Ultra Street Fighter IV/T. Hawk/Omega: Difference between revisions

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{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|23|5|32|-21|KD|120|150|M|Dash|KD Adv: +11; +25 after Forward Dash, +26 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|23|5|32|-21|KD|120|150|M|Dash|KD Adv: +11; +25 after Forward Dash, +26 after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|33|5|32|-16|crumple|120|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|33|5|32|-16|crumple|120|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|5|32|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|5|32|crumple|crumple|170|200|-|Dash|Unblockable|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Neck Hanging Tree<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: +8|}}
{{OSFIVFrameDataRow|Neck Hanging Tree<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: +8|}}

Revision as of 00:18, 15 April 2022

Ultra Street Fighter IVUSFIV-Header.png

T. Hawk

SSFIV-THawk Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

T. Hawk

VITALS
Health: 1100 Stun: 1100
WALKING
Forward Walk Speed: 0.031 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: Forward: 6+40+4
Back/Neut: 6+40+5
Jump Distance: Regular: 1.76 Forward, 1.81 Back
*Short hop: 1.75 Forward, 1.56 Back
DASHING
Forward Dash Frames: 18 Forward Dash Distance: 0.95 [1.11]*
Back Dash Frames: 26 Back Dash Distance: 0.84
FA + Forward Dash Frames: 22 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 6-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -7 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): -1 Lv2 FA + Back Dash (Block): 0

*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
*Short Hop is input by neutral jumping, then transitioning to a forward/back jump during pre-jump frames

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Thrust Peak Downright.gifLp.png s a r B H D S hit c -
Hunting Hawk
(Overhead)
Right.gifHp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D S H - -
j.MP (angled) Upright.gifMp.png s a - - - D S H - -
j.HP (angled) Upright.gifHp.png s a - - - D S H - -
j.LK (angled) Upright.gifLk.png s a - - - D S H - -
j.MK (angled) Upright.gifMk.png s a - - - D S H - -
j.HK (angled) Upright.gifHk.png s a - - - D S H - -
j.LP (neutral) Up.gifLp.png s a - - - D S H - -
j.MP (neutral) Up.gifMp.png s a - - - D S H - -
j.HP (neutral) Up.gifHp.png s a - - - D S H - -
j.LK (neutral) Up.gifLk.png s a - - - D S H - -
j.MK (neutral) Up.gifMk.png s a - - - D S H - -
j.HK (neutral) Up.gifHk.png s a - - - D S H - -
Heavy Shoulder Air Down.gifMp.png s a r B H D S hit c -
Heavy Body Press Air Down.gifHp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 23 5 32 -21 KD 120 150 M Dash KD Adv: +11; +25 after Forward Dash, +26 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 33 5 32 -16 crumple 120 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 5 32 crumple crumple 170 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Neck Hanging Tree
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +8
Mexican Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +12
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Condor Spire Qcf.pngLk.png
236+LK
s a r B H D S hit c notes
MK Condor Spire Qcf.pngMk.png
236+MK
s a r B H D S hit c notes
HK Condor Spire Qcf.pngHk.png
236+HK
s a r B H D S hit c notes
Ex.png Condor Spire Qcf.png2k.png
236+KK
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Double Typhoon
(Super)
360.png360.pngP.png
236236+K
s a r B H D S hit c -
Raging Typhoon
(Ultra 1)
360.png360.png3p.png
236236+K
s a r B H D S hit c -
Raging Slash
(Ultra 2)
Hcb.pngHcb.png3k.png
236236+K
s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

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Omega Mode
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Abel
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