26 | - | - | - | If it hits as low as possible it does not cause recoil animation, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
EX Condor Dive | EX Condor Dive | 100[150] | 50[100] | -250/0 | H | - | 11 | until ground | 22 | - | -25 | - | - | - | [] refers to jump version, if it hits as low as possible does not perform recoil animation, opponent gains 15 meter on hit, 10 on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 1F~ until landing, if hit connects also invincible through recovery | - | - | JP: 2 | ||
Condor Spire | Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 15 | 9 | 4 + After landing 7 [4 + After landing 17] | 34[44] | -7 | -2 | 23 | 28 | [] refers to on hit/block, builds 20 meter on block | Soft Knockdown | Soft Knockdown | - | - | Lower body: 6~19F | Lower body: 6~19F | - | 8F~ | - | |||||
Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 17 | 10 | 4 + After landing 7 [4 + After landing 17] | 37[47] | -8 | -6 | 23 | 28 | [] refers to on hit/block, builds 20 meter on block | Soft Knockdown | Soft Knockdown | - | - | Lower body: 6~19F | Lower body: 6~19F | - | 8F~ | - | ||||||
Condor Spire ![]() |
120 | 200 | 30/30 | HL | - | 20 | 11 | 4 + After landing 7 [4 + After landing 17] | 42[52] | -10 | -8 | 23 | 28 | [] refers to on hit/block, builds 20 meter on block | Soft Knockdown | Soft Knockdown | - | - | Lower body: 6~19F | Lower body: 6~19F | - | 8F~ | - | ||||||
EX Condor Spire | Condor Spire ![]() |
120 | 150 | -250/0 | HL | - | 15 | 9 | 4 + After landing 7 [4 + After landing 11] | 34[38] | -3 | - | 21 | - | [] refers to on hit/block, opponent gains 15 meter on hit, 10 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 6~14F | All: 1~23F, Legs: 24~27F | - | 6F~ | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Double Typhoon | Super Combo | 430 | 0 | -1000/0 | 1.506 | - | 1+0 | 2 | 41 | 43 | - | - | - | - | Opponent gains 20*180 meter on hit | X | Hard Knockdown | - | - | - | - | All: 2f | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raging Typhoon | Ultra Combo 1 | 510 | 0 | 0/0 | 1.466 | - | 1+0 | 2 | 41 | 43 | - | - | - | - | Opponent gains 20*40 meter on hit | X | - | All: 1f | - | - | - | - | - | ||||||
Raging Slash | Ultra Combo 2 | 450 | 0 | 0/0 | 1.63 | - | 0+3 | 6 | 18 + After landing 26 | 52 | - | - | - | - | Cannot hit grounded, opponent gains 20x5*40 meter on hit | - | - | Hard Knockdown | Hard Knockdown | - | All: 1~8f | - | - | - | 1F~ | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |