Ultra Street Fighter IV/Adon/Omega: Difference between revisions

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{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|5|6|9|-1|5|75|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|5|6|9|-1|5|75|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|5|4|19|-5|0|90|200|M|Sp Su|New Omega animation; his old cl.5HK became his new 3MK|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|5|4|19|-5|0|90|200|M|Sp Su|New Omega animation; his old cl.5HK became his new 3MK|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|2|7|2|5|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|3|2|7|2|5|30|50|M|Sp Su|-|}}
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{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|8|4|13|-3|1|75|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|8|4|13|-3|1|75|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|9|2*4|17|-3|1|40*80|100*100|M|-|2 hits|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|9|2*4|17|-3|1|40*80|100*100|M|-|2 hits|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|3|6|2|5|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|3|6|2|5|30|50|M|Sp Su|-|}}
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{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|2|14|-2|1|70|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|2|14|-2|1|70|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|9|2|25|-9|KD|110|200|L|-|KD Adv: +16|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|9|2|25|-9|KD|110|200|L|-|KD Adv: +16|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Jaguar Crunch<br>(Overhead)|{{Right}}{{mp}}|23|2*2|13|-2|4(2)|30*50|50*50|H|-|(refers to crouching opponents)|}}
{{OSFIVFrameDataRow|Jaguar Crunch<br>(Overhead)|{{Right}}{{mp}}|23|2*2|13|-2|4(2)|30*50|50*50|H|-|(refers to crouching opponents)|}}
{{OSFIVFrameDataRow|Jaguar Fang|{{Right}}{{hp}}|11|6|14|-2|3|80|250|M|-|Good meaty due to its active frames|}}
{{OSFIVFrameDataRow|Jaguar Fang|{{Right}}{{hp}}|11|6|14|-2|3|80|250|M|-|Good meaty due to its active frames|}}
{{OSFIVFrameDataRow|Jutting Kick|{{Downright}}{{mk}}|7|3|15|-4|2|75|100|M|-|Whiffs vs. crouching opponents; Adon's old cl.5HK, works as anti-air|}}
{{OSFIVFrameDataRow|Jutting Kick|{{Downright}}{{mk}}|7|3|15|-4|2|75|100|M|-|Whiffs vs. crouching opponents; Adon's old cl.5HK, works as anti-air|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|9|-|-|-|40|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|9|-|-|-|40|50|H|-|-|}}
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{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|5|8|-|-|-|85|100|H|Sp|Cancels into Air Jaguar Kick, useful as an instant overhead after forcing the opponent to stand block|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|5|8|-|-|-|85|100|H|Sp|Cancels into Air Jaguar Kick, useful as an instant overhead after forcing the opponent to stand block|}}
{{OSFIVFrameDataRow|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|6|-|-|-|110|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HK''' (neutral)|{{Up}}{{hk}}|5|6|-|-|-|110|200|H|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|39|-25|KD|85|150|M|Dash|KD Adv: +7; +29 after Forward Dash, +28 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|39|-25|KD|85|150|M|Dash|KD Adv: +7; +29 after Forward Dash, +28 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|29|2|39|-19|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|29|2|39|-19|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|39|crumple|crumple|140|200|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|39|crumple|crumple|140|200|-|Dash|Unblockable|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Jaguar Carry<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +6|}}
{{OSFIVFrameDataRow|Jaguar Carry<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +6|}}
{{OSFIVFrameDataRow|Jaguar Slam<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +8; allows for throw loops|}}
{{OSFIVFrameDataRow|Jaguar Slam<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +8; allows for throw loops|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LK Jaguar Kick|{{Qcf}}{{lk}}<br>236+LK|20|6|11|-4(-3)|2|100|150|M|-|Armor Break; '''5-25f Airborne'''; almost full screen range|}}
{{OSFIVFrameDataRow|LK Jaguar Kick|{{Qcf}}{{lk}}<br>236+LK|20|6|11|-4(-3)|2|100|150|M|-|Armor Break; '''5-25f Airborne'''; almost full screen range|}}
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{{OSFIVFrameDataRow|HK Jaguar Kick|{{Qcf}}{{hk}}<br>236+HK|22|6|13|-6(-2)|0(4)|120|150|M|-|Armor Break; '''7-27f Airborne'''; very short horizontal range|}}
{{OSFIVFrameDataRow|HK Jaguar Kick|{{Qcf}}{{hk}}<br>236+HK|22|6|13|-6(-2)|0(4)|120|150|M|-|Armor Break; '''7-27f Airborne'''; very short horizontal range|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Kick|{{Qcf}}{{2k}}<br>236+KK|19|2*3|12|-1|KD|80*70|90*110|H|-|Armor Break; Overhead; KD Adv: +18|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Kick|{{Qcf}}{{2k}}<br>236+KK|19|2*3|12|-1|KD|80*70|90*110|H|-|Armor Break; Overhead; KD Adv: +18|}}
{{OSFIVFrameDataRow|LK Air Jaguar Kick|Air {{Qcf}}{{lk}}<br>Air 236+LK|16|until land|14|-11(-5)|1(7)|80|100|M|Su|Longest horizontal distance; +5/-8 vs. standing Ryu|}}
{{OSFIVFrameDataRow|LK Air Jaguar Kick|Air {{Qcf}}{{lk}}<br>Air 236+LK|16|until land|14|-11(-5)|1(7)|80|100|M|Su|Longest horizontal distance; +5/-8 vs. standing Ryu|}}
{{OSFIVFrameDataRow|MK Air Jaguar Kick|Air {{Qcf}}{{mk}}<br>Air 236+MK|16|until land|14|-10(-6)|1(7)|80|100|M|Su|Medium horizontal distance; +5/-7 vs. standing Ryu|}}
{{OSFIVFrameDataRow|MK Air Jaguar Kick|Air {{Qcf}}{{mk}}<br>Air 236+MK|16|until land|14|-10(-6)|1(7)|80|100|M|Su|Medium horizontal distance; +5/-7 vs. standing Ryu|}}
{{OSFIVFrameDataRow|HK Air Jaguar Kick|Air {{Qcf}}{{hk}}<br>Air 236+HK|16|until land|14|-12(-5)|1(7)|80|100|M|Su|Shortest horizontal distance; +6/-5 vs. standing Ryu|}}
{{OSFIVFrameDataRow|HK Air Jaguar Kick|Air {{Qcf}}{{hk}}<br>Air 236+HK|16|until land|14|-12(-5)|1(7)|80|100|M|Su|Shortest horizontal distance; +6/-5 vs. standing Ryu|}}
{{OSFIVFrameDataRow2|{{ex}} Air Jaguar Kick|Air {{Qcf}}{{2k}}<br>Air 236+KK|11|5*2|9 land|-6(1)|-2(4)|60*40|50*50|M|FA|Active frames end early if done low to ground; +2/0 vs. standing Ryu|}}
{{OSFIVFrameDataRow2|{{ex}} Air Jaguar Kick|Air {{Qcf}}{{2k}}<br>Air 236+KK|11|5*2|9 land|-6(1)|-2(4)|60*40|50*50|M|FA|Active frames end early if done low to ground; +2/0 vs. standing Ryu|}}
{{OSFIVFrameDataRow|LK Rising Jaguar|{{Dp}}{{lk}}<br>623+LK|4|2<small>(6)</small>4|17+13 land|-13(-21)|KD|50*80|100*70|M|Su*|'''1-5f lower body invuln'''; KD Adv: +41; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow|LK Rising Jaguar|{{Dp}}{{lk}}<br>623+LK|4|2<small>(6)</small>4|17+13 land|-13(-21)|KD|50*80|100*70|M|Su*|'''1-5f lower body invuln'''; KD Adv: +41; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow|MK Rising Jaguar|{{Dp}}{{mk}}<br>623+MK|5|2<small>(6)</small>5|22+13 land|-19(-27)|KD|90*50|110*70|M|Su*|'''1-6f upper body invuln'''; KD Adv: +35; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow|MK Rising Jaguar|{{Dp}}{{mk}}<br>623+MK|5|2<small>(6)</small>5|22+13 land|-19(-27)|KD|90*50|110*70|M|Su*|'''1-6f upper body invuln'''; KD Adv: +35; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow|HK Rising Jaguar|{{Dp}}{{hk}}<br>623+HK|5|2<small>(6)</small>9|22+13 land|-23(-31)|KD|50*50|70*120|M|Su*|'''1-6f full invuln'''; KD Adv: +31; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow|HK Rising Jaguar|{{Dp}}{{hk}}<br>623+HK|5|2<small>(6)</small>9|22+13 land|-23(-31)|KD|50*50|70*120|M|Su*|'''1-6f full invuln'''; KD Adv: +31; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)|}}
{{OSFIVFrameDataRow2|{{ex}} Rising Jaguar|{{Dp}}{{2k}}<br>623+KK|5|4<small>(8)</small>2*6|24+10 land|-33|KD|80*40x2|100*60x2|M|FA|'''1-8f full invuln'''; FADC forward -2 oB, back -3 oB; KD Adv: +44|}}
{{OSFIVFrameDataRow2|{{ex}} Rising Jaguar|{{Dp}}{{2k}}<br>623+KK|5|4<small>(8)</small>2*6|24+10 land|-33|KD|80*40x2|100*60x2|M|FA|'''1-8f full invuln'''; FADC forward -2 oB, back -3 oB; KD Adv: +44|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LK Jaguar Tooth|{{Hcb}}{{lk}}<br>63214+LK|34|4|20|-4(-1)|1(3)|120|150|M|-|Very little range; useful for baiting anti-air attempts|}}
{{OSFIVFrameDataRow|LK Jaguar Tooth|{{Hcb}}{{lk}}<br>63214+LK|34|4|20|-4(-1)|1(3)|120|150|M|-|Very little range; useful for baiting anti-air attempts|}}
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{{OSFIVFrameDataRow|HK Jaguar Tooth|{{Hcb}}{{hk}}<br>63214+HK|36|7|18|-2(3)|0(4)|120|150|M|-|Full screen range|}}
{{OSFIVFrameDataRow|HK Jaguar Tooth|{{Hcb}}{{hk}}<br>63214+HK|36|7|18|-2(3)|0(4)|120|150|M|-|Full screen range|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Tooth|{{Hcb}}{{2k}}<br>63214+KK|29|7|20|-4(-1)|KD|120|200|M|-|'''Projectile invuln 1f until landing'''; full screen range|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Tooth|{{Hcb}}{{2k}}<br>63214+KK|29|7|20|-4(-1)|KD|120|200|M|-|'''Projectile invuln 1f until landing'''; full screen range|}}
{{OSFIVFrameDataRow|LP Jaguar Claw|{{Qcf}}{{lp}}<br>236+LP|13|3|14|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow|LP Jaguar Claw|{{Qcf}}{{lp}}<br>236+LP|13|3|14|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow|MP Jaguar Claw|{{Qcf}}{{mp}}<br>236+MP|16|2|15|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow|MP Jaguar Claw|{{Qcf}}{{mp}}<br>236+MP|16|2|15|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow|HP Jaguar Claw|{{Qcf}}{{hp}}<br>236+HP|27|3|15|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow|HP Jaguar Claw|{{Qcf}}{{hp}}<br>236+HP|27|3|15|-3|5|80|100|M|Su|-|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Claw|{{Qcf}}{{2p}}<br>236+PP|14|3<small>(6)</small>4|24|-9|KD|60*60|50*50|M|FA|Launches opponent into juggle state|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Claw|{{Qcf}}{{2p}}<br>236+PP|14|3<small>(6)</small>4|24|-9|KD|60*60|50*50|M|FA|Launches opponent into juggle state|}}
