Ultra Street Fighter IV/Blanka/Omega: Difference between revisions

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{{OSFIVFrameDataRow2|Lightning Grenade<br>{{ex}}{{ex}}|Mash {{2p}}x4<br>LP~LP~LP~LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|Lightning Grenade<br>{{ex}}{{ex}}|Mash {{2p}}x4<br>LP~LP~LP~LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Ground Shave Roll<br>(Unheld P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Ground Shave Roll<br>(Unheld P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P|1+3|3<small>(2)</small>20*31|6<br>[37+7 land]|-27|KD|40*410|-|M|-|'''1-18f full invuln'''; active frames end upon reaching the corner; [refers to bouncing recovery on hit/block]; KD Adv: +69|}}
{{OSFIVFrameDataRow|Ground Shave Roll<br>(Held P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P (hold)|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Ground Shave Roll<br>(Held P Super)|{{cb}},{{f}}{{bf}}{{P}}<br>[4]646+P (hold)|1+3|3<small>(2)</small>20*<br>80*14|12<br>[37+7 land]|-32|KD|100x5|-|M|-|'''1-18f full invuln'''; Can hold P up to 80f before release; active frames end upon reaching the corner; only 4 hits can connect in combo; [refers to bouncing recovery on hit/block]; KD Adv: +93|}}
{{OSFIVFrameDataRow2|Ground Shave Roll<br>(K Super)|{{cb}},{{f}}{{bf}}{{K}}<br>[4]646+K|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow2|Ground Shave Roll<br>(K Super)|{{cb}},{{f}}{{bf}}{{K}}<br>[4]646+K|s|a|r|-1|KD|360|-|M|-|KD Adv: +69|}}
{{OSFIVFrameDataRow|Lightning Cannonball<br>(Ultra 1)|{{cb}},{{f}}{{bf}}{{3p}}<br>[4]646+PPP|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Lightning Cannonball<br>(Ultra 1)|{{cb}},{{f}}{{bf}}{{3p}}<br>[4]646+PPP|s|a|r|-39|KD|120*405|-|L*H*M|-|KD Adv: +91|}}
{{OSFIVFrameDataRow|Shout of Earth<br>(AA Ultra 2)|{{cdb}},{{Delta}}{{3p}}<br>[1]319+PPP|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Shout of Earth<br>(AA Ultra 2)|{{cdb}},{{Delta}}{{3p}}<br>[1]319+PPP|s|a|r|-67|KD|500<br>(195)|-|M|-|KD Adv: +40 (+33 non-cinematic)|}}
{{OSFIVFrameDataRow|Shout of Earth<br>(Ground Ultra 2)|{{cdb}},{{Delta}}{{3k}}<br>[1]319+KKK|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Shout of Earth<br>(Ground Ultra 2)|{{cdb}},{{Delta}}{{3k}}<br>[1]319+KKK|s|a|r|-57|KD|120x2*90x2|-|M|-|KD Adv: +25|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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|-

Revision as of 03:09, 15 April 2022

Ultra Street Fighter IVUSFIV-Header.png

Blanka

SSFIV-Blanka Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Blanka

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.045
JUMPING
Jump Total Frames: 4+34+4 Jump Distance: 1.65 Forward, 1.49 Back
DASHING
Forward Dash Frames: 18 Forward Dash Distance: 1.66
Back Dash Frames: 26 Back Dash Distance: 1.34
FA + Forward Dash Frames: 20 FA + Back Dash Frames: 22
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 7-16
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -5 Lv1 FA + Back Dash (Block): -7
Lv2 FA + Forward Dash (Block): +1 Lv2 FA + Back Dash (Block): -1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 2 9 3 6 50 50 M Sp Su -
5MP (Close) cl. Mp.png 5 2 10 2 5 85 100 M Su -
5HP (Close) cl. Hp.png 7 4 22 -7 -1 120(100) 200 M Su Hitbox moves with Blanka's hands, starting near the ground; (Damage on later active frames)
5LK (Close) cl. Lk.png 4 3 10 -2 1 50 50 M Sp Su -
5MK (Close) cl. Mk.png 5 2(3)2 12 0 3 50*30 50*50 M Su / - 2 hits, only 1st is cancellable
5HK (Close) cl. Hk.png 6 6 19 -6 -1 120(100) 200 M Su Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 3 2 9 0 3 50 50 M Sp Su -
5MP (Far) far. Mp.png 7 4 9 1 4 100 100 M Su -
5HP (Far) far. Hp.png 7 3*3 19 -4 2 70*40 150*50 M Sp Su / - 2 hits, only 1st is cancellable; early active frames hit above Blanka
5LK (Far) far. Lk.png 5 2 12 -3 0 60 50 M Su -
5MK (Far) far. Mk.png 5 2 19 -7 -4 100 100 M Su Has a somewhat useful AA hitbox, but hard to use due to few active frames
5HK (Far) far. Hk.png 3 6 23 -9 -4 120(100) 200 M - Hitbox moves with Blanka's foot, starting near the ground; (Damage on later active frames)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 4 2 8 0 4 50 50 M Sp Su -
2MP Down.gifMp.png 7 4 15 -5 -2 90 100 M Su -
2HP Down.gifHp.png 6 4 22 -9 -3 100 200 M Su 1st active frame has very short range
2LK Down.gifLk.png 4 3 8 0 3 45 50 L Sp Su -
2MK Down.gifMk.png 5 1 12 1 4 75 100 L Sp Su -
2HK Down.gifHk.png 5 2 25 -10 KD 110 200 L Su KD Adv: +17
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rock Crusher cl. Right.gifMp.png 9 2(1)5 11 -2 3(1) 60*40 100*50 M*M Sp Su / - (Adv. vs. crouching opponent); only 1st hit is cancellable
Rock Crusher
(Overhead)
cl. Right.gifMp.png
(hold)
25 2(1)4 11 -1 5 60*40 100*50 H*H - 2 hit overhead, close proximity only
Amazon River Run
(Slide)
Downright.gifHp.png 10 9 18 -11(-3) KD 120 200 L - 8-17f low profile, safety depends on spacing; KD Adv: +17~25; Hitstop on hit makes it easier to dodge slow projectiles
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 60 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 60 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 75 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 120 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 60 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 100 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 130 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 60 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 95 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 120 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 20 2 38 -24 KD 110 150 M Dash KD Adv: +5; +24 after Forward Dash, +22 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 28 2 38 -18 crumple 90 100 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 38 crumple crumple 170 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Wild Fang
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +31
Jungle Wheel
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +12
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Electric Thunder Mash Lp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
MP Electric Thunder Mash Mp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
HP Electric Thunder Mash Hp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
Lightning Grenade
Ex.pngEx.png
Mash 2p.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Ground Shave Roll
(Unheld P Super)
Cb.png,F.pngBf.pngP.png
[4]646+P
1+3 3(2)20*31 6
[37+7 land]
-27 KD 40*410 - M - 1-18f full invuln; active frames end upon reaching the corner; [refers to bouncing recovery on hit/block]; KD Adv: +69
Ground Shave Roll
(Held P Super)
Cb.png,F.pngBf.pngP.png
[4]646+P (hold)
1+3 3(2)20*
80*14
12
[37+7 land]
-32 KD 100x5 - M - 1-18f full invuln; Can hold P up to 80f before release; active frames end upon reaching the corner; only 4 hits can connect in combo; [refers to bouncing recovery on hit/block]; KD Adv: +93
Ground Shave Roll
(K Super)
Cb.png,F.pngBf.pngK.png
[4]646+K
s a r -1 KD 360 - M - KD Adv: +69
Lightning Cannonball
(Ultra 1)
Cb.png,F.pngBf.png3p.png
[4]646+PPP
s a r -39 KD 120*405 - L*H*M - KD Adv: +91
Shout of Earth
(AA Ultra 2)
Cdb.png,Delta.png3p.png
[1]319+PPP
s a r -67 KD 500
(195)
- M - KD Adv: +40 (+33 non-cinematic)
Shout of Earth
(Ground Ultra 2)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r -57 KD 120x2*90x2 - M - KD Adv: +25
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


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