Ultra Street Fighter IV/Blanka/Omega: Difference between revisions

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== Character Specific Data ==
== Character Specific Data ==
'''Blanka'''{{OmegaSFIVCharacterData|hp|stun|Fwalk|Bwalk|4+'''34'''+4|jumpDist|fDashFr|fDashD|bDashFr|bDashD|FocusFdashFr|FocusBdashFr|BdashInvuln|0|BdashAir|FocusBdashAir|Lv1FocDashFoB|Lv1FocDashBoB|Lv2FocDashFoB|Lv2FocDashBoB|}}
'''Blanka'''{{OmegaSFIVCharacterData|1000|950|0.050|0.045|4+'''34'''+4|1.65 Forward, 1.49 Back|18|1.66|26|1.34|20|22|1-8|0|9-19|7-16|-5|-7|+1|-1|}}


== Frame Data ==
== Frame Data ==

Revision as of 16:36, 23 March 2022

Ultra Street Fighter IVUSFIV-Header.png

Blanka

SSFIV-Blanka Face.jpg

Fill in Omega SF4 info


In a nutshell


-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range


  • Movement Changes:


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


Character Specific Data

Blanka

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.045
JUMPING
Jump Total Frames: 4+34+4 Jump Distance: 1.65 Forward, 1.49 Back
DASHING
Forward Dash Frames: 18 Forward Dash Distance: 1.66
Back Dash Frames: 26 Back Dash Distance: 1.34
FA + Forward Dash Frames: 20 FA + Back Dash Frames: 22
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 7-16
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -5 Lv1 FA + Back Dash (Block): -7
Lv2 FA + Forward Dash (Block): +1 Lv2 FA + Back Dash (Block): -1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H D S hit c -
5MP (Close) cl. Mp.png s a r B H D S hit c -
5HP (Close) cl. Hp.png s a r B H D S hit c -
5LK (Close) cl. Lk.png s a r B H D S hit c -
5MK (Close) cl. Mk.png s a r B H D S hit c -
5HK (Close) cl. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H D S hit c -
5MP (Far) far. Mp.png s a r B H D S hit c -
5HP (Far) far. Hp.png s a r B H D S hit c -
5LK (Far) far. Lk.png s a r B H D S hit c -
5MK (Far) far. Mk.png s a r B H D S hit c -
5HK (Far) far. Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H D S M c -
2MP Down.gifMp.png s a r B H D S M c -
2HP Down.gifHp.png s a r B H D S M c -
2LK Down.gifLk.png s a r B H D S L c -
2MK Down.gifMk.png s a r B H D S L c -
2HK Down.gifHk.png s a r B KD D S L c KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rock Crusher cl. Right.gifMp.png s a r B H D S hit c -
Rock Crusher
(Overhead)
cl. Right.gifMp.png
(hold)
s a r B H D S hit c -
Amazon River Run
(Slide)
Downright.gifHp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D S H - -
j.MP (angled) Upright.gifMp.png s a - - - D S H - -
j.HP (angled) Upright.gifHp.png s a - - - D S H - -
j.LK (angled) Upright.gifLk.png s a - - - D S H - -
j.MK (angled) Upright.gifMk.png s a - - - D S H - -
j.HK (angled) Upright.gifHk.png s a - - - D S H - -
j.LP (neutral) Up.gifLp.png s a - - - D S H - -
j.MP (neutral) Up.gifMp.png s a - - - D S H - -
j.HP (neutral) Up.gifHp.png s a - - - D S H - -
j.LK (neutral) Up.gifLk.png s a - - - D S H - -
j.MK (neutral) Up.gifMk.png s a - - - D S H - -
j.HK (neutral) Up.gifHk.png s a - - - D S H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -24 KD D S M Dash KD Adv: +5; +24 after Forward Dash, +22 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -18 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r - crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Wild Fang
(Forward Throw)
Lp.pngLk.png 3 2 24 - - D D T - KD Adv: +x
Jungle Wheel
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - - D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Electric Thunder Mash Lp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
MP Electric Thunder Mash Mp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
HP Electric Thunder Mash Hp.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
Lightning Grenade
Ex.pngEx.png
Mash 2p.pngx4
LP~LP~LP~LP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Ground Shave Roll
(Unheld P Super)
Cb.png,F.pngBf.pngP.png
[4]646+P
s a r B H D S hit c -
Ground Shave Roll
(Held P Super)
Cb.png,F.pngBf.pngP.png
[4]646+P (hold)
s a r B H D S hit c -
Ground Shave Roll
(K Super)
Cb.png,F.pngBf.pngK.png
[4]646+K
s a r B H D S hit c -
Lightning Cannonball
(Ultra 1)
Cb.png,F.pngBf.png3p.png
[4]646+PPP
s a r B H D S hit c -
Shout of Earth
(AA Ultra 2)
Cdb.png,Delta.png3p.png
[1]319+PPP
s a r B H D S hit c -
Shout of Earth
(Ground Ultra 2)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes


Game Navigation

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Omega Mode
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