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| {{AttackDataCargo-MK1/Query|quan_chi_db4}} | | {{AttackDataCargo-MK1/Query|quan_chi_db4}} |
| This move looks absolutely awful on paper, and to a degree it is - extremely unsafe on block, no greater damage (and less hit advantage) than a simple string ender, infamous two bar EX cost, and its notoriously stringent kameo continuation options (only Sektor and Janet, basically). All of these are true; unless going for the riskiest, most expensive, once in a round yolo mixups possible, this is not a useful move outside of enders, and maybe trying to squeeze out a bit of damage in a long combo to secure a round. You should be certain of the EX's necessity before trying it, as its expensive cost will leave you sorely depleted if they're still alive.<br><br> | | This move looks absolutely awful on paper, and to a degree it is - extremely unsafe on block, no greater damage (and less hit advantage) than a simple string ender, infamous two bar EX cost, and its notoriously stringent kameo continuation options (only Sektor and Janet, basically). All of these are true; unless going for the riskiest, most expensive, once in a round yolo mixups possible, this is not a useful move outside of enders, and maybe trying to squeeze out a bit of damage in a long combo to secure a round. You should be certain of the EX's necessity before trying it, as its expensive cost will leave you sorely depleted if they're still alive.<br><br> |
| From the Fog is not meant to fill these purposes. Instead, its purpose is to give a 100% consistent knockdown situation with a lengthy animation. No matter the circumstances or the combo gravity when landing it, From the Fog will put you at +15, jump distance, and with a long enough animation to guarantee a Jax Ground Pound, a Sektor missile, a Darrius heelturn, or any other ambush kameo that needs time to land. This is especially important for Zone of Waste - From the Fog will always give you enough time for an armor proc to appear, and being +15 allows Quan to armor through the enemy's antiair (tbc) | | From the Fog is not a mixup tool or a combo starter - it is here to give a 100% consistent knockdown situation with a lengthy animation, with those other two purposes thrown in as last-ditch surprise options. No matter the circumstances or the combo gravity when landing it, From the Fog will put you at the same distance, the same knockdown advantage, and provide a long enough animation to guarantee a Jax Ground Pound, a Sektor missile, a Darrius heelturn, or any other ambush kameo that needs time to land. This is especially important for Zone of Waste; From the Fog will always give you enough time for an armor proc to appear, while giving Quan enough space to attempt an unantiairable jump-in or an armored escape.<br><br> |
| | Not a great tool for covering space; if the enemy is beyond F2 or B3 range, they are within prime jump-in distance, and From the Fog will entirely whiff. From those ranges, an S3 or an instant air fireball is a better idea. |
| | * When midscreen, make sure to move your Zone of Waste while From the Fog is snagging the enemy. In the corner you don't need to do any adjustments, but the midscreen hit reaction will put the enemy behind the portal in most situations. Use the ample time to position it push the portal back and position it correctly for oki. |
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