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{{USFIVCharacterHeader|Cammy|Cammy| | {{USFIVCharacterHeader|Cammy|Cammy| | ||
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Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.}} | Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Alioune+Cammy+USF4 Alioune] (FR), [http://www.youtube.com/results?search_query=KBrad+Cammy+USF4 KBrad] (US) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Cammy/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Cammy Cammy SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Cammy{{USFIVCharacterData|950|950|75%|0.055|0.045|1.76|40 (4+36)|1. | Cammy{{USFIVCharacterData|950|950|75%|0.055|0.045|1.76|40 (4+36)|1.925|1.925|1.43|18|1.40|22|6|11|5|0.79|0.79|32|21|N/A|Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer|Crouch HK, Fatal Leg Twister, Crossed Scissors|Quick Spin Knuckle, EX Quick Spin Knuckle|21|28|65|-2|-6|+4|0|Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit)|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|70[60]|100|40|HL|sp/su|4|4|13|20|18|23|1|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|80[65]|120|60|HL|sp/su|4|4|11|18|17|21|2|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|65|100|40|HL|sp/su|4|3|17|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|9|5|24|37|18|22|-11|-7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|sp/su|7|4|14|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|70[100]|100[200]|60|HL|sp/su[-]|6|3|19|27|18|23|-4|1|[] refers to active frames 2~3||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|8|2|22|31|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|65|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|80|150|60|HL|-|6|4|12|21|18|22|2|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|25|50|20|L|ch/sp/su|4[3]|3|9|15[14]|11|14|-1|2|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|95|100|60|L|-|7|2|24|32|18|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Frankensteiner|Back Throw|b + {{lp}} + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Cannon Spike|Cannon Spike|dp + {{k}} ex||Cannon Spike {{lk}}|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Cannon Spike {{mk}}|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Cannon Spike {{hk}}|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike {{ex}}|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Spiral Arrow|Drill|qcf + {{k}} ex||Spiral Arrow {{lk}}|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spiral Arrow {{mk}}|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spiral Arrow {{hk}}|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|EX Spiral Arrow|EX Drill|||Spiral Arrow {{ex}}|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak||Spin Knuckle {{lp}}|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Knuckle {{mp}}|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hooligan Roll | {{USFIVFrameDataGlanceRow|||||Spin Knuckle {{hp}}|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll | {{USFIVFrameDataGlanceRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle {{ex}}|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | ||
{{USFIVFrameDataGlanceRow|Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex||Hooligan Roll {{lp}}|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Hooligan Roll {{mp}}|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Hooligan Roll {{hp}}|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll {{ex}}|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataGlanceRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide | {{USFIVFrameDataGlanceRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide {{ex}}|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataGlanceRow|Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike | {{USFIVFrameDataGlanceRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike {{ex}}|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Spin Drive Smasher|Super|qcf qcf + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|Spin Drive Smasher|Super|qcf {{qcf}} + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)<br>2*2(2)<br>2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gyro Drive Smasher|Ultra I|qcf qcf + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataGlanceRow|Gyro Drive Smasher|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|30x6*170<br>[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)<br>2*2(2)<br>2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|CQC (Cammy Quick Combination)|Ultra II|qcb qcb + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|CQC (Cammy Quick Combination)|Ultra II|qcb {{qcb}} + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 234: | Line 225: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|DiagonalLP| | {{USFIVMoveListRow|Cammy|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalMP| | {{USFIVMoveListRow|Cammy|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalHP| | {{USFIVMoveListRow|Cammy|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalLK| | {{USFIVMoveListRow|Cammy|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalMK| | {{USFIVMoveListRow|Cammy|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|DiagonalHK| | {{USFIVMoveListRow|Cammy|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 282: | Line 273: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|HooliganSuplex| | {{USFIVMoveListRow|Cammy|HooliganSuplex| | ||
Hooligan Suplex|Forward Throw|f or n + lp + lk|| | Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|Frakensteiner| | {{USFIVMoveListRow|Cammy|Frakensteiner| | ||
Frakensteiner|Back Throw|b + lp + lk|| | Frakensteiner|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|FlyingNeckBreaker| | {{USFIVMoveListRow|Cammy|FlyingNeckBreaker| | ||
Flying Neck Breaker|Air Throw|(in air) lp + lk|| | Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 300: | Line 291: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|CannonSpike| | {{USFIVMoveListRow|Cammy|CannonSpike| | ||
Cannon Spike|Cannon Spike|dp + k ex|| | Cannon Spike|Cannon Spike|dp + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|SpiralArrow| | {{USFIVMoveListRow|Cammy|SpiralArrow| | ||
Spiral Arrow|Drill|qcf + k ex|| | Spiral Arrow|Drill|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|QuickSpinKnuckle| | {{USFIVMoveListRow|Cammy|QuickSpinKnuckle| | ||
Quick Spin Knuckle|Spin Knuckle|qcb + p ex armorbreak|| | Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|HooliganCombinations| | {{USFIVMoveListRow|Cammy|HooliganCombinations| | ||
Hooligan Combinations|Hooligan Roll|db qcf uf + p ex|| | Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 324: | Line 315: | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|FatalLegTwister| | {{USFIVMoveListRow|Cammy|FatalLegTwister| | ||
Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk|Perform during Hooligan Combinations| | Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk|Perform during Hooligan Combinations| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CrossedScissors| | {{USFIVMoveListRow|Cammy|CrossedScissors| | ||
Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk|Perform during Hooligan Combinations| | Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk|Perform during Hooligan Combinations| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CannonStrike| | {{USFIVMoveListRow|Cammy|CannonStrike| | ||
Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump| | Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 342: | Line 333: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|SpinDriveSmasher| | {{USFIVMoveListRow|Cammy|SpinDriveSmasher| | ||
Spin Drive Smasher|Super Combo|qcf qcf + k|| | Spin Drive Smasher|Super Combo|qcf {{qcf}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 352: | Line 343: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Cammy|GyroDriveSmasher| | {{USFIVMoveListRow|Cammy|GyroDriveSmasher| | ||
Gyro Drive Smasher|Ultra Combo I|qcf qcf + 3k|| | Gyro Drive Smasher|Ultra Combo I|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Cammy|CQC( | {{USFIVMoveListRow|Cammy|CQC( | ||
CammyQuickCombination)|CQC (Cammy Quick Combination)|Ultra Combo II|qcb qcb + 3p|| | CammyQuickCombination)|CQC (Cammy Quick Combination)|Ultra Combo II|qcb {{qcb}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 362: | Line 353: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 370: | Line 361: | ||
==Matchups== | ==Matchups== | ||
==== | {{#vardefine:player|Cammy}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character = Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Adon</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Blanka</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">C. Viper</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Cammy (Mirror)</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Chun-Li</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Cody</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dan</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Decapre</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dee Jay</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dhalsim</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dudley</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">E. Honda</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">El Fuerte</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Elena</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Fei Long</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Gen</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Gouken</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Guile</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Guy</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Hakan</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Hugo</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ibuki</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Juri</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ken</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Makoto</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Oni</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Poison</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rolento</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rose</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rufus</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ryu</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Sagat</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Sakura</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Seth</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">T. Hawk</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Yang</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Yun</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Zangief</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|70[60]|100|40|HL|sp/su|4|4|13|20|18|23|1|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|80[65]|120|60|HL|sp/su|4|4|11|18|17|21|2|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|65|100|40|HL|sp/su|4|3|17|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|9|5|24|37|18|22|-11|-7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|sp/su|7|4|14|24|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|70[100]|100[200]|60|HL|sp/su[-]|6|3|19|27|18|23|-4|1|[] refers to active frames 2~3||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|8|2|22|31|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|65|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|80|150|60|HL|-|6|4|12|21|18|22|2|6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|25|50|20|L|ch/sp/su|4[3]|3|9|15[14]|11|14|-1|2|[] refers to chain version||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|65|100|40|L|sp/su|6|4|12|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|95|100|60|L|-|7|2|24|32|18|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|30|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|70|100|40|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 5~11F|Lower Body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|Lower body: 5~7F|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{ | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hooligan Suplex|Forward Throw|f or n + lp + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hooligan Suplex|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|130|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Frankensteiner|Back Throw|b + {{lp}} + lk||Back Throw|135|140|40|0.798|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Flying Neck Breaker|Air Throw|(in air) lp + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Flying Neck Breaker|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|0.993|-|5|2|-|-|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Cannon Spike|Cannon Spike|dp + k ex||Cannon Spike | {{USFIVFrameDataRow|Cannon Spike|Cannon Spike|dp + {{k}} ex||Cannon Spike {{lk}}|100[120]|100[150]|30/40|HL|su|5|21|20 + After landing 12|57|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4F|Upper body: 5F|Upper body: 5F|5F|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|||||Cannon Spike | {{USFIVFrameDataRow|||||Cannon Spike {{mk}}|100[140]|100[180]|30/40|HL|su|5|26|18 + After landing 12|60|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|||||Cannon Spike | {{USFIVFrameDataRow|||||Cannon Spike {{hk}}|100[160]|100[200]|30/40|HL|su|5|31|17 + After landing 12|64|17|-|-34|-|[] refers to active frames 3F~||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|-|-|7F~|1~2F JP: 1|}} | ||
{{USFIVFrameDataRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike | {{USFIVFrameDataRow|EX Cannon Spike|EX Cannon Spike|||Cannon Spike {{ex}}|150[95]|200[100]|-250/0|HL|su|5|26|18 + After landing 12|60|21|-|-30|-|[] refers to active frames 3F~, opponent gains 20 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|7F~|3F~ JP: 1|}} | ||
{{USFIVFrameDataRow|Spiral Arrow|Drill|qcf + k ex||Spiral Arrow | {{USFIVFrameDataRow|Spiral Arrow|Drill|qcf + {{k}} ex||Spiral Arrow {{lk}}|80|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Spiral Arrow | {{USFIVFrameDataRow|||||Spiral Arrow {{mk}}|100|150|30/30|L|-|7|19|4 + After landing 15|44|21|-|-17|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|||||Spiral Arrow | {{USFIVFrameDataRow|||||Spiral Arrow {{hk}}|40*80|80*100|30/30*30|L|su*-|7|7*12|4 + After landing 15|44|16|-|-15|-|Builds 20x2 meter on block||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|14F~|-|}} | ||
{{USFIVFrameDataRow|EX Spiral Arrow|EX Drill|||Spiral Arrow | {{USFIVFrameDataRow|EX Spiral Arrow|EX Drill|||Spiral Arrow {{ex}}|100*60|100*100|-250/0|L|su*-|7|7*12|4 + After landing 15|44|21|-|-10|-|Opponent gains 15x2 meter on hit||||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~25F|-|14F~|-|}} | ||
{{USFIVFrameDataRow|Quick Spin Knuckle|Spin Knuckle|qcb + p ex armorbreak||Spin Knuckle | {{USFIVFrameDataRow|Quick Spin Knuckle|Spin Knuckle|qcb + {{p}} {{ex}} armorbreak||Spin Knuckle {{lp}}|80*80|100*100|30/20*20|HL|su*-|35|3*8|9|54|21|-|4|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~25F|All: 1F, Lower body (all except head): 2~25F|-|6~25F|-|}} | ||
{{USFIVFrameDataRow|||||Spin Knuckle | {{USFIVFrameDataRow|||||Spin Knuckle {{mp}}|80*80|100*100|30/20*20|HL|su*-|33|3*8|10|53|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~24F|All: 1F, Lower body (all except head): 2~24F|-|6~24F|-|}} | ||
{{USFIVFrameDataRow|||||Spin Knuckle | {{USFIVFrameDataRow|||||Spin Knuckle {{hp}}|80*80|100*100|30/20*20|HL|su*-|36|3*8|10|56|21|-|3|-||X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1F, Mid body (all except head and feet): 2~27F|All: 1F, Lower body (all except head): 2~27F|-|6~27F|-|}} | ||
{{USFIVFrameDataRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle | {{USFIVFrameDataRow|EX Quick Spin Knuckle|EX Spin Knuckle|||Spin Knuckle {{ex}}|80*80|100*100|-250/0|HL|su*-|33|3*8|10|53|21|-|3|-|Opponent gains 10x2 meter on hit|X|||[2nd hit]: Soft Knockdown|[2nd hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~25F|All: 1~25F|-|6~24F|-|}} | ||
{{USFIVFrameDataRow|Hooligan Combinations|Hooligan Roll|db qcf uf + p ex||Hooligan Roll | {{USFIVFrameDataRow|Hooligan Combinations|Hooligan Roll|db {{qcf}} {{uf}} + {{p}} ex||Hooligan Roll {{lp}}|-|-|30/-|-|-|-|-|Total 53|53|-|-|-|-|32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hooligan Roll | {{USFIVFrameDataRow|||||Hooligan Roll {{mp}}|-|-|30/-|-|-|-|-|Total 45|45|-|-|-|-|32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hooligan Roll | {{USFIVFrameDataRow|||||Hooligan Roll {{hp}}|-|-|30/-|-|-|-|-|Total 39|39|-|-|-|-|32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll | {{USFIVFrameDataRow|EX Hooligan Combinations|EX Hooligan Roll|||Hooligan Roll {{ex}}|-|-|-250/-|-|-|-|-|Total 43|43|-|-|-|-|Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height||||-|-|-|-|-|-|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | {{USFIVFrameDataRow|Razor's Edge Slicer|Hooligan Slide|No input after performing Hooligan Combination||Hooligan Slide|100|150|0/30|L|su|10|9|13|31|21|-|-1|-|Builds 20 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide | {{USFIVFrameDataRow|EX Razor's Edge Slicer|EX Hooligan Slide|||Hooligan Slide {{ex}}|120|200|0/0|L|su|10|9|13|31|21|-|-1|-|opponent gains 15 meter on hit, 10 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|1~9F|-|}} | ||
{{USFIVFrameDataRow|Fatal Leg Twister|Hooligan Throw|(near opponent) lp + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Fatal Leg Twister|Hooligan Throw|(near opponent) {{lp}} + lk||Hooligan Throw|130|140|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-|Cannot hit crouching|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) lp + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crossed Scissors|Hooligan Air Throw|(near air opponent) {{lp}} + lk||Hooligan Air Throw|140|150|0/40|1.03|-|31+1|1|After landing 5|37|-|-|-|-||||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Cannon Strike|Dive Kick|(in air) qcb + k ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Cannon Strike|Dive Kick|(in air) {{qcb}} + {{k}} ex|Regular version can only be done during Forward Jump|Cannon Strike|60|100|10/20|HL|-|12|11|After landing 7|29|-|-|-|-|Height restriction: 0.96||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike | {{USFIVFrameDataRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike {{ex}}|80|100|-250/0|HL|-|12|11|After landing 4|26|29|33|14|18|Frame advantage based on lowest jump possible (startup 17F)||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Spin Drive Smasher|Super|qcf qcf + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|Spin Drive Smasher|Super|qcf {{qcf}} + k||Super Combo|40x6*110|0|-1000/0|HL|-|1+5|6*6*6(3)<br>2*2(2)<br>2(11)8|30 + After landing 21|104|24|-|-35|-|Opponent gains 10x7 meter on hit||||[7th Hit]: Hard Knockdown|[7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|3~26F, 46F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gyro Drive Smasher|Ultra I|qcf qcf + 3k||Ultra Combo 1|30x6*170[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)2*2(2)2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | {{USFIVFrameDataRow|Gyro Drive Smasher|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|30x6*170<br>[30x5*330]|0|0/0|HL|-|0+10|6*6*6(3)<br>2*2(2)<br>2(11)8|30 + After landing 21|108|24|-|-35|-|5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit||||[5th Hit]: Hard Knockdown|[5th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|7~30F, 50F~|JP: 1~7 sequentially|}} | ||
{{USFIVFrameDataRow|CQC (Cammy Quick Combination)|Ultra II|qcb qcb + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|CQC (Cammy Quick Combination)|Ultra II|qcb {{qcb}} + 3p||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|-|-|-|-|Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 669: | Line 881: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 09:01, 7 December 2022

Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Players to Watch
Ultra SFIV Changes
Character Specific Data
Cammy
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.43 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.40 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 6 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.79 | Face Up Total Frames: | 32 | ||
Back Throw Range: | 0.79 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, Fatal Leg Twister, Crossed Scissors | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Spiral Arrow, EX Spiral Arrow, Razor's Edge Slicer | Armor Breakers: | Quick Spin Knuckle, EX Quick Spin Knuckle | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close MP, Far HP, HK Spiral Arrow (1st Hit), Quick Spin Knuckle (1st Hit) | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 5 | 4 | 7 |
Close MP | Close ![]() |
70[60] | 100 | 40 | HL | sp/su | 4 | 4 | 13 | 1 | 6 |
Close HP | Close ![]() |
80[65] | 120 | 60 | HL | sp/su | 4 | 4 | 11 | 2 | 6 |
Close LK | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
65 | 100 | 40 | HL | sp/su | 4 | 3 | 17 | -6 | -3 |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 9 | 5 | 24 | -11 | -7 |
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 3 | 6 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 4 | 14 | -4 | -1 |
Far HP | Far ![]() |
70[100] | 100[200] | 60 | HL | sp/su[-] | 6 | 3 | 19 | -4 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 3 | 6 | 2 | 5 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 13 | -1 | 2 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 22 | -6 | -2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | sp/su | 5 | 4 | 7 | 3 | 6 |
Crouch HP | Crouch ![]() |
80 | 150 | 60 | HL | - | 6 | 4 | 12 | 2 | 6 |
Crouch LK | Crouch ![]() |
25 | 50 | 20 | L | ch/sp/su | 4[3] | 3 | 9 | -1 | 2 |
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 6 | 4 | 12 | -2 | 1 |
Crouch HK | Crouch ![]() |
95 | 100 | 60 | L | - | 7 | 2 | 24 | -8 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 3 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
30 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 5 | 7 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 3 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 4 | 7 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 120 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 180 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hooligan Suplex | Forward Throw | 140 | 130 | 40 | 0.798 | - | 3 | 2 | 20 | - | - |
Frankensteiner | Back Throw | 135 | 140 | 40 | 0.798 | - | 3 | 2 | 20 | - | - |
Flying Neck Breaker | Air Throw | 150 | 150 | 40 | 0.993 | - | 5 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Cannon Spike | Cannon Spike ![]() |
100[120] | 100[150] | 30/40 | HL | su | 5 | 21 | 20 + After landing 12 | -34 | - |
Cannon Spike ![]() |
100[140] | 100[180] | 30/40 | HL | su | 5 | 26 | 18 + After landing 12 | -34 | - | |
Cannon Spike ![]() |
