Revered Lin Kuei Warrior
"Like his cherished father, Scorpion is dedicated to the Lin Kuei and its defense of Earthrealm. When his father died, Scorpion was bereft. Though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster. But Sub-Zero's unprecedented moves to cast off the Lin Kuei's traditional duties have frozen Scorpion's enthusiasm. He fears that he may one day have to battle his brother for control of the Lin Kuei's legacy."
Scorpion is a mobile Hit-and-Run character with fast movement, excellent stagger pressure strings and a teleport to slip around his opponent. At range, his B3 is a great tool to lock opponents down while his Spear is once again the infamous full-screen projectile combo starter we all know and love. Kameos are what unlock his true potential, turning him into a mix-up monster off his strings/teleports with Ferra or chipping people out with Death Spin into Jax ground pound.
Strengths |
Weaknesses
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- Simple, Moldable Kit: Scorpion's kit opens a wide variety of Kameo options for him to choose from.
- Throw Combos: Scorpion's long throw animation gives a lot of time for multiple Kameos to follow-up and give a throw kombo.
- Simple Combo Structure: His main kombos consist of looping f32 or his air EX db2 special; his kombos also give him a lot of meter flexibility to either save for breaker or extend further into high damage;
- Strong Space Control: B3 and Spear offer a high reward for catching faraway opponents off-guard;
- Hit and Run Expert: Enhancing Teleport on the ground or in the air makes him both a very slippery target to catch and a difficult hunter to shake off;
- Great Chip Option: Certain Kameo setups can cover the recovery animation on Twisted Kyo (aka "Death Spin"), giving Scorpion a strong chip damage game that requires the opponent to be on point with Flawless Blocks to negate.
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- Lacks a Grounded Overhead Button: Relies on jump-ins or Kameos in order to get a overhead starter, restricting him to a strike-throw game on the ground;
- Needs Resource to get started: Will generally require a Kameo or EX special in order to get himself started off throw, b3 cancel, jump-in, or blockstrings.
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