- Simple, Moldable Kit: Scorpion's kit opens a wide variety of Kameo options for him to choose from.
- Throw Combos: Scorpion's long throw animation gives a lot of time for multiple Kameos to follow-up and give a throw kombo.
- Simple Combo Structure: His main kombos consist of looping f32 or his air EX db2 special;
- Meter Efficient Combos: His kombos give him a lot of meter flexibility for breaker or kombo extensions to lead into high damage;
- Strong Space Control: B3 and Spear offer a high reward for catching faraway opponents off-guard;
- Hit and Run Expert: Enhancing Teleport on the ground or in the air makes him both a very slippery target to catch and a difficult hunter to shake off;
- Great Chip Option: Certain Kameo setups can cover the recovery animation on Twisted Kyo (aka "Death Spin"), giving Scorpion a strong chip damage game that requires the opponent to be on point with Flawless Blocks to negate.
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- Lacks a Grounded Overhead Button: Relies on jump-ins or Kameos in order to get a overhead starter, restricting him to a strike-throw game on the ground;
- Needs Resource to get started: Will generally require a Kameo or EX special in order to get himself started off throw, b3 cancel, jump-in, or blockstrings.
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