100[160] | 100[200] | 30/40 | HL | su | 5 | 31 | 17 + After landing 12 | -34 | - | |
EX Cannon Spike | Cannon Spike ![]() |
150[95] | 200[100] | -250/0 | HL | su | 5 | 26 | 18 + After landing 12 | -30 | - |
Spiral Arrow | Spiral Arrow ![]() |
80 | 150 | 30/30 | L | - | 7 | 19 | 4 + After landing 15 | -17 | - |
Spiral Arrow ![]() |
100 | 150 | 30/30 | L | - | 7 | 19 | 4 + After landing 15 | -17 | - | |
Spiral Arrow ![]() |
40*80 | 80*100 | 30/30*30 | L | su*- | 7 | 7*12 | 4 + After landing 15 | -15 | - | |
EX Spiral Arrow | Spiral Arrow ![]() |
100*60 | 100*100 | -250/0 | L | su*- | 7 | 7*12 | 4 + After landing 15 | -10 | - |
Quick Spin Knuckle | Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 35 | 3*8 | 9 | 4 | - |
Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 33 | 3*8 | 10 | 3 | - | |
Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 36 | 3*8 | 10 | 3 | - | |
EX Quick Spin Knuckle | Spin Knuckle ![]() |
80*80 | 100*100 | -250/0 | HL | su*- | 33 | 3*8 | 10 | 3 | - |
Hooligan Combinations | Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 53 | - | - |
Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 45 | - | - | |
Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 39 | - | - | |
EX Hooligan Combinations | Hooligan Roll ![]() |
- | - | -250/- | - | - | - | - | Total 43 | - | - |
Razor's Edge Slicer | Hooligan Slide | 100 | 150 | 0/30 | L | su | 10 | 9 | 13 | -1 | - |
EX Razor's Edge Slicer | Hooligan Slide ![]() |
120 | 200 | 0/0 | L | su | 10 | 9 | 13 | -1 | - |
Fatal Leg Twister | Hooligan Throw | 130 | 140 | 0/40 | 1.03 | - | 31+1 | 1 | After landing 5 | - | - |
Crossed Scissors | Hooligan Air Throw | 140 | 150 | 0/40 | 1.03 | - | 31+1 | 1 | After landing 5 | - | - |
Cannon Strike | Cannon Strike | 60 | 100 | 10/20 | HL | - | 12 | 11 | After landing 7 | - | - |
EX Cannon Strike | Cannon Strike ![]() |
80 | 100 | -250/0 | HL | - | 12 | 11 | After landing 4 | 14 | 18 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Spin Drive Smasher | Super Combo | 40x6*110 | 0 | -1000/0 | HL | - | 1+5 | 6*6*6(3) 2*2(2) 2(11)8 |
30 + After landing 21 | -35 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gyro Drive Smasher | Ultra Combo 1 | 30x6*170 [30x5*330] |
0 | 0/0 | HL | - | 0+10 | 6*6*6(3) 2*2(2) 2(11)8 |
30 + After landing 21 | -35 | - |
CQC (Cammy Quick Combination) | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Hooligan Suplex |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Frakensteiner |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Neck Breaker |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Cannon Spike |
Cannon Spike | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spiral Arrow |
Drill | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Quick Spin Knuckle |
Spin Knuckle | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hooligan Combinations |
Hooligan Roll | db ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Razor's Edge Slicer | Hooligan Slide | No input after performing Hooligan Combination | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | EX Razor's Edge Slicer | EX Hooligan Slide | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fatal Leg Twister |
Hooligan Throw | (near opponent) ![]() |
Perform during Hooligan Combinations |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crossed Scissors |
Hooligan Air Throw | (near air opponent) ![]() |
Perform during Hooligan Combinations |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cannon Strike |
Dive Kick | (in air) ![]() ![]() |
Regular version can only be done during Forward Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Spin Drive Smasher |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Gyro Drive Smasher |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | CQC (Cammy Quick Combination) | Ultra Combo II | qcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer
Balrog[No Data] [character page] |
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Blanka
Blanka[No Data] [character page] |
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C. Viper
C. Viper[No Data] [character page] |
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Cammy (Mirror)
Cammy[No Data] [character page] |
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Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody[No Data] [character page] |
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Dan
Dan[No Data] [character page] |
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Decapre
Decapre[No Data] [character page] |
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Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 5 | 9 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
70[60] | 100 | 40 | HL | sp/su | 4 | 4 | 13 | 20 | 1 | 6 | 18 | 23 | [] refers to active frames 3~4 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close HP | Close ![]() |
80[65] | 120 | 60 | HL | sp/su | 4 | 4 | 11 | 18 | 2 | 6 | 17 | 21 | [] refers to active frames 3~4 | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
25 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 8 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
65 | 100 | 40 | HL | sp/su | 4 | 3 | 17 | 23 | -6 | -3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 9 | 5 | 24 | 37 | -11 | -7 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
25 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 10 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | sp/su | 7 | 4 | 14 | 24 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
70[100] | 100[200] | 60 | HL | sp/su[-] | 6 | 3 | 19 | 27 | -4 | 1 | 18 | 23 | [] refers to active frames 2~3 | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 3 | 6 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 2 | 13 | 21 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 8 | 2 | 22 | 31 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 10 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
65 | 100 | 40 | HL | sp/su | 5 | 4 | 7 | 15 | 3 | 6 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
80 | 150 | 60 | HL | - | 6 | 4 | 12 | 21 | 2 | 6 | 18 | 22 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
25 | 50 | 20 | L | ch/sp/su | 4[3] | 3 | 9 | 15[14] | -1 | 2 | 11 | 14 | [] refers to chain version | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch MK | Crouch ![]() |
65 | 100 | 40 | L | sp/su | 6 | 4 | 12 | 21 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
95 | 100 | 60 | L | - | 7 | 2 | 24 | 32 | -8 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 4 | 4 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
30 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | Lower body: 5~11F | Lower Body: 1~11F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
50 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
80 | 100 | 40 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | Lower body: 5~7F | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.862 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.862 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 120 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.862, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 180 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hooligan Suplex | Forward Throw | 140 | 130 | 40 | 0.798 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Frankensteiner | Back Throw | 135 | 140 | 40 | 0.798 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Flying Neck Breaker | Air Throw | 150 | 150 | 40 | 0.993 | - | 5 | 2 | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Cannon Spike | Cannon Spike ![]() |
100[120] | 100[150] | 30/40 | HL | su | 5 | 21 | 20 + After landing 12 | 57 | -34 | - | 17 | - | [] refers to active frames 3F~ | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~4F | Upper body: 5F | Upper body: 5F | 5F | 7F~ | 1~2F JP: 1 | |||
Cannon Spike ![]() |
100[140] | 100[180] | 30/40 | HL | su | 5 | 26 | 18 + After landing 12 | 60 | -34 | - | 17 | - | [] refers to active frames 3F~ | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | - | 7F~ | 1~2F JP: 1 | ||||
Cannon Spike ![]() |
100[160] | 100[200] | 30/40 | HL | su | 5 | 31 | 17 + After landing 12 | 64 | -34 | - | 17 | - | [] refers to active frames 3F~ | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | - | - | 7F~ | 1~2F JP: 1 | ||||
EX Cannon Spike | Cannon Spike ![]() |
150[95] | 200[100] | -250/0 | HL | su | 5 | 26 | 18 + After landing 12 | 60 | -30 | - | 21 | - | [] refers to active frames 3F~, opponent gains 20 meter on hit | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~6F | - | - | - | 7F~ | 3F~ JP: 1 | |||
Spiral Arrow | Spiral Arrow ![]() |
80 | 150 | 30/30 | L | - | 7 | 19 | 4 + After landing 15 | 44 | -17 | - | 21 | - | Builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 14F~ | - | |||
Spiral Arrow ![]() |
100 | 150 | 30/30 | L | - | 7 | 19 | 4 + After landing 15 | 44 | -17 | - | 21 | - | Builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 14F~ | - | ||||
Spiral Arrow ![]() |
40*80 | 80*100 | 30/30*30 | L | su*- | 7 | 7*12 | 4 + After landing 15 | 44 | -15 | - | 16 | - | Builds 20x2 meter on block | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 14F~ | - | ||||
EX Spiral Arrow | Spiral Arrow ![]() |
100*60 | 100*100 | -250/0 | L | su*- | 7 | 7*12 | 4 + After landing 15 | 44 | -10 | - | 21 | - | Opponent gains 15x2 meter on hit | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | All: 1~25F | - | 14F~ | - | |||
Quick Spin Knuckle | Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 35 | 3*8 | 9 | 54 | 4 | - | 21 | - | X | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1F, Mid body (all except head and feet): 2~25F | All: 1F, Lower body (all except head): 2~25F | - | 6~25F | - | |||
Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 33 | 3*8 | 10 | 53 | 3 | - | 21 | - | X | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1F, Mid body (all except head and feet): 2~24F | All: 1F, Lower body (all except head): 2~24F | - | 6~24F | - | ||||
Spin Knuckle ![]() |
80*80 | 100*100 | 30/20*20 | HL | su*- | 36 | 3*8 | 10 | 56 | 3 | - | 21 | - | X | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1F, Mid body (all except head and feet): 2~27F | All: 1F, Lower body (all except head): 2~27F | - | 6~27F | - | ||||
EX Quick Spin Knuckle | Spin Knuckle ![]() |
80*80 | 100*100 | -250/0 | HL | su*- | 33 | 3*8 | 10 | 53 | 3 | - | 21 | - | Opponent gains 10x2 meter on hit | X | [2nd hit]: Soft Knockdown | [2nd hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1~25F | All: 1~25F | - | 6~24F | - | ||
Hooligan Combinations | Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 53 | 53 | - | - | - | - | 32F~ can cancel into followup, 53F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant on height | - | - | - | - | - | - | - | - | - | 7F~ | - | |||
Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 45 | 45 | - | - | - | - | 32F~ can cancel into followup, 45F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height | - | - | - | - | - | - | - | - | - | 7F~ | - | ||||
Hooligan Roll ![]() |
- | - | 30/- | - | - | - | - | Total 39 | 39 | - | - | - | - | 32F~ can cancel into followup, 39F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height | - | - | - | - | - | - | - | - | - | 7F~ | - | ||||
EX Hooligan Combinations | Hooligan Roll ![]() |
- | - | -250/- | - | - | - | - | Total 43 | 43 | - | - | - | - | Tracks opponent, 32F~ can cancel into followup, 43F lands and starts Razor's Edge Slicer, can cancel into non-ex cannon strike 32F~ dependant in height | - | - | - | - | - | - | - | - | - | 7F~ | - | |||
Razor's Edge Slicer | Hooligan Slide | 100 | 150 | 0/30 | L | su | 10 | 9 | 13 | 31 | -1 | - | 21 | - | Builds 20 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1~9F | - | |||
EX Razor's Edge Slicer | Hooligan Slide ![]() |
120 | 200 | 0/0 | L | su | 10 | 9 | 13 | 31 | -1 | - | 21 | - | opponent gains 15 meter on hit, 10 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1~9F | - | |||
Fatal Leg Twister | Hooligan Throw | 130 | 140 | 0/40 | 1.03 | - | 31+1 | 1 | After landing 5 | 37 | - | - | - | - | Cannot hit crouching | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Crossed Scissors | Hooligan Air Throw | 140 | 150 | 0/40 | 1.03 | - | 31+1 | 1 | After landing 5 | 37 | - | - | - | - | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | |||
Cannon Strike | Cannon Strike | 60 | 100 | 10/20 | HL | - | 12 | 11 | After landing 7 | 29 | - | - | - | - | Height restriction: 0.96 | Reset | Reset | - | - | - | - | - | - | - | |||||
EX Cannon Strike | Cannon Strike ![]() |
80 | 100 | -250/0 | HL | - | 12 | 11 | After landing 4 | 26 | 14 | 18 | 29 | 33 | Frame advantage based on lowest jump possible (startup 17F) | Reset | Reset | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Spin Drive Smasher | Super Combo | 40x6*110 | 0 | -1000/0 | HL | - | 1+5 | 6*6*6(3) 2*2(2) 2(11)8 |
30 + After landing 21 | 104 | -35 | - | 24 | - | Opponent gains 10x7 meter on hit | [7th Hit]: Hard Knockdown | [7th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~5F | - | - | - | 3~26F, 46F~ | JP: 1~7 sequentially | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gyro Drive Smasher | Ultra Combo 1 | 30x6*170 [30x5*330] |
0 | 0/0 | HL | - | 0+10 | 6*6*6(3) 2*2(2) 2(11)8 |
30 + After landing 21 | 108 | -35 | - | 24 | - | 5th hit goes into animation, [] refers to animation, opponent gains 10x8 meter on hit | [5th Hit]: Hard Knockdown | [5th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | - | 7~30F, 50F~ | JP: 1~7 sequentially | |||
CQC (Cammy Quick Combination) | Ultra Combo 2 | 470 | 0 | 0/0 | - | - | 0+1 | 35 | 61 | 96 | - | - | - | - | Counters strikes until 35F, loses to natural Armor Breakers, opponent gains 30x3 meter on hit | - | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |