Mortal Kombat 1/Sindel

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Introduction

Empress of Outworld

”When Sindel ascended to Outworld's throne, she worried that she was ill-prepared. Adding to her stress: her impending arranged marriage to Jerrod, an Outworld noble. Forced into it to placate a rebellious region, Sindel could only pray that he was worthy; to her delight, Jerrod proved an ideal partner. Her early reign marked the start of a new Golden Age. Sindel then welcomed her beautiful twin daughters, Mileena and Kitana. She thanked the Gods for her charmed life. But Sindel had counted her blessings too quickly. When Jerrod was murdered, Sindel’s heart was broken. Smelling weakness, factions formed to challenge her rule. As her enemies conspire, Sindel fights to protect her family and empire. She will do whatever it takes to defend her daughters’ birthright.”

Sindel is a Zoner kombatant with Mixup and Setplay qualities that excels at playing neutral with several disjointed hair-whip normals/strings and advancing kick attacks (as well as moves that place her in an airborne state) to open up opponents for kombos and/or ultimately knock them back to play keepaway with various projectiles; some of her tools include two multi-hitting normals that can provide an easy stagger/hit-confirm (F1/F4), a 13f Low launch that is unsafe but low-profiling (B3), a fast unsafe Mid that puts her in an airborne state allowing cancels into aerial specials or a safe 28f Overhead divekick ender (B2/B23), a fast High-Overhead knockdown (S33), and a 20f Overhead armor reversal (DF4). Although many of her enders and mixup options are slow and interruptible, they are relatively safe/plus (unless Flawless or Up Blocked) and can be covered by Kameo assists. Levitate (air DB2) allows her to float in-air momentarily and move forward/backward while accessing all aerial options, which can be used to continue pressure and/or extend kombos when cancelled into after jump attacks or B2. Hairball (DF1) is a High projectile that destroys projectiles when Enhanced while Low Hairball (DB1) is a safe Low that can be enhanced to launch up-close; her Air Fireball (air DF1) can be used to remain safe/plus with the EX version cancellable into DB2. Scream (BF2) is a disjointed Mid that is unsafe but reaches midscreen and will cause a stun/restand to start/extend kombos. Inspire (DB3) and Queen’s Kommand only affect Kameo Fighters/Gauge and provide several different benefits such as regenerating Kameo Gauge or disabling/controlling the opponent’s Kameo.

Strengths Weaknesses
  • Coming soon
  • Coming soon
Sindel
Mk1 sindel portrait.png
Base Health 950.00
Availability

Normals and Strings

Grounded

1

1
Standing Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - H - - {{{flawlessBlockAdv}}} -

d1
Crouching Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

2

2
Standing Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

3

3
Standing Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d3
Crouching Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

4

4
Standing Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

d4
Crouching Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

Aerial

j1

j1
Jumping Front Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j2

j2
Jumping Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

j3

j3
Jumping Front Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -

j4

j4
Jumping Back Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - OH - - {{{flawlessBlockAdv}}} -



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