Introduction
The Terror of Woodsboro
"The many killers who have worn the Ghost Face mask all share a horrifying trait: they take perverse joy in inflicting pain and taking lives. Armed with a menacing knife, an encyclopedic knowledge of horror films, and a psychopathic compulsion to torture, Ghost Face has become an infamous symbol of terror. No sooner did Ghost Face arrive in the New Era, then dead bodies began to pile up. Panic has seized the realms as its citizens fear for who might be this serial killer’s next victim."
Ghostface is a Rushdown/Mixup killer with a unique "3-in-1" design; he begins as the original Woodsboro Slasher, but as the rules of the Scream franchise dictate that there is always more than one killer, he also enlists the aid of two anonymous Black Dragon mercenaries (the Enforcer and the Assassin) to assist him. Ghostface has generous hitboxes and/or forward reach on his knife-based normals; his gameplan focuses on playing neutral/footsies with these buttons and converting single-hit mixups/Throws (with special cancels or Kameo assists) to begin a kombo and end it with his B3 normal, a fast Mid that restands the opponent with enough advantage to create a vortex that sets them up to guess again. During many abilities that may call an alternate Ghostface onscreen, the character is able to establish further mixup potential by Swapping into the place of another Ghostface killer, spending 1 bar of meter (only required for non-EX moves) to have the swapped killer take his place and gaining new abilities based on the selected killer. His EX specials that allow him to start and extend kombos, as well as his “killer swaps,” make him a very meter-intensive character with decently high reward.
Strengths | Weaknesses |
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Original Ghost Face Killer
AKA "the Woodsboro Slasher." Ghostface starts every round with this identity active. If another identity is active, they will switch back to this one after enough time has passed or they are hit by an attack, whichever is earlier.
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 19 | 18 | 20 | 3 | H | +17 | +1 | +1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 29 | 20 | 3 | M | +13 | -8 | -8 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 25 | 19 | 30 | 4.5 | H | +17 | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 3 | 43 | N/A | 140 | 21 | H | +25 | -4 | -14 | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 2 | 27 | 27 | 50 | 7.5 | H | +15 | +3 | +3 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 23 | 22 | 20 | 3 | L | +13 | -8 | -8 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 1 | 24 | 21 | 50 | 7.5 | H | +13 | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | 30 | 26 | 30 | 4.5 | - | +11 | -10 | -10 | - |
Aerial
j1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 3 | 39 | 14 | 50 | 7.5 | OH | +4 | -16 | -16 | - |
j2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 39 | 17 | 50 | 7.5 | OH | +4 | -16 | -16 | - |
j3
No results
j4
No results
Fatal Blow
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 3 | 90 | - | 350 | 17.5 | H | +17 (KD) | -60 | -60 | See note |
- Character must be at 30% health or less, Kameo must be available