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| As Bone Cage keeps the enemy standing, is exceptionally plus on hit, and has a lengthy animation, it is ideal for ambush kameo interactions. Motaro and Kung Lao allow Quan to combo from Bone Cage, giving him S4 pickups as well as cheap routes from 214, 12, B2, and F2. Jax is given plenty of time to land his Ground Pound, an interaction that's even better with an EX Zone of Waste up to either kill ample time for armor to appear, or armor through the pound itself. Frost is also given enough time to put up an Ice Wall.<br><br> | | As Bone Cage keeps the enemy standing, is exceptionally plus on hit, and has a lengthy animation, it is ideal for ambush kameo interactions. Motaro and Kung Lao allow Quan to combo from Bone Cage, giving him S4 pickups as well as cheap routes from 214, 12, B2, and F2. Jax is given plenty of time to land his Ground Pound, an interaction that's even better with an EX Zone of Waste up to either kill ample time for armor to appear, or armor through the pound itself. Frost is also given enough time to put up an Ice Wall.<br><br> |
| Bone Cage will stop forced movement abilities. In neutral, Quan can cast a Bone Cage in the ground between the two fighters to read an advancing move, and on oki he can put it in front of the opponent to catch their armored getup - he will not be able to punish their armored getup unless he uses EX Bone Cage or an ambush kameo was called beforehand, but it remains a low-risk move to restrict their options.<br><br> | | Bone Cage will stop forced movement abilities. In neutral, Quan can cast a Bone Cage in the ground between the two fighters to read an advancing move, and on oki he can put it in front of the opponent to catch their armored getup - he will not be able to punish their armored getup unless he uses EX Bone Cage or an ambush kameo was called beforehand, but it remains a low-risk move to restrict their options.<br><br> |
| EX Bone Cage transforms the move into another setup option beyond the portals. It remains on the ground until it erupts, where it will deals damage over time and allow combo followups on hit, on top of the behaviors of regular Bone Cage. Superb for oki and creating a lingering obstacle between the fighters. EX Bone Cage also allows the move to entice jumping in multiple forms; when placed on the ground, and when activated. Like Kitana's Wind Bomb, placing an EX Bone Cage just outside of the enemy's getup location will give Quan a throw combo. Certain lengthy kameo suspends like Cyrax Net or Sub-Zero Freeze will also use an EX Bone Cage in their combos for even more setup time. | | EX Bone Cage transforms the move into another setup option beyond the portals. It remains on the ground until it erupts, where it will deals damage over time and allows combo followups on hit, on top of the behaviors of regular Bone Cage. Superb for oki and creating a lingering obstacle between the fighters. EX Bone Cage also allows the move to entice jumping in multiple forms; when placed on the ground, and when activated. Like Kitana's Wind Bomb, placing an EX Bone Cage just outside of the enemy's getup location will give Quan a throw combo. Certain lengthy kameo suspends like Cyrax Net or Sub-Zero Freeze will also use an EX Bone Cage in their combos for even more setup time. |
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