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''"Like his cherished father, Scorpion is dedicated to the Lin Kuei and its defense of Earthrealm. When his father died, Scorpion was bereft. Though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster. But Sub-Zero's unprecedented moves to cast off the Lin Kuei's traditional duties have frozen Scorpion's enthusiasm. He fears that he may one day have to battle his brother for control of the Lin Kuei's legacy."'' | ''"Like his cherished father, Scorpion is dedicated to the Lin Kuei and its defense of Earthrealm. When his father died, Scorpion was bereft. Though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster. But Sub-Zero's unprecedented moves to cast off the Lin Kuei's traditional duties have frozen Scorpion's enthusiasm. He fears that he may one day have to battle his brother for control of the Lin Kuei's legacy."'' | ||
Scorpion is a ''' | Scorpion is a '''Rushdown/Mixup''' ninja with '''Counterzoning''' capabilities that excels at playing the neutral/footsies game with mid-range normals and specials that close the distance from the opponent allowing him to start/extend kombos; his B3 is a disjointed 21f Mid-Low with midscreen reach that is unsafe but can be special-cancelled after the 1st hit to remain safe and/or connect into a kombo. Other useful tools include his disjointed s.21 that can be staggered to advance forward and/or hit-confirm, a 9f B2 anti-air, a safe 12f Mid F3 that can lead to juggles, and several aerial kombo strings that cause a ground bounce and/or lead to kombo conversions/extensions. His klassic DB3 Flameport tracks him to the other side of the opponent with a High punch which can be cancelled by using the EX version, while his EX BF2 '''armor reversal''' can be made safe or convert into juggles with Kameo assists. Rather than choosing to advance on the opponent, his klassic BF1 Spear tells them to ''”GET OVER HERE!”'' and causes a '''stun/restand''' that can start/extend kombos; his (Air) EX Kyo Snag can also pull airborne/juggled opponents closer to allow for kombo extensions. Scorpion’s DB2 is a multi-hitting special that is unsafe but can inflict '''chip dmg''' (especially covered by Kameo assists) and is unbreakable in kombos; EX BF4 changes his slow but tracking Low floor-projectile into an '''unblockable''' that causes no hit reaction but inflicts '''damage over time'''. | ||
{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= |
Revision as of 04:23, 5 February 2025
Introduction
Revered Lin Kuei Warrior
"Like his cherished father, Scorpion is dedicated to the Lin Kuei and its defense of Earthrealm. When his father died, Scorpion was bereft. Though he took pride in knowing that his brother, Sub-Zero, would succeed their father as the Lin Kuei's Grandmaster. But Sub-Zero's unprecedented moves to cast off the Lin Kuei's traditional duties have frozen Scorpion's enthusiasm. He fears that he may one day have to battle his brother for control of the Lin Kuei's legacy."
Scorpion is a Rushdown/Mixup ninja with Counterzoning capabilities that excels at playing the neutral/footsies game with mid-range normals and specials that close the distance from the opponent allowing him to start/extend kombos; his B3 is a disjointed 21f Mid-Low with midscreen reach that is unsafe but can be special-cancelled after the 1st hit to remain safe and/or connect into a kombo. Other useful tools include his disjointed s.21 that can be staggered to advance forward and/or hit-confirm, a 9f B2 anti-air, a safe 12f Mid F3 that can lead to juggles, and several aerial kombo strings that cause a ground bounce and/or lead to kombo conversions/extensions. His klassic DB3 Flameport tracks him to the other side of the opponent with a High punch which can be cancelled by using the EX version, while his EX BF2 armor reversal can be made safe or convert into juggles with Kameo assists. Rather than choosing to advance on the opponent, his klassic BF1 Spear tells them to ”GET OVER HERE!” and causes a stun/restand that can start/extend kombos; his (Air) EX Kyo Snag can also pull airborne/juggled opponents closer to allow for kombo extensions. Scorpion’s DB2 is a multi-hitting special that is unsafe but can inflict chip dmg (especially covered by Kameo assists) and is unbreakable in kombos; EX BF4 changes his slow but tracking Low floor-projectile into an unblockable that causes no hit reaction but inflicts damage over time.
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