Ultra Street Fighter IV/Fei Long/Omega: Difference between revisions

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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Chokkarakusho<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|D|S|H|c|-|}}
 
{{OSFIVFrameDataRow|Engekishu|{{Right}}{{hk}}|s|a|r|B|H|D|S|M|c|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|x<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|-|D|S|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Rekkaken<br>(Rekka)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 2nd LP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 3rd LP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Rekkaken<br>(Rekka)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 2nd MP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 3rd MP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HP Rekkaken<br>(Rekka)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 2nd HP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 3rd HP Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|{{ex}} Rekkaken<br>(Rekka)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + {{ex}} 2nd Rekka|+ {{Qcf}}{{2p}}<br>+ 236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + {{ex}} 3rd Rekka|+ {{Qcf}}{{2p}}<br>+ 236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow| + 2nd Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2| + 3rd Rekka|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|H|D|S|hit|c|notes|}}
 
{{OmegaSFIVFrameDataHeader}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Rekkashinken<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2| + Followup (Block)|+ {{Qcf}}{{P}}<br>+ 236+P|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Rekkashingeki<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|M|-|-|}}
{{OSFIVFrameDataRow|Gekirinken<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|-|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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Revision as of 04:07, 19 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Fei Long

SSFIV-FeiLong Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

charname

VITALS
Health: hp Stun: stun
WALKING
Forward Walk Speed: Fwalk Back Walk Speed: Bwalk
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: jumpDist
DASHING
Forward Dash Frames: fDashFr Forward Dash Distance: fDashD
Back Dash Frames: bDashFr Back Dash Distance: bDashD
FA + Forward Dash Frames: FocusFdashFr FA + Back Dash Frames: FocusBdashFr
Back Dash Invincibility: BdashInvuln FA + Back Dash Invincibility: 0
Back Dash Airborne: BdashAir FA + Back Dash Airborne: FocusBdashAir
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): Lv1FocDashFoB Lv1 FA + Back Dash (Block): Lv1FocDashBoB
Lv2 FA + Forward Dash (Block): Lv2FocDashFoB Lv2 FA + Back Dash (Block): Lv2FocDashBoB

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Chokkarakusho
(Overhead)
Right.gifMk.png s a r B H D S H c -
Engekishu Right.gifHk.png s a r B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Rekkaken
(Rekka)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
+ 2nd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
MP Rekkaken
(Rekka)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
+ 2nd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
HP Rekkaken
(Rekka)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
+ 2nd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
Ex.png Rekkaken
(Rekka)
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
+ Ex.png 2nd Rekka + Qcf.png2p.png
+ 236+PP
s a r B H D S hit c notes
+ Ex.png 3rd Rekka + Qcf.png2p.png
+ 236+PP
s a r B H D S hit c notes
+ 2nd Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
+ 3rd Rekka + Qcf.pngP.png
+ 236+P
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rekkashinken
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD D - M - -
+ Followup (Block) + Qcf.pngP.png
+ 236+P
s a r B KD D - M - -
Rekkashingeki
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Gekirinken
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - - - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief