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''"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."'' | ''"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."'' | ||
Quan Chi is a '''zoner/setplay''' archetype that generally boasts the lowest health in the game (900 HP) as a trade-off for having various oppressive | Quan Chi is a '''zoner/setplay''' archetype that generally boasts the lowest health in the game (900 HP) as a trade-off for having various oppressive '''projectile/trap''' options in addition to '''mixup''' potential; his 12f High s.4 is punishable but '''tracks''' directly behind the opponent at any point onscreen and can be used to convert into kombos and projectile setups from fullscreen. Although most of his strings have gaps that can be exploited by armor reversals, he has several safe, disjointed and/or long-reaching attacks that can still hit opponents for trying to kounter his various '''mixups''' without armor; some of his tools include a jab with a safe 24f Overhead launcher (s13) which can be looped twice, another jab string full of disjointed Low/Overhead options (213/2144) that can lead to kombos, and a safe forward-advancing 16f Low B3 starter. Unsafe specials like his 25f Overhead EX BF4 '''armor reversal''' and 20f Low EX DB4 2-bar launcher can also be covered by Kameo assists to remain safe or convert into kombos. Quan Chi’s gameplan is designed around setting up various “Zone” portals that buff his powers and/or control the screen; two different portals can be placed onscreen and be moved forward or backward. “Zone Of Power” (DB3) alters the properties of his projectiles, while “Zone Of Fear” (EX DB3) repels the opponent away; “Zone Of Waste” (DF3) summons a portal near the opponent which '''drains their meter''' and siphons it into '''armor''' to cover his defensive weaknesses. Quan Chi is also designed around locking down opponents with his directable “Field Of Bones” (BDF2) which restricts their forward/backward movement even on block and can lead to resets, further setups, and/or kombos on hit. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= |
Revision as of 18:45, 4 February 2025
Introduction
Netherrealm Sorcerer
"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."
Quan Chi is a zoner/setplay archetype that generally boasts the lowest health in the game (900 HP) as a trade-off for having various oppressive projectile/trap options in addition to mixup potential; his 12f High s.4 is punishable but tracks directly behind the opponent at any point onscreen and can be used to convert into kombos and projectile setups from fullscreen. Although most of his strings have gaps that can be exploited by armor reversals, he has several safe, disjointed and/or long-reaching attacks that can still hit opponents for trying to kounter his various mixups without armor; some of his tools include a jab with a safe 24f Overhead launcher (s13) which can be looped twice, another jab string full of disjointed Low/Overhead options (213/2144) that can lead to kombos, and a safe forward-advancing 16f Low B3 starter. Unsafe specials like his 25f Overhead EX BF4 armor reversal and 20f Low EX DB4 2-bar launcher can also be covered by Kameo assists to remain safe or convert into kombos. Quan Chi’s gameplan is designed around setting up various “Zone” portals that buff his powers and/or control the screen; two different portals can be placed onscreen and be moved forward or backward. “Zone Of Power” (DB3) alters the properties of his projectiles, while “Zone Of Fear” (EX DB3) repels the opponent away; “Zone Of Waste” (DF3) summons a portal near the opponent which drains their meter and siphons it into armor to cover his defensive weaknesses. Quan Chi is also designed around locking down opponents with his directable “Field Of Bones” (BDF2) which restricts their forward/backward movement even on block and can lead to resets, further setups, and/or kombos on hit.
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