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| {{3p}} - PPP - '''All 3 Punches''' || {{3k}} - KKK - '''All 3 Kicks''' | | {{3p}} - PPP - '''All 3 Punches''' || {{3k}} - KKK - '''All 3 Kicks''' | ||
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=== Button Combinations === | === Button Combinations === |
Revision as of 20:31, 17 April 2022
Directions
Button Layout
USFIV uses a 6 button layout:
LP / MP / HP
LK / MK / HK
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Button Combinations
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: Throw
- Performs a close-range throw that cannot be blocked. Some characters can also throw while in the air. The same input is used to defend (tech) against throws (air throws cannot be teched).
- A throw tech can also be input while crouching, but if the defending character is not already being thrown, then cr.LK will come out (resulting in a failed throw tech).
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: Focus Attack
- Begins charging an attack that has 1 hit of armor.
- The attack can be released at one of three strength levels:
- Lv. 1 (quick/no charge) - crumples on counterhit
- Lv. 2 (partial charge) - crumples on hit
- Lv. 3 (full charge) - unblockable, leads to a crumple state
- The focus charge (or attack on hit/block) can be cancelled with a forward/back dash
- This is useful for maintaining pressure or avoiding punishment
- Some normal/special attacks can be cancelled into Focus Attack for 2 bars (referred to as EX Focus Attack)
- This version of focus attack does not have armor, but can still crumple if the Lv. 2 Focus Attack is fast enough to combo
- This technique is the basis of the FADC (Focus Attack Dash Cancel) system that allows characters to extend combo routes, juggle into ultra, or use safe invincible reversals
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: Personal Action (Taunt)
- Performs a unique taunt animation; each character has 10 taunts to choose from
- Dan has unique jumping and crouching taunts that can hit the opponent, while Dudley's crouching taunt throws a projectile rose
- Guile's crouching taunt causes him to put on or take off his sunglasses
- Some taunts can shift the character's hurtbox to match the animation (such as lying down to avoid projectiles)
Special Move Inputs
Special moves are done by performing one of the following direction inputs, followed by or
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At the cost of 1 bar of Super meter, a character can also hit or
for an enhanced "EX" version of special moves.
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236 | Quarter Circle Forward | Down > Down-forward > Forward |
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214 | Quarter Circle Back | Down > Down-back > Back |
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41236 | Half Circle Forward | Back > Down-back > Down > Down-forward > Forward |
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63214 | Half Circle Back | Forward > Down-forward > Down > Down-back > Back |
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623 | Dragon Punch | Forward > Down > Down-forward |
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421 | Reverse Dragon Punch | Back > Down > Down-back |
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360° Spin | Can spin stick clockwise or counterclockwise | |
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[4]6 | Charge Back + Forward | Holding Down+Back (1) will charge both direction at once |
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[2]8 | Charge Down + Up | Holding Down+Back (1) will charge both direction at once |
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Rapidly tap punches | Blanka, Decapre, E. Honda, Gen only | |
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Rapidly tap kicks | Chun-Li only |