Ultra Street Fighter IV/Controls: Difference between revisions

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**Guile's crouching taunt causes him to put on or take off his sunglasses
**Guile's crouching taunt causes him to put on or take off his sunglasses
**Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)
**Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)
=== Special Move Inputs ===
Special moves are done by performing one of the following direction inputs, followed by {{P}} or {{K}}.<br>At the cost of 1 bar of Super meter, a character can also hit {{2p}} or {{2k}} for an enhanced "EX" version of special moves.
{|
|-
| {{Qcf}} || '''236''' || Quarter Circle Forward     || Down > Down-forward > Forward
|-
| {{Qcb}} || '''214''' || Quarter Circle Back || Down > Down-back > Back
|-
| {{Hcf}} || '''41236'''     || Half Circle Forward || Back > Down-back > Down > Down-forward > Forward
|-
| {{Hcb}} || '''63214'''     || Half Circle Back || Forward > Down-forward > Down > Down-back > Back
|-
| {{Dp}} || '''623''' || Dragon Punch || Forward > Down > Down-forward
|-
| {{Rdp}} || '''421''' || Reverse Dragon Punch     || Back > Down > Down-back
|-
| {{360}} ||  || 360° Spin || Can spin stick clockwise or counterclockwise
|-
| {{cb}},{{f}}     || '''[4]6''' || Charge Back + Forward || Holding Down+Back '''(1)''' will charge both direction at once
|-
| {{cd}},{{u}}     || '''[2]8''' || Charge Down + Up || Holding Down+Back '''(1)''' will charge both direction at once
|-
| {{P}}<br>(Mash) ||  || Rapidly tap punches || Blanka, Decapre, E. Honda, Gen only
|-
| {{K}}<br>(Mash) ||  || Rapidly tap kicks || Chun-Li only
|}





Revision as of 20:34, 17 April 2022


Directions

Upleft.gif/7 - Back Jump Up.gif/8 - Neutral Jump Upright.gif/9 - Forward Jump
Left.gif/4 - Back Walk, Stand Block
(Hold to charge back)

Left.gifLeft.gif/44 - Back Dash
Universal Numeric Notation.jpg Right.gif/6 - Forward Walk

Right.gifRight.gif/66 - Forward Dash
Downleft.gif/1 - Crouch Block
(Hold to charge down+back)
Down.gif/2 - Crouch
(Hold to charge down)
Downright.gif/3 - Offensive Crouch


Button Layout

USFIV uses a 6 button layout:
LP / MP / HP
LK / MK / HK

Notation
Lp.png - LP - Light Punch Lk.png - LK - Light Kick
Mp.png - MP - Medium Punch Mk.png - MK - Medium Kick
Hp.png - HP - Heavy Punch Hk.png - HK - Light Kick
P.png - P - Any Punch K.png - K - Any Kick
2p.png - PP - Any 2 Punches   2k.png - KK - Any 2 Kicks
3p.png - PPP - All 3 Punches   3k.png - KKK - All 3 Kicks


Button Combinations

Lp.png+Lk.png: Throw

  • Performs a close-range throw that cannot be blocked. Some characters can also throw while in the air. The same input is used to defend (tech) against throws (air throws cannot be teched).
    • A throw tech can also be input while crouching, but if the defending character is not already being thrown, then cr.LK will come out (resulting in a failed throw tech).


Mp.png+Mk.png: Focus Attack

  • Begins charging an attack that has 1 hit of armor.
  • The attack can be released at one of three strength levels:
    • Lv. 1 (quick/no charge) - crumples on counterhit
    • Lv. 2 (partial charge) - crumples on hit
    • Lv. 3 (full charge) - unblockable, leads to a crumple state
  • The focus charge (or attack on hit/block) can be cancelled with a forward/back dash
    • This is useful for maintaining pressure or avoiding punishment
  • Some normal/special attacks can be cancelled into Focus Attack for 2 bars (referred to as EX Focus Attack)
    • This version of focus attack does not have armor, but can still crumple if the Lv. 2 Focus Attack is fast enough to combo
    • This technique is the basis of the FADC (Focus Attack Dash Cancel) system that allows characters to extend combo routes, juggle into ultra, or use safe invincible reversals


Hp.png+Hk.png: Personal Action (Taunt)

  • Performs a unique taunt animation; each character has 10 taunts to choose from
    • Dan has unique jumping and crouching taunts that can hit the opponent, while Dudley's crouching taunt throws a projectile rose
    • Guile's crouching taunt causes him to put on or take off his sunglasses
    • Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief