Line 35: | Line 35: | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|3|10|-2|1|30|50|M|Sp Su|Only 1 hit, unlike USF4|}} | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|3|10|-2|1|30|50|M|Sp Su|Only 1 hit, unlike USF4|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|3|12|-1|2|70|100|M|Sp Su|Only 1 hit, unlike USF4|}} | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|3|12|-1|2|70|100|M|Sp Su|Only 1 hit, unlike USF4|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|3|17|-2|3|100|150|M|Sp Su|Only 1 hit, unlike USF4|}} | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|4|3|17|-2|3|100|150|M|Sp Su|Only 1 hit, unlike USF4; has juggle potential|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|9|0|3|30|50|M|-|-|}} | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|2|9|0|3|30|50|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}} | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|7|2|15|-6(-5)|3(4)|100|180|M|Dash|(data when Dash cancelled)|}} | ||
Line 47: | Line 47: | ||
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}} | {{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|13|3|18|-3|1|100|200|M|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}| | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|6|1|6|45|80|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}| | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|6|2|11|1|4|90|150|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|8|2*2|22|-6|KD|90*40|150*50|M|Sp Su|Launches opponent into juggle state; If first hit doesn't connect, becomes -3 on Hit, -8 on Block|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|3|7|-1|4|40|50|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|3|12|-1|2|70|100|L|Sp Su|New animation|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}| | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|11|3|26|-11|KD|120|200|L|Sp Su|KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}| | {{OSFIVFrameDataRow|Back Hand Knuckle|{{Right}}{{mp}}|9|5|13|-4(-3)|-1(0)|90|180|M|-|(refers to data vs. crouching opponents)|}} | ||
{{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}| | {{OSFIVFrameDataRow|Over Hand Hook|{{Right}}{{hp}}|13|2|23|-3|3|110|200|M|Su|After FADC, +8 on Hit, +2 on Block|}} | ||
{{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}| | {{OSFIVFrameDataRow|Side Kick|{{Downright}}{{mk}}|18|5|13|-4|-1|70|100|M|Sp Su|Anti-air, uses his old 2MK animation|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}| | {{OSFIVFrameDataRow|LP Target Combo|cl. {{lp}}>{{lp}}|-|-|-|2|5|30*40|50*50|M*M|Sp Su|Whiffs on crouching; hard to use against some characters due to short proximity range|}} | ||
{{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}| | {{OSFIVFrameDataRow|MP Target Combo|cl. {{mp}}{{mp}}|-|-|-|2(-8)|5|70*60|100*50|M*M|Sp Su|1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height|}} | ||
{{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}| | {{OSFIVFrameDataRow|HP Target Combo|cl. {{hp}}>{{hp}}|-|-|-|-5|KD|100*80|150*100|M*M|-|KD Adv: +16; good juggle ender|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|S|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|S|H|-|-|}} |
Revision as of 01:56, 26 March 2022

Abel
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Abel
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 2.1 Forward, 1.925 Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.325 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 0.787 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +6 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 10 | -2 | 1 | 30 | 50 | M | Sp Su | Only 1 hit, unlike USF4 |
5MP (Close) | cl. ![]() |
5 | 3 | 12 | -1 | 2 | 70 | 100 | M | Sp Su | Only 1 hit, unlike USF4 |
5HP (Close) | cl. ![]() |
4 | 3 | 17 | -2 | 3 | 100 | 150 | M | Sp Su | Only 1 hit, unlike USF4; has juggle potential |
5LK (Close) | cl. ![]() |
5 | 2 | 9 | 0 | 3 | 30 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
7 | 2 | 15 | -6(-5) | 3(4) | 100 | 180 | M | Dash | (data when Dash cancelled) |
5HK (Close) | cl. ![]() |
6(10) | 6 | 16 | -4 | 0(5) | 100(30) | 150(50) | H | - | (refers to data vs. crouching opponent) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 6 | 3 | 6 | 30 | 50 | M | Su | - |
5MP (Far) | far. ![]() |
5 | 3 | 11 | 0 | 3 | 80 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
8 | 3 | 19 | -4 | 0 | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
5 | 3 | 8 | 0 | 3 | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
11 | 1*3 | 9 | 2 | 5 | 60*60 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit is difficult to connect with due to range and proximity |
5HK (Far) | far. ![]() |
13 | 3 | 18 | -3 | 1 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 6 | 1 | 6 | 45 | 80 | M | Sp Su | - |
2MP | ![]() ![]() |
6 | 2 | 11 | 1 | 4 | 90 | 150 | M | Sp Su | - |
2HP | ![]() ![]() |
8 | 2*2 | 22 | -6 | KD | 90*40 | 150*50 | M | Sp Su | Launches opponent into juggle state; If first hit doesn't connect, becomes -3 on Hit, -8 on Block |
2LK | ![]() ![]() |
4 | 3 | 7 | -1 | 4 | 40 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
6 | 3 | 12 | -1 | 2 | 70 | 100 | L | Sp Su | New animation |
2HK | ![]() ![]() |
11 | 3 | 26 | -11 | KD | 120 | 200 | L | Sp Su | KD Adv: +13; if cancelled into Tackle + Feint, becomes -3 on Block, KD Adv +22/21 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Back Hand Knuckle | ![]() ![]() |
9 | 5 | 13 | -4(-3) | -1(0) | 90 | 180 | M | - | (refers to data vs. crouching opponents) |
Over Hand Hook | ![]() ![]() |
13 | 2 | 23 | -3 | 3 | 110 | 200 | M | Su | After FADC, +8 on Hit, +2 on Block |
Side Kick | ![]() ![]() |
18 | 5 | 13 | -4 | -1 | 70 | 100 | M | Sp Su | Anti-air, uses his old 2MK animation |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Target Combo | cl. ![]() ![]() |
- | - | - | 2 | 5 | 30*40 | 50*50 | M*M | Sp Su | Whiffs on crouching; hard to use against some characters due to short proximity range |
MP Target Combo | cl. ![]() ![]() |
- | - | - | 2(-8) | 5 | 70*60 | 100*50 | M*M | Sp Su | 1st hit forces stand; -8 on Block if 2nd hit whiffs, which depends on character height |
HP Target Combo | cl. ![]() ![]() |
- | - | - | -5 | KD | 100*80 | 150*100 | M*M | - | KD Adv: +16; good juggle ender |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | D | S | H | - | - |
Palm Drop | Air ![]() ![]() |
9 | 6 | - | - | - | 130 | 250 | H | - | Good downward angle |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
s | a | r | -21 | KD | D | S | M | Dash | KD Adv: +11; +32 after Forward Dash, +27 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | a | r | -15 | crumple | D | S | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | a | r | - | crumple | D | S | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Drop Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | - | D | D | T | - | KD Adv: +x |
Pincer Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | - | D | S | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Shoulder Tackle | ![]() ![]() 236+LK |
s | a | r | B | H | D | S | hit | c | notes |
+ Charged LK Tackle | + Hold ![]() |
s | a | r | B | H | D | S | hit | c | notes |
MK Shoulder Tackle | ![]() ![]() 236+LK |
s | a | r | B | H | D | S | hit | c | notes |
+ Charged MK Tackle | + Hold ![]() |
s | a | r | B | H | D | S | hit | c | notes |
HK Shoulder Tackle | ![]() ![]() 236+LK |
s | a | r | B | H | D | S | hit | c | notes |
+ Charged HK Tackle | + Hold ![]() |
s | a | r | B | H | D | S | hit | c | notes |
+ Tackle Feint | + ![]() |
s | a | r | B | H | D | S | hit | c | notes |
![]() |
![]() ![]() 236+KK |
s | a | r | B | H | D | S | hit | c | notes |
LP Grappling (Running Grab) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Grappling (Running Grab) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Grappling (Running Grab) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
EX Grappling![]() ![]() |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | Uses 2 bars; has armor; cannot special cancel into this move |
LP Falling Sky (AA Grab) |
![]() ![]() 623+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Falling Sky (AA Grab) |
![]() ![]() 623+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Falling Sky (AA Grab) |
![]() ![]() 623+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (AA Grab) |
![]() ![]() 623+PP |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Tornado Throw (Command Grab) |
![]() ![]() 63214+LP |
s | a | r | B | H | D | S | hit | c | notes |
MP Tornado Throw (Command Grab) |
![]() ![]() 63214+MP |
s | a | r | B | H | D | S | hit | c | notes |
HP Tornado Throw (Command Grab) |
![]() ![]() 63214+HP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Command Grab) |
![]() ![]() 63214+PP |
s | a | r | B | H | D | S | hit | c | notes |
LK Wheel Kick (Overhead Kick) |
![]() ![]() 214+LK |
s | a | r | B | H | D | S | hit | c | notes |
MK Wheel Kick (Overhead Kick) |
![]() ![]() 214+MK |
s | a | r | B | H | D | S | hit | c | notes |
KK Wheel Kick (Overhead Kick) |
![]() ![]() 214+HK |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Overhead Kick) |
![]() ![]() 214+KK |
s | a | r | B | H | D | S | hit | c | notes |
LK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6LK |
s | a | r | B | H | D | S | hit | c | 5-26f strike/projectile invuln; 1.75 Distance; 6f window to input, on wakeup only. |
MK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6MK |
s | a | r | B | H | D | S | hit | c | 5-29f strike/projectile invuln; 2.06 Distance; 6f window to input, on wakeup only. |
HK Marseilles Roll (Wakeup Roll) |
![]() ![]() 6HK |
s | a | r | B | H | D | S | hit | c | 5-31f strike/projectile invuln; 2.88 Distance; 6f window to input, on wakeup only. |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Heartless (Super) |
![]() ![]() ![]() 236236+P |
1+5 | 5 | 16 | 0 | KD | 420 | - | M | - | - |
Soulless (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+14 | 2 | 46 | -30 | KD | 461 | - | M | - | - |
Breathless (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
0+10 | 6 | 71 | - | KD | 431 | - | T | Feint | - |
+ Feint | ![]() ![]() ![]() |
- | - | 40 | - | - | - | - | - | - | 90 frame window to input feint |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |