Mortal Kombat 1/T-1000

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Introduction

Mimetic Polyalloy Assassin

"It was sent into the past with a clear mission: To ensure the supremacy of machines over humanity and to eliminate John Connor, the future leader of the human resistance. The liquid metal machine can imitate any object with an identical mass ratio without the need for complex moving parts. The virtually indestructible T-1000 can shapeshift into other people, perfectly mimicking their appearance, behavior, and voice, making it an extremely difficult opponent to detect and defeat. It also has the ability to transform into objects by converting parts of itself into formidable weapons, such as creating a deadly blade from an arm, and regenerate itself after sustaining physical damage. With its advanced intelligence and metamorphosis capabilities, the T-1000 embodies the ultimate evolution of assassination technology."

T-1000 is a Rushdown/Mixup machine with Counterzoning qualities that excels at playing the neutral with fast/advancing mid-range moves which transform its body into liquid metal for increased range/mobility, allowing players to safely close in on the opponent and enforce a variety of mixup/vortex options for high dmg; some of its tools include fast advancing Mids (F1, F2) with Mid/Throw enders that lead to kombos, a safe High/Low (S24), a fast double-Low (B32) with a +6 restand, a fast Overhead launcher (B2) that can be delayed/cancelled and has an anti-air hitbox while pointing up, and several multi-hit strings with fast confirmable Overheads (121, 321, 43434). The T-1000’s mimetic alloys can Emulate Kabal’s Tornado Slam (DB2) to side-switch and/or juggle opponents, as well as Shao’s Wrath Hammer (DBF2) for a safe Overhead knockdown that is plus on block when Enhanced. Superfluid Matter (BF3) turns T-1000 into a puddle that travels across the floor which can low-profile and cross-over; this can either cancel into Mid kombo starters or cancel to return to normal, and can be Enhanced to enter “Superfluid” with a fast Mid hit. Sacral Spike (DB3) is an unsafe 11f Low that becomes 7f when Enhanced (allowing it to enforce 50/50 mix as well as a fast punish) and can be converted into juggles with Kameo assists; (Air) DF3 is a 15f Overhead that can be Enhanced to enter Superfluid upon landing. Amorphous Step (BF4) is a slow-walking armor stance that can be negated after 2 hits or 70 dmg and has a built-in command grab option (which can create High tick throws that grab kounter attempts). Its gun projectiles can also deal with zoning by firing multiple High shots (with DB1 standing still while DF1 quickly runs towards the opponent).

Strengths Weaknesses
  • Coming soon
  • Coming soon
T-1000
Mk1 T-1000 portrait.png
Base Health 1000.00
Availability

Normals and Strings

Grounded

1

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - - -

d1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

2

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

3

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

4

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - - -

Fatal Blow

Chill Out
BLK+SS
Hitboxes Off
Hitboxes On

BLK+SS
Block + Flip Stance
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 7 72 - 350 22.5 L +17 (KD) -30 -40 See note
  • Character must be at 30% health or less, Kameo must be available


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