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{{USFIVCharacterHeader|Abel|Abel| | {{USFIVCharacterHeader|Abel|Abel| | ||
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Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.}} | Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Keoma+Abel+USF4 Keoma] (BR), [http://www.youtube.com/results?search_query=801+Strider+Abel+USF4 801 Strider] (US), [http://www.youtube.com/results?search_query=Shiro+Abel+USF4 Shiro] (JP) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Abel/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Abel Abel SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Abel{{USFIVCharacterData|1050|1050|75%|0.035|0.03|1.76|40 (4+36)|2.10|1.92|1.42|16|0.75|25|8|10|7|0.91|0.91|31|21|Close HK (5~6f), Second Mid, Finish Mid, Wheel Kick, EX Wheel Kick|Crouch LK, Crouch HK, Second Low, Finish Low|Crouch HK, Tornado Throw, Falling Sky, EX Falling Sky|Finish Mid, Finish Low, Wheel Kick, EX Wheel Kick, Heartless, Soulless|21|30|65|0|-9|+6|-3|Close HP, Crouch HP (1st Hit), Change of Direction, Second Low|}} | Abel{{USFIVCharacterData|1050|1050|75%|0.035|0.03|1.76|40 (4+36)|2.10|1.92|1.42[1.41]|16|0.75|25|8|10|7|0.91|0.91|31|21|Close HK (5~6f), Second Mid, Finish Mid, Wheel Kick, EX Wheel Kick|Crouch LK, Crouch HK, Second Low, Finish Low|Crouch HK, Tornado Throw, Falling Sky, EX Falling Sky|Finish Mid, Finish Low, Wheel Kick, EX Wheel Kick, Heartless, Soulless|21|30|65|0|-9|+6|-3|Close HP, Crouch HP (1st Hit), Change of Direction, Second Low|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|50*30|50*50|40*20|HL|sp/su*su|5|3(8)2|14|31|14|20|-2|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|80*30|100*100|60*20|HL|sp/su*su|4|3(8)2|20|36|18|22|-4|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|7|2|16|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100[70]|150[50]|60[20]|HL[H]|-|6|6|16|27|18|22[20]|-4[+1]|0[+2]|Active frames 1~4F cannot hit crouching, [] refers to active frames 5~6F||||[5~6F]: Forces stand|[5~6F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|su|5|6|11|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|130|200|60|HL|-|12|3|17|31|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|8|3|15|25|14|17|-4|-1|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|200|60|HL|-|13|3|18|33|17|21|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|70*40|100*50|60*20|HL|sp/su|8|2*2|22|33|18|-|-6|-|||||[1st hit] Forces Stand, [2nd hit] Free Juggle|[1st hit] Forces Stand, [2nd hit] Free Juggle|[1st Hit] Reset, [2nd Hit] Free Juggle|[1st Hit] Reset, [2nd Hit] Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|HL|sp/su|8|5|13|25|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|200|60|L|sp/su|11|3|25|38|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Forward Kick|Step Kick|f + mk||Step Kick|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Forward Kick|Step Kick|f + mk||Step Kick<br>{{Right}}+{{mk}}|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Pincer Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction | {{USFIVFrameDataGlanceRow|Change of Direction|Change of Direction|qcf + {{p}} ex||Change of Direction {{lp}}|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction | {{USFIVFrameDataGlanceRow|||||Change of Direction {{mp}}|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Change of Direction | {{USFIVFrameDataGlanceRow|||||Change of Direction {{hp}}|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction | {{USFIVFrameDataGlanceRow|EX Change of Direction|EX Change of Direction|||Change of Direction {{ex}}|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or | {{USFIVFrameDataGlanceRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or | {{USFIVFrameDataGlanceRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick | {{USFIVFrameDataGlanceRow|Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak||Wheel Kick {{lk}}|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick | {{USFIVFrameDataGlanceRow|||||Wheel Kick {{mk}}|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Wheel Kick | {{USFIVFrameDataGlanceRow|||||Wheel Kick {{hk}}|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick | {{USFIVFrameDataGlanceRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick {{ex}}|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll | {{USFIVFrameDataGlanceRow|Marseilles Roll|Roll|qcf + {{k}} ex||Marseilles Roll {{lk}}|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll | {{USFIVFrameDataGlanceRow|||||Marseilles Roll {{mk}}|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Marseilles Roll | {{USFIVFrameDataGlanceRow|||||Marseilles Roll {{hk}}|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll | {{USFIVFrameDataGlanceRow|EX