Ultra Street Fighter IV/Cammy/Data

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png


Character Vitals

Cammy
Portrait Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
USFIV Cammy Portrait.png SSFIV-Cammy Face.jpg 950 900 75% 0.79 / 0.79 4+36
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.055 18 1.43 32 / 21 1.76
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.045 22 1.40 6 / 11 / 5 1.925 / 1.925


Normals

Standing Close Normals

c.5LP
Cammy
cammy_close_5lp

c.5LP

Close Light Punch
File:USFIV Cammy close 5lp.png
File:USFIV Cammy close 5lp hitbox.png
Startup Active Recovery Total
3 2 5 9
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+8 - -
Hit Advantage Block Advantage
+7 +4
Notes
c.5MP
Cammy
cammy_close_5mp

c.5MP

Close Medium Punch
File:USFIV Cammy close 5mp.png
File:USFIV Cammy close 5mp hitbox.png
Startup Active Recovery Total
4 4 13 20
Damage Stun Guard Cancel
70(60) 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 23 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +1
Notes
() refers to reduced damage on active frames 3-4
c.5HP
Cammy
cammy_close_5hp

c.5HP

Close Heavy Punch
File:USFIV Cammy close 5hp.png
File:USFIV Cammy close 5hp hitbox.png
Startup Active Recovery Total
4 4 11 18
Damage Stun Guard Cancel
80(65) 120 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
60 21 17 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +2
Notes
() refers to reduced damage on active frames 3-4
c.5LK
Cammy
cammy_close_5lk

c.5LK

Close Light Kick
File:USFIV Cammy close 5lk.png
File:USFIV Cammy close 5lk hitbox.png
Startup Active Recovery Total
4 2 8 13
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
2 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+5 - -
Hit Advantage Block Advantage
+4 +1
Notes
c.5MK
Cammy
cammy_close_5mk

c.5MK

Close Medium Kick
File:USFIV Cammy close 5mk.png
File:USFIV Cammy close 5mk hitbox.png
Startup Active Recovery Total
4 3 17 23
Damage Stun Guard Cancel
65 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
0 - -
Hit Advantage Block Advantage
-3 -6
Notes
c.5HK
Cammy
cammy_close_5hk

c.5HK

Close Heavy Kick
File:USFIV Cammy close 5hk.png
File:USFIV Cammy close 5hk hitbox.png
Startup Active Recovery Total
9 5 24 37
Damage Stun Guard Cancel
110 200 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
-4 - -
Hit Advantage Block Advantage
-7 -11
Notes

Standing Far Normals

5LP
Cammy
cammy_5lp

5LP

Standing Light Punch
File:USFIV Cammy 5lp.png
File:USFIV Cammy 5lp hitbox.png
Startup Active Recovery Total
3 3 5 10
Damage Stun Guard Cancel
25 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes
5MP
Cammy
cammy_5mp

5MP

Standing Medium Punch
File:USFIV Cammy 5mp.png
File:USFIV Cammy 5mp hitbox.png
Startup Active Recovery Total
7 4 14 24
Damage Stun Guard Cancel
70 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+2 - -
Hit Advantage Block Advantage
-1 -4
Notes
5HP
Cammy
cammy_5hp

5HP

Standing Heavy Punch
File:USFIV Cammy 5hp.png
File:USFIV Cammy 5hp hitbox.png
Startup Active Recovery Total
6 3 19 27
Damage Stun Guard Cancel
70(100) 100(200) HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
60 23 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+4 - -
Hit Advantage Block Advantage
+1 -4
Notes
1st active frame does less damage/stun and is cancelable; active frames 2-3 deal increased damage/stun but lose cancelability
5LK
Cammy
cammy_5lk

5LK

Standing Light Kick
File:USFIV Cammy 5lk.png
File:USFIV Cammy 5lk hitbox.png
Startup Active Recovery Total
4 3 6 12
Damage Stun Guard Cancel
30 50 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+6 - -
Hit Advantage Block Advantage
+5 +2
Notes
5MK
Cammy
cammy_5mk

5MK

Standing Medium Kick
File:USFIV Cammy 5mk.png
File:USFIV Cammy 5mk hitbox.png
Startup Active Recovery Total
7 2 13 21
Damage Stun Guard Cancel
70 100 HL -
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+5 - -
Hit Advantage Block Advantage
+2 -1
Notes
5HK
Cammy
cammy_5hk

5HK

Standing Heavy Kick
File:USFIV Cammy 5hk.png
File:USFIV Cammy 5hk hitbox.png
Startup Active Recovery Total
8 2 22 31
Damage Stun Guard Cancel
110 200 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+1 - -
Hit Advantage Block Advantage
-2 -6
Notes

Crouching Normals

2LP
Cammy
cammy_2lp

2LP

Crouching Light Punch
File:USFIV Cammy 2lp.png
File:USFIV Cammy 2lp hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
20 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7 - -
Hit Advantage Block Advantage
+6 +3
Notes
2MP
Cammy
cammy_2mp

2MP

Crouching Medium Punch
File:USFIV Cammy 2mp.png
File:USFIV Cammy 2mp hitbox.png
Startup Active Recovery Total
3 2 6 10
Damage Stun Guard Cancel
65 100 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +3
Notes
2HP
Cammy
cammy_2hp

2HP

Crouching Heavy Punch
File:USFIV Cammy 2hp.png
File:USFIV Cammy 2hp hitbox.png
Startup Active Recovery Total
6 4 12 21
Damage Stun Guard Cancel
80 150 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 22 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+9 - -
Hit Advantage Block Advantage
+6 +2
Notes
2LK
Cammy
cammy_2lk

2LK

Crouching Light Kick
File:USFIV Cammy 2lk.png
File:USFIV Cammy 2lk hitbox.png
Startup Active Recovery Total
4(3) 3 9 15(14)
Damage Stun Guard Cancel
25 50 L Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 14 11 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+3 - -
Hit Advantage Block Advantage
+2 -1
Notes
() refers to chained version with 1f faster startup
2MK
Cammy
cammy_2mk

2MK

Crouching Medium Kick
File:USFIV Cammy 2mk.png
File:USFIV Cammy 2mk hitbox.png
Startup Active Recovery Total
6 4 12 21
Damage Stun Guard Cancel
65 100 L Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 17 14 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+4 - -
Hit Advantage Block Advantage
+1 -2
Notes
2HK
Cammy
cammy_2hk

2HK

Crouching Heavy Kick
File:USFIV Cammy 2hk.png
File:USFIV Cammy 2hk hitbox.png
Startup Active Recovery Total
7 2 24 32
Damage Stun Guard Cancel
95 100 L -
Meter Gain Hitstun Blockstun Juggle Info
60 - 18 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
HKD - -
Hit Advantage Block Advantage
HKD -8
Notes

Angled Jump Normals

j.LP
Cammy
cammy_jlp

j.LP

Angled Jump Light Punch
File:USFIV Cammy jlp.png
File:USFIV Cammy jlp hitbox.png
Startup Active Recovery Total
4 5 4 land 8
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MP
Cammy
cammy_jmp

j.MP

Angled Jump Medium Punch
File:USFIV Cammy jmp.png
File:USFIV Cammy jmp hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
80 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- Lower Body 5-7 Lower Body 1-7 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HP
Cammy
cammy_jhp

j.HP

Angled Jump Heavy Punch
File:USFIV Cammy jhp.png
File:USFIV Cammy jhp hitbox.png
Startup Active Recovery Total
6 4 4 land 9
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-5 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.LK
Cammy
cammy_jlk

j.LK

Angled Jump Light Kick
File:USFIV Cammy jlk.png
File:USFIV Cammy jlk hitbox.png
Startup Active Recovery Total
4 6 4 land 10
Damage Stun Guard Cancel
30 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MK
Cammy
cammy_jmk

j.MK

Angled Jump Medium Kick
File:USFIV Cammy jmk.png
File:USFIV Cammy jmk hitbox.png
Startup Active Recovery Total
5 4 4 land 8
Damage Stun Guard Cancel
70 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HK
Cammy
cammy_jhk

j.HK

Angled Jump Heavy Kick
File:USFIV Cammy jhk.png
File:USFIV Cammy jhk hitbox.png
Startup Active Recovery Total
6 5 4 land 10
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-5 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Neutral Jump Normals

nj.LP
Cammy
cammy_njlp

nj.LP

Neutral Jump Light Punch
File:USFIV Cammy njlp.png
File:USFIV Cammy njlp hitbox.png
Startup Active Recovery Total
4 4 4 land 7
Damage Stun Guard Cancel
50 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-3 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MP
Cammy
cammy_njmp

nj.MP

Neutral Jump Medium Punch
File:USFIV Cammy njmp.png
File:USFIV Cammy njmp hitbox.png
Startup Active Recovery Total
5 4 4 land 8
Damage Stun Guard Cancel
80 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HP
Cammy
cammy_njhp

nj.HP

Neutral Jump Heavy Punch
File:USFIV Cammy njhp.png
File:USFIV Cammy njhp hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.LK
Cammy
cammy_njlk

nj.LK

Neutral Jump Light Kick
File:USFIV Cammy njlk.png
File:USFIV Cammy njlk hitbox.png
Startup Active Recovery Total
5 5 4 land 9
Damage Stun Guard Cancel
30 50 H -
Meter Gain Hitstun Blockstun Juggle Info
20 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MK
Cammy
cammy_njmk

nj.MK

Neutral Jump Medium Kick
File:USFIV Cammy njmk.png
File:USFIV Cammy njmk hitbox.png
Startup Active Recovery Total
5 7 4 land 11
Damage Stun Guard Cancel
70 100 H -
Meter Gain Hitstun Blockstun Juggle Info
40 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- Lower Body 5-11 Lower Body 1-11 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HK
Cammy
cammy_njhk

nj.HK

Neutral Jump Heavy Kick
File:USFIV Cammy njhk.png
File:USFIV Cammy njhk hitbox.png
Startup Active Recovery Total
5 3 4 land 7
Damage Stun Guard Cancel
100 200 H -
Meter Gain Hitstun Blockstun Juggle Info
60 ? ? -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body 1-4 -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Focus Attacks

Focus Attack Lv.1 (MPMK)
Cammy
cammy_mpmk_1

MPMK (Lv.1)

Focus Attack (Level 1)
File:USFIV Cammy mpmk 1.png
File:USFIV Cammy mpmk 1 hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
60 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents
Focus Attack Lv.2 (MPMK)
Cammy
cammy_mpmk_2

MPMK (Lv.2)

Focus Attack (Level 2)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
80 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents
Focus Attack Lv.3 (MPMK)
Cammy
cammy_mpmk_3

MPMK (Lv.3)

Focus Attack (Level 3)
File:USFIV Cammy mpmk.png
File:USFIV Cammy mpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
120 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~64; Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
Red Focus Attack Lv.1 (LPMPMK)
Cammy
cammy_lpmpmk_1

LPMPMK (Lv.1)

Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 16 16 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
-21 -21
Notes
Range: 1.862; FADC Data on Hit/Block: -2 forward / -6 back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
Red Focus Attack Lv.2 (LPMPMK)
Cammy
cammy_lpmpmk_2

LPMPMK (Lv.2)

Red Focus Attack (Level 2)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
18+11 2 35 65
Damage Stun Guard Cancel
120 150 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
40 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
Red Focus Attack Lv.3 (LPMPMK)
Cammy
cammy_lpmpmk_3

LPMPMK (Lv.3)

Red Focus Attack (Level 3)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
65 2 35 101
Damage Stun Guard Cancel
180 200 - Dash
Meter Gain Hitstun Blockstun Juggle Info
60 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~65 (99 hits); Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: 1.862; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
EX Red Focus Attack (LPMPMK)
Cammy
cammy_lpmpmk_1_ex

LPMPMK (cancel)

EX Red Focus Attack (Level 1)
File:USFIV Cammy lpmpmk.png
File:USFIV Cammy lpmpmk hitbox.png
Startup Active Recovery Total
10+11 2 35 57
Damage Stun Guard Cancel
90 100 HL Dash
Meter Gain Hitstun Blockstun Juggle Info
20 - 22 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple - -
Hit Advantage Block Advantage
Crumple -15
Notes
Range: 1.862; FADC Data on Block: +4 forward / 0 back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from c.5MP, 5HP, 236HK (1st hit), 214P (1st hit)

Throws

Forward Throw (LPLK)
Cammy
cammy_lplk

LPLK

Forward Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
140 130 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798
Back Throw (4LPLK)
Cammy
cammy_4lplk

4LPLK

Back Throw
File:USFIV Cammy 4lplk.png
File:USFIV Cammy 4lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
135 140 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.798; side switches
Air Throw (8LPLK)
Cammy
cammy_8lplk

8LPLK

Air Throw
File:USFIV Cammy lplk.png
File:USFIV Cammy lplk hitbox.png
Startup Active Recovery Total
5 2 - -
Damage Stun Guard Cancel
150 150 T -
Meter Gain Hitstun Blockstun Juggle Info
40 - - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: 0.993

Special Moves

Cannon Spike (623K)

623LK
Cammy
cammy_623lk

623LK

LK Cannon Spike
File:USFIV Cammy 623lk.png
File:USFIV Cammy 623lk hitbox.png
Startup Active Recovery Total
5 21 20+12 land 57
Damage Stun Guard Cancel
100(120) 100(150) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-4 Upper Body 5 Upper Body 5 5
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-21
623MK
Cammy
cammy_623mk

623MK

MK Cannon Spike
File:USFIV Cammy 623mk.png
File:USFIV Cammy 623mk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
100(140) 100(180) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623HK
Cammy
cammy_623hk

623HK

HK Cannon Spike
File:USFIV Cammy 623hk.png
File:USFIV Cammy 623hk hitbox.png
Startup Active Recovery Total
5 31 17+12 land 64
Damage Stun Guard Cancel
100(160) 100(200) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
30,40 - 17 JL 1 (1~2f)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-5 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -34
Notes
() refers to active frames 3-26
623KK
Cammy
cammy_623kk

623KK

EX Cannon Spike
File:USFIV Cammy 623kk.png
File:USFIV Cammy 623kk hitbox.png
Startup Active Recovery Total
5 26 18+12 land 60
Damage Stun Guard Cancel
150(95) 200(100) HL Su FA
Meter Gain Hitstun Blockstun Juggle Info
-250 - 21 JL 1 (3f~)
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
SKD - 7~
Hit Advantage Block Advantage
SKD -30
Notes
() refers to active frames 3-26; opponent gains 20 meter oH

Super Combos

Super Combo (236236K)
Cammy
cammy_236236k

236236K

Spin Drive Smasher
File:USFIV Cammy 236236k.png
File:USFIV Cammy 236236k hitbox.png
Startup Active Recovery Total
1+5 6,6,6(3)2,
2(2)2(11)8
30+21 land 104
Damage Stun Guard Cancel
40x6,110 (350) - HL -
Meter Gain Hitstun Blockstun Juggle Info
-1000 - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-6 - - -
Counter-hit Advantage Armor Airborne
HKD (7th hit) - 3-26, 46~
Hit Advantage Block Advantage
HKD (7th hit) -35
Notes
Opponent gains 10x7 meter oH

Ultra Combos

Ultra Combo 1 (236236KKK)
Cammy
cammy_236236kkk

236236KKK

Gyro Drive Smasher
File:USFIV Cammy 236236kkk.png
File:USFIV Cammy 236236kkk hitbox.png
Startup Active Recovery Total
0+10 6,6,6(3)2,
2(2)2(11)8
30+21 land 108
Damage Stun Guard Cancel
30x6,170
(30x5,330)
- HL -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 JL 1-7 sequentially
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
1-10 - - -
Counter-hit Advantage Armor Airborne
HKD (5th hit) - 7-30, 50~
Hit Advantage Block Advantage
HKD (5th hit) -35
Notes
() refers to cinematic (occurs when 5th hit connects); cinematic won't occur in juggles; opponent gains 10x8 meter oH
Ultra Combo 2 (214214PPP)
Cammy
cammy_214214ppp

214214PPP

CQC (Cammy Quick Combination)
File:USFIV Cammy 214214ppp.png
File:USFIV Cammy 214214ppp hitbox.png
Startup Active Recovery Total
0+1 35 61 96
Damage Stun Guard Cancel
470 - - -
Meter Gain Hitstun Blockstun Juggle Info
- - 24 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -35
Notes
Counters strikes only until frame 35; loses to Armor Break; opponent gains 30x3 meter oH


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