Mortal Kombat 1/Jax (Kameo)/Data: Difference between revisions

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(Created page with "{{Character Subnav MK1 | chara=Jax_(Kameo)}} {{CharacterData-MK1 | chara = Jax (Kameo) | name = Jax (Kameo) | portrait = MK1 Kameo Jax portrait.png | icon = MK1 Kameo Jax icon.png | hp = +100 | hpmod = 0 | throwdmg = 120 }} ===Kameo=== ===== K ===== {{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo | input = K | name = Tornado Kick | images = MK1_Kameo_Jax_K.png |...")
 
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| hp            = +100
| hp            = +100
| hpmod        = 0
| hpmod        = 0
| throwdmg      = 120
| throwdmg      = 110
}}
}}


Line 16: Line 16:
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo
| input            = K
| input            = K
| name            = Tornado Kick
| name            = Ground Pound
| images          = MK1_Kameo_Jax_K.png
| images          = MK1_Kameo_Jax_k.png
| hitboxes        = MK1_Kameo_Jax_K_hitbox.png
| hitboxes        = MK1_Kameo_Jax_k_hitbox.png
| damage          = 50
| damage          = 50
| chip            =  
| chip            =  
| startup          = 57
| startup          = 100
| active          =  
| active          = 4
| recovery        = 56
| hitAdv          =
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = 50%
| guard            = U
| cancel          =
| notes            = Ambush kameo. Can hit user. Jax will repeat ground pound two more times if opponent is not hit. Opponent can crouch block to stop follow-up attacks.
}}
 
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_bk| moveType = kameo
| input            = b+K, f+k
| name            = Back Breaker
| images          = MK1_Kameo_Jax_bk.png
| hitboxes        = MK1_Kameo_Jax_bk_hitbox.png
| damage          = 60
| chip            =
| startup          = 49
| active          = 4
| recovery        = 56
| hitAdv          = {{mk1-adv|P|+172}}
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = 50%
| guard            = U
| cancel          =
| notes            = Only hits aerial opponents. Has close and far version
}}
 
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_bdfk| moveType = kameo
| input            = b+K, f+k
| name            = Back Breaker
| images          = MK1_Kameo_Jax_bdfk.png
| hitboxes        = MK1_Kameo_Jax_bdfk_hitbox.png
| damage          = 30
| chip            =
| startup          = 27
| active          = 5
| recovery        =  
| recovery        =  
| hitAdv          =  
| hitAdv          =  
| blockAdv        =  
| blockAdv        =  
| flawlessBlockAdv =  
| flawlessBlockAdv =  
| hitcancelAdv    = 68
| hitcancelAdv    =  
| blockcancelAdv  =  
| blockcancelAdv  =  
| cost            = 100%
| cost            = 50%
| guard            = M
| guard            = U
| cancel          =  
| cancel          =  
| notes            = Does not stop player character.  
| notes            = Only hits opponent's kameo. Has armor properties. Holding Kameo increases damage up to 90.
}}
}}


{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_f1_3| moveType = kameo
| input            = f1+3
| name            = Back Breaker
| images          = MK1_Kameo_Jax_f1_3.png
| hitboxes        = MK1_Kameo_Jax_f1_3_hitbox.png
| damage          = 110
| chip            =
| startup          = 10
| active          = 2
| recovery        = 33
| hitAdv          = {{mk1-adv|P|+4}}
| blockAdv        =
| flawlessBlockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            =
| guard            = T
| cancel          =
| notes            = Can spend up to two bars for increased damage.
}}
{{Character Subnav MK1 | chara=Jax (Kameo)}}
{{Character Subnav MK1 | chara=Jax (Kameo)}}
{{Navbox-MK1}}
{{Navbox-MK1}}
[[Category:Mortal Kombat 1]]
[[Category:Mortal Kombat 1]]
[[Category:Jax]]
[[Category:Jax]]

Revision as of 00:58, 13 October 2024



Jax (Kameo)
Portrait Icon HP Availability
MK1 Kameo Jax portrait.png MK1 Kameo Jax icon.png +100


Kameo

K
Jax
kameo_jax_k

K

Ground Pound
MK1 Kameo Jax k.png
File:MK1 Kameo Jax k hitbox.png
Damage Chip Dmg Guard Cancel Invuln
50 U -
Startup Active Recovery Cost
100 4 56 50%
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes
Ambush kameo. Can hit user. Jax will repeat ground pound two more times if opponent is not hit. Opponent can crouch block to stop follow-up attacks.


Jax
kameo_jax_bk

b+K, f+k

Back Breaker
MK1 Kameo Jax bk.png
File:MK1 Kameo Jax bk hitbox.png
Damage Chip Dmg Guard Cancel Invuln
60 U -
Startup Active Recovery Cost
49 4 56 50%
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+172 - -
Notes
Only hits aerial opponents. Has close and far version


Jax
kameo_jax_bdfk

b+K, f+k

Back Breaker
MK1 Kameo Jax bdfk.png
File:MK1 Kameo Jax bdfk hitbox.png
Damage Chip Dmg Guard Cancel Invuln
30 U -
Startup Active Recovery Cost
27 5 50%
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- -
Notes
Only hits opponent's kameo. Has armor properties. Holding Kameo increases damage up to 90.


Jax
kameo_jax_f1_3

f1+3

Back Breaker
MK1 Kameo Jax f1 3.png
File:MK1 Kameo Jax f1 3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
110 T -
Startup Active Recovery Cost
10 2 33
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
+4 - -
Notes
Can spend up to two bars for increased damage.


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