{{OSFIVFrameDataRow|Jaguar Bite|{{Hcb}}{{P}}<br>63214+P|11|4|32|-22|KD|60*(100)|0*(150)|M|Su*|KD Adv: +18; HCB input has no leniency; Super cancel on hit only (only combos in corner, several hits whiff); 3rd hit can FADC for followup juggles; (last hit Dmg/Stun is skipped if using P Followup)|}}
{{OSFIVFrameDataRow|Jaguar Bite|{{Hcb}}{{P}}<br>63214+P|11|4|32|-22|KD|60*(100)|0*(150)|M|Su*|KD Adv: +18; HCB input has no leniency; Super cancel on hit only (only combos in corner, several hits whiff); 3rd hit can FADC for followup juggles; (last hit Dmg/Stun is skipped if using P Followup)|}}
{{OSFIVFrameDataRow| + Hundred Jaguars|+ {{P}}|8|-|-|-|KD|10x3*90|200|-|-|Followup attack on hit only; KD Adv: +25|}}
{{OSFIVFrameDataRow| + Hundred Jaguars|+ {{P}}|8|-|-|-|KD|10x3*90|200|-|-|Followup attack on hit only; KD Adv: +25|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Bite|{{Hcb}}{{2p}}<br>63214+PP|7|4|32|-22|KD|50x2*100|200|M|-|KD Adv: +26|}}
{{OSFIVFrameDataRow2|{{ex}} Jaguar Bite|{{Hcb}}{{2p}}<br>63214+PP|7|4|32|-22|KD|50x2*100|200|M|-|KD Adv: +26|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|Jaguar Varied Assault<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|6|3<small>(9)</small>2<small>(11)</small><br>2<small>(11)</small>2<small>(16)</small>3|20|-2|KD|430|-|M|-|'''1-19f full invuln'''; Hard Knockdown; no longer has multiple followups|}}
{{OSFIVFrameDataRow2|Jaguar Varied Assault<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|6|3<small>(9)</small>2<small>(11)</small><br>2<small>(11)</small>2<small>(16)</small>3|20|-2|KD|430|-|M|-|'''1-19f full invuln'''; Hard Knockdown; no longer has multiple followups|}}
{{OSFIVFrameDataRow|Jaguar Revolver<br>(Ultra 1)|{{Qcb}}{{Qcb}}{{3k}}<br>214214+KKK|0+12|7<small>(18)</small>4<small>(18)</small>4|34|-17|KD|510<br>(180)|-|M|-|'''1-3f full invuln, 4-11f strike/projectile invuln'''; (refers to non-cinematic version)|}}
{{OSFIVFrameDataRow|Jaguar Revolver<br>(Ultra 1)|{{Qcb}}{{Qcb}}{{3k}}<br>214214+KKK|0+12|7<small>(18)</small>4<small>(18)</small>4|34|-17|KD|510<br>(180)|-|M|-|'''1-3f full invuln, 4-11f strike/projectile invuln'''; (refers to non-cinematic version)|}}
{{OSFIVFrameDataRow|Jaguar Avalanche<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|0+10|4<small>(6)</small>5<small>(23)</small>2|25+38 land|-82|KD|430|-|M|-|'''1-11f full invuln'''|}}
{{OSFIVFrameDataRow|Jaguar Avalanche<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|0+10|4<small>(6)</small>5<small>(23)</small>2|25+38 land|-82|KD|430|-|M|-|'''1-11f full invuln'''|}}

Revision as of 20:40, 15 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Adon

SSFIV-Adon Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Adon

VITALS
Health: 950 Stun: 1000
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.75 Forward/Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.49
Back Dash Frames: 22 Back Dash Distance: 0.75
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 19
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-15 FA + Back Dash Airborne: 6-12
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -4
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): +2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 3 5 3 6 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 5 5 6 3 6 70 100 M Sp Su -
5HP (Close) cl. Hp.png 8 4 15 -1 4 90 200 M Sp Su -
5LK (Close) cl. Lk.png 5 3 7 1 4 35 50 M Sp Su -
5MK (Close) cl. Mk.png 5 6 9 -1 5 75 100 M Sp Su -
5HK (Close) cl. Hk.png 5 4 19 -5 0 90 200 M Sp Su New Omega animation; his old cl.5HK became his new 3MK
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 3 2 7 2 5 30 50 M Sp Su -
5MP (Far) far. Mp.png 7 4 13 -3 0 80 100 M Su -
5HP (Far) far. Hp.png 8 3 14 1 5 120 200 M - -
5LK (Far) far. Lk.png 5 3 8 0 3 40 50 M Sp Su -
5MK (Far) far. Mk.png 8 4 13 -3 1 75 100 M - -
5HK (Far) far. Hk.png 9 2*4 17 -3 1 40*80 100*100 M - 2 hits
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 3 3 6 2 5 30 50 M Sp Su -
2MP Down.gifMp.png 5 2 11 1 4 60 100 M Sp Su -
2HP Down.gifHp.png 9 3 16 -1 4 100 200 M Su -
2LK Down.gifLk.png 4 3 8 0 3 40 50 L Sp Su -
2MK Down.gifMk.png 6 2 14 -2 1 70 100 L Sp Su -
2HK Down.gifHk.png 9 2 25 -9 KD 110 200 L - KD Adv: +16
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Jaguar Crunch
(Overhead)
Right.gifMp.png 23 2*2 13 -2 4(2) 30*50 50*50 H - (refers to crouching opponents)
Jaguar Fang Right.gifHp.png 11 6 14 -2 3 80 250 M - Good meaty due to its active frames
Jutting Kick Downright.gifMk.png 7 3 15 -4 2 75 100 M - Whiffs vs. crouching opponents; Adon's old cl.5HK, works as anti-air
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png 4 9 - - - 40 50 H - -
j.MP (angled) Upright.gifMp.png 6 7 - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png 8 5 - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png 4 12 - - - 45 50 H - -
j.MK (angled) Upright.gifMk.png 7 4 - - - 85 100 H - -
j.HK (angled) Upright.gifHk.png 10 3 - - - 110 200 H - -
j.LP (neutral) Up.gifLp.png 4 10 - - - 40 50 H - -
j.MP (neutral) Up.gifMp.png 6 7 - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png 7 3 - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png 4 16 - - - 45 50 H - -
j.MK (neutral) Up.gifMk.png 5 8 - - - 85 100 H Sp Cancels into Air Jaguar Kick, useful as an instant overhead after forcing the opponent to stand block
j.HK (neutral) Up.gifHk.png 5 6 - - - 110 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 39 -25 KD 85 150 M Dash KD Adv: +7; +29 after Forward Dash, +28 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 29 2 39 -19 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 39 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Jaguar Carry
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +6
Jaguar Slam
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +8; allows for throw loops
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Jaguar Kick Qcf.pngLk.png
236+LK
20 6 11 -4(-3) 2 100 150 M - Armor Break; 5-25f Airborne; almost full screen range
MK Jaguar Kick Qcf.pngMk.png
236+MK
21 7 11 -5(-2) 1(3) 100 150 M - Armor Break; 6-27f Airborne
HK Jaguar Kick Qcf.pngHk.png
236+HK
22 6 13 -6(-2) 0(4) 120 150 M - Armor Break; 7-27f Airborne; very short horizontal range
Ex.png Jaguar Kick Qcf.png2k.png
236+KK
19 2*3 12 -1 KD 80*70 90*110 H - Armor Break; Overhead; KD Adv: +18
LK Air Jaguar Kick Air Qcf.pngLk.png
Air 236+LK
16 until land 14 -11(-5) 1(7) 80 100 M Su Longest horizontal distance; +5/-8 vs. standing Ryu
MK Air Jaguar Kick Air Qcf.pngMk.png
Air 236+MK
16 until land 14 -10(-6) 1(7) 80 100 M Su Medium horizontal distance; +5/-7 vs. standing Ryu
HK Air Jaguar Kick Air Qcf.pngHk.png
Air 236+HK
16 until land 14 -12(-5) 1(7) 80 100 M Su Shortest horizontal distance; +6/-5 vs. standing Ryu
Ex.png Air Jaguar Kick Air Qcf.png2k.png
Air 236+KK
11 5*2 9 land -6(1) -2(4) 60*40 50*50 M FA Active frames end early if done low to ground; +2/0 vs. standing Ryu
LK Rising Jaguar Dp.pngLk.png
623+LK
4 2(6)4 17+13 land -13(-21) KD 50*80 100*70 M Su* 1-5f lower body invuln; KD Adv: +41; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)
MK Rising Jaguar Dp.pngMk.png
623+MK
5 2(6)5 22+13 land -19(-27) KD 90*50 110*70 M Su* 1-6f upper body invuln; KD Adv: +35; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)
HK Rising Jaguar Dp.pngHk.png
623+HK
5 2(6)9 22+13 land -23(-31) KD 50*50 70*120 M Su* 1-6f full invuln; KD Adv: +31; Su/FA cancel on hit only; (data vs. crouching opponent when 2nd hit whiffs)
Ex.png Rising Jaguar Dp.png2k.png
623+KK
5 4(8)2*6 24+10 land -33 KD 80*40x2 100*60x2 M FA 1-8f full invuln; FADC forward -2 oB, back -3 oB; KD Adv: +44
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Jaguar Tooth Hcb.pngLk.png
63214+LK
34 4 20 -4(-1) 1(3) 120 150 M - Very little range; useful for baiting anti-air attempts
MK Jaguar Tooth Hcb.pngMk.png
63214+MK
35 5 17 -1(3) 3(7) 120 150 M - ~Half screen range
HK Jaguar Tooth Hcb.pngHk.png
63214+HK
36 7 18 -2(3) 0(4) 120 150 M - Full screen range
Ex.png Jaguar Tooth Hcb.png2k.png
63214+KK
29 7 20 -4(-1) KD 120 200 M - Projectile invuln 1f until landing; full screen range
LP Jaguar Claw Qcf.pngLp.png
236+LP
13 3 14 -3 5 80 100 M Su -
MP Jaguar Claw Qcf.pngMp.png
236+MP
16 2 15 -3 5 80 100 M Su -
HP Jaguar Claw Qcf.pngHp.png
236+HP
27 3 15 -3 5 80 100 M Su -
Ex.png Jaguar Claw Qcf.png2p.png
236+PP
14 3(6)4 24 -9 KD 60*60 50*50 M FA Launches opponent into juggle state
Jaguar Bite Hcb.pngP.png
63214+P
11 4 32 -22 KD 60*(100) 0*(150) M Su* KD Adv: +18; HCB input has no leniency; Super cancel on hit only (only combos in corner, several hits whiff); 3rd hit can FADC for followup juggles; (last hit Dmg/Stun is skipped if using P Followup)
+ Hundred Jaguars + P.png 8 - - - KD 10x3*90 200 - - Followup attack on hit only; KD Adv: +25
Ex.png Jaguar Bite Hcb.png2p.png
63214+PP
7 4 32 -22 KD 50x2*100 200 M - KD Adv: +26
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Jaguar Varied Assault
(Super)
Qcf.pngQcf.pngP.png
236236+P
6 3(9)2(11)
2(11)2(16)3
20 -2 KD 430 - M - 1-19f full invuln; Hard Knockdown; no longer has multiple followups
Jaguar Revolver
(Ultra 1)
Qcb.pngQcb.png3k.png
214214+KKK
0+12 7(18)4(18)4 34 -17 KD 510
(180)
- M - 1-3f full invuln, 4-11f strike/projectile invuln; (refers to non-cinematic version)
Jaguar Avalanche
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
0+10 4(6)5(23)2 25+38 land -82 KD 430 - M - 1-11f full invuln
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


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