Marseilles Roll|EX Roll|||Marseilles Roll {{ex}}|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky | {{USFIVFrameDataGlanceRow|Falling Sky|Falling Sky|dp + {{p}} ex||Falling Sky {{lp}}|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky | {{USFIVFrameDataGlanceRow|||||Falling Sky {{mp}}|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Falling Sky | {{USFIVFrameDataGlanceRow|||||Falling Sky {{hp}}|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky | {{USFIVFrameDataGlanceRow|EX Falling Sky|EX Falling Sky|||Falling Sky {{ex}}|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw | {{USFIVFrameDataGlanceRow|Tornado Throw|Tornado Throw|hcb + {{p}} ex||Tornado Throw {{lp}}|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw | {{USFIVFrameDataGlanceRow|||||Tornado Throw {{mp}}|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tornado Throw | {{USFIVFrameDataGlanceRow|||||Tornado Throw {{hp}}|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw | {{USFIVFrameDataGlanceRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw {{ex}}|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo | {{USFIVFrameDataGlanceRow|Heartless|Super|qcf {{qcf}} + {{p}} armorbreak||Super Combo {{lp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo | {{USFIVFrameDataGlanceRow|||||Super Combo {{mp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo | {{USFIVFrameDataGlanceRow|||||Super Combo {{hp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Soulless|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~ | {{USFIVFrameDataGlanceRow|Breathless|Ultra II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~3F or until button release|All: 1F|All: 6F after button release|-|1~3F or until button release|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 234: | Line 228: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|DiagonalLP| | {{USFIVMoveListRow|Abel|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalMP| | {{USFIVMoveListRow|Abel|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalHP| | {{USFIVMoveListRow|Abel|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalLK| | {{USFIVMoveListRow|Abel|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalMK| | {{USFIVMoveListRow|Abel|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|DiagonalHK| | {{USFIVMoveListRow|Abel|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 265: | Line 259: | ||
{{USFIVMoveListRow|Abel|ForwardKick| | {{USFIVMoveListRow|Abel|ForwardKick| | ||
Forward Kick|Step Kick|f + mk|| | Forward Kick|Step Kick|f + mk|| | ||
Step Kick is a great poke. It can be dash-cancelled on hit or block, leaving you +4 or +1 respectively. On hit you can combo into cl.HP, and on block you’re a grappler in your opponent’s face with plus frames. | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | === Focus Attacks === | ||
Line 292: | Line 285: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|DropThrow| | {{USFIVMoveListRow|Abel|DropThrow| | ||
Drop Throw|Forward Throw|f or n + lp + lk|| | Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|PincerThrow| | {{USFIVMoveListRow|Abel|PincerThrow| | ||
Pincer Throw|Back Throw|b + lp + lk|| | Pincer Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 306: | Line 299: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|ChangeofDirection| | {{USFIVMoveListRow|Abel|ChangeofDirection| | ||
Change of Direction|Change of Direction|qcf + p ex|| | Change of Direction|Change of Direction|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 318: | Line 311: | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FinishMid| | {{USFIVMoveListRow|Abel|FinishMid| | ||
Finish Mid|Finish Mid|f + p armorbreak|Perform after Second Mid or | Finish Mid|Finish Mid|f + {{p}} armorbreak|Perform after Second Mid or Second Low| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FinishLow| | {{USFIVMoveListRow|Abel|FinishLow| | ||
Finish Low|Finish Low|f + k armorbreak|Perform after Second Mid or | Finish Low|Finish Low|f + {{k}} armorbreak|Perform after Second Mid or Second Low| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|WheelKick| | {{USFIVMoveListRow|Abel|WheelKick| | ||
Wheel Kick|Wheel Kick|qcb + k ex armorbreak|| | Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|MarseillesRoll| | {{USFIVMoveListRow|Abel|MarseillesRoll| | ||
Marseilles Roll|Roll|qcf + k ex|| | Marseilles Roll|Roll|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|FallingSky| | {{USFIVMoveListRow|Abel|FallingSky| | ||
Falling Sky|Falling Sky|dp + p ex|| | Falling Sky|Falling Sky|dp + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|TornadoThrow| | {{USFIVMoveListRow|Abel|TornadoThrow| | ||
Tornado Throw|Tornado Throw|hcb + p ex|| | Tornado Throw|Tornado Throw|hcb + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 348: | Line 341: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|Heartless| | {{USFIVMoveListRow|Abel|Heartless| | ||
Heartless|Super Combo|qcf qcf + p armorbreak|| | Heartless|Super Combo|qcf {{qcf}} + {{p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 358: | Line 351: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Abel|Soulless| | {{USFIVMoveListRow|Abel|Soulless| | ||
Soulless|Ultra Combo I|qcf qcf + 3p armorbreak|| | Soulless|Ultra Combo I|qcf {{qcf}} + {{3p}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Abel|Breathless| | {{USFIVMoveListRow|Abel|Breathless| | ||
Breathless|Ultra Combo II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p| | Breathless|Ultra Combo II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 361: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 376: | Line 369: | ||
==Matchups== | ==Matchups== | ||
==== | {{#vardefine:player|Abel}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character = Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|25*15|30*20|20*20|HL|ch/sp/su*su|4|3(8)3|11|28|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|50*30|50*50|40*20|HL|sp/su*su|5|3(8)2|14|31|14|20|-2|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|80*30|100*100|60*20|HL|sp/su*su|4|3(8)2|20|36|18|22|-4|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|-|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|7|2|16|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100[70]|150[50]|60[20]|HL[H]|-|6|6|16|27|18|22[20]|-4[+1]|0[+2]|Active frames 1~4F cannot hit crouching, [] refers to active frames 5~6F||||[5~6F]: Forces stand|[5~6F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|su|5|6|11|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|130|200|60|HL|-|12|3|17|31|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|8|3|15|25|14|17|-4|-1|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|200|60|HL|-|13|3|18|33|17|21|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|7|3|10|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|70*40|100*50|60*20|HL|sp/su|8|2*2|22|33|18|-|-6|-|||||[1st hit] Forces Stand, [2nd hit] Free Juggle|[1st hit] Forces Stand, [2nd hit] Free Juggle|[1st Hit] Reset, [2nd Hit] Free Juggle|[1st Hit] Reset, [2nd Hit] Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|HL|sp/su|8|5|13|25|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|200|60|L|sp/su|11|3|25|38|18|-|-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Forward Kick|Step Kick|f + mk||Step Kick|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Forward Kick|Step Kick|f + mk||Step Kick<br>{{Right}}+{{mk}}|80|100|40|HL|See notes|7|2|16|24|18|21|0|3|Dash cancellable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower Body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range 1.94, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block||||-|Crumple|Soft Knockdown|Soft Knockdown|1~11F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|35|66|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle||-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Drop Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Drop Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 68F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Pincer Throw|Back Throw|b + lp + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Pincer Throw|Back Throw|b + {{lp}} + lk||Back Throw|130|140|40|0.915|-|3|2|20|24|-|-|-|-|Opponent gets up 57F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Change of Direction|Change of Direction|qcf + p ex||Change of Direction | {{USFIVFrameDataRow|Change of Direction|Change of Direction|qcf + {{p}} ex||Change of Direction {{lp}}|30|50|20/30|HL|su|14|3|25|41|25|30|-3|2|25~26F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Change of Direction | {{USFIVFrameDataRow|||||Change of Direction {{mp}}|35|50|20/30|HL|su|16|3|25|43|25|30|-3|2|27~28F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Change of Direction | {{USFIVFrameDataRow|||||Change of Direction {{hp}}|40|50|20/30|HL|su|17|3|25|44|25|30|-3|2|28~29F can cancel into followup, 20 meter gained on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Change of Direction|EX Change of Direction|||Change of Direction | {{USFIVFrameDataRow|EX Change of Direction|EX Change of Direction|||Change of Direction {{ex}}|40|50|-250/0|HL|su|13|3|25|40|25|30|-3|2|24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~15f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Second Mid|Second Mid|f + p|Perform after Change of Direction|Second Mid|40|50|10/20|H|-|15|4|28|46|23|27[28]|-9|-4[-5]|[] refers to vs crouching, 30~31f can cancel into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Second