No edit summary |
|||
Line 39: | Line 39: | ||
{{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|5|1*5|13|-4|-1|70*50|100x2|M|Sp Su / -|2 hits, only 1st is cancellable|}} | {{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|5|1*5|13|-4|-1|70*50|100x2|M|Sp Su / -|2 hits, only 1st is cancellable|}} | ||
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|9|2|22|-6|-2|110|200|M|-|-|}} | {{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|9|2|22|-6|-2|110|200|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|6|3|6|20|50|M|Ch Sp Su|Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system|}} | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|6|3|6|20|50|M|Ch Sp Su|Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system|}} | ||
Line 46: | Line 47: | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|4|13|-3|1|65|100|L|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|4|13|-3|1|65|100|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|7|2|24|-8|KD|110|200|L|-|KD Adv: +16|}} | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|7|2|24|-8|KD|110|200|L|-|KD Adv: +16|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Back MP|{{Left}}{{mp}}|4|4|12|2|7|70|100|M|TC Sp Su|Really strong close range anti-air|}} | {{OSFIVFrameDataRow|Back MP|{{Left}}{{mp}}|4|4|12|2|7|70|100|M|TC Sp Su|Really strong close range anti-air|}} | ||
Line 52: | Line 54: | ||
{{OSFIVFrameDataRow|Fox Tail<br>(Overhead)|{{Downright}}{{mk}}|17|3|15|-3|2|80|100|H|-|1st active frame hits above Decapre (no difference in Frame Adv. if it hits)|}} | {{OSFIVFrameDataRow|Fox Tail<br>(Overhead)|{{Downright}}{{mk}}|17|3|15|-3|2|80|100|H|-|1st active frame hits above Decapre (no difference in Frame Adv. if it hits)|}} | ||
{{OSFIVFrameDataRow|Steal Saber<br>(Slide)|{{Downright}}{{hk}}|10|11|27|-20(-10)|KD|110|200|L|-|'''6-20f low profile''' (slides under most projectiles); KD Adv: +4~14|}} | {{OSFIVFrameDataRow|Steal Saber<br>(Slide)|{{Downright}}{{hk}}|10|11|27|-20(-10)|KD|110|200|L|-|'''6-20f low profile''' (slides under most projectiles); KD Adv: +4~14|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Target Combo|{{Left}}{{mp}}>{{hk}}<br>4MP > HK|-|-|-|-17|KD|65*55|100x2|M|J Su|Jump cancel on hit only; KD Adv: +38 (+72 from earliest jump cancel timing)|}} | {{OSFIVFrameDataRow|Target Combo|{{Left}}{{mp}}>{{hk}}<br>4MP > HK|-|-|-|-17|KD|65*55|100x2|M|J Su|Jump cancel on hit only; KD Adv: +38 (+72 from earliest jump cancel timing)|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|5|-|-|-|50|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|4|5|-|-|-|50|50|H|-|-|}} | ||
Line 70: | Line 74: | ||
{{OSFIVFrameDataRow|Break Dive<br>(Stomp)|Air {{Down}}{{hp}}|27(28)|15|9|-10|KD|100|200|M|-|Startup varies slightly depending on height; KD Adv: +52|}} | {{OSFIVFrameDataRow|Break Dive<br>(Stomp)|Air {{Down}}{{hp}}|27(28)|15|9|-10|KD|100|200|M|-|Startup varies slightly depending on height; KD Adv: +52|}} | ||
{{OSFIVFrameDataRow|Shadow Needle<br>(Divekick)|Air {{Down}}{{mk}}|14|until land|7 land|-4(1)|7(9)|70|100|M|-|Advantage depends on opponent height and stand/crouch|}} | {{OSFIVFrameDataRow|Shadow Needle<br>(Divekick)|Air {{Down}}{{mk}}|14|until land|7 land|-4(1)|7(9)|70|100|M|-|Advantage depends on opponent height and stand/crouch|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|85|150|M|Dash|KD Adv: +9; +28 after Forward Dash, +27 after Back Dash|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|85|150|M|Dash|KD Adv: +9; +28 after Forward Dash, +27 after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|28|2|35|-15|crumple|80|150|M|Dash|-|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|28|2|35|-15|crumple|80|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|120|200|-|Dash|Unblockable|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|120|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Concealed Kill Advance<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +5~8|}} | {{OSFIVFrameDataRow|Concealed Kill Advance<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +5~8|}} | ||
{{OSFIVFrameDataRow|Concealed Kill Invert<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +32|}} | {{OSFIVFrameDataRow|Concealed Kill Invert<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|180|200|T|-|KD Adv: +32|}} | ||
{{OSFIVFrameDataRow|Concealed Kill Hover<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|KD|180|250|T|-|KD Adv: +23~24|}} | {{OSFIVFrameDataRow|Concealed Kill Hover<br>(Air Throw)|{{Up}}+{{lp}}{{lk}}|3|2|4 land|-|KD|180|250|T|-|KD Adv: +23~24|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Invisible Ray<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|16|-|32|-8|-4|60|100|M|Su|-|}} | {{OSFIVFrameDataRow|LP Invisible Ray<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|16|-|32|-8|-4|60|100|M|Su|-|}} | ||
Line 83: | Line 90: | ||
{{OSFIVFrameDataRow|HP Invisible Ray<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|14|-|34|-10|-6|60|100|M|Su|-|}} | {{OSFIVFrameDataRow|HP Invisible Ray<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|14|-|34|-10|-6|60|100|M|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Invisible Ray<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|11|-|32|-4|KD|40*60|50*150|M|FA|KD Adv: +36~50|}} | {{OSFIVFrameDataRow2|{{ex}} Invisible Ray<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|11|-|32|-4|KD|40*60|50*150|M|FA|KD Adv: +36~50|}} | ||
{{OSFIVFrameDataRow|LP Psycho Sting|{{Qcb}}{{lp}}<br>214+LP|5|7|23|-13|KD|120|200|M|Su|Decent utility as an early anti-air; in the corner, can juggle afterward with no FADC|}} | {{OSFIVFrameDataRow|LP Psycho Sting|{{Qcb}}{{lp}}<br>214+LP|5|7|23|-13|KD|120|200|M|Su|Decent utility as an early anti-air; in the corner, can juggle afterward with no FADC|}} | ||
{{OSFIVFrameDataRow|MP Psycho Sting|{{Qcb}}{{mp}}<br>214+MP|9|7|25|-13|KD|100*50|150*50|M|Su|-|}} | {{OSFIVFrameDataRow|MP Psycho Sting|{{Qcb}}{{mp}}<br>214+MP|9|7|25|-13|KD|100*50|150*50|M|Su|-|}} | ||
{{OSFIVFrameDataRow|HP Psycho Sting|{{Qcb}}{{hp}}<br>214+HP|13|7|25|-13|KD|100*40*20|150*30*20|M|Su|-|}} | {{OSFIVFrameDataRow|HP Psycho Sting|{{Qcb}}{{hp}}<br>214+HP|13|7|25|-13|KD|100*40*20|150*30*20|M|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Psycho Sting|{{Qcb}}{{2p}}<br>214+PP|18|1<small>(11)</small>2<br><small>(19)</small>4|40|-26|KD|20x2*60*20|200|M|J* FA|Jump cancel on hit only; combos from 4MP or the 1st hit of 2HP|}} | {{OSFIVFrameDataRow2|{{ex}} Psycho Sting|{{Qcb}}{{2p}}<br>214+PP|18|1<small>(11)</small>2<br><small>(19)</small>4|40|-26|KD|20x2*60*20|200|M|J* FA|Jump cancel on hit only; combos from 4MP or the 1st hit of 2HP|}} | ||
{{OSFIVFrameDataRow|LK Black Widow<br>(Upkick)|{{Dp}}{{lk}}<br>623+LK|4|13|34|-26|KD|140|200|M|-|'''1-3f full invuln'''; KD Adv: +22|}} | {{OSFIVFrameDataRow|LK Black Widow<br>(Upkick)|{{Dp}}{{lk}}<br>623+LK|4|13|34|-26|KD|140|200|M|-|'''1-3f full invuln'''; KD Adv: +22|}} | ||
{{OSFIVFrameDataRow|MK Black Widow<br>(Upkick)|{{Dp}}{{mk}}<br>623+MK|4|14|44|-39|KD|100*50|150*50|M|-|'''1-6f full invuln'''; KD Adv: +12|}} | {{OSFIVFrameDataRow|MK Black Widow<br>(Upkick)|{{Dp}}{{mk}}<br>623+MK|4|14|44|-39|KD|100*50|150*50|M|-|'''1-6f full invuln'''; KD Adv: +12|}} | ||
{{OSFIVFrameDataRow|HK Black Widow<br>(Upkick)|{{Dp}}{{hk}}<br>623+HK|8|20|47|-48|KD|100*40*20|150*30*20|M|-|'''1-10f full invuln'''; KD Adv: +11|}} | {{OSFIVFrameDataRow|HK Black Widow<br>(Upkick)|{{Dp}}{{hk}}<br>623+HK|8|20|47|-48|KD|100*40*20|150*30*20|M|-|'''1-10f full invuln'''; KD Adv: +11|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Black Widow<br>(Upkick)|{{Dp}}{{2k}}<br>623+KK|4|20|40|-41|KD|80*20*<br>10x4*80|200|M|FA|'''1-8f full invuln'''; KD Adv: +13|}} | {{OSFIVFrameDataRow2|{{ex}} Black Widow<br>(Upkick)|{{Dp}}{{2k}}<br>623+KK|4|20|40|-41|KD|80*20*<br>10x4*80|200|M|FA|'''1-8f full invuln'''; KD Adv: +13|}} | ||
{{OSFIVFrameDataRow|LK Hidden Creep<br>(Teleport)|{{Qcf}}{{lk}}<br>236+LK|-|-|39|-|-|-|-|-|-|'''15-23f full invuln'''|}} | {{OSFIVFrameDataRow|LK Hidden Creep<br>(Teleport)|{{Qcf}}{{lk}}<br>236+LK|-|-|39|-|-|-|-|-|-|'''15-23f full invuln'''|}} | ||
{{OSFIVFrameDataRow|MK Hidden Creep<br>(Teleport)|{{Qcf}}{{mk}}<br>236+MK|-|-|47|-|-|-|-|-|-|'''15-31f full invuln'''|}} | {{OSFIVFrameDataRow|MK Hidden Creep<br>(Teleport)|{{Qcf}}{{mk}}<br>236+MK|-|-|47|-|-|-|-|-|-|'''15-31f full invuln'''|}} | ||
{{OSFIVFrameDataRow|HK Hidden Creep<br>(Teleport)|{{Qcf}}{{hk}}<br>236+HK|-|-|52|-|-|-|-|-|-|'''15-36f full invuln'''|}} | {{OSFIVFrameDataRow|HK Hidden Creep<br>(Teleport)|{{Qcf}}{{hk}}<br>236+HK|-|-|52|-|-|-|-|-|-|'''15-36f full invuln'''|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Hidden Creep<br>(Teleport)|{{Qcf}}{{2k}}<br>236+KK|-|-|41|-|-|-|-|-|-|'''1-14f strike/projectile invuln, 15-27f full invuln'''|}} | {{OSFIVFrameDataRow2|{{ex}} Hidden Creep<br>(Teleport)|{{Qcf}}{{2k}}<br>236+KK|-|-|41|-|-|-|-|-|-|'''1-14f strike/projectile invuln, 15-27f full invuln'''|}} | ||
{{OSFIVFrameDataRow|Psycho Transaction<br>(Meter Build)|{{3p}} (hold)|10|-|11|-|-|-|-|-|-|HP starts draining on frame 10, meter starts building on frame 16. Can cause self-KO|}} | {{OSFIVFrameDataRow|Psycho Transaction<br>(Meter Build)|{{3p}} (hold)|10|-|11|-|-|-|-|-|-|HP starts draining on frame 10, meter starts building on frame 16. Can cause self-KO|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Strafe Dagger<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|1+2|3<small>(9)</small>32|19|-13(-6)|KD|420|-|M|-|'''1-25f full invuln, entire animation projectile invuln'''; Block Adv. depends on distance; KD Adv: +95|}} | {{OSFIVFrameDataRow2|Strafe Dagger<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|1+2|3<small>(9)</small>32|19|-13(-6)|KD|420|-|M|-|'''1-25f full invuln, entire animation projectile invuln'''; Block Adv. depends on distance; KD Adv: +95|}} |
Revision as of 20:35, 15 April 2022

Decapre
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Decapre
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.45 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.40 | ||
Back Dash Frames: | 21 | Back Dash Distance: | 0.86 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-14 | FA + Back Dash Airborne: | 4-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
5MP | st. ![]() |
6 | 4 | 11 | -1 | 2 | 70 | 100 | M | Sp Su | - |
5HP | st. ![]() |
6 | 4 | 19 | -3 | -1 | 100 | 200 | M | - | - |
5LK | st. ![]() |
3 | 1 | 7 | 3 | 6 | 25 | 50 | M | Sp Su | - |
5MK | st. ![]() |
5 | 1*5 | 13 | -4 | -1 | 70*50 | 100x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HK | st. ![]() |
9 | 2 | 22 | -6 | -2 | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 6 | 3 | 6 | 20 | 50 | M | Ch Sp Su | Can link into 7f normals (2MP, 2HK), likely due to bug in buffer system |
2MP | ![]() ![]() |
7 | 4 | 7 | 3 | 6 | 65 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
5 | 1*2 | 23 | -7 | -3 | 70*60 | 150*100 | M | Su / - | 2 hits, only 1st is cancellable |
2LK | ![]() ![]() |
4 | 3 | 10 | -2 | 1 | 25 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
6 | 4 | 13 | -3 | 1 | 65 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
7 | 2 | 24 | -8 | KD | 110 | 200 | L | - | KD Adv: +16 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Back MP | ![]() ![]() |
4 | 4 | 12 | 2 | 7 | 70 | 100 | M | TC Sp Su | Really strong close range anti-air |
Back HP | ![]() ![]() |
8 | 1(9)1 | 13 | 4 | 8 | 70*40 | 80*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit knocks down vs. airborne, allowing possible juggle |
Back HK | ![]() ![]() |
6 | 3(1)6 | 19 | -7 | KD | 70*60 | 150*100 | M | - | Launches opponent into juggle state; KD Adv: +40 if no juggle |
Fox Tail (Overhead) |
![]() ![]() |
17 | 3 | 15 | -3 | 2 | 80 | 100 | H | - | 1st active frame hits above Decapre (no difference in Frame Adv. if it hits) |
Steal Saber (Slide) |
![]() ![]() |
10 | 11 | 27 | -20(-10) | KD | 110 | 200 | L | - | 6-20f low profile (slides under most projectiles); KD Adv: +4~14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo | ![]() ![]() ![]() 4MP > HK |
- | - | - | -17 | KD | 65*55 | 100x2 | M | J Su | Jump cancel on hit only; KD Adv: +38 (+72 from earliest jump cancel timing) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
5 | 3 | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
5 | 4 | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
4 | 7 | - | - | - | 50 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
5 | 4 | - | - | - | 70 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
6 | 5 | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
4 | 4 | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
5 | 4 | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 110 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
5 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
5 | 3 | - | - | - | 100 | 200 | H | - | - |
Hidden Dive (Fake Stomp) |
Air ![]() ![]() |
- | - | 35 | - | - | - | - | - | - | Strike invuln 18f until landing |
Break Dive (Stomp) |
Air ![]() ![]() |
27(28) | 15 | 9 | -10 | KD | 100 | 200 | M | - | Startup varies slightly depending on height; KD Adv: +52 |
Shadow Needle (Divekick) |
Air ![]() ![]() |
14 | until land | 7 land | -4(1) | 7(9) | 70 | 100 | M | - | Advantage depends on opponent height and stand/crouch |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 85 | 150 | M | Dash | KD Adv: +9; +28 after Forward Dash, +27 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Concealed Kill Advance (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +5~8 |
Concealed Kill Invert (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +32 |
Concealed Kill Hover (Air Throw) |
![]() ![]() ![]() |
3 | 2 | 4 land | - | KD | 180 | 250 | T | - | KD Adv: +23~24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Invisible Ray (Fireball) |
![]() ![]() 236+LP |
16 | - | 32 | -8 | -4 | 60 | 100 | M | Su | - |
MP Invisible Ray (Fireball) |
![]() ![]() 236+MP |
15 | - | 33 | -9 | -5 | 60 | 100 | M | Su | - |
HP Invisible Ray (Fireball) |
![]() ![]() 236+HP |
14 | - | 34 | -10 | -6 | 60 | 100 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
11 | - | 32 | -4 | KD | 40*60 | 50*150 | M | FA | KD Adv: +36~50 |
LP Psycho Sting | ![]() ![]() 214+LP |
5 | 7 | 23 | -13 | KD | 120 | 200 | M | Su | Decent utility as an early anti-air; in the corner, can juggle afterward with no FADC |
MP Psycho Sting | ![]() ![]() 214+MP |
9 | 7 | 25 | -13 | KD | 100*50 | 150*50 | M | Su | - |
HP Psycho Sting | ![]() ![]() 214+HP |
13 | 7 | 25 | -13 | KD | 100*40*20 | 150*30*20 | M | Su | - |
![]() |
![]() ![]() 214+PP |
18 | 1(11)2 (19)4 |
40 | -26 | KD | 20x2*60*20 | 200 | M | J* FA | Jump cancel on hit only; combos from 4MP or the 1st hit of 2HP |
LK Black Widow (Upkick) |
![]() ![]() 623+LK |
4 | 13 | 34 | -26 | KD | 140 | 200 | M | - | 1-3f full invuln; KD Adv: +22 |
MK Black Widow (Upkick) |
![]() ![]() 623+MK |
4 | 14 | 44 | -39 | KD | 100*50 | 150*50 | M | - | 1-6f full invuln; KD Adv: +12 |
HK Black Widow (Upkick) |
![]() ![]() 623+HK |
8 | 20 | 47 | -48 | KD | 100*40*20 | 150*30*20 | M | - | 1-10f full invuln; KD Adv: +11 |
![]() (Upkick) |
![]() ![]() 623+KK |
4 | 20 | 40 | -41 | KD | 80*20* 10x4*80 |
200 | M | FA | 1-8f full invuln; KD Adv: +13 |
LK Hidden Creep (Teleport) |
![]() ![]() 236+LK |
- | - | 39 | - | - | - | - | - | - | 15-23f full invuln |
MK Hidden Creep (Teleport) |
![]() ![]() 236+MK |
- | - | 47 | - | - | - | - | - | - | 15-31f full invuln |
HK Hidden Creep (Teleport) |
![]() ![]() 236+HK |
- | - | 52 | - | - | - | - | - | - | 15-36f full invuln |
![]() (Teleport) |
![]() ![]() 236+KK |
- | - | 41 | - | - | - | - | - | - | 1-14f strike/projectile invuln, 15-27f full invuln |
Psycho Transaction (Meter Build) |
![]() |
10 | - | 11 | - | - | - | - | - | - | HP starts draining on frame 10, meter starts building on frame 16. Can cause self-KO |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Strafe Dagger (Super) |
![]() ![]() ![]() 236236+P |
1+2 | 3(9)32 | 19 | -13(-6) | KD | 420 | - | M | - | 1-25f full invuln, entire animation projectile invuln; Block Adv. depends on distance; KD Adv: +95 |
Psycho Stream (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+15 | - | 18 | 42 | KD | 297 | - | M | - | Launches opponent into free juggle state on hit; KD Adv: +148 if no juggle (from point blank connect) |
DCM (Ground Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+10 | 3 | 57 | -39 | KD | 419 | - | M | - | 1-12f full invuln; KD Adv: +39 |
DCM (AA Ultra 2) |
![]() ![]() ![]() 214214+KKK |
0+7 | 4 | 53 | - | KD | 419 | - | - | - | 1-10f full invuln; only hits airborne opponents; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |