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**Guile's crouching taunt causes him to put on or take off his sunglasses | **Guile's crouching taunt causes him to put on or take off his sunglasses | ||
**Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles) | **Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles) | ||
Revision as of 20:34, 17 April 2022
Directions
Button Layout
USFIV uses a 6 button layout:
LP / MP / HP
LK / MK / HK
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Button Combinations
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: Throw
- Performs a close-range throw that cannot be blocked. Some characters can also throw while in the air. The same input is used to defend (tech) against throws (air throws cannot be teched).
- A throw tech can also be input while crouching, but if the defending character is not already being thrown, then cr.LK will come out (resulting in a failed throw tech).
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: Focus Attack
- Begins charging an attack that has 1 hit of armor.
- The attack can be released at one of three strength levels:
- Lv. 1 (quick/no charge) - crumples on counterhit
- Lv. 2 (partial charge) - crumples on hit
- Lv. 3 (full charge) - unblockable, leads to a crumple state
- The focus charge (or attack on hit/block) can be cancelled with a forward/back dash
- This is useful for maintaining pressure or avoiding punishment
- Some normal/special attacks can be cancelled into Focus Attack for 2 bars (referred to as EX Focus Attack)
- This version of focus attack does not have armor, but can still crumple if the Lv. 2 Focus Attack is fast enough to combo
- This technique is the basis of the FADC (Focus Attack Dash Cancel) system that allows characters to extend combo routes, juggle into ultra, or use safe invincible reversals
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: Personal Action (Taunt)
- Performs a unique taunt animation; each character has 10 taunts to choose from
- Dan has unique jumping and crouching taunts that can hit the opponent, while Dudley's crouching taunt throws a projectile rose
- Guile's crouching taunt causes him to put on or take off his sunglasses
- Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)