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==The Basics of Zoning== | |||
[https://youtu.be/rBjjxZVkOXo?si=pK7C6qxTjXrbTYjP&t=2362 This is a stream from James Chen (jchensor) discussing the basics of zoning.] The fundamental idea is that a zoner must make predictions on the enemy's next action, and that the enemy's frustration makes the zoner's job easier because you become easy to predict. He highlights two examples: Orochi Shermie from KOF15 and her distance-target projectile, and Axl from Guilty Gear and his long ranged, but committal chain attacks. Quan Chi is no exception to this, though Zone of Power allows his predictions to be much broader. Every one of his zoning tools - S4, Head Rush, Psycho Skull, Field of Bones, F21, D+F+4, and his antiairs - is a read on the enemy's next action. You are playing as much of a guessing game as the enemy. Zone of Power fits into this by being the "enemy will do no action for the immediate future" option; it sacrifices time to supercharge the following zoning options, allowing them to cover far more enemy actions.<br><br> | |||
The most basic expression of the zoner's gambit is classical fireballs vs. antiair gameplan - create projectiles to entice the enemy to jump, and then antiair them when they do. Quan can easily apply this, between Bone Cage that the enemy can jump to avoid, and the slow EX Head Rush that's highly plus on block and gives the enemy ample time to notice and jump over it. (tbc) | |||
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{{Character Subnav MK1 | chara=Quan Chi}} | {{Character Subnav MK1 | chara=Quan Chi}} | ||
{{Character Subnav MK1|chara=Quan Chi|discord={{{discord|}}} }} | {{Character Subnav MK1|chara=Quan Chi|discord={{{discord|}}} }} |
Revision as of 22:22, 28 February 2025
The Basics of Zoning
This is a stream from James Chen (jchensor) discussing the basics of zoning. The fundamental idea is that a zoner must make predictions on the enemy's next action, and that the enemy's frustration makes the zoner's job easier because you become easy to predict. He highlights two examples: Orochi Shermie from KOF15 and her distance-target projectile, and Axl from Guilty Gear and his long ranged, but committal chain attacks. Quan Chi is no exception to this, though Zone of Power allows his predictions to be much broader. Every one of his zoning tools - S4, Head Rush, Psycho Skull, Field of Bones, F21, D+F+4, and his antiairs - is a read on the enemy's next action. You are playing as much of a guessing game as the enemy. Zone of Power fits into this by being the "enemy will do no action for the immediate future" option; it sacrifices time to supercharge the following zoning options, allowing them to cover far more enemy actions.
The most basic expression of the zoner's gambit is classical fireballs vs. antiair gameplan - create projectiles to entice the enemy to jump, and then antiair them when they do. Quan can easily apply this, between Bone Cage that the enemy can jump to avoid, and the slow EX Head Rush that's highly plus on block and gives the enemy ample time to notice and jump over it. (tbc)