Low|Second Low|f + k|Perform after Change of Direction|Second Low|50|50|20/30|L|su|22|4|24|49|23|33|-5|5|38~39f can cancel into followup||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or | {{USFIVFrameDataRow|Finish Mid|Finish Mid|f + p|Perform after Second Mid or Second Low|Finish Mid|100|50|10/30|H|-|10|2|44|55|11|-|-35|-|Opponent gets up 43F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Finish Low|Finish Low|f + k|Perform after Second Mid or | {{USFIVFrameDataRow|Finish Low|Finish Low|f + k|Perform after Second Mid or Second Low|Finish Low|150|100|30/30|L|-|17|2|53|71|11|-|-44|-|Opponent gets up 70F after throw recovers, builds 20 meter on block|X|||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Wheel Kick|Wheel Kick|qcb + k ex armorbreak||Wheel Kick | {{USFIVFrameDataRow|Wheel Kick|Wheel Kick|qcb + {{k}} {{ex}} armorbreak||Wheel Kick {{lk}}|120|200|30/40|H|-|20|7|2+19|47|18|23|-10|-5||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|Lower body: 1~26F|-|11F~|-|}} | ||
{{USFIVFrameDataRow|||||Wheel Kick | {{USFIVFrameDataRow|||||Wheel Kick {{mk}}|140|200|30/40|H|-|24|7|2+20|52|18|23|-11|-6||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~30F|Lower body: 1~30F|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Wheel Kick | {{USFIVFrameDataRow|||||Wheel Kick {{hk}}|160|200|30/40|H|-|27|7|1+22|56|18|23|-12|-7||X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~32F|Lower body: 1~32F|-|15F~|-|}} | ||
{{USFIVFrameDataRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick | {{USFIVFrameDataRow|EX Wheel Kick|EX Wheel Kick|||Wheel Kick {{ex}}|60*120|100*100|-250/0|H|--|17|7*3|2+19|47|17|23|-6|0|Opponent gains 20*10 meter on hit|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~26F|All: 1~26F|-|11F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Marseilles Roll|Roll|qcf + k ex||Marseilles Roll | {{USFIVFrameDataRow|Marseilles Roll|Roll|qcf + {{k}} ex||Marseilles Roll {{lk}}|-|-|20/-|-|See Notes|-|-|Total 27|27|-|-|-|-|5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74||||-|-|-|-|-|-|All: 5~23F|All: 5~26F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Marseilles Roll | {{USFIVFrameDataRow|||||Marseilles Roll {{mk}}|-|-|20/-|-|See Notes|-|-|Total 30|30|-|-|-|-|5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05||||-|-|-|-|-|-|All: 5~25F|All: 5~29F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Marseilles Roll | {{USFIVFrameDataRow|||||Marseilles Roll {{hk}}|-|-|20/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88||||-|-|-|-|-|-|All: 5~27F|All: 5~31F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Marseilles Roll|EX Roll|||Marseilles Roll | {{USFIVFrameDataRow|EX Marseilles Roll|EX Roll|||Marseilles Roll {{ex}}|-|-|-250/-|-|See Notes|-|-|Total 32|32|-|-|-|-|5~27F can pass through opponent, Distance traveled: 2.88||||-|-|-|-|-|-|All: 1~32F|All: 1~32F|-|-|-|}} | ||
{{USFIVFrameDataRow|Falling Sky|Falling Sky|dp + p ex||Falling Sky | {{USFIVFrameDataRow|Falling Sky|Falling Sky|dp + {{p}} ex||Falling Sky {{lp}}|0*140|100|30/0*100|-|-|5|2|31|37|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Falling Sky | {{USFIVFrameDataRow|||||Falling Sky {{mp}}|0*150|150|30/0*100|-|-|6|4|31|40|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Falling Sky | {{USFIVFrameDataRow|||||Falling Sky {{hp}}|0*160|200|30/0*100|-|-|9|6|31|45|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Falling Sky|EX Falling Sky|||Falling Sky | {{USFIVFrameDataRow|EX Falling Sky|EX Falling Sky|||Falling Sky {{ex}}|0*160|150|-250/0|-|-|6|3|31|39|-|-|-|-|Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit||||-|-|[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|-|-|All: 1~5F, Upper Body: 6~8F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tornado Throw|Tornado Throw|hcb + p ex||Tornado Throw | {{USFIVFrameDataRow|Tornado Throw|Tornado Throw|hcb + {{p}} ex||Tornado Throw {{lp}}|160|100|30/80|1.33|-|5|2|51|57|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Tornado Throw | {{USFIVFrameDataRow|||||Tornado Throw {{mp}}|180|150|30/80|1.13|-|5|2|45|51|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Tornado Throw | {{USFIVFrameDataRow|||||Tornado Throw {{hp}}|200|200|30/80|0.93|-|5|2|39|45|-|-|-|-|Opponent gets up 51F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|1~6F|-|-|}} | ||
{{USFIVFrameDataRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw | {{USFIVFrameDataRow|EX Tornado Throw|EX Tornado Throw|||Tornado Throw {{ex}}|200|150|-250/0|1.27|-|5|2|54|60|-|-|-|-|Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|-|-|All: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Heartless|Super|qcf qcf + p armorbreak||Super Combo | {{USFIVFrameDataRow|Heartless|Super|qcf {{qcf}} + {{p}} armorbreak||Super Combo {{lp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|All: 2~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo | {{USFIVFrameDataRow|||||Super Combo {{mp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|2~6F|-|-|}} | ||
{{USFIVFrameDataRow|||||Super Combo | {{USFIVFrameDataRow|||||Super Combo {{hp}}|0*335|0|-1000/0|HL|-|1+5|4|39|48|11|-|-32|-|Opponent gains 20x6 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|All: 2~6F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Soulless|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | {{USFIVFrameDataRow|Soulless|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|45*416|0|0/0|HL|-|0+13|2|46|61|18|-|-30|-|Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|Upper body: 5~14f|All: 5~14F|5~14F|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Breathless|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~ | {{USFIVFrameDataRow|Breathless|Ultra II|qcf {{qcf}} + 3k|Hold {{3k}} to delay; Cancel during delay with p|Ultra Combo 2|431|0|0/0|2.92|-|0+10|6|51|64|-|-|-|-|Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit|||X|Hard Knockdown|-|-|-|1~3F or until button release|All: 1F|All: 6F after button release|-|1~3F or until button release|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 679: | Line 893: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 00:58, 3 July 2023

Abel
Abel has no recollection of his past. All he knows is that, his father figure from when he awoke with his memory loss, told him to stay away from Shadaloo and from S.I.N. When his father figure died in an accident, Abel had nothing standing in his way from finding out the truth. Now he is on a quest to discover what part he has with Shadaloo and S.I.N. Little does he know that he was actually an early rejected "model" as a replacement body for M. Bison, created in the Living Incubator project. Meant to be disposed of, Abel only managed to survive thanks to Charlie Nash. If Abel discovers the truth, one wonders how he will cope with learning what his true purpose was.
In a nutshell
Abel is a well-rounded melee character who possesses a terrifyingly amazing mixup game. His appearance is deceiving at first glance, as despite his size he can gain momentum easily and utterly confound an opponent with crossups and Marseilles Rolls. His command throw bolsters his mixup even further, and both of his Ultras are very useful depending on the matchup. Despite these strengths, Abel's two greatest weaknesses are his size and his up-close-and-personal fighting style. His size makes him susceptible to easy crossups and character-specific combos, and as a grappler he is outclassed by his more "pure" counterparts, such as Zangief. Still, if you like keeping your opponent on their toes and punishing them hard for their mistakes, give Abel a shot.
Players to Watch
Keoma (BR), 801 Strider (US), Shiro (JP)
Ultra SFIV Changes
Character Specific Data
Abel
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 1.42[1.41] | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 16 | ||
JUMPING | Back Dash Distance: | 0.75 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.10 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.92 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Close HK (5~6f), Second Mid, Finish Mid, Wheel Kick, EX Wheel Kick | Hard Knockdowns: | Crouch HK, Tornado Throw, Falling Sky, EX Falling Sky | ||
Low Attacks: | Crouch LK, Crouch HK, Second Low, Finish Low | Armor Breakers: | Finish Mid, Finish Low, Wheel Kick, EX Wheel Kick, Heartless, Soulless | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP (1st Hit), Change of Direction, Second Low | ||
Level 2 Focus Startup Frames: | 30 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | 0 | L2 FA Forward Dash (On Block): | +6 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25*15 | 30*20 | 20*20 | HL | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 |
Close MP | Close ![]() |
50*30 | 50*50 | 40*20 | HL | sp/su*su | 5 | 3(8)2 | 14 | -2 | 4 |
Close HP | Close ![]() |
80*30 | 100*100 | 60*20 | HL | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 5 | 2 | 9 | 0 | 3 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 2 | 16 | -4 | -1 |
Close HK | Close ![]() |
100[70] | 150[50] | 60[20] | HL[H] | - | 6 | 6 | 16 | -4[+1] | 0[+2] |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/su | 5 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 6 | 11 | -3 | 0 |
Far HP | Far ![]() |
130 | 200 | 60 | HL | - | 12 | 3 | 17 | -2 | 2 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 3 | 8 | 0 | 3 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 3 | 15 | -4 | -1 |
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 18 | -3 | 1 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 1 | 4 |
Crouch HP | Crouch ![]() |
70*40 | 100*50 | 60*20 | HL | sp/su | 8 | 2*2 | 22 | -6 | - |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 3 | 7 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 5 | 13 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | sp/su | 11 | 3 | 25 | -10 | - |
Forward Kick | Step Kick![]() ![]() |
80 | 100 | 40 | HL | See notes | 7 | 2 | 16 | 0 | 3 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 10 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 8 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+12 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Drop Throw | Forward Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | - | - |
Pincer Throw | Back Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Change of Direction | Change of Direction ![]() |
30 | 50 | 20/30 | HL | su | 14 | 3 | 25 | -3 | 2 |
Change of Direction ![]() |
35 | 50 | 20/30 | HL | su | 16 | 3 | 25 | -3 | 2 | |
Change of Direction ![]() |
40 | 50 | 20/30 | HL | su | 17 | 3 | 25 | -3 | 2 | |
EX Change of Direction | Change of Direction ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 25 | -3 | 2 |
Second Mid | Second Mid | 40 | 50 | 10/20 | H | - | 15 | 4 | 28 | -9 | -4[-5] |
Second Low | Second Low | 50 | 50 | 20/30 | L | su | 22 | 4 | 24 | -5 | 5 |
Finish Mid | Finish Mid | 100 | 50 | 10/30 | H | - | 10 | 2 | 44 | -35 | - |
Finish Low | Finish Low | 150 | 100 | 30/30 | L | - | 17 | 2 | 53 | -44 | - |
Wheel Kick | Wheel Kick ![]() |
120 | 200 | 30/40 | H | - | 20 | 7 | 2+19 | -10 | -5 |
Wheel Kick ![]() |
140 | 200 | 30/40 | H | - | 24 | 7 | 2+20 | -11 | -6 | |
Wheel Kick ![]() |
160 | 200 | 30/40 | H | - | 27 | 7 | 1+22 | -12 | -7 | |
EX Wheel Kick | Wheel Kick ![]() |
60*120 | 100*100 | -250/0 | H | -- | 17 | 7*3 | 2+19 | -6 | 0 |
Marseilles Roll | Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 27 | - | - |
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 30 | - | - | |
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 32 | - | - | |
EX Marseilles Roll | Marseilles Roll ![]() |
- | - | -250/- | - | See Notes | - | - | Total 32 | - | - |
Falling Sky | Falling Sky ![]() |
0*140 | 100 | 30/0*100 | - | - | 5 | 2 | 31 | - | - |
Falling Sky ![]() |
0*150 | 150 | 30/0*100 | - | - | 6 | 4 | 31 | - | - | |
Falling Sky ![]() |
0*160 | 200 | 30/0*100 | - | - | 9 | 6 | 31 | - | - | |
EX Falling Sky | Falling Sky ![]() |
0*160 | 150 | -250/0 | - | - | 6 | 3 | 31 | - | - |
Tornado Throw | Tornado Throw ![]() |
160 | 100 | 30/80 | 1.33 | - | 5 | 2 | 51 | - | - |
Tornado Throw ![]() |
180 | 150 | 30/80 | 1.13 | - | 5 | 2 | 45 | - | - | |
Tornado Throw ![]() |
200 | 200 | 30/80 | 0.93 | - | 5 | 2 | 39 | - | - | |
EX Tornado Throw | Tornado Throw ![]() |
200 | 150 | -250/0 | 1.27 | - | 5 | 2 | 54 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Heartless | Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - |
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - | |
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | -32 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Soulless | Ultra Combo 1 | 45*416 | 0 | 0/0 | HL | - | 0+13 | 2 | 46 | -30 | - |
Breathless | Ultra Combo 2 | 431 | 0 | 0/0 | 2.92 | - | 0+10 | 6 | 51 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Forward Kick |
Step Kick | f + mk | |
~~ Uses and Strategies ~~ Step Kick is a great poke. It can be dash-cancelled on hit or block, leaving you +4 or +1 respectively. On hit you can combo into cl.HP, and on block you’re a grappler in your opponent’s face with plus frames. |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Drop Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Pincer Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Change of Direction |
Change of Direction | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Mid |
Second Mid | f + p | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Low |
Second Low | f + k | Perform after Change of Direction |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Mid |
Finish Mid | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Finish Low |
Finish Low | f + ![]() |
Perform after Second Mid or Second Low |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wheel Kick |
Wheel Kick | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Marseilles Roll |
Roll | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Sky |
Falling Sky | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tornado Throw |
Tornado Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Heartless |
Super Combo | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Soulless |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Breathless |
Ultra Combo II | qcf ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel (Mirror)
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25*15 | 30*20 | 20*20 | HL | ch/sp/su*su | 4 | 3(8)3 | 11 | 28 | -3 | 0 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
50*30 | 50*50 | 40*20 | HL | sp/su*su | 5 | 3(8)2 | 14 | 31 | -2 | 4 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close HP | Close ![]() |
80*30 | 100*100 | 60*20 | HL | sp/su*su | 4 | 3(8)2 | 20 | 36 | -4 | 0 | 18 | 22 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | - | 5 | 2 | 9 | 15 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 2 | 16 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
100[70] | 150[50] | 60[20] | HL[H] | - | 6 | 6 | 16 | 27 | -4[+1] | 0[+2] | 18 | 22[20] | Active frames 1~4F cannot hit crouching, [] refers to active frames 5~6F | [5~6F]: Forces stand | [5~6F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/su | 5 | 2 | 6 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 5 | 6 | 11 | 21 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
130 | 200 | 60 | HL | - | 12 | 3 | 17 | 31 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 5 | 3 | 8 | 15 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 8 | 3 | 15 | 25 | -4 | -1 | 14 | 17 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 13 | 3 | 18 | 33 | -3 | 1 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 5 | 2 | 6 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 3 | 10 | 19 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
70*40 | 100*50 | 60*20 | HL | sp/su | 8 | 2*2 | 22 | 33 | -6 | - | 18 | - | [1st hit] Forces Stand, [2nd hit] Free Juggle | [1st hit] Forces Stand, [2nd hit] Free Juggle | [1st Hit] Reset, [2nd Hit] Free Juggle | [1st Hit] Reset, [2nd Hit] Free Juggle | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 3 | 7 | 14 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 5 | 13 | 25 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | sp/su | 11 | 3 | 25 | 38 | -10 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Forward Kick | Step Kick![]() ![]() |
80 | 100 | 40 | HL | See notes | 7 | 2 | 16 | 24 | 0 | 3 | 18 | 21 | Dash cancellable | Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower Body: 1~9F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 10 | - | 14 | - | - | Reset | Reset | - | - | - | Lower Body: 1~14F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower Body: 1~8F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range 1.94 | - | Crumple | Soft Knockdown | Soft Knockdown | 1~11F | - | - | - | - | - | - | |||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+12 | 2 | 35 | 66 | -15 | - | 22 | - | Range 1.94 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range 1.94, Cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range 1.94, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | - | Crumple | Soft Knockdown | Soft Knockdown | 1~11F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 35 | 66 | -15 | - | 22 | - | Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range 1.94, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range 1.94, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Drop Throw | Forward Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 68F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Pincer Throw | Back Throw | 130 | 140 | 40 | 0.915 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 57F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Change of Direction | Change of Direction ![]() |
30 | 50 | 20/30 | HL | su | 14 | 3 | 25 | 41 | -3 | 2 | 25 | 30 | 25~26F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Change of Direction ![]() |
35 | 50 | 20/30 | HL | su | 16 | 3 | 25 | 43 | -3 | 2 | 25 | 30 | 27~28F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Change of Direction ![]() |
40 | 50 | 20/30 | HL | su | 17 | 3 | 25 | 44 | -3 | 2 | 25 | 30 | 28~29F can cancel into followup, 20 meter gained on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Change of Direction | Change of Direction ![]() |
40 | 50 | -250/0 | HL | su | 13 | 3 | 25 | 40 | -3 | 2 | 25 | 30 | 24~25F can cancel into followup, Opponent gains 15 meter on hit, 10 on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | 1~15f | - | - | - | - | - | - | |||
Second Mid | Second Mid | 40 | 50 | 10/20 | H | - | 15 | 4 | 28 | 46 | -9 | -4[-5] | 23 | 27[28] | [] refers to vs crouching, 30~31f can cancel into followup | - | - | - | - | - | - | - | |||||||
Second Low | Second Low | 50 | 50 | 20/30 | L | su | 22 | 4 | 24 | 49 | -5 | 5 | 23 | 33 | 38~39f can cancel into followup | - | - | - | - | - | - | - | |||||||
Finish Mid | Finish Mid | 100 | 50 | 10/30 | H | - | 10 | 2 | 44 | 55 | -35 | - | 11 | - | Opponent gets up 43F after throw recovers, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Finish Low | Finish Low | 150 | 100 | 30/30 | L | - | 17 | 2 | 53 | 71 | -44 | - | 11 | - | Opponent gets up 70F after throw recovers, builds 20 meter on block | X | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Wheel Kick | Wheel Kick ![]() |
120 | 200 | 30/40 | H | - | 20 | 7 | 2+19 | 47 | -10 | -5 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~26F | Lower body: 1~26F | - | 11F~ | - | |||
Wheel Kick ![]() |
140 | 200 | 30/40 | H | - | 24 | 7 | 2+20 | 52 | -11 | -6 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~30F | Lower body: 1~30F | - | 14F~ | - | ||||
Wheel Kick ![]() |
160 | 200 | 30/40 | H | - | 27 | 7 | 1+22 | 56 | -12 | -7 | 18 | 23 | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~32F | Lower body: 1~32F | - | 15F~ | - | ||||
EX Wheel Kick | Wheel Kick ![]() |
60*120 | 100*100 | -250/0 | H | -- | 17 | 7*3 | 2+19 | 47 | -6 | 0 | 17 | 23 | Opponent gains 20*10 meter on hit | X | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~26F | All: 1~26F | - | 11F~ | JP: 0*1 | ||
Marseilles Roll | Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 27 | 27 | - | - | - | - | 5~23F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 1.74 | - | - | - | - | - | - | All: 5~23F | All: 5~26F | - | - | - | |||
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 30 | 30 | - | - | - | - | 5~25F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.05 | - | - | - | - | - | - | All: 5~25F | All: 5~29F | - | - | - | ||||
Marseilles Roll ![]() |
- | - | 20/- | - | See Notes | - | - | Total 32 | 32 | - | - | - | - | 5~27F can pass through opponent, inputting super at any point during the move cause it to come out on the frame the move recovers, Distance traveled: 2.88 | - | - | - | - | - | - | All: 5~27F | All: 5~31F | - | - | - | ||||
EX Marseilles Roll | Marseilles Roll ![]() |
- | - | -250/- | - | See Notes | - | - | Total 32 | 32 | - | - | - | - | 5~27F can pass through opponent, Distance traveled: 2.88 | - | - | - | - | - | - | All: 1~32F | All: 1~32F | - | - | - | |||
Falling Sky | Falling Sky ![]() |
0*140 | 100 | 30/0*100 | - | - | 5 | 2 | 31 | 37 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | |||
Falling Sky ![]() |
0*150 | 150 | 30/0*100 | - | - | 6 | 4 | 31 | 40 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | ||||
Falling Sky ![]() |
0*160 | 200 | 30/0*100 | - | - | 9 | 6 | 31 | 45 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | - | - | - | - | - | ||||
EX Falling Sky | Falling Sky ![]() |
0*160 | 150 | -250/0 | - | - | 6 | 3 | 31 | 39 | - | - | - | - | Cannot hit grounded opponents, opponent gets up 59F after throw recovers, Opponent gains 50 meter on hit | - | - | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | - | - | All: 1~5F, Upper Body: 6~8F | - | - | - | - | |||
Tornado Throw | Tornado Throw ![]() |
160 | 100 | 30/80 | 1.33 | - | 5 | 2 | 51 | 57 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | ||
Tornado Throw ![]() |
180 | 150 | 30/80 | 1.13 | - | 5 | 2 | 45 | 51 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | |||
Tornado Throw ![]() |
200 | 200 | 30/80 | 0.93 | - | 5 | 2 | 39 | 45 | - | - | - | - | Opponent gets up 51F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | 1~6F | - | - | |||
EX Tornado Throw | Tornado Throw ![]() |
200 | 150 | -250/0 | 1.27 | - | 5 | 2 | 54 | 60 | - | - | - | - | Opponent gets up 49F after throw recovers, Opponent gains 40 meter on hit | X | Hard Knockdown | - | - | - | - | - | All: 1~6F | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Heartless | Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | All: 2~6F | - | - | - | - | ||
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | - | 2~6F | - | - | |||
Super Combo ![]() |
0*335 | 0 | -1000/0 | HL | - | 1+5 | 4 | 39 | 48 | -32 | - | 11 | - | Opponent gains 20x6 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | All: 2~6F | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Soulless | Ultra Combo 1 | 45*416 | 0 | 0/0 | HL | - | 0+13 | 2 | 46 | 61 | -30 | - | 18 | - | Opponent gets up 57F after throw recovers, Opponent gains 20x9 meter on hit, 5 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~4F | Upper body: 5~14f | All: 5~14F | 5~14F | - | JP: 1 | ||
Breathless | Ultra Combo 2 | 431 | 0 | 0/0 | 2.92 | - | 0+10 | 6 | 51 | 64 | - | - | - | - | Can hold button to delay (up to 92F), active 7F after button release, can be cancelled with any Punch (20F recovery), Ground Throw range 1.0, Opponent gains 2x5 meter on hit | X | Hard Knockdown | - | - | - | 1~3F or until button release | All: 1F | All: 6F after button release | - | 1~3F or until button release | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |