Ultra Street Fighter IV/Deejay: Difference between revisions

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{{USFIVCharacterHeader|Dee Jay|DeeJay|
{{USFIVCharacterHeader|Dee Jay|DeeJay|
Dee Jay has managed to fuse his two true loves together: fighting and dancing.  Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight.  with his prowess as a kickboxer.  But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face.  And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
Dee Jay has managed to fuse his two true loves together: fighting and dancing.  Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight.  with his prowess as a kickboxer.  But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face.  And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
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Dee Jay is probably the most altered character in Arcade Edition.  The changes made to him practically make him a brand-new character altogether.  Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms.  Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him.  Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.}}
While he has very few aspects in which he excels, Dee Jay provides a variety of different playstyles that he can easily switch between depending on what the situation calls for. His Air Slashers can allow him to play a zoning game, and his other special moves like Machinegun Upper and Double Rolling Sobat allow him to act as an effective rushdown character. No matter which playstyle you choose, you should always aim to get your opponent into the corner. With no room for your opponent to back up, they will be much more susceptible to being hit by Dee Jay's attacks, which will have more combo potential and mix-up ambiguity.}}
 
'''Players to Watch'''
 
[http://www.youtube.com/results?search_query=Kitasenju+Dee+Jay+USF4 Kitasenju DJ] (JP)


[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Deejay/Omega|Click for Omega SF4 version]]


== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Dee_Jay Dee Jay SF4 Changelist]
<br>


== Character Specific Data ==
Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5|Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (1st Hit) (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last)|}}


== Frame Data (Condensed) ==
 
{{USFIVMoveListCollapseHeader|&nbsp;}}
== Frame Data (At A Glance) ==
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|4|5|10|18|5|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|5|10|22|36|4|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|5|2|6|12|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|5|2|9|15|2|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|6|9|18|32|4|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|Distance restriction: 1.05||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|3|3|7|12|3|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|6|3|13|21|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|8|4|23|34|4|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|8|4|23|34|18|22[23]|-9|-5[-4]|[] refers to vs crouching||||[2~4F]: Forces stand|[1F]: Free Juggle, [2~4F]: Reset|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|5|2|7|13|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|5|5|16|25|4|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|50*60|50*100|40*40|HL|sp/su*-|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|11|4|23|37|4|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|Distance restriction: 1.05||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|6|2|12|19|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|80|80|40|HL|sp/su|6|2|12|19|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|7|6|19|31|6|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|4|3|11|17|3|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|5|4|15|23|4|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|14|9|15|37|9|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|5|19|0|23|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|7|8|0|14|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|7|3|0|9|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|5|11|0|15|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|9|8|0|16|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|9|4|0|12|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|5|19|0|23|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|7|6|0|12|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|3|12|0|14|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|4|18|0|21|18|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) {{d}} + lk||(In air) {{Down}}+{{lk}}|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower  body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|22|2|36|59|2|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|29|2|36|66|2|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|64|3|36|102|3|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range:  1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range:  1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + {{lp}} + lk||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|Total 37|12|0|37|49||||0|3|Chip damage 15, 14~15f cancellable, charge 50f||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) {{f}} + {{p}} ex||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 52|13|0|52|64||||1|5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||||-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher {{ex}}|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|12|2|21 (? Ultra Change)|#VALUE!||||-3|-|Charge 50f|X|||||||-|-|-|Lower body: 1~13f|-|-|-}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat {{lk}}|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|14|18|23|54||||-7|0|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat {{mk}}|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|14|18|24|55||||-9|-1|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat {{hk}}|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|15|13|25|52||||-8|-|Charge 50f|X|||||||-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat {{ex}}|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|6|2|29|36||||-10|-|Charge 55f||||||||-|All: 1~6f|-|-|-|3f~|JP: ?}}
JS: 1*99"|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|6|11|30|46||||-20|-|Charge 55f||||||||-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?}}
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} ex||Jacknife Maximum {{lk}}|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|6|23|31|59||||-33|-|Charge 55f||||||||-|-|-|-|1~5f|3f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum {{mk}}|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|4|31|26|60||||-22|-|Charge 55f||||||||-|All: 1~8f|-|-|-|3f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum {{hk}}|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum {{ex}}|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)<br>1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} armorbreak||Machinegun Upper {{lp}}|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{mp}}|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|3|12|30|44||||-11|-||X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{hp}}|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|4|14|24|41||||-5|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|21|-|-11|-||X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|4|14|26|43||||-7|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper {{lp}}(followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|24|41|21|-|-5|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|4|14|30|47||||-11|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{mp}}(followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|26|43|21|-|-7|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|12|20|24|55||||-8|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper {{hp}}(followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|30|47|21|-|-11|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|12|30|28|69||||-12|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper {{ex}} (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)<br>2(2)2(2)2|24|55|18|-|-8|-|Charge 55F, opponent gains 5x4*10 meter on hit|X|X||[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper {{ex}} (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)<br>2(3)2(2)2(2)<br>2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|7|97|31|134||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{lk}}|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)<br>2(2)2(10)2(4)<br>2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|11|97|30|137||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{mk}}|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)<br>2(3)1(10)2(4)<br>3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|13|97|31|140||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{hk}}|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)<br>2(2)2(10)2(4)<br>2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|11|104|58|172||||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|0+11|2(18)2(25)<br>2(5)2(23)<br>2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|7|30|48|84||||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|{{db}} (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81<br>[56*45x6]|0|0/0|HL|-|0+7|{2(2)x7}*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to non-cinematic juggle, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}
{{USFIVMoveListCollapseFooter}}


== Moves ==
== Moves ==
== Normal Moves ==




Line 95: Line 104:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|DeeJay|CloseLP|
|(No strategies yet)
Close LP|Close Jab|Close {{lp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|DeeJay|CloseMP|
|(No strategies yet)
Close MP|Close Strong|Close {{mp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|DeeJay|CloseHP|
|(No strategies yet)
Close HP|Close Fierce|Close {{hp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|DeeJay|CloseLK|
|(No strategies yet)
Close LK|Close Short|Close {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|DeeJay|CloseMK|
|(No strategies yet)
Close MK|Close Forward|Close {{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|DeeJay|CloseHK|
|(No strategies yet)
Close HK|Close Roundhouse|Close {{hk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 119: Line 134:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|DeeJay|FarLP|
|(No strategies yet)
Far LP|Far Jab|{{lp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|DeeJay|FarMP|
|(No strategies yet)
Far MP|Far Strong|{{mp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|DeeJay|FarHP|
|(No strategies yet)
Far HP|Far Fierce|{{hp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|DeeJay|FarLK|
|(No strategies yet)
Far LK|Far Short|{{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|DeeJay|FarMK|
|(No strategies yet)
Far MK|Far Forward|{{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|DeeJay|FarHK|
|(No strategies yet)
Far HK|Far Roundhouse|{{hk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 143: Line 164:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|DeeJay|Crouch LP|
|(No strategies yet)
Crouch LP|Crouch Jab|{{d}} + {{lp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|DeeJay|Crouch MP|
|(No strategies yet)
Crouch MP|Crouch Strong|{{d}} + {{mp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|DeeJay|Crouch HP|
|(No strategies yet)
Crouch HP|Crouch Fierce|{{d}} + {{hp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|DeeJay|Crouch LK|
|(No strategies yet)
Crouch LK|Crouch Short|{{d}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|DeeJay|Crouch MK|
|(No strategies yet)
Crouch MK|Crouch Forward|{{d}} + {{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|DeeJay|Crouch HK|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|{{d}} + {{hk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|DeeJay|Neutral LP|
|(No strategies yet)
Neutral Jump LP|Neutral Jump Jab|{{u}} + {{lp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|DeeJay|Neutral MP|
|(No strategies yet)
Neutral Jump MP|Neutral Jump Strong|{{u}} + {{mp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|DeeJay|Neutral HP|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|{{u}} + {{hp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|DeeJay|Neutral LK|
|(No strategies yet)
Neutral Jump LK|Neutral Jump Short|{{u}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|DeeJay|Neutral MK|
|(No strategies yet)
Neutral Jump MK|Neutral Jump Forward|{{u}} + {{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|DeeJay|Neutral HK|
|(No strategies yet)
Neutral Jump HK|Neutral Jump Roundhouse|{{u}} + {{hk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|DeeJay|Diagonal LP|
|(No strategies yet)
Diagonal Jump LP|Diagonal Jump Jab|{{ub}} / {{uf}} + {{lp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|DeeJay|Diagonal MP|
|(No strategies yet)
Diagonal Jump MP|Diagonal Jump Strong|{{ub}} / {{uf}} + {{mp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|DeeJay|Diagonal HP|
|(No strategies yet)
Diagonal Jump HP|Diagonal Jump Fierce|{{ub}} / {{uf}} + {{hp}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|DeeJay|Diagonal LK|
|(No strategies yet)
Diagonal Jump LK|Diagonal Jump Short|{{ub}} / {{uf}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|DeeJay|Diagonal MK|
|(No strategies yet)
Diagonal Jump MK|Diagonal Jump Forward|{{ub}} / {{uf}} + {{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|DeeJay|Diagonal HK|
|(No strategies yet)
Diagonal Jump HK|Diagonal Jump Roundhouse|{{ub}} / {{uf}} + {{hk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
{{USFIVMoveListRow|DeeJay|Knee Shot|
|(No strategies yet)
Knee Shot|Jump Knee|(in air) {{d}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
{{USFIVMoveListRow|DeeJay|Focus Attack(
|(No strategies yet)
Level1)|Focus Attack (Level 1)|Level 1 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Focus Attack(
Level2)|Focus Attack (Level 2)|Level 2 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Focus Attack(
Level3)|Focus Attack (Level 3)|Level 3 Focus|{{mp}} + {{mk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 233: Line 282:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|DeeJay|SwingOverLaunch|
|(No strategies yet)
Swing Over Launch|Forward Throw|{{f}} or {{n}} + {{lp}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
{{USFIVMoveListRow|DeeJay|Flip Throw|
|(No strategies yet)
Flip Throw|Back Throw|{{b}} + {{lp}} + {{lk}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow|DeeJay|Air Slasher|
|(No strategies yet)
Air Slasher|Fireball, Max Out|{{b}} (charge) {{f}} + {{p}} {{ex}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|EXAirSlasher|
{{ex}} Air Slasher|{{ex}} Fireball, {{ex}} Max Out|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|Doubl eRollingSobat|
Double Rolling Sobat|Dread Kicks|{{b}} (charge) {{f}} + {{k}} {{ex}} {{armorbreak}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow|DeeJay|JackknifeMaximum|
|(No strategies yet)
Jackknife Maximum|Up Kicks|{{d}} (charge) {{u}} + {{k}} {{ex}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper|
Machine Gun Upper|Machine Gun Punch|{{d}} (charge) {{u}} + {{p}} (continue pressing {{p}} for extentsion) {{ex}} {{armorbreak}}||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup1)|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup2)|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{USFIVMoveListRow|DeeJay|SobatCarnival|
|(No strategies yet)
Sobat Carnival|Super Combo|{{b}} (charge) {{f}} {{b}} {{f}} + {{k}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow|DeeJay|SobatFestival|
|(No strategies yet)
Sobat Festival|Ultra Combo I|{{b}} (charge) {{f}} {{b}} {{f}} + {{3k}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
{{USFIVMoveListRow|DeeJay|ClimaxBeat|
|(No strategies yet)
Climax Beat|Ultra Combo II|{{db}} (charge) {{df}} {{db}} {{u}} + {{3p}} {{armorbreak}}||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}


 
==The Basics==
==The Basics==  


==Combos==
==Combos==
Line 281: Line 356:
==Strategy==
==Strategy==


== Matchups ==
==Matchups==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 


* <u>'''Vs. Elena'''</u>
{{#vardefine:player|Dee Jay}}<!--
--->{{#vardefine:spacing|-0.75em}}<!--
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">
=====<font style="visibility:hidden; float:right">Abel</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    = Abel
| icon        =Abel
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Adon</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Adon
| icon        =Adon
| favorability =
| data        =
}}</div>


* <u>'''Vs. El Fuerte'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Akuma
| icon        =Akuma
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Evil Ryu'''</u>
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Balrog
| icon        =Balrog
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Blanka</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Blanka
| icon        =Blanka
| favorability =
| data        =
}}</div>


* <u>'''Vs. Fei Long'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">C. Viper</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =C. Viper
| icon        =CViper
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Gen'''</u>
=====<font style="visibility:hidden; float:right">Cammy</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cammy
| icon        =Cammy
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Chun-Li</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Chun-Li
| icon        =ChunLi
| favorability =
| data        =
}}</div>


* <u>'''Vs. Gouken'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Cody</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cody
| icon        =Cody
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Guile'''</u>
=====<font style="visibility:hidden; float:right">Dan</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dan
| icon        =Dan
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Decapre</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Decapre
| icon        =Decapre
| favorability =
| data        =
}}</div>


* <u>'''Vs. Guy'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Dee Jay (Mirror)</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Deejay
| icon        =DeeJay
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Hakan'''</u>
=====<font style="visibility:hidden; float:right">Dhalsim</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dhalsim
| icon        =Dhalsim
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Dudley</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dudley
| icon        =Dudley
| favorability =
| data        =
}}</div>


* <u>'''Vs. Hugo'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">E. Honda</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =E. Honda
| icon        =EHonda
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Ibuki'''</u>
=====<font style="visibility:hidden; float:right">El Fuerte</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =El Fuerte
| icon        =ElFuerte
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Elena</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Elena
| icon        =Elena
| favorability =
| data        =
}}</div>


* <u>'''Vs. Juri'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Evil Ryu</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Evil Ryu
| icon        =Evil_Ryu
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Ken'''</u>
=====<font style="visibility:hidden; float:right">Fei Long</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Fei Long
| icon        =FeiLong
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Gen</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gen
| icon        =Gen
| favorability =
| data        =
}}</div>


* <u>'''Vs. Makoto'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Gouken</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gouken
| icon        =Gouken
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. M. Bison'''</u>
=====<font style="visibility:hidden; float:right">Guile</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guile
| icon        =Guile
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Guy</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guy
| icon        =Guy
| favorability =
| data        =
}}</div>


* <u>'''Vs. Oni'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Hakan</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hakan
| icon        =Hakan
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Poison'''</u>
=====<font style="visibility:hidden; float:right">Hugo</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hugo
| icon        =Hugo
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Ibuki</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ibuki
| icon        =Ibuki
| favorability =
| data        =
}}</div>


* <u>'''Vs. Rolento'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Juri</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Juri
| icon        =Juri
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Rose'''</u>
=====<font style="visibility:hidden; float:right">Ken</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ken
| icon        =Ken
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =M. Bison
| icon        =MBison
| favorability =
| data        =
}}</div>


* <u>'''Vs. Rufus'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Makoto</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Makoto
| icon        =Makoto
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Ryu'''</u>
=====<font style="visibility:hidden; float:right">Oni</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Oni
| icon        =Oni
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Poison</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Poison
| icon        =Poison
| favorability =
| data        =
}}</div>


* <u>'''Vs. Sagat'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Rolento</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rolento
| icon        =Rolento
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Sakura'''</u>
=====<font style="visibility:hidden; float:right">Rose</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rose
| icon        =Rose
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Rufus</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rufus
| icon        =Rufus
| favorability =
| data        =
}}</div>


* <u>'''Vs. Seth'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Ryu</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ryu
| icon        =Ryu
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. T. Hawk'''</u>
=====<font style="visibility:hidden; float:right">Sagat</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sagat
| icon        =Sagat
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Sakura</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sakura
| icon        =Sakura
| favorability =
| data        =
}}</div>


* <u>'''Vs. Vega'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Seth</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Seth
| icon        =Seth
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Yang'''</u>
=====<font style="visibility:hidden; float:right">T. Hawk</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =T. Hawk
| icon        =THawk
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Vega/Claw</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Vega
| icon        =Vega
| favorability =
| data        =
}}</div>


* <u>'''Vs. Yun'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Yang</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yang
| icon        =Yang
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Zangief'''</u>
=====<font style="visibility:hidden; float:right">Yun</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yun
| icon        =Yun
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Zangief</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Zangief
| icon        =Zangief
| favorability =
| data        =
}}</div>


==Frame Data==
==Frame Data==
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|4|5|10|18|5|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|5|10|22|36|4|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||[1st hit]: Forces stand|[1st hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|5|2|6|12|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|5|2|9|15|2|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|6|9|18|32|4|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|Distance restriction: 1.05||||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 0*1|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|3|3|7|12|3|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|6|3|13|21|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|8|4|23|34|4|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|8|4|23|34|18|22[23]|-9|-5[-4]|[] refers to vs crouching||||[2~4F]: Forces stand|[1F]: Free Juggle, [2~4F]: Reset|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|5|2|7|13|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|5|5|16|25|4|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|50*60|50*100|40*40|HL|sp/su*-|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|11|4|23|37|4|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|Distance restriction: 1.05||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|{{d}} + {{lp}}||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|6|2|12|19|2|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|{{d}} + {{mp}}||Crouch {{mp}}|80|80|40|HL|sp/su|6|2|12|19|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|7|6|19|31|6|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|{{d}} + {{hp}}||Crouch {{hp}}|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|Only 1st active frame special/super cancelable||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|4|3|11|17|3|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|{{d}} + {{lk}}||Crouch {{lk}}|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|5|4|15|23|4|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|{{d}} + {{mk}}||Crouch {{mk}}|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|14|9|15|37|9|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|{{d}} + {{hk}}||Crouch {{hk}}|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|5|19|0|23|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|{{u}} + {{lp}}||Neutral Jump {{lp}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|7|8|0|14|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|{{u}} + {{mp}}||Neutral Jump {{mp}}|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|7|3|0|9|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|{{u}} + {{hp}}||Neutral Jump {{hp}}|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~9F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|5|11|0|15|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|{{u}} + {{lk}}||Neutral Jump {{lk}}|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|9|8|0|16|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|{{u}} + {{mk}}||Neutral Jump {{mk}}|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|9|4|0|12|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|{{u}} + {{hk}}||Neutral Jump {{hk}}|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~18F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|5|19|0|23|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|{{ub}} / {{uf}} + {{lp}}||Angled Jump {{lp}}|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~23F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|7|6|0|12|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|{{ub}} / {{uf}} + {{mp}}||Angled Jump {{mp}}|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|{{ub}} / {{uf}} + {{hp}}||Angled Jump {{hp}}|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|3|12|0|14|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|{{ub}} / {{uf}} + {{lk}}||Angled Jump {{lk}}|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|{{ub}} / {{uf}} + {{mk}}||Angled Jump {{mk}}|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|{{ub}} / {{uf}} + {{hk}}||Angled Jump {{hk}}|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|4|18|0|21|18|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) {{d}} + {{lk}}||(In air) {{Down}}+{{lk}}|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Lower  body: 1~3F|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|22|2|36|59|2|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|{{mp}} + {{mk}}||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|range: 1.757|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|29|2|36|66|2|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|{{mp}} + {{mk}}||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|range: 1.757||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|64|3|36|102|3|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|{{mp}} + {{mk}}||Level 3 Focus|140|200|60|-|-|64|3|36|102|-|-|-|-|range: 1.757, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 1 Red Focus|90|100|20|HL|-|10+12|2|36|59|16|16|-22|-22|Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 3 Red Focus|210|200|60|-|-|64|3|36|102|-|-|-|-|Range:  1.757, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|{{lp}} + {{mp}} + {{mk}}||Level 1 EX Red Focus|90|100|20|HL|-|10+12|2|36|59|22|-|-16|-|Range:  1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|{{f}} or {{n}} + {{lp}} + {{lk}}||Forward Throw|120|100|40|0.873|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Flip Throw|Back Throw|{{b}} + {{lp}} + {{lk}}||Back Throw|120|80|40|0.879|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|Total 37|12|0|37|49||||0|3|Chip damage 15, 14~15f cancellable, charge 50f||||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|{{b}} (charge) {{f}} + {{p}} {{ex}}||Air Slasher|50|50|20/20|HL|su|12|-|26|37|-|-|0|3|Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 52|13|0|52|64||||1|5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||||-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?}}
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher {{ex}}|50*50|50*50|-250/0|HL|su|13|-|40|52|-|-|1|5|28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}}
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|12|2|21 (? Ultra Change)|#VALUE!||||-3|-|Charge 50f|X|||||||-|-|-|Lower body: 1~13f|-|-|-}}
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|{{b}} (charge) {{f}} + {{k}} {{ex}} armorbreak||Double Rolling Sobat {{lk}}|90|90|20/40|HL|su|12|2|21|34|19|-|-4|-|Charge 50F, cannot be performed while fireball is on screen|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~13F|Lower body: 1~13F|-|-|-|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|14|18|23|54||||-7|0|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?}}
{{USFIVFrameDataRow|||||Double Rolling Sobat {{mk}}|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|18|25|-7|0|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|14|18|24|55||||-9|-1|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?}}
{{USFIVFrameDataRow|||||Double Rolling Sobat {{hk}}|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|17|25|-9|-1|Charge 50F, cannot be performed while fireball is on screen|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|1~11F|-|JP: 0*1|}}
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|15|13|25|52||||-8|-|Charge 50f|X|||||||-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?}}
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat {{ex}}|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|-|-|-8|-|Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit|X|||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7F|-|All: 8~11F|8~15F|1~11F, 17~23F|"JP: 1*2
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|6|2|29|36||||-10|-|Charge 55f||||||||-|All: 1~6f|-|-|-|3f~|JP: ?}}
JS: 1*99"|}}
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|6|11|30|46||||-20|-|Charge 55f||||||||-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?}}
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) {{u}} + {{k}} {{ex}}||Jackknife Maximum {{lk}}|120|50|30/20|HL|-|6|2|18 + After landing 11|36|-|-|-10|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|-|-|-|3F~|-|}}
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|6|23|31|59||||-33|-|Charge 55f||||||||-|-|-|-|1~5f|3f~|JP: ?}}
{{USFIVFrameDataRow|||||Jackknife Maximum {{mk}}|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|-|-|-20|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6F|All: 1~6F|-|3F~|JP: 3*2|}}
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|4|31|26|60||||-22|-|Charge 55f||||||||-|All: 1~8f|-|-|-|3f~|JP: ?}}
{{USFIVFrameDataRow|||||Jackknife Maximum {{hk}}|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|-|-|-33|-|Charge 55F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5F|3F~|JP: 2*2*3|}}
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum {{ex}}|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)<br>1(3)1(5)1|15 + After landing 11|60|5|-|-22|-|Charge 55F, opponent gains 10x6 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|-|-|3F~|JP: 0*1*2*3*4*5|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|{{d}} (charge) {{u}} + {{p}} (continue pressing {{p}} for extension) {{ex}} armorbreak||Machine Gun Upper {{lp}}|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|12|12|30|53||||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{mp}}|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|3|12|30|44||||-11|-||X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{hp}}|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|21|-|-11|-|Charge 55F|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|Head: 1~23F|Head: 1~23F|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|4|14|24|41||||-5|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machine Gun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|21|-|-11|-||X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|4|14|26|43||||-7|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machine Gun Upper {{lp}}(followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|24|41|21|-|-5|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|4|14|30|47||||-11|-|[] only hits once|X|||||||-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{mp}}(followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|26|43|21|-|-7|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|12|20|24|55||||-8|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-}}
{{USFIVFrameDataRow|||||Machine Gun Upper {{hp}}(followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)<br>[2(2)2]<br>(2)2|30|47|21|-|-11|-|[] only hits once|X|||[1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|Last hit JS: 99|}}
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|12|30|28|69||||-12|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-}}
{{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machine Gun Upper {{ex}} (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)<br>2(2)2(2)2|24|55|18|-|-8|-|Charge 55F, opponent gains 5x4*10 meter on hit|X|X||[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper {{ex}} (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)<br>2(3)2(2)2(2)<br>2(2)2|28|69|18|-|-12|-|Charge 55F, opponent gains 5x7*10 meter on hit|X|X||[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|[1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|All but midsection: 3~4F, Upper body: 5~25F|All but midsection: 3~4F, Upper body: 5~25F|1~7F|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|7|97|31|134||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?}}
{{USFIVFrameDataRow|Sobat Carnival|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{lk}}|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)<br>2(2)2(10)2(4)<br>2(32)2|31|134|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|38~48F|JP: 1~7 sequentially|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|11|97|30|137||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?}}
{{USFIVFrameDataRow|||||Super Combo {{mk}}|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)<br>2(3)1(10)2(4)<br>3(31)3|30|137|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|42~52F, 60~80F, 92~103F|JP: 1~7 sequentially|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|13|97|31|140||||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?}}
{{USFIVFrameDataRow|||||Super Combo {{hk}}|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)<br>2(2)2(10)2(4)<br>2(32)2|31|140|21|-|-12|-|6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit||||[5th~7th Hit]: Hard Knockdown|[5th~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|44~54F, 62~83F, 94~105F|JP: 1~7 sequentially|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|11|104|58|172||||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Sobat Festival|Ultra I|{{b}} (charge) {{f}} {{b}} {{f}} + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|0+11|2(18)2(25)<br>2(5)2(23)<br>2(21)2|58|172|31|-|-29|-|Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor|X|X||[3rd~7th Hit]: Hard Knockdown|[3rd~7th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|-|-|JP: 1*2*3*1*2*3*0|}}
{{USFIVFrameDataRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|7|30|48|84||||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?}}
{{USFIVFrameDataRow|Climax Beat|Ultra II|{{db}} (charge) {{df}} {{db}} {{u}} + 3p||Ultra Combo 2|45*8x42*81<br>[56*45x6]|0|0/0|HL|-|0+7|{2(2)x7}*2|48|84|21|-|-29|-|1st hit goes into animation, [] refers to non-cinematic juggle, charge 55F, opponent gains 5x44 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|Upper body: 8~11F|Upper body: 8~11F|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-
|}
|}




=====Notes:=====
=====Notes=====


[[Category: Ultra Street Fighter IV]]
{{Navbox-USFIV}}
[[Category:Ultra Street Fighter IV]]

Latest revision as of 08:59, 7 December 2022

Ultra Street Fighter IVUSFIV-Header.png

Dee Jay

SSFIV-DeeJay Face.jpg

Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!


In a nutshell

While he has very few aspects in which he excels, Dee Jay provides a variety of different playstyles that he can easily switch between depending on what the situation calls for. His Air Slashers can allow him to play a zoning game, and his other special moves like Machinegun Upper and Double Rolling Sobat allow him to act as an effective rushdown character. No matter which playstyle you choose, you should always aim to get your opponent into the corner. With no room for your opponent to back up, they will be much more susceptible to being hit by Dee Jay's attacks, which will have more combo potential and mix-up ambiguity.

Players to Watch

Kitasenju DJ (JP)

Click for Omega SF4 version

Ultra SFIV Changes

Dee Jay SF4 Changelist

Character Specific Data

Dee Jay

VITALS
Health: 1000 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.15
Back Walk Speed: 0.04 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 0.90
Jump Height Apex: 1.53 Back Dash Total Frames: 27
Jump Total Frames: 41 (4+37) Back Dash Invincibility: 8
Forward Jump Distance: 1.98 Back Dash Airborne: 8
Back Jump Distance 1.62 Back Dash Recovery: 11
THROWS WAKE-UP TIMING
Forward Throw Range: 0.85 Face Up Total Frames: 31
Back Throw Range: 0.87 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Knee Shot Hard Knockdowns: Crouch MK, Crouch HK (vs. Ground)
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 22 L1 EX Red Focus Attack Combo Lead-Ins: Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (1st Hit) (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 64
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 30 50 20 HL ch/sp/su 3 2 7 2 5
Close MP Close Mp.png 70 100 40 HL sp/su 4 5 10 -1 2
Close HP Close Hp.png 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 -8 -4
Close LK Close Lk.png 30 50 20 HL sp/su 5 2 6 3 6
Close MK Close Mk.png 70 100 40 HL sp/su 5 2 9 3 6
Close HK Close Hk.png 70*60 120*80 60*20 HL -*su 6 3(2)4 18 -2 0
Far LP Far Lp.png 30 50 20 HL ch/sp/su 3 3 7 1 4
Far MP Far Mp.png 90 110 40 HL sp 6 3 13 -2 1
Far HP Far Hp.png 100 200 60 HL - 8 4 23 -9 -5[-4]
Far LK Far Lk.png 40 50 20 HL sp/su 5 2 7 2 5
Far MK Far Mk.png 50*60 50*100 40*40 HL sp/su*- 5 1*4 16 -3 0
Far HK Far Hk.png 110 200 60 HL - 11 4 23 -9 -5
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 6 3 6
Crouch MP Crouch Mp.png 80 80 40 HL sp/su 6 2 12 -3 0
Crouch HP Crouch Hp.png 90 200 60 HL sp/su 7 6 19 -7 -3
Crouch LK Crouch Lk.png 30 50 20 L ch/sp/su 4 3 11 -3 0
Crouch MK Crouch Mk.png 80 90 40 L - 5 4 15 -5 -
Crouch HK Crouch Hk.png 100 140 60 L - 14 9 15 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 5 19 - - -
Neutral Jump MP Neutral Jump Mp.png 70 80 40 H - 7 8 - - -
Neutral Jump HP Neutral Jump Hp.png 120 150 60 H - 7 3 - - -
Neutral Jump LK Neutral Jump Lk.png 50 60 20 H - 5 11 - - -
Neutral Jump MK Neutral Jump Mk.png 90 100 40 H - 9 8 - - -
Neutral Jump HK Neutral Jump Hk.png 120 150 60 H - 9 4 - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 5 19 - - -
Angled Jump MP Angled Jump Mp.png 70 80 40 H - 7 6 - - -
Angled Jump HP Angled Jump Hp.png 120 140 60 H - 5 6 - - -
Angled Jump LK Angled Jump Lk.png 50 60 20 H - 3 12 - - -
Angled Jump MK Angled Jump Mk.png 90 100 40 H - 6 4 - - -
Angled Jump HK Angled Jump Hk.png 130 150 60 H - 7 4 - - -
Knee Shot (In air) Down.gif+Lk.png 30 60 20 H - 4 18 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 -22 -22
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 -16 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+12 2 36 -22 -22
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 36 -16 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 64 3 36 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+12 2 36 -16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Swing Over Launch Forward Throw 120 100 40 0.873 - 3 2 20 - -
Flip Throw Back Throw 120 80 40 0.879 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Air Slasher Air Slasher 50 50 20/20 HL su 12 - 26 0 3
EX Air Slasher Air Slasher Ex.png 50*50 50*50 -250/0 HL su 13 - 40 1 5
Double Rolling Sobat Double Rolling Sobat Lk.png 90 90 20/40 HL su 12 2 21 -4 -
Double Rolling Sobat Mk.png 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 -7 0
Double Rolling Sobat Hk.png 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 -9 -1
EX Double Rolling Sobat Double Rolling Sobat Ex.png 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 -8 -
Jackknife Maximum Jacknife Maximum Lk.png 120 50 30/20 HL - 6 2 18 + After landing 11 -10 -
Jacknife Maximum Mk.png 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 -20 -
Jacknife Maximum Hk.png 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 -33 -
EX Jackknife Maximum Jackknife Maximum Ex.png 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)
1(3)1(5)1
15 + After landing 11 -22 -
Machine Gun Upper Machinegun Upper Lp.png 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machinegun Upper Mp.png 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machinegun Upper Hp.png 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machine Gun Upper (Followup 1) Machinegun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 -11 -
Machine Gun Upper (Followup 2) Machinegun Upper Lp.png(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
24 -5 -
Machinegun Upper Mp.png(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
26 -7 -
Machinegun Upper Hp.png(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
30 -11 -
EX Machine Gun Upper Machinegun Upper Ex.png (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)
2(2)2(2)2
24 -8 -
EX Machine Gun Upper (Full) Machinegun Upper Ex.png (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)
2(3)2(2)2(2)
2(2)2
28 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sobat Carnival Super Combo Lk.png 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)
2(2)2(10)2(4)
2(32)2
31 -12 -
Super Combo Mk.png 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)
2(3)1(10)2(4)
3(31)3
30 -12 -
Super Combo Hk.png 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)
2(2)2(10)2(4)
2(32)2
31 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 0+11 2(18)2(25)
2(5)2(23)
2(21)2
58 -29 -
Climax Beat Ultra Combo 2 45*8x42*81
[56*45x6]
0 0/0 HL - 0+7 {2(2)x7}*2 48 -29 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab D.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong D.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce D.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward D.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse D.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab U.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong U.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce U.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short U.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward U.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse U.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab Ub.png / Uf.png + Lp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong Ub.png / Uf.png + Mp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce Ub.png / Uf.png + Hp.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short Ub.png / Uf.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward Ub.png / Uf.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse Ub.png / Uf.png + Hk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Knee Shot

Jump Knee (in air) D.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus Mp.png + Mk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Swing Over Launch

Forward Throw F.png or N.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flip Throw

Back Throw B.png + Lp.png + Lk.png

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Air Slasher

Fireball, Max Out B.png (charge) F.png + P.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ex.png Air Slasher

Ex.png Fireball, Ex.png Max Out

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Double Rolling Sobat

Dread Kicks B.png (charge) F.png + K.png Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jackknife Maximum

Up Kicks D.png (charge) U.png + K.png Ex.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Machine Gun Upper

Machine Gun Punch D.png (charge) U.png + P.png (continue pressing P.png for extentsion) Ex.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Machine Gun Upper (Followup 1) Machine Gun Punch (Followup 1)

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Machine Gun Upper (Followup 2) Machine Gun Punch (Followup 2)

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Sobat Carnival

Super Combo B.png (charge) F.png B.png F.png + K.png

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Sobat Festival

Ultra Combo I B.png (charge) F.png B.png F.png + 3k.png

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Climax Beat

Ultra Combo II Db.png (charge) Df.png Db.png U.png + 3p.png Armorbreak.png

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay (Mirror)
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Mp.png 70 100 40 HL sp/su 4 5 10 18 -1 2 14 17 Reset Reset - - - - - - -
Close HP Close Hp.png 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 36 -8 -4 18 22 [1st hit]: Forces stand [1st hit]: Forces stand Reset Reset - - - - - - -
Close LK Close Lk.png 30 50 20 HL sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Mk.png 70 100 40 HL sp/su 5 2 9 15 3 6 14 17 Reset Reset - - - - - - -
Close HK Close Hk.png 70*60 120*80 60*20 HL -*su 6 3(2)4 18 32 -2 0 20 22 Distance restriction: 1.05 [1st Hit]: Forces stand [1st Hit]: Forces stand Reset Reset - - - - - - JP: 0*1
Far LP Far Lp.png 30 50 20 HL ch/sp/su 3 3 7 12 1 4 11 14 Reset Reset - - - - - - -
Far MP Far Mp.png 90 110 40 HL sp 6 3 13 21 -2 1 14 17 Reset Reset - - - - - - -
Far HP Far Hp.png 100 200 60 HL - 8 4 23 34 -9 -5[-4] 18 22[23] [] refers to vs crouching [2~4F]: Forces stand [1F]: Free Juggle, [2~4F]: Reset Reset Free Juggle - - - - - - -
Far LK Far Lk.png 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Mk.png 50*60 50*100 40*40 HL sp/su*- 5 1*4 16 25 -3 0 17 20 Reset Reset - - - - - - -
Far HK Far Hk.png 110 200 60 HL - 11 4 23 37 -9 -5 18 22 Distance restriction: 1.05 Reset Reset - - - - - - -
Crouch LP Crouch Lp.png 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 80 80 40 HL sp/su 6 2 12 19 -3 0 11 14 Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 90 200 60 HL sp/su 7 6 19 31 -7 -3 18 22 Only 1st active frame special/super cancelable Reset Reset - - - - - - -
Crouch LK Crouch Lk.png 30 50 20 L ch/sp/su 4 3 11 17 -3 0 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 80 90 40 L - 5 4 15 23 -5 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Hk.png 100 140 60 L - 14 9 15 37 -6 - 18 - Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 5 19 - 23 - - Reset Reset - - - Lower body: 1~23F - - -
Neutral Jump MP Neutral Jump Mp.png 70 80 40 H - 7 8 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Neutral Jump HP Neutral Jump Hp.png 120 150 60 H - 7 3 - 9 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~9F - - JP: 1
Neutral Jump LK Neutral Jump Lk.png 50 60 20 H - 5 11 - 15 - - Reset Reset - - - Lower body: 1~15F - - -
Neutral Jump MK Neutral Jump Mk.png 90 100 40 H - 9 8 - 16 - - Reset Reset - - - Lower body: 1~16F - - -
Neutral Jump HK Neutral Jump Hk.png 120 150 60 H - 9 4 - 12 - - Reset Reset - - - Lower body: 1~18F - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 5 19 - 23 - - Reset Reset - - - Lower body: 1~23F - - -
Angled Jump MP Angled Jump Mp.png 70 80 40 H - 7 6 - 12 - - Reset Reset - - - Lower body: 1~12F - - -
Angled Jump HP Angled Jump Hp.png 120 140 60 H - 5 6 - 10 - - Reset Reset - - - Lower body: 1~10F - - -
Angled Jump LK Angled Jump Lk.png 50 60 20 H - 3 12 - 14 - - Reset Reset - - - Lower body: 1~14F - - -
Angled Jump MK Angled Jump Mk.png 90 100 40 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump HK Angled Jump Hk.png 130 150 60 H - 7 4 - 10 - - Reset Reset - - - Lower body: 1~6F - - -
Knee Shot (In air) Down.gif+Lk.png 30 60 20 H - 4 18 - 21 - - Causes Dee Jay to fall slightly faster during jump Reset Reset - - - Lower body: 1~3F - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 59 -22 -22 16 16 range: 1.757 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 66 -16 - 22 - range: 1.757 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 102 - - - - range: 1.757, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~63F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+12 2 36 59 -22 -22 16 16 Range: 1.757, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 36 66 -16 - 22 - Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 64 3 36 102 - - - - Range: 1.757, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+12 2 36 59 -16 - 22 - Range: 1.757, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Swing Over Launch Forward Throw 120 100 40 0.873 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Flip Throw Back Throw 120 80 40 0.879 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Air Slasher Air Slasher 50 50 20/20 HL su 12 - 26 37 0 3 - - Chip damage 15, 14~15f cancellable, Charge 50F, Flight speeds LP: 0.045, MP: 0.065, HP: 0.08 Soft Knockdown Soft Knockdown - - - - - - JP: 1
EX Air Slasher Air Slasher Ex.png 50*50 50*50 -250/0 HL su 13 - 40 52 1 5 - - 28~31f cancellable, 2nd hit releases on 27f, Charge 50F, opponent gains 10x2 meter on hit, flight speed (both): 0.1 Soft Knockdown Soft Knockdown - - - - - - JP: 1*2
Double Rolling Sobat Double Rolling Sobat Lk.png 90 90 20/40 HL su 12 2 21 34 -4 - 19 - Charge 50F, cannot be performed while fireball is on screen X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 1~13F Lower body: 1~13F - - -
Double Rolling Sobat Mk.png 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 54 -7 0 18 25 Charge 50F, cannot be performed while fireball is on screen X Soft Knockdown Soft Knockdown - - - - 1~11F - JP: 0*1
Double Rolling Sobat Hk.png 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 55 -9 -1 17 25 Charge 50F, cannot be performed while fireball is on screen X Soft Knockdown Soft Knockdown - - - - 1~11F - JP: 0*1
EX Double Rolling Sobat Double Rolling Sobat Ex.png 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 52 -8 - - - Charge 50F, cannot be performed while fireball is on screen, opponent gains 15*10 meter on hit X [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~7F - All: 8~11F 8~15F 1~11F, 17~23F "JP: 1*2

JS: 1*99"

Jackknife Maximum Jackknife Maximum Lk.png 120 50 30/20 HL - 6 2 18 + After landing 11 36 -10 - - - Charge 55F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6F - - - 3F~ -
Jackknife Maximum Mk.png 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 46 -20 - - - Charge 55F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~6F All: 1~6F - 3F~ JP: 3*2
Jackknife Maximum Hk.png 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 59 -33 - - - Charge 55F Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~5F 3F~ JP: 2*2*3
EX Jackknife Maximum Jackknife Maximum Ex.png 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)
1(3)1(5)1
15 + After landing 11 60 -22 - 5 - Charge 55F, opponent gains 10x6 meter on hit Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8F - - - 3F~ JP: 0*1*2*3*4*5
Machine Gun Upper Machine Gun Upper Lp.png 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - 21 - Charge 55F X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - Head: 1~23F Head: 1~23F - - Last hit JS: 99
Machine Gun Upper Mp.png 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - 21 - Charge 55F X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - Head: 1~23F Head: 1~23F - - Last hit JS: 99
Machine Gun Upper Hp.png 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - 21 - Charge 55F X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - Head: 1~23F Head: 1~23F - - Last hit JS: 99
Machine Gun Upper (Followup 1) Machine Gun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 44 -11 - 21 - X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - Last hit JS: 99
Machine Gun Upper (Followup 2) Machine Gun Upper Lp.png(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
24 41 -5 - 21 - [] only hits once X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - Last hit JS: 99
Machine Gun Upper Mp.png(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
26 43 -7 - 21 - [] only hits once X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - Last hit JS: 99
Machine Gun Upper Hp.png(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)
[2(2)2]
(2)2
30 47 -11 - 21 - [] only hits once X [1st~2nd Hit]: Forces Stand, [3rd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - Last hit JS: 99
EX Machine Gun Upper Machine Gun Upper Ex.png (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)
2(2)2(2)2
24 55 -8 - 18 - Charge 55F, opponent gains 5x4*10 meter on hit X X [1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown [1st~4th Hit]: Forces Stand, [5th Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2F All but midsection: 3~4F, Upper body: 5~25F All but midsection: 3~4F, Upper body: 5~25F 1~7F - -
EX Machine Gun Upper (Full) Machinegun Upper Ex.png (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)
2(3)2(2)2(2)
2(2)2
28 69 -12 - 18 - Charge 55F, opponent gains 5x7*10 meter on hit X X [1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown [1st~7th Hit]: Forces Stand, [8th Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2F All but midsection: 3~4F, Upper body: 5~25F All but midsection: 3~4F, Upper body: 5~25F 1~7F - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Carnival Super Combo Lk.png 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)
2(2)2(10)2(4)
2(32)2
31 134 -12 - 21 - 6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit [5th~7th Hit]: Hard Knockdown [5th~7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7F - - - 38~48F JP: 1~7 sequentially
Super Combo Mk.png 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)
2(3)1(10)2(4)
3(31)3
30 137 -12 - 21 - 6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit [5th~7th Hit]: Hard Knockdown [5th~7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10F - - - 42~52F, 60~80F, 92~103F JP: 1~7 sequentially
Super Combo Hk.png 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)
2(2)2(10)2(4)
2(32)2
31 140 -12 - 21 - 6th hit cancels into Ultra I, charge 55F, opponent gains 10x7 meter on hit [5th~7th Hit]: Hard Knockdown [5th~7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11F - - - 44~54F, 62~83F, 94~105F JP: 1~7 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 0+11 2(18)2(25)
2(5)2(23)
2(21)2
58 172 -29 - 31 - Charge 55F, opponent gains 10x7 meter on hit, last hit is projectile and breaks armor X X [3rd~7th Hit]: Hard Knockdown [3rd~7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11F - - - - JP: 1*2*3*1*2*3*0
Climax Beat Ultra Combo 2 45*8x42*81
[56*45x6]
0 0/0 HL - 0+7 {2(2)x7}*2 48 84 -29 - 21 - 1st hit goes into animation, [] refers to non-cinematic juggle, charge 55F, opponent gains 5x44 meter on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7F Upper body: 8~11F Upper body: 8~11F - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


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