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== Combos == | |||
'''Confirms''': | |||
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'''Punishes''': | |||
* | |||
'''Ultra Setups''': | |||
* | |||
== Useful Info == | |||
'''Reversals''': | |||
* | |||
'''Anti-Airs''': | |||
* | |||
'''Anti-Focus''': | |||
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'''Anti-Projectile''': | |||
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'''Juggles''': | |||
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'''Miscellaneous''': | |||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 23:20, 16 April 2022

Balrog
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 4f faster (18f > 14f)
- Backdash: shorter distance
- Normal Move Changes:
- cl.5MK > MK > HK - new Target Combo, knocks down
- Stopping at MK > MK gives more link options and safety on block
- cl.5MK > MK > HK - new Target Combo, knocks down
- Special Move Changes:
- Super/Ultra Changes:
- Supers do more damage
Character Specific Data
Balrog
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.58 Forward, 1.23 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.295 | ||
Back Dash Frames: | 24 | Back Dash Distance: | 0.925 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 15 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | 0 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +6 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 5 | 4 | 7 | 20 | 50 | M | Ch Sp Su | No frame buffer afterwards, making links more difficult |
5MP (Close) | cl. ![]() |
6 | 4 | 12 | -2 | 4 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
5 | 5 | 16 | -3 | 2 | 120 | 200 | M | EX Su | Cancels into EX specials |
5LK (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 40 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
5 | 4 | 13 | -3 | 0 | 90 | 100 | M | TC Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 2 | 14 | 2 | 6 | 90 | 200 | M | Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 2 | 4 | 5 | 8 | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 16 | -4 | -1 | 90 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
7 | 4 | 14 | -4 | 1 | 120 | 200 | M | Su | Holding HP will wind up for TAP |
5LK (Far) | far. ![]() |
4 | 2 | 10 | -1 | 2 | 40 | 50 | M | Ch Su | - |
5MK (Far) | far. ![]() |
9 | 3 | 12 | -1 | 2 | 90 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
11 | 1 | 15 | 2 | 6 | 110 | 200 | M | - | Holding HK will wind up for TAP |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 4 | 9 | -2 | 3 | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
7 | 5 | 21 | -8 | -3 | 90 | 200 | M | Su | - |
2LK | ![]() ![]() |
4 | 2 | 9 | 0 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
7 | 2 | 8 | 4 | 7 | 70 | 100 | L | Su | - |
2HK | ![]() ![]() |
8 | 2 | 22 | -9 | KD | 120 | 200 | L | Su | KD Adv: +18 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo (partial) |
cl.![]() ![]() |
(7) | 3 | 10 | 1 | 4 | 90*80 | 100*100 | M | TC | - |
+ TC (full) | >![]() |
(11) | 1 | 24 | -7 | KD | *100 | *200 | M | Su | KD Adv: +27; Holding HK results in TAP Spin instead of HK ender |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 3 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
7 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
6 | 7 | - | - | - | 90 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
5 | 6 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
8 | 6 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
5 | 2 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 90 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
5 | 9 | - | - | - | 110 | 200 | H | - | Can steer left/right |
j.LK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 50 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
6 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 2 | - | - | - | 110 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
20 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +11; +30 after Forward Dash, +32 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 35 | -15 | crumple | 100 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 160 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Head Bomber (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +16; Corner throw loop |
Lever Break (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Dash Straight | ![]() ![]() ![]() [4]6+LP |
9 | 7 | 16 | -5 | -1 | 100 | 100 | M | Su | - |
MP Dash Straight | ![]() ![]() ![]() [4]6+MP |
13 | 6 | 15 | -4 | 1 | 110 | 150 | M | Su | - |
HP Dash Straight | ![]() ![]() ![]() [4]6+HP |
14 | 6 | 15 | -3 | 1 | 120 | 200 | M | Su | - |
![]() |
![]() ![]() ![]() [4]6+PP |
6 | 3(1)3(1)3 | 23 | -9 | KD | 50x2*70 | 50x2*100 | M | FA | KD Adv: +36; 2-3f less KD Adv. when juggled into |
+ Gigaton Blow![]() ![]() ![]() |
+ ![]() + PPP |
9 | 4(55)13 | 36 | -27 | KD | 230 | 150 | M | - | KD Adv: +31; Uses 3 bars; 41f gap between hits on block |
LK Dash Upper | ![]() ![]() ![]() [4]6+LK |
8 | 4 | 20 | -3 | KD | 80 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state |
MK Dash Upper | ![]() ![]() ![]() [4]6+MK |
11 | 4 | 20 | -3 | KD | 85 | 100 | M | Su | KD Adv: +47; Whiffs vs. crouching opponents; launches opponent into juggle state |
HK Dash Upper | ![]() ![]() ![]() [4]6+HK |
13 | 4 | 21 | -4 | KD | 90 | 100 | M | Su | KD Adv: +46; Whiffs vs. crouching opponents; launches opponent into juggle state |
![]() |
![]() ![]() ![]() [4]6+KK |
8 | 4 | 18 | -3(-4) | 4(3) | 110 | 200 | M | FA | (Frame Adv. vs. crouching); 1st active frame only hits crouching, forces stand |
LP Dash Low Straight | ![]() ![]() ![]() [4]3+LP |
10(18) | 8 | 21 | -8 | KD | 120 | 150 | L | Su | KD Adv: +13 |
MP Dash Low Straight | ![]() ![]() ![]() [4]3+MP |
11(25) | 8 | 21 | -8 | KD | 125 | 150 | L | Su | KD Adv: +13 |
HP Dash Low Straight | ![]() ![]() ![]() [4]3+HP |
10(38) | 8 | 21 | -8 | KD | 130 | 150 | L | Su | KD Adv: +13 |
![]() |
![]() ![]() ![]() [4]3+PP |
10 | 7 | 17 | -8 | KD | 150 | 200 | L | FA | Has armor (not immediately); KD Adv: +18 |
LP Dash Swing Blow | ![]() ![]() ![]() [4]3+LP (hold) |
22(31) | 5 | 21 | -5 | 10(8) | 80 | 100 | H | Su | (Data on hit vs. crouching) |
MP Dash Swing Blow | ![]() ![]() ![]() [4]3+MP (hold) |
23(38) | 5 | 21 | -7 | 10(8) | 90 | 150 | H | Su | (Data on hit vs. crouching) |
HP Dash Swing Blow | ![]() ![]() ![]() [4]3+HP (hold) |
23(51) | 5 | 21 | -8 | 10(8) | 100 | 200 | H | Su | (Data on hit vs. crouching) |
![]() |
![]() ![]() ![]() [4]3+PP (hold) |
21(24) | 5*3 | 17 | -7 | 5(3) | 60x2 | 100x2 | H | FA | 1 hit vs. crouch, 2 hit vs. stand; (Startup/Adv vs. crouching); short travel distance |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Dash Low Smash | ![]() ![]() ![]() [4]3+LK |
11 | 8 | 19 | -6 | KD | 100 | 100 | M | Su | KD Adv: +39 |
MK Dash Low Smash | ![]() ![]() ![]() [4]3+MK |
17 | 8 | 18 | -5 | KD | 110 | 150 | M | Su | KD Adv: +40 |
HK Dash Low Smash | ![]() ![]() ![]() [4]3+HK |
20 | 8 | 17 | -4 | KD | 120 | 200 | M | Su | KD Adv: +41 |
![]() |
![]() ![]() ![]() [4]3+KK |
16 | 8 | 16 | -3 | KD | 120 | 200 | M | FA | Has armor; KD Adv: +42 |
LP Buffalo Head | ![]() ![]() ![]() [2]8+LP |
7 | 11 | 9+22 land | -21 | KD | 100 | 200 | M | - | 1-6f upper body invuln, 1-17f projectile invuln, 1f throw invuln until landing; KD Adv: +45; Whiffs vs. crouching opponents |
MP Buffalo Head | ![]() ![]() ![]() [2]8+MP |
9 | 12 | 10+22 land | -23 | KD | 120 | 200 | M | - | 1f throw invuln until landing; KD Adv: +44 |
HP Buffalo Head | ![]() ![]() ![]() [2]8+HP |
12 | 11 | 9+22 land | -21 | KD | 140 | 200 | M | - | 1-22f projectile invuln, 1f throw invuln until landing; KD Adv: +45 |
![]() |
![]() ![]() ![]() [2]8+PP |
10 | 2(1)2(7)11 | 9+22 land | -21 | KD | 25x2*100 | 50x2*100 | M | FA | 1-11f full invuln, 1f throw invuln until landing; KD Adv: +45; launches opponent into juggle state; FADC Forward -4 oB |
LP Horn Breaker | ![]() ![]() 63214+LP |
22 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 0.73 units |
MP Horn Breaker | ![]() ![]() 63214+MP |
25 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.00 units |
HP Horn Breaker | ![]() ![]() 63214+HP |
30 | 2 | 37 | - | KD | 140 | 300 | T | - | KD Adv: +18; Moves forward 1.57 units |
![]() |
![]() ![]() 63214+PP |
26 | 2 | 37 | - | KD | 140 | 350 | T | - | Hard Knockdown; KD Adv: +27; Moves forward 1.79 units |
Charge Turn Punch (TAP Windup) |
![]() ![]() (Hold) |
- | - | 24 | - | - | - | - | - | - | Performs short spin animation if done in neutral (can skip by charging during another move animation) |
Turn Punch Lv 1 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 130 | 200 | M | Su | 1-3f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 2 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 140 | 210 | M | Su | 1-4f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 3 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 150 | 220 | M | Su | 1-5f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 4 | Release ![]() ![]() |
30 | 7 | 13 | -2 | 2 | 160 | 230 | M | Su | 1-6f strike invuln, 1-29f projectile invuln |
Turn Punch Lv 5 | Release ![]() ![]() |
30 | 7 | 13 | -2 | KD | 180 | 250 | M | Su | 1-8f strike invuln, 1-29f projectile invuln; KD Adv: +34 |
![]() |
Release ![]() ![]() or ![]() ![]() (Max TAP Charge) |
23 | 7 | 18 | -7 | KD | 280 | 300 | M | FA | 1-23f strike/projectile invuln; Charge HP or HK TAP to Max with any other button, then release together; KD Adv: +48; Can juggle afterward near the corner |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
P Crazy Buffalo (P Super) |
![]() ![]() ![]() ![]() [4]646+P |
1+9 | 6(8)6(7) 6(8)6(27)4 |
31 | -14 | KD | 430 | - | M | - | 1-15f full invuln; Hard Knockdown; 1f faster if you input with K and switch to P; KD Adv: +81 |
K Crazy Buffalo (K Super) |
![]() ![]() ![]() ![]() [4]646+K |
1+7 | 6(8)6(8) 6(8)6(26)5 |
27 | -11 | KD | 430 | - | M | - | 1-13f full invuln; Hard Knockdown; 1f faster if you input with P and switch to K; KD Adv: +85 |
P Violent Buffalo (P Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+11 | 3*3(8)3* 3(7)3*3(8)3* 3(15)1*1*1 |
39 | -26 | KD | 491 | - | M | - | 1-12f full invuln; Hard Knockdown; 1f faster if you input with KKK and switch to P; KD Adv: +116 |
K Violent Buffalo (K Ultra 1) |
![]() ![]() ![]() ![]() [4]646+KKK |
0+9 | 3*3(8)3* 3(8)3*3(8)3* 3(16)2*2*2 |
36 | -26 | KD | 468 | - | M | - | 1-10f full invuln; Hard Knockdown; 1f faster if you input with PPP and switch to K; KD Adv: +119 |
Dirty Bull (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+1 | 3 | 58 | - | KD | 266 | 700 | T | - | 1f full invuln; KD Adv: +8 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: