(Created page with '{{USFIVHeader}} {{USFIVCharacterHeader|Blanka|Blanka| Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's...') |
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{{USFIVCharacterHeader|Blanka|Blanka| | {{USFIVCharacterHeader|Blanka|Blanka| | ||
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan. | Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan. | ||
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Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can | Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can be furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Nishikin+Blanka+USF4 Nishikin] (JP), [http://www.youtube.com/results?search_query=Mizoteru+Blanka+USF4 Mizoteru] (JP) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Blanka/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Blanka Blanka SF4 Changelist] | |||
== Character Specific Data == | |||
Blanka{{USFIVCharacterData|1000|950|75%|0.05|0.045|2.04|38 (4+34)|1.65|1.48|1.52|20|1.20|26|8|11|7|0.93|0.93|33|22|Rock Crusher Overhead|Crouch LK, Crouch MK, Crouch HK, Amazon River Run, Lightning Cannonball (1st Hit), Shout of Earth (Anti-Ground)|Crouch HK, Amazon River Run|Rolling Attack, EX Rolling Attack, Lightning Cannonball, Shout of Earth (Anti-Air), Shout of Earth (Anti-Ground)|20|28|63|-4|-10|+2|-4|Close HP, Crouch HP, Close HK, LP/MP Rolling Attack, LK/MK/HK Vertical Roll|}} | |||
== Frame Data (At A Glance) == | |||
{{USFIVFrameDataGlanceTableHeader}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|80|100|40|HL|su|6|2|10|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|110[90]|200[150]|60|HL|su[-]|7|4|22|32|19|25|-7|-1|[] refers to active frames 3~4F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|1|||||||Reset|Reset|-|-|Feet: 3~12F|Feet: 3~12F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|3|||||||Reset|Reset|-|-|Feet: 4~18F|Feet: 4~18F|-|3~5F|-|}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100[80]|200[150]|60|HL|su[-]|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6F||||[3~6F]: Forces Stand|[3~6F]: Forces Stand|Reset|Reset|-|-|Feet: 6~8F|Feet: 6~8F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|su|7|4|9|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|120|200|60|HL|-|7|6|20|32|19|24|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6F||||||Reset|Reset|-|-|Feet: 4~8F|Feet: 4~8F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|su[-]|8|4|25|36|19|25|-10|-4|[] refers to active frames 3~4F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|L|sp/su|4|2|11|16|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|su|6|5|21|31|19|-|-7|-|Opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Rock Crusher|Headbutt|(near opponent) {{f}} or {{b}} + mp||Close<br>{{Left}} or {{Right}}<br>+ {{mp}}|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|14|19[17]|-2|3[1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Rock Crusher Overhead|Rock Crusher Overhead|(near opponent) {{f}} or {{b}} + hold mp||Close<br>{{Left}} or {{Right}}<br>+ {{mp}} (Hold)|50*40|50*50|40*20|H|-|25|2(1)4|11|42|14|20|-1|5|Hold button 15F||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Amazon River Run|Slide|df + p||{{Downright}}+{{hp}}|100|200|60|L|-|10|16|16|41|21|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding {{d}} to crouch longer|{{Down}}+{{3p}}|-|-|-|-|sp/su|-|-|Total 53|53|||-|-|29~32F cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31F|Upper body: 1~31F|All: 1~31F|32~40F|-|}} | |||
{{USFIVFrameDataGlanceRow|Coward Crouch (Max)|Coward Crouch (Max)|d + {{3p}} (hold {{d}} )||{{Down}}+{{3p}}<br>(Hold {{Down}})|-|-|-|-|sp/su|-|-|Total 90|90|||-|-|29~65F cancellable||||-|-|-|-|-|-|Upper body: 1~64F|Upper body: 1~64F|All: 1~64F|69~77F|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|70|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|120|200|60|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|90|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|16|16|-24|-24|Range: 2.104|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+10|2|38|67|22|-|-18|-|Range: 2.104||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|63|2|39|103|-|-|-|-|Range: 2.104, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~62F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+10|2|38|59|16|16|-24|-24|Range: 2.104, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|40|HL|-|18+10|2|38|67|22|-|-18|-|Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|60|-|-|63|2|39|103|-|-|-|-|Range: 2.104, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+10|2|38|59|22|-|-18|-|Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Wild Fang|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.931|-|3|2|20|24|-|-|-|-|Opponent gets up 81F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Jungle Wheel|Back Throw|b + {{lp}} + lk||Back Throw|120|120|40|0.931|-|3|2|20|24|-|-|-|-|Opponent gets up 54F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rolling Attack|Blanka Ball|b (charge) {{f}} + {{p}} {{ex}} armorbreak|ex version can be controlled with {{b}} or f|Blanka Ball {{lp}}|110|100|30/30|HL|su|6|18|4 + After landing 2 [36+5]|29|2|9|-22|-15|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Blanka Ball {{mp}}|120|150|30/30|HL|su|6|33|4+2 [36+5]|44|17|24|-22|-15|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Blanka Ball {{hp}}|130|200|30/30|HL|su|6|33|4+3 [36+5]|45|18|25|-22|-|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Rolling Attack|EX Blanka Ball|||Blanka Ball {{ex}}|120|150|-250/0|HL|su|6|33|4+3[36+5]|45|18|25|-22|-15|Charge 55F, [] refers to on hit/block, Opponent gains 15 meter when hit and 10 on block.|X|||[1~2F]: Soft Knockdown|[1~2F]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Until end of active frames|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|Backstep Ball|Rainbow Ball|b (charge) {{f}} + {{k}} ex||Rainbow Ball {{lk}}|110|200|30/40|HL|-|28|25|After landing 6|58|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Rainbow Ball {{mk}}|120|200|30/40|HL|-|28|29|After landing 6|62|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Rainbow Ball {{hk}}|130|200|30/40|HL|-|28|33|After landing 6|66|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball {{ex}}|120|200|-250/0|HL|-|28|33|After landing 6|66|-|-|-|-|Charge 55F, direction can be controlled, Opponent gains 20 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22F|-|-|23~27F|1F~|-|}} | |||
{{USFIVFrameDataGlanceRow|Vertical Roll|Up Ball|d (charge) {{u}} + {{k}} ex||Up Ball {{lk}}|100|200|30/30|HL|su|4|18|40+5 [36+5]|66|42|46|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Up Ball {{mk}}|110|200|30/30|HL|su|4|15|42+10 [36+5]|70|46|50|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Up Ball {{hk}}|120|200|30/30|HL|su|4|12|46+4 [36+5]|65|41|45|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Vertical Roll|EX Up Ball|||Up Ball {{ex}}|120|200|-250/0|HL|su|4|18|47+10 [36+10]|78|49|58|-26|-|Charge 55f, [] refers to on hit/block, Opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|3F~|-|}} | |||
{{USFIVFrameDataGlanceRow|Electric Thunder|Electricity|press {{p}} repeatedly ex|Requires 5 button presses|Electricity {{lp}}|120[100]|200[150]|20/20|HL|su|5|{4(4)}x3*4|9|41|18|-|5|-|1st hit on block does not stop immediately, can be extended, Causes 12[10] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Electricity {{mp}}|130[110]|200[150]|20/20|HL|su|7|{2(2)}x7*2|9|45|19|-|8|-|1st hit on block does not stop immediately, can be extended, Causes 13[11] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Electricity {{hp}}|140[120]|200|20/20|HL|su|10|{1(1)}x16*2|9|52|21|-|10|-|1st hit on block does not stop immediately, can be extended, Causes 14[12] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Electric Thunder|EX Electrivity|||Electricity {{ex}}|150[130]|200|-250/0|HL|su|5|{1(1)}x16*2|11|49|21|-|8|-|1st hit on block does not stop immediately, Causes 15[13] chip damage, [] Refers to extended version, Opponent gains 10 meter on hit, 5 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Surprise Forward|Forward Hop|f + 3k||{{Right}}+{{3k}}|-|-|-|-|-|-|-|Total 20[+2]|20|-|-|-|-|5~18f can pass through opponent, treated as a special move, Distance traveled: 2.0, [+2] refers to when inputting any move that can be input as a reversal before recovered.||||-|-|-|-|-|-|-|-|-|5~18F|-|}} | |||
{{USFIVFrameDataGlanceRow|Surprise Back|Back Hop|b + 3k||{{Left}}+{{3k}}|-|-|-|-|-|-|-|Total 29|29|-|-|-|-|Treated as a special move, Distance traveled: 1.19||||-|-|-|-|-|-|-|-|-|4~21F|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Ground Shave Roll|Super|b (charge) {{f}} {{b}} {{f}} + p|Hold {{p}} to delay timing of dash|Super Combo|100x5|0|-1000/0|HL|-|1+4|16*1x14|12 [38+5]|46|-19|-|-32|-|Charge 55F, [] refers to on hit/block, Opponent gains 20x5 meter on hit, 5x5 on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 0*1*3x3|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Lightning Cannonball|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreak|Hold {{3p}} to delay timing of dash|Ultra Combo 1|0*120*125x4|0|0/0|L*H*HLx4|-|0+4|2(20)26*<br>1x20|17 [39+5]|88|-23|-|-41|-|1st hit cannot hit airborne opponents & cannot be countered, charge 55F, can be held in place up to ? frames, does 0*30x5 chip damage, Opponent gains 0*20x5 meter on hit, 5x6 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~27F|-|-|-|26~51F|JP: 0*0*1*3x4|}} | |||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Air)|Anti-air Ultra II|db (charge) {{df}} {{db}} {{u}} + {{3k}} armorbreak||Ultra Combo 2 (Anti-air)|30*38x7*204<br>[195]|0|0/0|-|-|0+7|55(3)6|80|157|-|-|-|-|Can delay 2nd hit for a maximum of 30 frames, 1st hit goes into animation, [] refers to animation, charge 42F, Opponent gains 20x9 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|All: 1~70F|-|-|JP: 0*1*4x4, JI: 1*1*4x4|}} | |||
{{USFIVFrameDataGlanceRow|Shout of Earth (Anti-Ground)|Anti-ground Ultra II|db (charge) {{df}} {{db}} {{u}} + {{3p}} armorbreak|If first hit misses, hold {{3p}} to delay final hit|Ultra Combo 2 (Anti-ground)|120x2*90x3|0|0/0|L|-|0+12|2(7)2(33)90|31|176|64|-|-57|-|charge 42F, does 30x2*22x4 chip damage, Opponent gains 20x4 meter on hit, 5x6 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~145F|-|-||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
== Moves == | == Moves == | ||
==== Unique Attacks | |||
=== Standing Close Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|CloseLP| | |||
Close LP|Close Jab|Close lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CloseMP| | |||
Close MP|Close Strong|Close mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CloseHP| | |||
Close HP|Close Fierce|Close hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CloseLK| | |||
Close LK|Close Short|Close lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CloseMK| | |||
Close MK|Close Forward|Close mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CloseHK| | |||
Close HK|Close Roundhouse|Close hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Standing Far Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|FarLP| | |||
Far LP|Far Jab|lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FarMP| | |||
Far MP|Far Strong|mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FarHP| | |||
Far HP|Far Fierce|hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FarLK| | |||
Far LK|Far Short|lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FarMK| | |||
Far MK|Far Forward|mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FarHK| | |||
Far HK|Far Roundhouse|hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Crouching Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|CrouchLP| | |||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CrouchMP| | |||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CrouchHP| | |||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CrouchLK| | |||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CrouchMK| | |||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CrouchHK| | |||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Neutral Jumping Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|NeutralLP| | |||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|NeutralMP| | |||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|NeutralHP| | |||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|NeutralLK| | |||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|NeutralMK| | |||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|NeutralHK| | |||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Diagonal Jumping Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|DiagonalLP| | |||
Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|DiagonalMP| | |||
Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|DiagonalHP| | |||
Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|DiagonalLK| | |||
Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|DiagonalMK| | |||
Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|DiagonalHK| | |||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | Rock Crusher | (near opponent) f or b + mp | }} | {{USFIVMoveListRow|Blanka|RockCrusher| | ||
{{USFIVMoveListRow | Rock Crusher Overhead | (near opponent) f or b + mp ( | Rock Crusher|Headbutt|(near opponent) {{f}} or {{b}} + mp|| | ||
{{USFIVMoveListRow | Amazon River Run | df + | (No uses/strategies) | ||
{{USFIVMoveListRow | Coward Crouch | d + 3p | Continue holding d to crouch longer }} | }} | ||
{{USFIVMoveListRow|Blanka|RockCrusherOverhead| | |||
Rock Crusher Overhead|Overhead|(near opponent) {{f}} or {{b}} + hold mp|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|AmazonRiverRun| | |||
Amazon River Run|Slide|df + p|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CowardCrouch| | |||
Coward Crouch|Coward Crouch|d + 3p|Continue holding {{d}} to crouch longer| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|CowardCrouch( | |||
Max)|Coward Crouch (Max)|Coward Crouch (Max)|d + {{3p}} (hold {{d}} )|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== | === Focus Attacks === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Blanka|FocusAttack( | ||
{{USFIVMoveListRow | | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
{{ | (No uses/strategies) | ||
}} | |||
{{USFIVMoveListRow|Blanka|FocusAttack( | |||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|FocusAttack( | |||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== | === Throws === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Blanka|WildFang| | ||
Wild Fang|Forward Throw|f or {{n}} + {{lp}} + lk|| | |||
{{ | (No uses/strategies) | ||
{{USFIVMoveListRow | | }} | ||
{{USFIVMoveListRow|Blanka|JungleWheel| | |||
Jungle Wheel|Back Throw|b + {{lp}} + lk|| | |||
{{ | (No uses/strategies) | ||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Blanka|RollingAttack| | ||
{{ | Rolling Attack|Blanka Ball|b (charge) {{f}} + {{p}} {{ex}} armorbreak|ex version can be controlled with {{b}} or f| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|BackstepBall| | |||
Backstep Ball|Rainbow Ball|b (charge) {{f}} + {{k}} ex|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|VerticalRoll| | |||
Vertical Roll|Up Ball|d (charge) {{u}} + {{k}} ex|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|ElectricThunder| | |||
Electric Thunder|Electricity|press {{p}} repeatedly ex|Requires 5 button presses| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|SurpriseForward| | |||
Surprise Forward|Forward Hop|f + 3k|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|SurpriseBack| | |||
Surprise Back|Back Hop|b + 3k|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Blanka|GroundShaveRoll| | ||
Ground Shave Roll|Super Combo|b (charge) {{f}} {{b}} {{f}} + p|Hold {{p}} to delay timing of dash| | |||
(No uses/strategies) | |||
{{ | }} | ||
{{USFIVMoveListFooter}} | |||
==The Basics== | === Ultra Combos === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Blanka|LightningCannonball| | |||
Lightning Cannonball|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + 3p|Hold {{3p}} to delay timing of dash| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|ShoutofEarth( | |||
Anti-Air)|Shout of Earth (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) {{df}} {{db}} {{u}} + {{3p}} armorbreak|If first hit misses, hold {{3p}} to delay final hit| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Blanka|ShoutofEarth( | |||
Anti-Ground)|Shout of Earth (Anti-Ground)|Ultra Combo II (Anti-Ground)|db (charge) {{df}} {{db}} {{u}} + {{3k}} armorbreak|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 62: | Line 376: | ||
==Matchups== | ==Matchups== | ||
{{#vardefine:player|Blanka}}<!-- | |||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Blanka (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|80|100|40|HL|su|6|2|10|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|110[90]|200[150]|60|HL|su[-]|7|4|22|32|19|25|-7|-1|[] refers to active frames 3~4F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|40|50|20|HL|sp/su|4|3|10|16|11|14|-2|1|||||||Reset|Reset|-|-|Feet: 3~12F|Feet: 3~12F|-|-|-|}} | |||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|40*40|50*50|40*20|HL|su*-|5|2(3)2|12|23|14|17|0|3|||||||Reset|Reset|-|-|Feet: 4~18F|Feet: 4~18F|-|3~5F|-|}} | |||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100[80]|200[150]|60|HL|su[-]|7|6|19|31|19|24|-6|-1|[] refers to active frames 3~6F||||[3~6F]: Forces Stand|[3~6F]: Forces Stand|Reset|Reset|-|-|Feet: 6~8F|Feet: 6~8F|-|-|-|}} | |||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|su|7|4|9|19|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|120|200|60|HL|-|7|6|20|32|19|24|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|su|5|2|12|18|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|90|100|40|HL|su|5|2|19|25|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100[80]|200[150]|60|HL|-|3|6|23|31|19|24|-10|-5|[] refers to active frames 3~6F||||||Reset|Reset|-|-|Feet: 4~8F|Feet: 4~8F|-|-|-|}} | |||
|- | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|90|100|40|HL|su|7|4|15|25|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|su[-]|8|4|25|36|19|25|-10|-4|[] refers to active frames 3~4F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|L|sp/su|4|2|11|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|su|6|5|21|31|19|-|-7|-|Opponent gets up 48F after recovery if hit on first active frame||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Rock Crusher|Headbutt|(near opponent) {{f}} or {{b}} + mp||Close<br>{{Left}} or {{Right}}<br>+ {{mp}}|50*40|50*50|40*20|HL|sp/su*-|7|2(1)5|11|25|14|19[17]|-2|3[1]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Rock Crusher Overhead|Rock Crusher Overhead|(near opponent) {{f}} or {{b}} + hold mp||Close<br>{{Left}} or {{Right}}<br>+ {{mp}} (Hold)|50*40|50*50|40*20|H|-|25|2(1)4|11|42|14|20|-1|5|Hold button 15F||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Amazon River Run|Slide|df + p||{{Downright}}+{{hp}}|100|200|60|L|-|10|16|16|41|21|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Coward Crouch|Coward Crouch|d + 3p|Continue holding {{d}} to crouch longer|{{Down}}+{{3p}}|-|-|-|-|sp/su|-|-|Total 53|53|||-|-|29~32F cancellable, duration can be extended||||-|-|-|-|-|-|Upper body: 1~31F|Upper body: 1~31F|All: 1~31F|32~40F|-|}} | |||
{{USFIVFrameDataRow|Coward Crouch (Max)|Coward Crouch (Max)|d + {{3p}} (hold {{d}} )||{{Down}}+{{3p}}<br>(Hold {{Down}})|-|-|-|-|sp/su|-|-|Total 90|90|||-|-|29~65F cancellable||||-|-|-|-|-|-|Upper body: 1~64F|Upper body: 1~64F|All: 1~64F|69~77F|-|}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | |||
|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|70|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|120|200|60|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|120|200|60|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|90|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|40|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+10|2|38|59|16|16|-24|-24|Range: 2.104|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+10|2|38|67|22|-|-18|-|Range: 2.104||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|63|2|39|103|-|-|-|-|Range: 2.104, Cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~62F|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+10|2|38|59|16|16|-24|-24|Range: 2.104, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|135|150|40|HL|-|18+10|2|38|67|22|-|-18|-|Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|60|-|-|63|2|39|103|-|-|-|-|Range: 2.104, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F (99 hits)|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+10|2|38|59|22|-|-18|-|Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Wild Fang|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|130|140|40|0.931|-|3|2|20|24|-|-|-|-|Opponent gets up 81F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Jungle Wheel|Back Throw|b + {{lp}} + lk||Back Throw|120|120|40|0.931|-|3|2|20|24|-|-|-|-|Opponent gets up 54F after throw recovers|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Rolling Attack|Blanka Ball|b (charge) {{f}} + {{p}} {{ex}} armorbreak|ex version can be controlled with {{b}} or f|Blanka Ball {{lp}}|110|100|30/30|HL|su|6|18|4 + After landing 2 [36+5]|29|2|9|-22|-15|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | ||
| | {{USFIVFrameDataRow|||||Blanka Ball {{mp}}|120|150|30/30|HL|su|6|33|4+2 [36+5]|44|17|24|-22|-15|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|-|}} | ||
| | {{USFIVFrameDataRow|||||Blanka Ball {{hp}}|130|200|30/30|HL|su|6|33|4+3 [36+5]|45|18|25|-22|-|Charge 55F, [] refers to on hit/block, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|7F~|-|}} | ||
| | {{USFIVFrameDataRow|EX Rolling Attack|EX Blanka Ball|||Blanka Ball {{ex}}|120|150|-250/0|HL|su|6|33|4+3[36+5]|45|18|25|-22|-15|Charge 55F, [] refers to on hit/block, Opponent gains 15 meter when hit and 10 on block.|X|||[1~2F]: Soft Knockdown|[1~2F]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Until end of active frames|-|7F~|-|}} | ||
| | {{USFIVFrameDataRow|Backstep Ball|Rainbow Ball|b (charge) {{f}} + {{k}} ex||Rainbow Ball {{lk}}|110|200|30/40|HL|-|28|25|After landing 6|58|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | ||
|- | {{USFIVFrameDataRow|||||Rainbow Ball {{mk}}|120|200|30/40|HL|-|28|29|After landing 6|62|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | ||
| | {{USFIVFrameDataRow|||||Rainbow Ball {{hk}}|130|200|30/40|HL|-|28|33|After landing 6|66|-|-|-|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1F~|-|}} | ||
| | {{USFIVFrameDataRow|EX Backstep Ball|EX Rainbow Ball|||Rainbow Ball {{ex}}|120|200|-250/0|HL|-|28|33|After landing 6|66|-|-|-|-|Charge 55F, direction can be controlled, Opponent gains 20 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~22F|-|-|23~27F|1F~|-|}} | ||
| | {{USFIVFrameDataRow|Vertical Roll|Up Ball|d (charge) {{u}} + {{k}} ex||Up Ball {{lk}}|100|200|30/30|HL|su|4|18|40+5 [36+5]|66|42|46|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | ||
| | {{USFIVFrameDataRow|||||Up Ball {{mk}}|110|200|30/30|HL|su|4|15|42+10 [36+5]|70|46|50|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | ||
| | {{USFIVFrameDataRow|||||Up Ball {{hk}}|120|200|30/30|HL|su|4|12|46+4 [36+5]|65|41|45|-21|-17|Charge 55f, [] refers to on hit/block, 20 meter gained on block||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|3F~|-|}} | ||
| | {{USFIVFrameDataRow|EX Vertical Roll|EX Up Ball|||Up Ball {{ex}}|120|200|-250/0|HL|su|4|18|47+10 [36+10]|78|49|58|-26|-|Charge 55f, [] refers to on hit/block, Opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|3F~|-|}} | ||
| | {{USFIVFrameDataRow|Electric Thunder|Electricity|press {{p}} repeatedly ex|Requires 5 button presses|Electricity {{lp}}|120[100]|200[150]|20/20|HL|su|5|{4(4)}x3*4|9|41|18|-|5|-|1st hit on block does not stop immediately, can be extended, Causes 12[10] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|||||Electricity {{mp}}|130[110]|200[150]|20/20|HL|su|7|{2(2)}x7*2|9|45|19|-|8|-|1st hit on block does not stop immediately, can be extended, Causes 13[11] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|||||Electricity {{hp}}|140[120]|200|20/20|HL|su|10|{1(1)}x16*2|9|52|21|-|10|-|1st hit on block does not stop immediately, can be extended, Causes 14[12] chip damage, [] Refers to extended version||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|EX Electric Thunder|EX Electrivity|||Electricity {{ex}}|150[130]|200|-250/0|HL|su|5|{1(1)}x16*2|11|49|21|-|8|-|1st hit on block does not stop immediately, Causes 15[13] chip damage, [] Refers to extended version, Opponent gains 10 meter on hit, 5 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
| | {{USFIVFrameDataRow|Surprise Forward|Forward Hop|f + 3k||{{Right}}+{{3k}}|-|-|-|-|-|-|-|Total 20[+2]|20|-|-|-|-|5~18f can pass through opponent, treated as a special move, Distance traveled: 2.0, [+2] refers to when inputting any move that can be input as a reversal before recovered.||||-|-|-|-|-|-|-|-|-|5~18F|-|}} | ||
| | {{USFIVFrameDataRow|Surprise Back|Back Hop|b + 3k||{{Left}}+{{3k}}|-|-|-|-|-|-|-|Total 29|29|-|-|-|-|Treated as a special move, Distance traveled: 1.19||||-|-|-|-|-|-|-|-|-|4~21F|-|}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Ground Shave Roll|Super|b (charge) {{f}} {{b}} {{f}} + p|Hold {{p}} to delay timing of dash|Super Combo|100x5|0|-1000/0|HL|-|1+4|16*1x14|12 [38+5]|46|-19|-|-32|-|Charge 55F, [] refers to on hit/block, Opponent gains 20x5 meter on hit, 5x5 on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP: 0*1*3x3|}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Lightning Cannonball|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreak|Hold {{3p}} to delay timing of dash|Ultra Combo 1|0*120*125x4|0|0/0|L*H*HLx4|-|0+4|2(20)26*<br>1x20|17 [39+5]|88|-23|-|-41|-|1st hit cannot hit airborne opponents & cannot be countered, charge 55F, can be held in place up to ? frames, does 0*30x5 chip damage, Opponent gains 0*20x5 meter on hit, 5x6 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~27F|-|-|-|26~51F|JP: 0*0*1*3x4|}} | ||
| | {{USFIVFrameDataRow|Shout of Earth (Anti-Air)|Anti-air Ultra II|db (charge) {{df}} {{db}} {{u}} + {{3k}} armorbreak||Ultra Combo 2 (Anti-air)|30*38x7*204<br>[195]|0|0/0|-|-|0+7|55(3)6|80|157|-|-|-|-|Can delay 2nd hit for a maximum of 30 frames, 1st hit goes into cinematic, [] refers to non-cinematic, charge 42F, Opponent gains 20x9 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|All: 1~70F|-|-|JP: 0*1*4x4, JI: 1*1*4x4|}} | ||
| | {{USFIVFrameDataRow|Shout of Earth (Anti-Ground)|Anti-ground Ultra II|db (charge) {{df}} {{db}} {{u}} + {{3p}} armorbreak|If first hit misses, hold {{3p}} to delay final hit|Ultra Combo 2 (Anti-ground)|120x2*90x3|0|0/0|L|-|0+12|2(7)2(33)90|31|176|64|-|-57|-|charge 42F, does 30x2*22x4 chip damage, Opponent gains 20x4 meter on hit, 5x6 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~145F|-|-||}} | ||
| | {{USFIVFrameDataHeader}} | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 12:06, 26 January 2023

Blanka
Stranded in the Brazilian rain forests when his plane went down, Jimmy was forced to survive alone in the jungles and that's how he became the beast known as Blanka. After finally deciding to see the world, he entered in the Street Fighting tournament and was thus reunited with his mother. He also managed to meet and befriend Dan Hibiki and, despite Blanka being the one who saved Dan's life, now Dan treats Blanka as his #1 pupil. Blanka doesn't mind as he feels happy to finally have a close friend in Dan.
In a nutshell
Blanka is a tricky character who, despite being a charge character, has deadly mixup potential. His playstyle is wild and unpredictable, from sneaky cross-up Rolling Attacks to constantly switching sides on the enemy with the Beast Hop. Even his Ultras are unpredictable, with the first having to be blocked high and then low, to the other being able to hit either airborne or grounded foes. Blanka, however, has a very luck-based wakeup game which, should he guess incorrectly, can be furiously punished for. In addition, he is very charge reliant and the second he loses his charge the only thing he can hope to save him is his Electricity. If you prefer to annoy your opponents with mindgames, mixups, and unpredictability, Blanka might be for you.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Blanka
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.52 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.04 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 38 (4+34) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.65 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.48 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.93 | Face Up Total Frames: | 33 | ||
Back Throw Range: | 0.93 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Rock Crusher Overhead | Hard Knockdowns: | Crouch HK, Amazon River Run | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Amazon River Run, Lightning Cannonball (1st Hit), Shout of Earth (Anti-Ground) | Armor Breakers: | Rolling Attack, EX Rolling Attack, Lightning Cannonball, Shout of Earth (Anti-Air), Shout of Earth (Anti-Ground) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 20 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK, LP/MP Rolling Attack, LK/MK/HK Vertical Roll | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 63 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | -1 | 2 |
Close MP | Close ![]() |
80 | 100 | 40 | HL | su | 6 | 2 | 10 | 2 | 5 |
Close HP | Close ![]() |
110[90] | 200[150] | 60 | HL | su[-] | 7 | 4 | 22 | -7 | -1 |
Close LK | Close ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 3 | 10 | -2 | 1 |
Close MK | Close ![]() |
40*40 | 50*50 | 40*20 | HL | su*- | 5 | 2(3)2 | 12 | 0 | 3 |
Close HK | Close ![]() |
100[80] | 200[150] | 60 | HL | su[-] | 7 | 6 | 19 | -6 | -1 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 9 | 0 | 3 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 7 | 4 | 9 | 1 | 4 |
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 6 | 20 | -7 | -2 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | su | 5 | 2 | 12 | -3 | 0 |
Far MK | Far ![]() |
90 | 100 | 40 | HL | su | 5 | 2 | 19 | -7 | -4 |
Far HK | Far ![]() |
100[80] | 200[150] | 60 | HL | - | 3 | 6 | 23 | -10 | -5 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 9 | 0 | 3 |
Crouch MP | Crouch ![]() |
90 | 100 | 40 | HL | su | 7 | 4 | 15 | -5 | -2 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | su[-] | 8 | 4 | 25 | -10 | -4 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 4 | 2 | 11 | 1 | 4 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | su | 6 | 5 | 21 | -7 | - |
Rock Crusher | Close![]() ![]() + ![]() |
50*40 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(1)5 | 11 | -2 | 3[1] |
Rock Crusher Overhead | Close![]() ![]() + ![]() |
50*40 | 50*50 | 40*20 | H | - | 25 | 2(1)4 | 11 | -1 | 5 |
Amazon River Run | ![]() ![]() |
100 | 200 | 60 | L | - | 10 | 16 | 16 | -11 | - |
Coward Crouch | ![]() ![]() |
- | - | - | - | sp/su | - | - | Total 53 | - | - |
Coward Crouch (Max) | ![]() ![]() (Hold ![]() |
- | - | - | - | sp/su | - | - | Total 90 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 6 | 3 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 4 | 3 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 7 | 7 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+10 | 2 | 38 | -24 | -24 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+10 | 2 | 38 | -18 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 63 | 2 | 39 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+10 | 2 | 38 | -24 | -24 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+10 | 2 | 38 | -18 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 63 | 2 | 39 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+10 | 2 | 38 | -18 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Wild Fang | Forward Throw | 130 | 140 | 40 | 0.931 | - | 3 | 2 | 20 | - | - |
Jungle Wheel | Back Throw | 120 | 120 | 40 | 0.931 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rolling Attack | Blanka Ball ![]() |
110 | 100 | 30/30 | HL | su | 6 | 18 | 4 + After landing 2 [36+5] | -22 | -15 |
Blanka Ball ![]() |
120 | 150 | 30/30 | HL | su | 6 | 33 | 4+2 [36+5] | -22 | -15 | |
Blanka Ball ![]() |
130 | 200 | 30/30 | HL | su | 6 | 33 | 4+3 [36+5] | -22 | - | |
EX Rolling Attack | Blanka Ball ![]() |
120 | 150 | -250/0 | HL | su | 6 | 33 | 4+3[36+5] | -22 | -15 |
Backstep Ball | Rainbow Ball ![]() |
110 | 200 | 30/40 | HL | - | 28 | 25 | After landing 6 | - | - |
Rainbow Ball ![]() |
120 | 200 | 30/40 | HL | - | 28 | 29 | After landing 6 | - | - | |
Rainbow Ball ![]() |
130 | 200 | 30/40 | HL | - | 28 | 33 | After landing 6 | - | - | |
EX Backstep Ball | Rainbow Ball ![]() |
120 | 200 | -250/0 | HL | - | 28 | 33 | After landing 6 | - | - |
Vertical Roll | Up Ball ![]() |
100 | 200 | 30/30 | HL | su | 4 | 18 | 40+5 [36+5] | -21 | -17 |
Up Ball ![]() |
110 | 200 | 30/30 | HL | su | 4 | 15 | 42+10 [36+5] | -21 | -17 | |
Up Ball ![]() |
120 | 200 | 30/30 | HL | su | 4 | 12 | 46+4 [36+5] | -21 | -17 | |
EX Vertical Roll | Up Ball ![]() |
120 | 200 | -250/0 | HL | su | 4 | 18 | 47+10 [36+10] | -26 | - |
Electric Thunder | Electricity ![]() |
120[100] | 200[150] | 20/20 | HL | su | 5 | {4(4)}x3*4 | 9 | 5 | - |
Electricity ![]() |
130[110] | 200[150] | 20/20 | HL | su | 7 | {2(2)}x7*2 | 9 | 8 | - | |
Electricity ![]() |
140[120] | 200 | 20/20 | HL | su | 10 | {1(1)}x16*2 | 9 | 10 | - | |
EX Electric Thunder | Electricity ![]() |
150[130] | 200 | -250/0 | HL | su | 5 | {1(1)}x16*2 | 11 | 8 | - |
Surprise Forward | ![]() ![]() |
- | - | - | - | - | - | - | Total 20[+2] | - | - |
Surprise Back | ![]() ![]() |
- | - | - | - | - | - | - | Total 29 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ground Shave Roll | Super Combo | 100x5 | 0 | -1000/0 | HL | - | 1+4 | 16*1x14 | 12 [38+5] | -32 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Lightning Cannonball | Ultra Combo 1 | 0*120*125x4 | 0 | 0/0 | L*H*HLx4 | - | 0+4 | 2(20)26* 1x20 |
17 [39+5] | -41 | - |
Shout of Earth (Anti-Air) | Ultra Combo 2 (Anti-air) | 30*38x7*204 [195] |
0 | 0/0 | - | - | 0+7 | 55(3)6 | 80 | - | - |
Shout of Earth (Anti-Ground) | Ultra Combo 2 (Anti-ground) | 120x2*90x3 | 0 | 0/0 | L | - | 0+12 | 2(7)2(33)90 | 31 | -57 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Rock Crusher |
Headbutt | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rock Crusher Overhead |
Overhead | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Amazon River Run |
Slide | df + p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Coward Crouch |
Coward Crouch | d + 3p | Continue holding ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Coward Crouch (Max) | Coward Crouch (Max) | d + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Wild Fang |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jungle Wheel |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Attack |
Blanka Ball | b (charge) ![]() ![]() ![]() |
ex version can be controlled with ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Backstep Ball |
Rainbow Ball | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Vertical Roll |
Up Ball | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Electric Thunder |
Electricity | press ![]() |
Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Surprise Forward |
Forward Hop | f + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Surprise Back |
Back Hop | b + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Ground Shave Roll |
Super Combo | b (charge) ![]() ![]() ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Lightning Cannonball |
Ultra Combo I | b (charge) ![]() ![]() ![]() |
Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Shout of Earth (Anti-Air) | Ultra Combo II (Anti-Air) | db (charge) ![]() ![]() ![]() ![]() |
If first hit misses, hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Shout of Earth (Anti-Ground) | Ultra Combo II (Anti-Ground) | db (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka (Mirror)
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
80 | 100 | 40 | HL | su | 6 | 2 | 10 | 17 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
110[90] | 200[150] | 60 | HL | su[-] | 7 | 4 | 22 | 32 | -7 | -1 | 19 | 25 | [] refers to active frames 3~4F | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
40 | 50 | 20 | HL | sp/su | 4 | 3 | 10 | 16 | -2 | 1 | 11 | 14 | Reset | Reset | - | - | Feet: 3~12F | Feet: 3~12F | - | - | - | ||||||
Close MK | Close ![]() |
40*40 | 50*50 | 40*20 | HL | su*- | 5 | 2(3)2 | 12 | 23 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | Feet: 4~18F | Feet: 4~18F | - | 3~5F | - | ||||||
Close HK | Close ![]() |
100[80] | 200[150] | 60 | HL | su[-] | 7 | 6 | 19 | 31 | -6 | -1 | 19 | 24 | [] refers to active frames 3~6F | [3~6F]: Forces Stand | [3~6F]: Forces Stand | Reset | Reset | - | - | Feet: 6~8F | Feet: 6~8F | - | - | - | |||
Far LP | Far ![]() |
30 | 50 | 20 | HL | sp/su | 3 | 2 | 9 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | su | 7 | 4 | 9 | 19 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120 | 200 | 60 | HL | - | 7 | 6 | 20 | 32 | -7 | -2 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | su | 5 | 2 | 12 | 18 | -3 | 0 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
90 | 100 | 40 | HL | su | 5 | 2 | 19 | 25 | -7 | -4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
100[80] | 200[150] | 60 | HL | - | 3 | 6 | 23 | 31 | -10 | -5 | 19 | 24 | [] refers to active frames 3~6F | Reset | Reset | - | - | Feet: 4~8F | Feet: 4~8F | - | - | - | |||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
90 | 100 | 40 | HL | su | 7 | 4 | 15 | 25 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | su[-] | 8 | 4 | 25 | 36 | -10 | -4 | 19 | 25 | [] refers to active frames 3~4F | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | sp/su | 4 | 2 | 11 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | su | 6 | 5 | 21 | 31 | -7 | - | 19 | - | Opponent gets up 48F after recovery if hit on first active frame | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Rock Crusher | Close![]() ![]() + ![]() |
50*40 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(1)5 | 11 | 25 | -2 | 3[1] | 14 | 19[17] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Rock Crusher Overhead | Close![]() ![]() + ![]() |
50*40 | 50*50 | 40*20 | H | - | 25 | 2(1)4 | 11 | 42 | -1 | 5 | 14 | 20 | Hold button 15F | Reset | Reset | - | - | - | - | - | - | - | |||||
Amazon River Run | ![]() ![]() |
100 | 200 | 60 | L | - | 10 | 16 | 16 | 41 | -11 | - | 21 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Coward Crouch | ![]() ![]() |
- | - | - | - | sp/su | - | - | Total 53 | 53 | - | - | 29~32F cancellable, duration can be extended | - | - | - | - | - | - | Upper body: 1~31F | Upper body: 1~31F | All: 1~31F | 32~40F | - | |||||
Coward Crouch (Max) | ![]() ![]() (Hold ![]() |
- | - | - | - | sp/su | - | - | Total 90 | 90 | - | - | 29~65F cancellable | - | - | - | - | - | - | Upper body: 1~64F | Upper body: 1~64F | All: 1~64F | 69~77F | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 6 | 3 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 4 | 3 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+10 | 2 | 38 | 59 | -24 | -24 | 16 | 16 | Range: 2.104 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+10 | 2 | 38 | 67 | -18 | - | 22 | - | Range: 2.104 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 63 | 2 | 39 | 103 | - | - | - | - | Range: 2.104, Cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~62F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+10 | 2 | 38 | 59 | -24 | -24 | 16 | 16 | Range: 2.104, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+10 | 2 | 38 | 67 | -18 | - | 22 | - | Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 63 | 2 | 39 | 103 | - | - | - | - | Range: 2.104, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~63F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+10 | 2 | 38 | 59 | -18 | - | 22 | - | Range: 2.104, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Wild Fang | Forward Throw | 130 | 140 | 40 | 0.931 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 81F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Jungle Wheel | Back Throw | 120 | 120 | 40 | 0.931 | - | 3 | 2 | 20 | 24 | - | - | - | - | Opponent gets up 54F after throw recovers | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rolling Attack | Blanka Ball ![]() |
110 | 100 | 30/30 | HL | su | 6 | 18 | 4 + After landing 2 [36+5] | 29 | -22 | -15 | 2 | 9 | Charge 55F, [] refers to on hit/block, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 8F~ | - | ||||
Blanka Ball ![]() |
120 | 150 | 30/30 | HL | su | 6 | 33 | 4+2 [36+5] | 44 | -22 | -15 | 17 | 24 | Charge 55F, [] refers to on hit/block, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7F~ | - | |||||
Blanka Ball ![]() |
130 | 200 | 30/30 | HL | su | 6 | 33 | 4+3 [36+5] | 45 | -22 | - | 18 | 25 | Charge 55F, [] refers to on hit/block, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 7F~ | - | |||
EX Rolling Attack | Blanka Ball ![]() |
120 | 150 | -250/0 | HL | su | 6 | 33 | 4+3[36+5] | 45 | -22 | -15 | 18 | 25 | Charge 55F, [] refers to on hit/block, Opponent gains 15 meter when hit and 10 on block. | X | [1~2F]: Soft Knockdown | [1~2F]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Until end of active frames | - | 7F~ | - | ||
Backstep Ball | Rainbow Ball ![]() |
110 | 200 | 30/40 | HL | - | 28 | 25 | After landing 6 | 58 | - | - | - | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | |||
Rainbow Ball ![]() |
120 | 200 | 30/40 | HL | - | 28 | 29 | After landing 6 | 62 | - | - | - | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | ||||
Rainbow Ball ![]() |
130 | 200 | 30/40 | HL | - | 28 | 33 | After landing 6 | 66 | - | - | - | - | Charge 55F | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | ||||
EX Backstep Ball | Rainbow Ball ![]() |
120 | 200 | -250/0 | HL | - | 28 | 33 | After landing 6 | 66 | - | - | - | - | Charge 55F, direction can be controlled, Opponent gains 20 meter on hit, 10 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~22F | - | - | 23~27F | 1F~ | - | |||
Vertical Roll | Up Ball ![]() |
100 | 200 | 30/30 | HL | su | 4 | 18 | 40+5 [36+5] | 66 | -21 | -17 | 42 | 46 | Charge 55f, [] refers to on hit/block, 20 meter gained on block | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 3F~ | - | |||
Up Ball ![]() |
110 | 200 | 30/30 | HL | su | 4 | 15 | 42+10 [36+5] | 70 | -21 | -17 | 46 | 50 | Charge 55f, [] refers to on hit/block, 20 meter gained on block | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 3F~ | - | ||||
Up Ball ![]() |
120 | 200 | 30/30 | HL | su | 4 | 12 | 46+4 [36+5] | 65 | -21 | -17 | 41 | 45 | Charge 55f, [] refers to on hit/block, 20 meter gained on block | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 3F~ | - | ||||
EX Vertical Roll | Up Ball ![]() |
120 | 200 | -250/0 | HL | su | 4 | 18 | 47+10 [36+10] | 78 | -26 | - | 49 | 58 | Charge 55f, [] refers to on hit/block, Opponent gains 15 meter on hit, 10 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | - | 3F~ | - | |||
Electric Thunder | Electricity ![]() |
120[100] | 200[150] | 20/20 | HL | su | 5 | {4(4)}x3*4 | 9 | 41 | 5 | - | 18 | - | 1st hit on block does not stop immediately, can be extended, Causes 12[10] chip damage, [] Refers to extended version | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Electricity ![]() |
130[110] | 200[150] | 20/20 | HL | su | 7 | {2(2)}x7*2 | 9 | 45 | 8 | - | 19 | - | 1st hit on block does not stop immediately, can be extended, Causes 13[11] chip damage, [] Refers to extended version | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Electricity ![]() |
140[120] | 200 | 20/20 | HL | su | 10 | {1(1)}x16*2 | 9 | 52 | 10 | - | 21 | - | 1st hit on block does not stop immediately, can be extended, Causes 14[12] chip damage, [] Refers to extended version | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
EX Electric Thunder | Electricity ![]() |
150[130] | 200 | -250/0 | HL | su | 5 | {1(1)}x16*2 | 11 | 49 | 8 | - | 21 | - | 1st hit on block does not stop immediately, Causes 15[13] chip damage, [] Refers to extended version, Opponent gains 10 meter on hit, 5 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Surprise Forward | ![]() ![]() |
- | - | - | - | - | - | - | Total 20[+2] | 20 | - | - | - | - | 5~18f can pass through opponent, treated as a special move, Distance traveled: 2.0, [+2] refers to when inputting any move that can be input as a reversal before recovered. | - | - | - | - | - | - | - | - | - | 5~18F | - | |||
Surprise Back | ![]() ![]() |
- | - | - | - | - | - | - | Total 29 | 29 | - | - | - | - | Treated as a special move, Distance traveled: 1.19 | - | - | - | - | - | - | - | - | - | 4~21F | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ground Shave Roll | Super Combo | 100x5 | 0 | -1000/0 | HL | - | 1+4 | 16*1x14 | 12 [38+5] | 46 | -32 | - | -19 | - | Charge 55F, [] refers to on hit/block, Opponent gains 20x5 meter on hit, 5x5 on block | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~5F | - | - | - | - | JP: 0*1*3x3 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Lightning Cannonball | Ultra Combo 1 | 0*120*125x4 | 0 | 0/0 | L*H*HLx4 | - | 0+4 | 2(20)26* 1x20 |
17 [39+5] | 88 | -41 | - | -23 | - | 1st hit cannot hit airborne opponents & cannot be countered, charge 55F, can be held in place up to ? frames, does 0*30x5 chip damage, Opponent gains 0*20x5 meter on hit, 5x6 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~27F | - | - | - | 26~51F | JP: 0*0*1*3x4 | ||
Shout of Earth (Anti-Air) | Ultra Combo 2 (Anti-air) | 30*38x7*204 [195] |
0 | 0/0 | - | - | 0+7 | 55(3)6 | 80 | 157 | - | - | - | - | Can delay 2nd hit for a maximum of 30 frames, 1st hit goes into cinematic, [] refers to non-cinematic, charge 42F, Opponent gains 20x9 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~7F | - | All: 1~70F | - | - | JP: 0*1*4x4, JI: 1*1*4x4 | ||
Shout of Earth (Anti-Ground) | Ultra Combo 2 (Anti-ground) | 120x2*90x3 | 0 | 0/0 | L | - | 0+12 | 2(7)2(33)90 | 31 | 176 | -57 | - | 64 | - | charge 42F, does 30x2*22x4 chip damage, Opponent gains 20x4 meter on hit, 5x6 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | All: 12~145F | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |