(20 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{TOClimit|2}} | |||
{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Guile|Guile| | {{USFIVCharacterHeader|Guile|Guile| | ||
Line 5: | Line 7: | ||
Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.}} | Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Dieminion+Guile+USF4 Dieminion] (US), [http://www.youtube.com/results?search_query=NuckleDu+Guile+USF4 NuckleDu] (US), [http://www.youtube.com/results?search_query=ImStillDaDaddy+Guile+USF4 ImStillDaDaddy] (UK) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Guile/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Guile Guile SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Line 37: | Line 23: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|4|3|14|20|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [ | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|120[70]|200[150]|60|HL|sp/su[-]|5|4|15|23|18|23[22]|-1|4|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|ch|3|3|8|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|60|100|40|HL|-|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|130|200|60|HL|-|6|3|18|26|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|sp/su|5|4|14|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|su|5|3|14|21|18|22|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|ch|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|4|12|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|13|5|14|31|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|4|2|8|13|11|15|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100[70]|200[150]|60|HL|-|5|4|23|31|18|23[22]|-9|-4|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|ch|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|L|-|7|4|14|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100*110|100*100|60|L|su*-|6|4(20)4|17|50|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Straight Chop|Overhead|f + mp||Overhead<br>{{Right}}+{{mp}}|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spinning Back Knuckle|Back Fist|f + hp|| | {{USFIVFrameDataGlanceRow|Spinning Back Knuckle|Back Fist|f + hp||{{Right}}+{{hp}}|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knee Bazooka|Knee Bazooka|f or b + lk|| | {{USFIVFrameDataGlanceRow|Knee Bazooka|Knee Bazooka|f or {{b}} + lk||{{Left}} or {{Right}}<br>+ {{lk}}|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Rolling Sobat|Hop Kick|f or b + mk|| | {{USFIVFrameDataGlanceRow|Rolling Sobat|Hop Kick|f or {{b}} + mk||{{Left}} or {{Right}}<br>+ {{mk}}|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Upside Down Kick|f or b + hk|| | {{USFIVFrameDataGlanceRow|Reverse Spin Kick|Upside Down Kick|Close {{f}} or {{b}} + hk||Close<br>{{Left}} or {{Right}}<br>+ {{hk}}|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Guile High Kick|High Kick|df + hk||{{Downright}}+{{hk}}|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|d + mk --- f + mp|| | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp||{{Down}}+{{mk}} ><br>{{Right}}+{{mp}}|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shades of Glory|Shades|d + hp + hk|| | {{USFIVFrameDataGlanceRow|Shades of Glory|Shades|d + {{hp}} + hk||{{Down}}+{{hp}}{{hk}}|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Dragon Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Judo Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Judo Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flying Mare|Air Throw|(in air) f or n + lp + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Flying Buster Drop|Backbreaker|(in air) b + lp + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sonic Boom|Sonic Boom|b (charge) f + p ex||Sonic Boom | {{USFIVFrameDataGlanceRow|Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex||Sonic Boom {{lp}}|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Sonic Boom | {{USFIVFrameDataGlanceRow|||||Sonic Boom {{mp}}|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Sonic Boom | {{USFIVFrameDataGlanceRow|||||Sonic Boom {{hp}}|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom | {{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom {{ex}}|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be counterhit 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Flash Kick|Flash Kick|d (charge) u + k ex armorbreak||Flash Kick | {{USFIVFrameDataGlanceRow|Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Flash Kick {{lk}}|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flash Kick | {{USFIVFrameDataGlanceRow|||||Flash Kick {{mk}}|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Flash Kick | {{USFIVFrameDataGlanceRow|||||Flash Kick {{hk}}|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Flash Kick|EX Flash Kick|||Flash Kick | {{USFIVFrameDataGlanceRow|EX Flash Kick|EX Flash Kick|||Flash Kick {{ex}}|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flash Explosion|Ultra I|db (charge) df db u + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33) | {{USFIVFrameDataGlanceRow|Double Flash|Super|db (charge) {{df}} {{db}} {{u}} + k||Super Combo {{lk}}|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)<br>1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Sonic Hurricane|Ultra II|b (charge) f b f + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | {{USFIVFrameDataGlanceRow|||||Super Combo {{mk}}|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)<br>1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo {{hk}}|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)<br>1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Flash Explosion|Ultra I|db (charge) {{df}} {{db}} {{u}} + 3k||Ultra Combo 1|90*24x6*<br>66*150|0|0/0|HL|-|0+6|1*4*2(33)<br>1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | |||
{{USFIVFrameDataGlanceRow|Sonic Hurricane|Ultra II|b (charge) {{f}} {{b}} {{f}} + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 236: | Line 222: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DiagonalLP| | {{USFIVMoveListRow|Guile|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalMP| | {{USFIVMoveListRow|Guile|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalHP| | {{USFIVMoveListRow|Guile|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalLK| | {{USFIVMoveListRow|Guile|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalMK| | {{USFIVMoveListRow|Guile|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|DiagonalHK| | {{USFIVMoveListRow|Guile|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 274: | Line 260: | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|KneeBazooka| | {{USFIVMoveListRow|Guile|KneeBazooka| | ||
Knee Bazooka|Knee Bazooka|f or b + lk|| | Knee Bazooka|Knee Bazooka|f or {{b}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|RollingSobat| | {{USFIVMoveListRow|Guile|RollingSobat| | ||
Rolling Sobat|Hop Kick|f or b + mk|| | Rolling Sobat|Hop Kick|f or {{b}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|ReverseSpinKick| | {{USFIVMoveListRow|Guile|ReverseSpinKick| | ||
Reverse Spin Kick|Upside Down Kick|(near opponent) f or b + hk|| | Reverse Spin Kick|Upside Down Kick|(near opponent) {{f}} or {{b}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile| | {{USFIVMoveListRow|Guile|GuileHighKick| | ||
Guile High Kick|High Kick|df + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|TargetCombo| | {{USFIVMoveListRow|Guile|TargetCombo| | ||
Target Combo|Target Combo|d + mk --- f + mp|| | Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|ShadesofGlory| | {{USFIVMoveListRow|Guile|ShadesofGlory| | ||
Shades of Glory|Shades of Glory|d + hp + hk|| | Shades of Glory|Shades of Glory|d + {{hp}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 322: | Line 308: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DragonSuplex| | {{USFIVMoveListRow|Guile|DragonSuplex| | ||
Dragon Suplex|Forward Throw|f or n + lp + lk|| | Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|JudoThrow| | {{USFIVMoveListRow|Guile|JudoThrow| | ||
Judo Throw|Back Throw|b + lp + lk|| | Judo Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlyingMare| | {{USFIVMoveListRow|Guile|FlyingMare| | ||
Flying Mare|Air Throw|(in air) f or n + lp + lk|| | Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlyingBusterDrop| | {{USFIVMoveListRow|Guile|FlyingBusterDrop| | ||
Flying Buster Drop|Backbreaker|(in air) b + lp + lk|| | Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 344: | Line 330: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|SonicBoom| | {{USFIVMoveListRow|Guile|SonicBoom| | ||
Sonic Boom|Sonic Boom|b (charge) f + p ex|| | Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|FlashKick| | {{USFIVMoveListRow|Guile|FlashKick| | ||
Flash Kick|Flash Kick|d (charge) u + k ex armorbreak|| | Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 358: | Line 344: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|DoubleFlash| | {{USFIVMoveListRow|Guile|DoubleFlash| | ||
Double Flash|Super Combo|db (charge) df db u + k|| | Double Flash|Super Combo|db (charge) {{df}} {{db}} {{u}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 354: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Guile|FlashExplosion| | {{USFIVMoveListRow|Guile|FlashExplosion| | ||
Flash Explosion|Ultra Combo I|db (charge) df db u + 3k|| | Flash Explosion|Ultra Combo I|db (charge) {{df}} {{db}} {{u}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Guile|SonicHurricane| | {{USFIVMoveListRow|Guile|SonicHurricane| | ||
Sonic Hurricane|Ultra Combo II|b (charge) f b f + 3p|| | Sonic Hurricane|Ultra Combo II|b (charge) {{f}} {{b}} {{f}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 378: | Line 364: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 386: | Line 372: | ||
==Matchups== | ==Matchups== | ||
== | {{#vardefine:player|Guile}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
==== | ---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guile (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|4|3|14|20|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [ | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|120[70]|200[150]|60|HL|sp/su[-]|5|4|15|23|18|23[22]|-1|4|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|ch|3|3|8|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|60|100|40|HL|-|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|130|200|60|HL|-|6|3|18|26|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|80|100|40|HL|sp/su|5|4|14|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|su|5|3|14|21|18|22|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|ch|5|2|9|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|4|12|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|13|5|14|31|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|4|2|8|13|11|15|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100[70]|200[150]|60|HL|-|5|4|23|31|18|23[22]|-9|-4|[] refers to active frames 3~4||||[1~2F]: Forces stand|[1~2F]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|ch|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|70|100|40|L|-|7|4|14|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100*110|100*100|60|L|su*-|6|4(20)4|17|50|18|-|-3|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Straight Chop|Overhead|f + mp||Overhead|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Straight Chop|Overhead|f + mp||Overhead<br>{{Right}}+{{mp}}|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spinning Back Knuckle|Back Fist|f + hp|| | {{USFIVFrameDataRow|Spinning Back Knuckle|Back Fist|f + hp||{{Right}}+{{hp}}|100|200|60|HL|-|8|3|15|25|18|22|0|4|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Knee Bazooka|Knee Bazooka|f or b + lk|| | {{USFIVFrameDataRow|Knee Bazooka|Knee Bazooka|f or {{b}} + lk||{{Left}} or {{Right}}<br>+ {{lk}}|50|50|20|HL|-|7|4|15|25|11|16|-8|-3|Can be canceled into from any light attack||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rolling Sobat|Hop Kick|f or b + mk|| | {{USFIVFrameDataRow|Rolling Sobat|Hop Kick|f or {{b}} + mk||{{Left}} or {{Right}}<br>+ {{mk}}|60|100|40|HL|-|11|4|14|28|14|17|-4|-1|Can move forward until 6F, can move backwards until 4F||||||Reset|Reset|-|-|Lower body: 6~20F|Lower body: 6~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|Reverse Spin Kick|Upside Down Kick|f or b + hk|| | {{USFIVFrameDataRow|Reverse Spin Kick|Upside Down Kick|Close {{f}} or {{b}} + hk||Close<br>{{Left}} or {{Right}}<br>+ {{hk}}|100|200|60|HL|-|16|6|12|33|18|23|0|5|||||||Reset|Reset|-|-|Lower body: 1~29F|Lower body: 1~29F|6~28F|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Guile High Kick|High Kick|df + hk||{{Downright}}+{{hk}}|110|200|60|HL|-|11|2|17|29|18|-|-1|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|d + mk --- f + mp|| | {{USFIVFrameDataRow|Target Combo|Target Combo|d + {{mk}} {{---}} {{f}} + mp||{{Down}}+{{mk}} ><br>{{Right}}+{{mp}}|80|100|40|H|-|15|3|14|31|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shades of Glory|Shades|d + hp + hk|| | {{USFIVFrameDataRow|Shades of Glory|Shades|d + {{hp}} + hk||{{Down}}+{{hp}}{{hk}}|-|-|0|-|-|-|-|Total 50|50|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|5|2|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~1F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Dragon Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Judo Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.907|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Flying Mare|Air Throw|(in air) {{f}} or {{n}} + {{lp}} + lk||Air Throw|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Flying Buster Drop|Backbreaker|(in air) {{b}} + {{lp}} + lk||Backbreaker|150|150|40|1.17|-|3|2|-|-|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Sonic Boom|Sonic Boom|b (charge) {{f}} + {{p}} ex||Sonic Boom {{lp}}|50|50|10/20|HL|su|9|-|21|29|-|-|4|10|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Sonic Boom {{mp}}|50|50|10/20|HL|su|9|-|22|30|-|-|2|8|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|||||Sonic Boom {{hp}}|50|50|10/20|HL|su|9|-|24|32|-|-|0|6|Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Sonic Boom|EX Sonic Boom|||Sonic Boom {{ex}}|50*50|50*50|-250/0|HL|su|11|-|28|38|-|-|1|4|Charge 50F, 12F cancellable, can be counterhit 1~20F, opponent gains 10x2 meter on hit||X||||||-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Flash Kick|Flash Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Flash Kick {{lk}}|110[80]|200[100]|30/40|HL|su[-]|4|11|20+23|57|18|-|-36|-|[] refers to active frames 4~11, charge 55F|X|||||||-|All: 1~6F|-|-|6~14F|6F~|-|}} | |||
{{USFIVFrameDataRow|||||Flash Kick {{mk}}|130[80]|200[100]|30/40|HL|su[-]|4|11|22+23|59|18|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | |||
{{USFIVFrameDataRow|||||Flash Kick {{hk}}|140[80]|200[100]|30/40|HL|su[-]|4|11|24+23|61|20|-|-38|-|[] refers to active frames 3~11, charge 55F|X|||||||-|All: 1~4F|-|-|4~14F|6F~|-|}} | |||
{{USFIVFrameDataRow|EX Flash Kick|EX Flash Kick|||Flash Kick {{ex}}|100*80|150*100|-250/0|HL|su*-|4|2*9|24+23|61|21|-|-35|-|Charge 55F, opponent gains 20x2 meter on hit|X|||||||-|All: 1~4F|-|-|6~14F|6F~|JP: 0*1|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Double Flash|Super|db (charge) {{df}} {{db}} {{u}} + k||Super Combo {{lk}}|80*40x4*120|0|-1000/0|HL|-|1+2|1*5*2(9)<br>1*8*2|20+23|73|21|-|-24|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|13~21F|3~12F, 22f~|JP: 1~6 sequentially|}} | ||
{{ | {{USFIVFrameDataRow|||||Super Combo {{mk}}|80*40x4*120|0|-1000/0|HL|-|1+3|1*5*1(14)<br>1*8*2|22+23|80|21|-|-26|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|18~26F|4~17F, 27F~|JP: 1~6 sequentially|}} | ||
{{ | {{USFIVFrameDataRow|||||Super Combo {{hk}}|80*40x4*120|0|-1000/0|HL|-|1+5|1*5*1(19)<br>1*8*2|24+23|89|21|-|-28|-|Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|25~33F|6~24F, 34F~|JP: 1~6 sequentially|}} | ||
{{ | |||
{{ | |||
{{USFIVFrameDataRow|||||Super Combo | |||
{{USFIVFrameDataRow|||||Super Combo | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flash Explosion|Ultra I|db (charge) df db u + 3k||Ultra Combo 1|90*24x6*66*150|0|0/0|HL|-|0+6|1*4*2(33) | {{USFIVFrameDataRow|Flash Explosion|Ultra I|db (charge) {{df}} {{db}} {{u}} + 3k||Ultra Combo 1|90*24x6*<br>66*150|0|0/0|HL|-|0+6|1*4*2(33)<br>1*1*1*1*2|31+66|143|23|-|-76|-|8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block||||[4th~9th Hit]: Hard Knockdown|[4th~9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|5~30F, 42F~|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataRow|Sonic Hurricane|Ultra II|b (charge) f b f + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | {{USFIVFrameDataRow|Sonic Hurricane|Ultra II|b (charge) {{f}} {{b}} {{f}} + 3p||Ultra Combo 2| 90*42x4*72|0|0/0|HL|-|0+10|43|13|65|-|-|-5|-|Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|-|JP: 1~6 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 684: | Line 889: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 10:19, 7 December 2022

Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.
Players to Watch
Dieminion (US), NuckleDu (US), ImStillDaDaddy (UK)
Ultra SFIV Changes
Character Specific Data
Guile
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.32 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.98 | |||
Jump Height Apex: | 1.97 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.75 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.57 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Straight Chop, Target Combo | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Flash Kick, EX Flash Kick | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Sonic Boom | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 3 | 14 | -3 | 0 |
Close HP | Close ![]() |
120[70] | 200[150] | 60 | HL | sp/su[-] | 5 | 4 | 15 | -1 | 4 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch | 3 | 3 | 8 | 0 | 3 |
Close MK | Close ![]() |
60 | 100 | 40 | HL | - | 5 | 2 | 16 | -4 | -1 |
Close HK | Close ![]() |
130 | 200 | 60 | HL | - | 6 | 3 | 18 | -3 | 1 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 2 | 5 |
Far MP | Far ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | -4 | -1 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | su | 5 | 3 | 14 | 1 | 5 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | ch | 5 | 2 | 9 | 0 | 3 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 4 | 12 | -2 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 13 | 5 | 14 | -1 | 3 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 1 | 5 |
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 4 | 5 | 10 | -1 | 2 |
Crouch HP | Crouch ![]() |
100[70] | 200[150] | 60 | HL | - | 5 | 4 | 23 | -9 | -4 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch | 4 | 2 | 9 | 0 | 3 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 7 | 4 | 14 | -4 | -1 |
Crouch HK | Crouch ![]() |
100*110 | 100*100 | 60 | L | su*- | 6 | 4(20)4 | 17 | -3 | - |
Straight Chop | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 15 | 3 | 14 | -3 | 0 |
Spinning Back Knuckle | ![]() ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 15 | 0 | 4 |
Knee Bazooka | ![]() ![]() + ![]() |
50 | 50 | 20 | HL | - | 7 | 4 | 15 | -8 | -3 |
Rolling Sobat | ![]() ![]() + ![]() |
60 | 100 | 40 | HL | - | 11 | 4 | 14 | -4 | -1 |
Reverse Spin Kick | Close![]() ![]() + ![]() |
100 | 200 | 60 | HL | - | 16 | 6 | 12 | 0 | 5 |
Guile High Kick | ![]() ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 17 | -1 | - |
Target Combo | ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 15 | 3 | 14 | -3 | 0 |
Shades of Glory | ![]() ![]() ![]() |
- | - | 0 | - | - | - | - | Total 50 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 2 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 3 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 7 | 6 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Dragon Suplex | Forward Throw | 120 | 100 | 40 | 0.907 | - | 3 | 2 | 20 | - | - |
Judo Throw | Back Throw | 120 | 80 | 40 | 0.907 | - | 3 | 2 | 20 | - | - |
Flying Mare | Air Throw | 150 | 150 | 40 | 1.17 | - | 3 | 2 | - | - | - |
Flying Buster Drop | Backbreaker | 150 | 150 | 40 | 1.17 | - | 3 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sonic Boom | Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 21 | 4 | 10 |
Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 22 | 2 | 8 | |
Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 24 | 0 | 6 | |
EX Sonic Boom | Sonic Boom ![]() |
50*50 | 50*50 | -250/0 | HL | su | 11 | - | 28 | 1 | 4 |
Flash Kick | Flash Kick ![]() |
110[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 20+23 | -36 | - |
Flash Kick ![]() |
130[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 22+23 | -38 | - | |
Flash Kick ![]() |
140[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 24+23 | -38 | - | |
EX Flash Kick | Flash Kick ![]() |
100*80 | 150*100 | -250/0 | HL | su*- | 4 | 2*9 | 24+23 | -35 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Double Flash | Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+2 | 1*5*2(9) 1*8*2 |
20+23 | -24 | - |
Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+3 | 1*5*1(14) 1*8*2 |
22+23 | -26 | - | |
Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+5 | 1*5*1(19) 1*8*2 |
24+23 | -28 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Flash Explosion | Ultra Combo 1 | 90*24x6* 66*150 |
0 | 0/0 | HL | - | 0+6 | 1*4*2(33) 1*1*1*1*2 |
31+66 | -76 | - |
Sonic Hurricane | Ultra Combo 2 | 90*42x4*72 | 0 | 0/0 | HL | - | 0+10 | 43 | 13 | -5 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Straight Chop |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spinning Back Knuckle |
Backfist | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Knee Bazooka |
Knee Bazooka | f or ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rolling Sobat |
Hop Kick | f or ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Reverse Spin Kick |
Upside Down Kick | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Guile High Kick |
High Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | d + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shades of Glory |
Shades of Glory | d + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Dragon Suplex |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Judo Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Mare |
Air Throw | (in air) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Buster Drop |
Backbreaker | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Sonic Boom |
Sonic Boom | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flash Kick |
Flash Kick | d (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Double Flash |
Super Combo | db (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Flash Explosion |
Ultra Combo I | db (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sonic Hurricane |
Ultra Combo II | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile (Mirror)
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 3 | 14 | 20 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
120[70] | 200[150] | 60 | HL | sp/su[-] | 5 | 4 | 15 | 23 | -1 | 4 | 18 | 23[22] | [] refers to active frames 3~4 | [1~2F]: Forces stand | [1~2F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch | 3 | 3 | 8 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
60 | 100 | 40 | HL | - | 5 | 2 | 16 | 22 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
130 | 200 | 60 | HL | - | 6 | 3 | 18 | 26 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
80 | 100 | 40 | HL | sp/su | 5 | 4 | 14 | 22 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | su | 5 | 3 | 14 | 21 | 1 | 5 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | ch | 5 | 2 | 9 | 15 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 4 | 12 | 22 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 13 | 5 | 14 | 31 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 13 | 1 | 5 | 11 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70 | 100 | 40 | HL | sp/su | 4 | 5 | 10 | 18 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100[70] | 200[150] | 60 | HL | - | 5 | 4 | 23 | 31 | -9 | -4 | 18 | 23[22] | [] refers to active frames 3~4 | [1~2F]: Forces stand | [1~2F]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch | 4 | 2 | 9 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 7 | 4 | 14 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100*110 | 100*100 | 60 | L | su*- | 6 | 4(20)4 | 17 | 50 | -3 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Straight Chop | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 15 | 3 | 14 | 31 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Spinning Back Knuckle | ![]() ![]() |
100 | 200 | 60 | HL | - | 8 | 3 | 15 | 25 | 0 | 4 | 18 | 22 | Cannot hit crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Knee Bazooka | ![]() ![]() + ![]() |
50 | 50 | 20 | HL | - | 7 | 4 | 15 | 25 | -8 | -3 | 11 | 16 | Can be canceled into from any light attack | Reset | Reset | - | - | - | - | - | - | - | |||||
Rolling Sobat | ![]() ![]() + ![]() |
60 | 100 | 40 | HL | - | 11 | 4 | 14 | 28 | -4 | -1 | 14 | 17 | Can move forward until 6F, can move backwards until 4F | Reset | Reset | - | - | Lower body: 6~20F | Lower body: 6~20F | - | - | - | |||||
Reverse Spin Kick | Close![]() ![]() + ![]() |
100 | 200 | 60 | HL | - | 16 | 6 | 12 | 33 | 0 | 5 | 18 | 23 | Reset | Reset | - | - | Lower body: 1~29F | Lower body: 1~29F | 6~28F | - | - | ||||||
Guile High Kick | ![]() ![]() |
110 | 200 | 60 | HL | - | 11 | 2 | 17 | 29 | -1 | - | 18 | - | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | - | ||||
Target Combo | ![]() ![]() ![]() ![]() |
80 | 100 | 40 | H | - | 15 | 3 | 14 | 31 | -3 | 0 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Shades of Glory | ![]() ![]() ![]() |
- | - | 0 | - | - | - | - | Total 50 | 50 | - | - | - | - | - | - | - | - | - | - | - | - | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 5 | 2 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 3 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~1F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.901 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.901 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.901, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.901, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.901, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.901, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Dragon Suplex | Forward Throw | 120 | 100 | 40 | 0.907 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Judo Throw | Back Throw | 120 | 80 | 40 | 0.907 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Flying Mare | Air Throw | 150 | 150 | 40 | 1.17 | - | 3 | 2 | - | - | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | |||
Flying Buster Drop | Backbreaker | 150 | 150 | 40 | 1.17 | - | 3 | 2 | - | - | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sonic Boom | Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 21 | 29 | 4 | 10 | - | - | Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage | X | - | - | - | - | - | - | - | ||||||
Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 22 | 30 | 2 | 8 | - | - | Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage | X | - | - | - | - | - | - | - | |||||||
Sonic Boom ![]() |
50 | 50 | 10/20 | HL | su | 9 | - | 24 | 32 | 0 | 6 | - | - | Charge 50F, 12F~ cancellable, can be counterhit 1~20F, causes 15 chip damage | X | - | - | - | - | - | - | - | |||||||
EX Sonic Boom | Sonic Boom ![]() |
50*50 | 50*50 | -250/0 | HL | su | 11 | - | 28 | 38 | 1 | 4 | - | - | Charge 50F, 12F cancellable, can be counterhit 1~20F, opponent gains 10x2 meter on hit | X | - | - | - | - | - | - | JP: 1*2 | ||||||
Flash Kick | Flash Kick ![]() |
110[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 20+23 | 57 | -36 | - | 18 | - | [] refers to active frames 4~11, charge 55F | X | - | All: 1~6F | - | - | 6~14F | 6F~ | - | ||||||
Flash Kick ![]() |
130[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 22+23 | 59 | -38 | - | 18 | - | [] refers to active frames 3~11, charge 55F | X | - | All: 1~4F | - | - | 4~14F | 6F~ | - | |||||||
Flash Kick ![]() |
140[80] | 200[100] | 30/40 | HL | su[-] | 4 | 11 | 24+23 | 61 | -38 | - | 20 | - | [] refers to active frames 3~11, charge 55F | X | - | All: 1~4F | - | - | 4~14F | 6F~ | - | |||||||
EX Flash Kick | Flash Kick ![]() |
100*80 | 150*100 | -250/0 | HL | su*- | 4 | 2*9 | 24+23 | 61 | -35 | - | 21 | - | Charge 55F, opponent gains 20x2 meter on hit | X | - | All: 1~4F | - | - | 6~14F | 6F~ | JP: 0*1 | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Double Flash | Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+2 | 1*5*2(9) 1*8*2 |
20+23 | 73 | -24 | - | 21 | - | Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block | [3rd~6th Hit]: Hard Knockdown | [3rd~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~7F | - | - | 13~21F | 3~12F, 22f~ | JP: 1~6 sequentially | |||
Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+3 | 1*5*1(14) 1*8*2 |
22+23 | 80 | -26 | - | 21 | - | Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block | [3rd~6th Hit]: Hard Knockdown | [3rd~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | - | 18~26F | 4~17F, 27F~ | JP: 1~6 sequentially | ||||
Super Combo ![]() |
80*40x4*120 | 0 | -1000/0 | HL | - | 1+5 | 1*5*1(19) 1*8*2 |
24+23 | 89 | -28 | - | 21 | - | Charge 55F, opponent gains 20x6 meter on hit, 6x5 on block | [3rd~6th Hit]: Hard Knockdown | [3rd~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | 25~33F | 6~24F, 34F~ | JP: 1~6 sequentially | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Flash Explosion | Ultra Combo 1 | 90*24x6* 66*150 |
0 | 0/0 | HL | - | 0+6 | 1*4*2(33) 1*1*1*1*2 |
31+66 | 143 | -76 | - | 23 | - | 8th hit goes into animation, charge 55F, opponent gains 20x9 meter on hit, 5x9 on block | [4th~9th Hit]: Hard Knockdown | [4th~9th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 5~30F, 42F~ | JP: 1~6 sequentially | |||
Sonic Hurricane | Ultra Combo 2 | 90*42x4*72 | 0 | 0/0 | HL | - | 0+10 | 43 | 13 | 65 | -5 | - | - | - | Charge 55F, causes 23*8x4*18 chip damage, opponent gains 30*20x4*30 meter on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | - | - | - | - | JP: 1~6 sequentially | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |