Introduction
Grandmaster of the Lin Kuei
"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."
Sub-Zero is a Defensive/Setplay character centered around his Ice Klone (DB1), a versatile tool which serves as a defensive wall, a combo extender, and a setplay trap. The Klone, Ice Slide (BF3, which can be enhanced to add Armor) and his Ice Ball (DF1) give Sub-Zero a degree of Counterzoning gameplay as well; good defensive play will usually give him a freeze from which he can start combos. Add on top of that decently ranged buttons like S2 and F1, a launching Overhead in B2, a Mid projectile (BF2) which negates projectiles, and even a divekick (air DF4) to start combos with and Sub-Zero arguably becomes the character of choice for learning the fundamentals of Mortal Kombat 1. His toolset is well-rounded, easy to understand and teaches skills that translate well to other characters.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 3 | 19 | 18 | 20 | 3 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 27 | 29 | 30 | 4.5 | M | +11 | -7 | -7 | - |
Has an armor gap
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
21 | 3 | 25 | - | 70 | 10.5 | OH | +27 (KD) | -6 | -6 | - |
Has an armor gap
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 3 | 23 | - | 30 | 3.5 | M | +18 | -4 | -4 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 27 | 25 | 50 | 7.5 | M | +9 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 5 | 29 | - | 50 | 7.5 | L | +22 (KD) | -7 | -7 | - |
Has an armor gap
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 24 | 20 | 20 | 3 | M | +11 | -9 | -9 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 4 | 18 | 21 | 30 | 4.5 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | 25 | 30 | 50 | 7.5 | M | +11 | -7 | -7 | - |
Has an armor gap
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
22 | 2 | 37 | - | 70 | 10.5 | OH | +29 (KD) | -7 | -7 | - |
Has an armor gap Scales harder during a juggle than on a grounded hit.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 23 | 37 | 33 | 97.5 (50, 47.5) | 15 (7.5, 7.5) | OH, H | +57 (Launch) | -23 | -23 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 42 | - | 140 | 21 | H | +26 (Launch) | -3 | -13 | - |
- On Kounter or Punish Hit, can be Jump Canceled with any upward direction + Block for 2 bars of Super Meter
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 31 | 20 | 50 | 7.5 | H | +8 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 8 | 21 | - | 70 | 10.5 | L | +27 (Launch) | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 27 | 26 | 50 | 7.5 | L | +8 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 8 | 19 | - | 70 | 10.5 | L | +29 (Launch) | -5 | -5 | - |
Has an armor gap
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 24 | 24 | 20 | 3 | L | +12 | -9 | -9 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | 26 | 25 | 70 | 10.5 | H | +14 | +3 | +3 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 2 | 21 | - | 50 | 7.5 | L | +23 (KD) | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 37 | - | 70 | 10.5 | L | +7 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 27 | 27 | 30 | 4.5 | L | +14 | -7 | -7 | - |
Aerial
J1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 6 | 39 | 24 | 50 | 7.5 | M | +4 | -24 | -24 | - |
- Hits Overhead while descending from a jump
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | 35 | 44 | 27 | 4.05 | OH | +17 | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 40 | 45 | 30 | 4.5 | OH | +40 (KD) | -23 | -28 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 34 | 46 | 27 | 4.05 | OH | +45 (KD) | -17 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 33 | 44 | 27 | 4.05 | OH | +18 | -19 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | 33 | - | 90 | 13.5 | OH | +19 (KD) | -18 | -23 | - |
J2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 4 | 39 | 19 | 50 | 7.5 | M | +4 | -24 | -24 | - |
- Hits Overhead while descending from a jump
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 5 | 34 | 46 | 81 | 12.15 | OH | +40 (KD) | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 3 | 32 | 38 | 27 | 4.05 | M | +20 | -16 | -21 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 8 | 36 | - | 90 | 13.5 | M | +19 (KD) | -25 | -30 | - |
J3 / J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | 39 | 35 | 70 | 10.5 | M | +22 | -24 | -24 | - |
- Hits Overhead while descending from a jump
Throws
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 20 (10, 10) | - | Throw (H) | +11 | - | - | - |
- Performed when Kameo is unavailable
- Break with 2 or 4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 110 (10, 30, 70) | - | Throw (H) | +11 | - | - | - |
- Break with 1 or 3
Special Moves
Grounded
Ice Ball
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 20 | 12.5 | H | +74 (Freeze) | ≥ -11 | ≥ -11 | - |
- Advantage values derived from point blank hit
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 40 | 15 | M | +74 (Freeze) | ≥ -11 | ≥ -11 | 1 Bar |
- Destroys opponent's projectiles
- Advantage values derived from point blank hit
Ice Klone
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 70 | - | - | 20 | 12.5 | M | +59 (Freeze) | -22 | -22 | - |
- Negates opponent's projectiles
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
- Widened hitboxes allow for grounded combo conversions in the corner. May also allow for unusual interactions when blocked in the corner.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | - | - | - | 20 | 41.25 | M | +52 (Freeze) | -25 | -25 | 1 Bar |
- Negates opponent's projectiles
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
- Can be done combined with or independently of the second amplified version.
This Ice Klone has increased duration compared to the normal version.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | - | - | - | 90 (30, 30, 30) | 41.25 | M | +52 (Freeze) | -25 | -25 | 1 Bar |
- Negates opponent's projectiles
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
- Can be done combined with or independently of the first amplified version.
Sub-Zero produces 3 Ice Klones which can each freeze within the same combo.
Ice Klone Charge
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 80 | 20 | M | +31 (KD) | ≥ -16 | ≥ -16 | - |
- Negates opponent's projectiles
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 110 | 23.75 | M | +31 (KD) | ≥ -16 | ≥ -16 | 1 Bar |
- Destroys opponent's projectiles
Ice Slide
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 60 | 17.5 | L | +32 (Launch) | -22 | -22 | - |
- Switches sides on hit
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 90 | 21.25 | L | +32 (Launch) | -16 | -16 | 1 Bar |
- Has armor
- Switches sides on hit
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | N/A | 0 | - | 50 (20, 30) | N/A | N/A | +15 (KD) | N/A | N/A | - |
- Can be activated when Ice Slide or Enhanced Ice Slide hits
Extends the on hit animation for Ice Slide for extra damage, corner carry, and to avoid switching sides.
Deadly Vapors
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
31 | 6 | 10 | - | 20 | 12.5 | M | -40 | -20 | -15 | - |
- Slows the opponent
- First use in a combo does not enable Auto Block, can combo into S12; this is more consistent in the corner.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
31 | 6 | 10 | - | 40 | 15 | M | -40 | -20 | -15 | 1 Bar |
- Slows the opponent.
Sub-Zero's primary combo starter.
Aerial
(Air) Ice Klone
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
4 | 70 | - | - | 20 | 12.5 | M | +52 (Freeze) | -29 | -29 | - |
- Negates opposing projectiles
- Only available while rising from a jump
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
4 | - | - | - | 90 (30, 30, 30) | 41.25 | M | +106 (Freeze) | -11 | -11 | 2 Bars |
- Negates opposing projectiles
- Only available while rising from a jump
- All versions of Ice Klone share a 3.5 second cooldown after the Klone disappears
(Air) Diving Glacier
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 14 | 24 | - | 50 | 16.5 | M | +6 to +20 | -16 to -2 | -16 to -2 | - |
- Frame advantage increases when connecting lower against grounded opponents
- Can link to grounded buttons at +7 and higher on hit against a grounded opponent
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
25 | 6 | 41 | - | 50 | 16.25 | M | +57 (Launch) | -29 | -29 | 1 Bar |
Metered launcher for extending combos. Can also be used as a risky whiff punisher to start combos.
Fatal Blow
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 7 | 72 | - | 350 | 22.5 | M | +17 (KD) | -30 | -40 | See note |
- Character must be at 30% health or less, Kameo must be available