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''"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."'' | ''"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."'' | ||
Sub-Zero is a '''Defensive/Setplay''' character centered around his '''Ice Klone''', a versatile tool which serves as a defensive wall, a combo extender, and a setplay trap. The Klone and his Ice Ball give Sub-Zero a degree of '''Counterzoning''' gameplay as well. Add on top of that decently ranged buttons, a launching Overhead, a Mid projectile, and even a divekick to start combos with and Sub-Zero arguably becomes the character of choice for learning the fundamentals of Mortal Kombat 1. His toolset is well-rounded, easy to understand and teaches skills that translate well to other characters. | Sub-Zero is a '''Defensive/Setplay''' character centered around his '''Ice Klone''' (DB1), a versatile tool which serves as a defensive wall, a combo extender, and a setplay trap. The Klone, Ice Slide (BF3, which can be enhanced to add '''Armor''') and his Ice Ball (DF1) give Sub-Zero a degree of '''Counterzoning''' gameplay as well; good defensive play will usually give him a freeze from which he can start combos. Add on top of that decently ranged buttons like S2 and F1, a launching Overhead in B2, a Mid projectile (BF2) which negates projectiles, and even a divekick (air DF4) to start combos with and Sub-Zero arguably becomes the character of choice for learning the fundamentals of Mortal Kombat 1. His toolset is well-rounded, easy to understand and teaches skills that translate well to other characters. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= |
Revision as of 00:22, 5 February 2025
Introduction
Grandmaster of the Lin Kuei
"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."
Sub-Zero is a Defensive/Setplay character centered around his Ice Klone (DB1), a versatile tool which serves as a defensive wall, a combo extender, and a setplay trap. The Klone, Ice Slide (BF3, which can be enhanced to add Armor) and his Ice Ball (DF1) give Sub-Zero a degree of Counterzoning gameplay as well; good defensive play will usually give him a freeze from which he can start combos. Add on top of that decently ranged buttons like S2 and F1, a launching Overhead in B2, a Mid projectile (BF2) which negates projectiles, and even a divekick (air DF4) to start combos with and Sub-Zero arguably becomes the character of choice for learning the fundamentals of Mortal Kombat 1. His toolset is well-rounded, easy to understand and teaches skills that translate well to other characters.
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