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== Normals and Strings == | == Default Stance == | ||
=== Grounded === | Kenshi begins every round with Sento sheathed. | ||
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=== Normals and Strings === | |||
==== Grounded ==== | |||
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=== Aerial === | ==== Aerial ==== | ||
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== Sento Stance == | |||
Kenshi unsheathes Sento, summoning the Ancestor and disabling his Kameo. The Kameo meter becomes a timer which determines how long the Ancestor will remain active; if the timer runs out or Kenshi exits Sento Stance, the Kameo meter will be emptied and begin recharging. | |||
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=== Normals === | |||
==== Grounded ==== | |||
==== Aerial ==== | |||
=== Special Moves === | |||
=== Ancestor === | |||
The Ancestor's attacks can be activated with either a button press or a button release. Using the latter is known as a '''Negative Edge''' input. | |||
{{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} | {{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} |
Revision as of 20:31, 6 December 2024
Introduction
Restorer of His Family's Name
"Once one of ancient Japan's most honored families, the Takahashis were decimated in battle. They lost everything, including the emblem of their power: the revered sword, Sento. Those who survived joined the Bakuto, a predecessor of the Yakuza, for its protection. Five centuries later, Kenshi is raised on the stories of his ancient family's exploits. Detesting his corrupt Yakuza life, he pines to free the Takahashis from the Yakuza's grasp and restore their name. But for his family to follow him, Kenshi must first fight to prove that he can lead. His first battle is to find and retrieve Sento."
Kenshi is a Puppet/Stance swordsman designed around playing neutral to set up and/or hit-confirm into his DB1 Summon Ancestor special and trigger “Sento Stance,” which calls a spirit fighter onscreen to be controlled independently of Kenshi. Sento replaces the Kameo fighter for 10 seconds allowing the player to hold the Kameo Button and input commands with Negative Edge to control the Ancestor’s movements & attacks, while choosing to control and/or idle Kenshi simultaneously. Sento Stance gives Kenshi access to several new mixup options, as well some unique pressure situations such as extensive blockstrings and/or placing the spirit behind the opponent which allows it to avoid being hit (aka “Sento Sandwich”). The spirit will kneel in a cooldown state if it takes a hit from the opponent and will be disabled for 2 seconds, leaving Kenshi in a less-powerful state until he can safely refresh the spirit or exit the stance (with his Kameo Gauge replenishing from empty at a moderate rate once the Sento Timer has depleted or Kenshi ends the stance).
Strengths | Weaknesses |
---|---|
|
|
Default Stance
Kenshi begins every round with Sento sheathed.
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | H | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Aerial
j1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
j2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
j3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | OH | - | - | - | - |
j4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | OH | - | - | - | - |
Sento Stance
Kenshi unsheathes Sento, summoning the Ancestor and disabling his Kameo. The Kameo meter becomes a timer which determines how long the Ancestor will remain active; if the timer runs out or Kenshi exits Sento Stance, the Kameo meter will be emptied and begin recharging.
Normals
Grounded
Aerial
Special Moves
Ancestor
The Ancestor's attacks can be activated with either a button press or a button release. Using the latter is known as a Negative Edge input.