Ultra Street Fighter IV/Abel/Omega: Difference between revisions

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{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|3|10|-2|1|30|50|M|Sp Su|Only 1 hit, unlike USF4|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|3|10|-2|1|30|50|M|Sp Su|Only 1 hit, unlike USF4|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|3|12|-1|2|70|100|M|Sp Su|Only 1 hit, unlike USF4|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|3|12|-1|2|70|100|M|Sp Su|Only 1 hit, unlike USF4|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|3|17|-2|3|100|150|M|Sp Su|Only 1 hit, unlike USF4|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|3|17|-2|3|100|150|M|Sp Su|Only 1 hit, unlike USF4; has juggle potential|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|9|0|3|30|50|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|9|0|3|30|50|M|-|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}}
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{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|6|1|6|45|80|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|6|2|11|1|4|90|150|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|8|2*2|22|-6|KD|90*40|150*50|M|Sp Su|Launches opponent into juggle state; If first hit doesn't connect, becomes -3 on Hit, -8 on Block|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|3|7|-1|4|40|50|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|3|12|-1|2|70|100|L|Sp Su|New animation|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|11|3|26|-11|KD|120|200|L|Sp Su|KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}|9|5|13|-4(-3)|-1(0)|90|180|M|-|(refers to data vs. crouching opponents)|}}
{{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}|13|2|23|-3|3|110|200|M|Su|After FADC, +8 on Hit, +2 on Block|}}
{{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}|18|5|13|-4|-1|70|100|M|Sp Su|Anti-air, uses his old 2MK animation|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}|-|-|-|2|5|30*40|50*50|M*M|Sp Su|Whiffs on crouching; hard to use against some characters due to short proximity range|}}
{{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}|-|-|-|2(-8)|5|70*60|100*50|M*M|Sp Su|1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height|}}
{{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}|-|-|-|-5|KD|100*80|150*100|M*M|-|KD Adv: +16; good juggle ender|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|S|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|S|H|-|-|}}

Revision as of 01:56, 26 March 2022

Ultra Street Fighter IVUSFIV-Header.png

Abel

SSFIV-Abel Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Abel

VITALS
Health: 1050 Stun: 1050
WALKING
Forward Walk Speed: 0.035 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 2.1 Forward, 1.925 Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.325
Back Dash Frames: 25 Back Dash Distance: 0.787
FA + Forward Dash Frames: 15 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 6-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): 0 Lv1 FA + Back Dash (Block): -5
Lv2 FA + Forward Dash (Block): +6 Lv2 FA + Back Dash (Block): -1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 3 10 -2 1 30 50 M Sp Su Only 1 hit, unlike USF4
5MP (Close) cl. Mp.png 5 3 12 -1 2 70 100 M Sp Su Only 1 hit, unlike USF4
5HP (Close) cl. Hp.png 4 3 17 -2 3 100 150 M Sp Su Only 1 hit, unlike USF4; has juggle potential
5LK (Close) cl. Lk.png 5 2 9 0 3 30 50 M - -
5MK (Close) cl. Mk.png 7 2 15 -6(-5) 3(4) 100 180 M Dash (data when Dash cancelled)
5HK (Close) cl. Hk.png 6(10) 6 16 -4 0(5) 100(30) 150(50) H - (refers to data vs. crouching opponent)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 5 2 6 3 6 30 50 M Su -
5MP (Far) far. Mp.png 5 3 11 0 3 80 100 M Su -
5HP (Far) far. Hp.png 8 3 19 -4 0 100 200 M - -
5LK (Far) far. Lk.png 5 3 8 0 3 40 50 M - -
5MK (Far) far. Mk.png 11 1*3 9 2 5 60*60 100*50 M Sp Su / - 2 hits, only 1st is cancellable; 1st hit is difficult to connect with due to range and proximity
5HK (Far) far. Hk.png 13 3 18 -3 1 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 4 2 6 1 6 45 80 M Sp Su -
2MP Down.gifMp.png 6 2 11 1 4 90 150 M Sp Su -
2HP Down.gifHp.png 8 2*2 22 -6 KD 90*40 150*50 M Sp Su Launches opponent into juggle state; If first hit doesn't connect, becomes -3 on Hit, -8 on Block
2LK Down.gifLk.png 4 3 7 -1 4 40 50 L Sp Su -
2MK Down.gifMk.png 6 3 12 -1 2 70 100 L Sp Su New animation
2HK Down.gifHk.png 11 3 26 -11 KD 120 200 L Sp Su KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Back Hand Knuckle Right.gifMp.png 9 5 13 -4(-3) -1(0) 90 180 M - (refers to data vs. crouching opponents)
Over Hand Hook Right.gifHp.png 13 2 23 -3 3 110 200 M Su After FADC, +8 on Hit, +2 on Block
Side Kick Downright.gifMk.png 18 5 13 -4 -1 70 100 M Sp Su Anti-air, uses his old 2MK animation
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Target Combo cl. Lp.png>Lp.png - - - 2 5 30*40 50*50 M*M Sp Su Whiffs on crouching; hard to use against some characters due to short proximity range
MP Target Combo cl. Mp.pngMp.png - - - 2(-8) 5 70*60 100*50 M*M Sp Su 1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height
HP Target Combo cl. Hp.png>Hp.png - - - -5 KD 100*80 150*100 M*M - KD Adv: +16; good juggle ender
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D S H - -
j.MP (angled) Upright.gifMp.png s a - - - D S H - -
j.HP (angled) Upright.gifHp.png s a - - - D S H - -
j.LK (angled) Upright.gifLk.png s a - - - D S H - -
j.MK (angled) Upright.gifMk.png s a - - - D S H - -
j.HK (angled) Upright.gifHk.png s a - - - D S H - -
j.LP (neutral) Up.gifLp.png s a - - - D S H - -
j.MP (neutral) Up.gifMp.png s a - - - D S H - -
j.HP (neutral) Up.gifHp.png s a - - - D S H - -
j.LK (neutral) Up.gifLk.png s a - - - D S H - -
j.MK (neutral) Up.gifMk.png s a - - - D S H - -
j.HK (neutral) Up.gifHk.png s a - - - D S H - -
Palm Drop Air Down.gifHp.png 9 6 - - - 130 250 H - Good downward angle
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +11; +32 after Forward Dash, +27 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r - crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Drop Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - - D D T - KD Adv: +x
Pincer Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - - D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Shoulder Tackle Qcf.pngLk.png
236+LK
s a r B H D S hit c notes
+ Charged LK Tackle + Hold Lk.png s a r B H D S hit c notes
MK Shoulder Tackle Qcf.pngMk.png
236+LK
s a r B H D S hit c notes
+ Charged MK Tackle + Hold Mk.png s a r B H D S hit c notes
HK Shoulder Tackle Qcf.pngHk.png
236+LK
s a r B H D S hit c notes
+ Charged HK Tackle + Hold Hk.png s a r B H D S hit c notes
+ Tackle Feint + P.png s a r B H D S hit c notes
Ex.png Shoulder Tackle Qcf.png2k.png
236+KK
s a r B H D S hit c notes
LP Grappling
(Running Grab)
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
MP Grappling
(Running Grab)
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
HP Grappling
(Running Grab)
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
EX Grappling
Ex.pngEx.png(Running Grab)
Qcf.png2p.png
236+PP
s a r B H D S hit c Uses 2 bars; has armor; cannot special cancel into this move
LP Falling Sky
(AA Grab)
Dp.pngLp.png
623+LP
s a r B H D S hit c notes
MP Falling Sky
(AA Grab)
Dp.pngMp.png
623+MP
s a r B H D S hit c notes
HP Falling Sky
(AA Grab)
Dp.pngHp.png
623+HP
s a r B H D S hit c notes
Ex.png Falling Sky
(AA Grab)
Dp.png2p.png
623+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Tornado Throw
(Command Grab)
Hcb.pngLp.png
63214+LP
s a r B H D S hit c notes
MP Tornado Throw
(Command Grab)
Hcb.pngMp.png
63214+MP
s a r B H D S hit c notes
HP Tornado Throw
(Command Grab)
Hcb.pngHp.png
63214+HP
s a r B H D S hit c notes
Ex.png Tornado Throw
(Command Grab)
Hcb.png2p.png
63214+PP
s a r B H D S hit c notes
LK Wheel Kick
(Overhead Kick)
Qcb.pngLk.png
214+LK
s a r B H D S hit c notes
MK Wheel Kick
(Overhead Kick)
Qcb.pngMk.png
214+MK
s a r B H D S hit c notes
KK Wheel Kick
(Overhead Kick)
Qcb.pngHk.png
214+HK
s a r B H D S hit c notes
Ex.png Wheel Kick
(Overhead Kick)
Qcb.png2k.png
214+KK
s a r B H D S hit c notes
LK Marseilles Roll
(Wakeup Roll)
Right.gifLk.png
6LK
s a r B H D S hit c 5-26f strike/projectile invuln; 1.75 Distance; 6f window to input, on wakeup only.
MK Marseilles Roll
(Wakeup Roll)
Right.gifMk.png
6MK
s a r B H D S hit c 5-29f strike/projectile invuln; 2.06 Distance; 6f window to input, on wakeup only.
HK Marseilles Roll
(Wakeup Roll)
Right.gifHk.png
6HK
s a r B H D S hit c 5-31f strike/projectile invuln; 2.88 Distance; 6f window to input, on wakeup only.
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Heartless
(Super)
Qcf.pngQcf.pngP.png
236236+P
1+5 5 16 0 KD 420 - M - -
Soulless
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
0+14 2 46 -30 KD 461 - M - -
Breathless
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
0+10 6 71 - KD 431 - T Feint -
+ Feint P.png or Down.gifDown.gif - - 40 - - - - - - 90 frame window to input feint
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief