< Mortal Kombat 1 | Sektor
(→Aerial) |
No edit summary |
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===== d1 ===== | ===== d1 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_d1| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_d1| moveType = ground_normal | ||
| input = | | input = D1 | ||
| name = Crouching Front Punch | | name = Crouching Front Punch | ||
| images = MK1_Sektor_d1.png | | images = MK1_Sektor_d1.png | ||
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===== 2(cancel) ===== | ===== 2(cancel) ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_2_cancel| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_2_cancel| moveType = ground_normal | ||
| input = 2(hold) | | input = 2(hold)DD | ||
| name = BP, Down, Down | | name = BP, Down, Down | ||
| images = MK1_Sektor_2_cancel.png | | images = MK1_Sektor_2_cancel.png | ||
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===== b2 ===== | ===== b2 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_b2| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_b2| moveType = ground_normal | ||
| input = | | input = B2 | ||
| name = Back + Back Punch | | name = Back + Back Punch | ||
| images = MK1_Sektor_b2.png | | images = MK1_Sektor_b2.png | ||
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===== b22 ===== | ===== b22 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_b22| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_b22| moveType = ground_normal | ||
| input = | | input = B22 | ||
| name = B+BP,BP | | name = B+BP,BP | ||
| images = MK1_Sektor_b22.png | | images = MK1_Sektor_b22.png | ||
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===== f2 ===== | ===== f2 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f2| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f2| moveType = ground_normal | ||
| input = | | input = F2 | ||
| name = Forward + Back Punch | | name = Forward + Back Punch | ||
| images = MK1_Sektor_f2.png | | images = MK1_Sektor_f2.png | ||
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===== f21 ===== | ===== f21 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f21| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f21| moveType = ground_normal | ||
| input = | | input = F21 | ||
| name = F+BP,FP | | name = F+BP,FP | ||
| images = MK1_Sektor_f21.png | | images = MK1_Sektor_f21.png | ||
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===== f212 ===== | ===== f212 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f212| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f212| moveType = ground_normal | ||
| input = | | input = F212 | ||
| name = F+BP,FP,BP | | name = F+BP,FP,BP | ||
| images = MK1_Sektor_f212.png | | images = MK1_Sektor_f212.png | ||
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===== d2 ===== | ===== d2 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_d2| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_d2| moveType = ground_normal | ||
| input = | | input = D2 | ||
| name = Crouching Back Punch | | name = Crouching Back Punch | ||
| images = MK1_Sektor_d2.png | | images = MK1_Sektor_d2.png | ||
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===== b34 ===== | ===== b34 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_b34| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_b34| moveType = ground_normal | ||
| input = | | input = B34 | ||
| name = B+FK,BK | | name = B+FK,BK | ||
| images = MK1_Sektor_b34.png | | images = MK1_Sektor_b34.png | ||
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===== f3 ===== | ===== f3 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f3| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f3| moveType = ground_normal | ||
| input = | | input = F3 | ||
| name = Forward + Front Kick | | name = Forward + Front Kick | ||
| images = MK1_Sektor_f3.png | | images = MK1_Sektor_f3.png | ||
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===== f3(cancel) ===== | ===== f3(cancel) ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f3_cancel| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f3_cancel| moveType = ground_normal | ||
| input = | | input = F3(hold),d,d | ||
| name = F+FK(hold),d,d | | name = F+FK(hold),d,d | ||
| images = MK1_sektor_f3_cancel.png | | images = MK1_sektor_f3_cancel.png | ||
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===== f3~4 ===== | ===== f3~4 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f34| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f34| moveType = ground_normal | ||
| input = | | input = D3~4 | ||
| name = F+FK~BK | | name = F+FK~BK | ||
| images = MK1_Sektor_f34.png | | images = MK1_Sektor_f34.png | ||
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===== d3 ===== | ===== d3 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_d3| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_d3| moveType = ground_normal | ||
| input = | | input = D3 | ||
| name = Crouching Front Kick | | name = Crouching Front Kick | ||
| images = MK1_Sektor_d3.png | | images = MK1_Sektor_d3.png | ||
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===== b4 ===== | ===== b4 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_b4| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_b4| moveType = ground_normal | ||
| input = | | input = B4 | ||
| name = Back + Back Kick | | name = Back + Back Kick | ||
| images = MK1_Sektor_b4.png | | images = MK1_Sektor_b4.png | ||
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===== f4 ===== | ===== f4 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f4| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f4| moveType = ground_normal | ||
| input = | | input = F4 | ||
| name = Forward + Back Kick | | name = Forward + Back Kick | ||
| images = MK1_Sektor_f4.png | | images = MK1_Sektor_f4.png | ||
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===== f43 ===== | ===== f43 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f43| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_f43| moveType = ground_normal | ||
| input = | | input = F43 | ||
| name = | | name = F+BK,FK | ||
| images = MK1_Sektor_f43.png | | images = MK1_Sektor_f43.png | ||
| hitboxes = MK1_Sektor_f43_hitbox.png | | hitboxes = MK1_Sektor_f43_hitbox.png | ||
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===== d4 ===== | ===== d4 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_d4| moveType = ground_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_d4| moveType = ground_normal | ||
| input = | | input = D4 | ||
| name = Crouching Back Kick | | name = Crouching Back Kick | ||
| images = MK1_Sektor_d4.png | | images = MK1_Sektor_d4.png | ||
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===== j1 ===== | ===== j1 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j1| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j1| moveType = air_normal | ||
| input = | | input = J1 | ||
| name = Jumping Front Punch | | name = Jumping Front Punch | ||
| images = MK1_Sektor_j1.png | | images = MK1_Sektor_j1.png | ||
Line 675: | Line 675: | ||
===== j13 ===== | ===== j13 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j13| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j13| moveType = air_normal | ||
| input = | | input = J13 | ||
| name = J+FP,FK | | name = J+FP,FK | ||
| images = MK1_Sektor_j13.png | | images = MK1_Sektor_j13.png | ||
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===== j134 ===== | ===== j134 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j134| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j134| moveType = air_normal | ||
| input = | | input = J1 | ||
| name = J+FP,FK,BK | | name = J+FP,FK,BK | ||
| images = MK1_Sektor_j134.png | | images = MK1_Sektor_j134.png | ||
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===== j2 ===== | ===== j2 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j2| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j2| moveType = air_normal | ||
| input = | | input = J2 | ||
| name = Jumping Back Punch | | name = Jumping Back Punch | ||
| images = MK1_Sektor_j2.png | | images = MK1_Sektor_j2.png | ||
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===== j21 ===== | ===== j21 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j21| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j21| moveType = air_normal | ||
| input = | | input = J2 | ||
| name = J+BP,FP | | name = J+BP,FP | ||
| images = MK1_Sektor_j21.png | | images = MK1_Sektor_j21.png | ||
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===== j212 ===== | ===== j212 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j212| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j212| moveType = air_normal | ||
| input = | | input = J2 | ||
| name = J+BP,FP,BP | | name = J+BP,FP,BP | ||
| images = MK1_Sektor_j212.png | | images = MK1_Sektor_j212.png | ||
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===== j3 ===== | ===== j3 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j3| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j3| moveType = air_normal | ||
| input = | | input = J3 | ||
| name = Jumping Front Kick | | name = Jumping Front Kick | ||
| images = MK1_Sektor_j3.png | | images = MK1_Sektor_j3.png | ||
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===== j4 ===== | ===== j4 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j4| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j4| moveType = air_normal | ||
| input = | | input = J4 | ||
| name = Jumping Back Kick | | name = Jumping Back Kick | ||
| images = MK1_Sektor_j4.png | | images = MK1_Sektor_j4.png | ||
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===== j42 ===== | ===== j42 ===== | ||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j42| moveType = air_normal | {{FrameData-MK1 | chara = Sektor | moveId = sektor_j42| moveType = air_normal | ||
| input = | | input = J42 | ||
| name = J+FK,BP | | name = J+FK,BP | ||
| images = MK1_Sektor_j42.png | | images = MK1_Sektor_j42.png | ||
Line 847: | Line 847: | ||
| cancel = - | | cancel = - | ||
| notes = | | notes = | ||
}} | |||
==Throws== | |||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_f1+3| moveType = Throw | |||
| input = F1+3 | |||
| name = Forward Throw / shove | |||
| images = MK1_Sektor_F1+3.png | |||
| hitboxes = MK1_Sektor_F1+3_hitbox.png | |||
| damage = 20 | |||
| chip = - | |||
| startup = 10 | |||
| active = 2 | |||
| recovery = 33 | |||
| hitAdv = {{mk1-adv|E|0}} | |||
| blockAdv = - | |||
| flawlessBlockAdv = - | |||
| hitcancelAdv = - | |||
| blockcancelAdv = - | |||
| cost = - | |||
| guard = Throw (H) | |||
| cancel = - | |||
| notes = Performed when Kameo is unavailable. | |||
<br> Break with 2 or 4 | |||
}} | |||
{{FrameData-MK1 | chara = Sektor | moveId = sektor_j42| moveType = Throw | |||
| input = 1+3 | |||
| name = Back Throw | |||
| images = MK1_Sektor_1+3.png | |||
| hitboxes = MK1_Sektor_1+3_hitbox.png | |||
| damage = 110 | |||
| chip = - | |||
| startup = 10 | |||
| active = 2 | |||
| recovery = 33 | |||
| hitAdv = {{mk1-adv|P|+15 (KD)}} | |||
| blockAdv = - | |||
| flawlessBlockAdv = - | |||
| hitcancelAdv = - | |||
| blockcancelAdv = - | |||
| cost = - | |||
| guard = Throw (H) | |||
| cancel = - | |||
| notes = Break with 1 or 3 | |||
}} | }} | ||
Revision as of 17:03, 5 October 2024
Portrait | Icon | HP | Availability |
---|---|---|---|
![]() |
![]() |
1000.00 |
Normals and Strings
Grounded
1
Sektor
sektor_1
|
||||
---|---|---|---|---|
1 Standing Front Punch
|
||||
File:MK1 Sektor 1.png File:MK1 Sektor 1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20 | 3 | H | 16 | - |
Startup | Active | Recovery | Cost | |
7 | 1 | 20 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+1 | -1 | -1 | - | - |
Notes | ||||
Starting attack for AERIAL KOMBOS |
11
Sektor
sektor_11
|
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---|---|---|---|---|
11 FP, FP
|
||||
File:MK1 Sektor 11.png File:MK1 Sektor 11 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | M | 24 | - |
Startup | Active | Recovery | Cost | |
14 | 3 | 20 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+18 | -1 | -1 | - | - |
Notes | ||||
112
Sektor
sektor_112
|
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---|---|---|---|---|
112 FP, FP, BP
|
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File:MK1 Sektor 112.png File:MK1 Sektor 112 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 20.5 | M | - | - |
Startup | Active | Recovery | Cost | |
16 | 4 | 33 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+31 (KD) | -5 | -5 | - | - |
Notes | ||||
d1
Sektor
sektor_d1
|
||||
---|---|---|---|---|
D1 Crouching Front Punch
|
||||
File:MK1 Sektor d1.png File:MK1 Sektor d1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20 | 3 | M | 15 | - |
Startup | Active | Recovery | Cost | |
7 | 3 | 23 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+11 | -9 | -9 | - | - |
Notes | ||||
2
Sektor
sektor_2
|
||||
---|---|---|---|---|
2 Standing Back Punch
|
||||
File:MK1 Sektor 2.png File:MK1 Sektor 2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | H | 28 | - |
Startup | Active | Recovery | Cost | |
16 | 3 | 26 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+10 | -7 | -7 | - | - |
Notes | ||||
Charged Bionic Blast available instantly when energized |
2(hold)
Sektor
sektor_2_hold
|
||||
---|---|---|---|---|
2(hold) Standing Back Punch
|
||||
File:MK1 Sektor 2 hold.png File:MK1 Sektor 2 hold hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
90 | 13.5 | H | 29 | - |
Startup | Active | Recovery | Cost | |
88 | 4 | 29 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+25 (Launch) | +9 | -1 | - | - |
Notes | ||||
Energized by Cancel Bionic Blastt or a Blast Shied projectile deflection. Charged version is available starting from 42 frames of charge |
2(cancel)
Sektor
sektor_2_cancel
|
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---|---|---|---|---|
2(hold)DD BP, Down, Down
|
||||
File:MK1 Sektor 2 cancel.png File:MK1 Sektor 2 cancel hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | - | - | - | - |
Startup | Active | Recovery | Cost | |
1 | - | 22 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | - | - |
Notes | ||||
Energizes Bionic Blast and Force Sensor if Bionic Blast was held long enough |
Hold 2~1
Sektor
sektor_hold21
|
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---|---|---|---|---|
Hold 2~1 BP, FP
|
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File:MK1 Sektor hold21.png File:MK1 Sektor hold21 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | M | 28 | - |
Startup | Active | Recovery | Cost | |
14 | 3 | 36 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+8 | -7 | -7 | - | - |
Notes | ||||
Available only when energized by Cancel Bionic Blast or a Blast Shield projectile deflection |
b2
Sektor
sektor_b2
|
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---|---|---|---|---|
B2 Back + Back Punch
|
||||
File:MK1 Sektor b2.png File:MK1 Sektor b2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | OH | 36 | - |
Startup | Active | Recovery | Cost | |
24 | 4 | 24 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+2 | -6 | -6 | - | - |
Notes | ||||
b22
Sektor
sektor_b22
|
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---|---|---|---|---|
B22 B+BP,BP
|
||||
File:MK1 Sektor b22.png File:MK1 Sektor b22 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | M | - | - |
Startup | Active | Recovery | Cost | |
9 | 3 | 37 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+5 (KD) | -18 | -18 | - | - |
Notes | ||||
f2
Sektor
sektor_f2
|
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---|---|---|---|---|
F2 Forward + Back Punch
|
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File:MK1 Sektor f2.png File:MK1 Sektor f2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | M | 24 | - |
Startup | Active | Recovery | Cost | |
15 | 2 | 25 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+3 | -5 | -5 | - | - |
Notes | ||||
f21
Sektor
sektor_f21
|
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---|---|---|---|---|
F21 F+BP,FP
|
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File:MK1 Sektor f21.png File:MK1 Sektor f21 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | H | 27 | - |
Startup | Active | Recovery | Cost | |
17 | 2 | 26 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+7 | -7 | -7 | - | - |
Notes | ||||
f212
Sektor
sektor_f212
|
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---|---|---|---|---|
F212 F+BP,FP,BP
|
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File:MK1 Sektor f212.png File:MK1 Sektor f212 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | M | 25 | - |
Startup | Active | Recovery | Cost | |
10 | 7 | 42 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+20 (Launch) | -17 | -17 | - | - |
Notes | ||||
Cancelable into (Air) Thruster Boost for 1 Bar. Cancelable on into (Air) Special Moves |
d2
Sektor
sektor_d2
|
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---|---|---|---|---|
D2 Crouching Back Punch
|
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File:MK1 Sektor d2.png File:MK1 Sektor d2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
140 | 21 | H | - | - |
Startup | Active | Recovery | Cost | |
9 | 3 | 41 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+27 (Launch) | -2 | -12 | - | - |
Notes | ||||
On Kounter Hit or Punish Hit, can be Jump Canceled with U+BLK or UF+BLK for 2 bars of Super Meter. Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos |
3
Sektor
sektor_3
|
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---|---|---|---|---|
3 Standing Front Kick
|
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File:MK1 Sektor 3.png File:MK1 Sektor 3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
97.50 | 15 | H | 41 | - |
Startup | Active | Recovery | Cost | |
18 | 11 | 35 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+40 (Launch) | -6 | -6 | - | - |
Notes | ||||
2 Hits |
b3
Sektor
sektor_b3
|
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---|---|---|---|---|
3 Back + Front Kick
|
||||
File:MK1 Sektor b3.png File:MK1 Sektor b3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | L | 26 | - |
Startup | Active | Recovery | Cost | |
14 | 2 | 26 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+15 | -6 | -6 | - | - |
Notes | ||||
b34
Sektor
sektor_b34
|
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---|---|---|---|---|
B34 B+FK,BK
|
||||
File:MK1 Sektor b34.png File:MK1 Sektor b34 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
89.5 | 15 | L | 11 | - |
Startup | Active | Recovery | Cost | |
2 | 26 | 24 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+26 (launch) | -6 | -6 | - | - |
Notes | ||||
2-hit hits Low-Mid. Cancelable after the first attack only |
f3
Sektor
sektor_f3
|
||||
---|---|---|---|---|
F3 Forward + Front Kick
|
||||
File:MK1 Sektor f3.png File:MK1 Sektor f3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | L | 14 | - |
Startup | Active | Recovery | Cost | |
23 | 9 | 25 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+19 (Launch) | -12 | -12 | - | - |
Notes | ||||
f3(hold)
Sektor
sektor_f3_hold
|
||||
---|---|---|---|---|
F+3(hold) Forward + Front Kick(hold)
|
||||
File:MK1 Sektor f3 hold.png File:MK1 Sektor f3 hold hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | L | 14 | - |
Startup | Active | Recovery | Cost | |
143 | 9 | 25 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+19 (Launch) | -12 | -12 | - | - |
Notes | ||||
Cancelable into (Air) Thruster Boost for 1 Bar. Cancelable into (Air) Special Moves |
f3(cancel)
Sektor
sektor_f3_cancel
|
||||
---|---|---|---|---|
F3(hold),d,d F+FK(hold),d,d
|
||||
File:MK1 sektor f3 cancel.png File:MK1 sektor f3 cancel hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | - | - | - | - |
Startup | Active | Recovery | Cost | |
1 | - | 13 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | - | - |
Notes | ||||
f3~4
Sektor
sektor_f34
|
||||
---|---|---|---|---|
D3~4 F+FK~BK
|
||||
File:MK1 Sektor f34.png File:MK1 Sektor f34 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
96.5 | 15 | H | - | - |
Startup | Active | Recovery | Cost | |
18 | 15 | 26 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+38 (KD) | +2 | +2 | - | - |
Notes | ||||
Can be done from regular f3 and delayed f3 |
d3
Sektor
sektor_d3
|
||||
---|---|---|---|---|
D3 Crouching Front Kick
|
||||
File:MK1 Sektor d3.png File:MK1 Sektor d3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20 | 3 | L | 24 | - |
Startup | Active | Recovery | Cost | |
9 | 3 | 24 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+10 | -10 | -10 | - | - |
Notes | ||||
4
Sektor
sektor_4
|
||||
---|---|---|---|---|
4 Standing Back Kick
|
||||
File:MK1 Sektor 4.png File:MK1 Sektor 4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | H | 22 | - |
Startup | Active | Recovery | Cost | |
11 | 3 | 20 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+13 | -1 | -1 | - | - |
Notes | ||||
42
Sektor
sektor_42
|
||||
---|---|---|---|---|
42 BK,BP
|
||||
File:MK1 Sektor 42.png File:MK1 Sektor 42 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | M | 33 | - |
Startup | Active | Recovery | Cost | |
23 | 3 | 29 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
12 | 0 | 0 | - | - |
Notes | ||||
421+3
Sektor
sektor_421+3
|
||||
---|---|---|---|---|
421+3 BK,BP,Throw
|
||||
File:MK1 Sektor 421+3.png File:MK1 Sektor 421+3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | M | 37 | - |
Startup | Active | Recovery | Cost | |
24 | 3 | 35 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+41 (Crumple) | -6 | -6 | - | - |
Notes | ||||
Cancelable into Kameo Attacks |
b4
Sektor
sektor_b4
|
||||
---|---|---|---|---|
B4 Back + Back Kick
|
||||
File:MK1 Sektor b4.png File:MK1 Sektor b4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | L | - | - |
Startup | Active | Recovery | Cost | |
14 | 3 | 29 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+14 (KD) | 0 | 0 | - | - |
Notes | ||||
f4
Sektor
sektor_f4
|
||||
---|---|---|---|---|
F4 Forward + Back Kick
|
||||
File:MK1 Sektor f4.png File:MK1 Sektor f4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | M | 23 | - |
Startup | Active | Recovery | Cost | |
11 | 4 | 34 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+26 (Launch) | -16 | -16 | - | - |
Notes | ||||
Cancelable into (Air) Thruster Boost for 1 Bar. Cancelable on Hit into (Air) Special Moves |
f43
Sektor
sektor_f43
|
||||
---|---|---|---|---|
F43 F+BK,FK
|
||||
File:MK1 Sektor f43.png File:MK1 Sektor f43 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | High | 30 | - |
Startup | Active | Recovery | Cost | |
21 | 3 | 32 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+26 (Launch) | -15 | -15 | - | - |
Notes | ||||
Cancelable into (Air) Thruster Boost for 1 Bar |
d4
Sektor
sektor_d4
|
||||
---|---|---|---|---|
D4 Crouching Back Kick
|
||||
File:MK1 Sektor d4.png File:MK1 Sektor d4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | L | 31 | - |
Startup | Active | Recovery | Cost | |
13 | 3 | 29 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+11 | -10 | -10 | - | - |
Notes | ||||
Aerial
j1
Sektor
sektor_j1
|
||||
---|---|---|---|---|
J1 Jumping Front Punch
|
||||
File:MK1 Sektor j1.png File:MK1 Sektor j1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | OH | 12 | - |
Startup | Active | Recovery | Cost | |
7 | 4 | 39 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+4 | -24 | -24 | - | - |
Notes | ||||
j13
Sektor
sektor_j13
|
||||
---|---|---|---|---|
J13 J+FP,FK
|
||||
File:MK1 Sektor j13.png File:MK1 Sektor j13 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
27 | 4 | OH | 43 | - |
Startup | Active | Recovery | Cost | |
11 | 3 | 36 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
19 | -25 | -25 | - | - |
Notes | ||||
j134
Sektor
sektor_j134
|
||||
---|---|---|---|---|
J1 J+FP,FK,BK
|
||||
File:MK1 Sektor j134.png File:MK1 Sektor j134 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | 4.5 | OH | 47 | - |
Startup | Active | Recovery | Cost | |
14 | 5 | 35 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+37 | -26 | -26 | - | - |
Notes | ||||
j2
Sektor
sektor_j2
|
||||
---|---|---|---|---|
J2 Jumping Back Punch
|
||||
File:MK1 Sektor j2.png File:MK1 Sektor j2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | 7.5 | OH | 15 | - |
Startup | Active | Recovery | Cost | |
9 | 5 | 39 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+4 | -24 | -24 | - | - |
Notes | ||||
j21
Sektor
sektor_j21
|
||||
---|---|---|---|---|
J2 J+BP,FP
|
||||
File:MK1 Sektor j21.png File:MK1 Sektor j21 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
27 | 4 | OH | 43 | - |
Startup | Active | Recovery | Cost | |
14 | 4 | 43 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+43 | -22 | -22 | - | - |
Notes | ||||
j212
Sektor
sektor_j212
|
||||
---|---|---|---|---|
J2 J+BP,FP,BP
|
||||
File:MK1 Sektor j212.png File:MK1 Sektor j212 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 4.5 | OH | 45 | - |
Startup | Active | Recovery | Cost | |
15 | 4 | 33 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+42(Ground Bounce) | -23 | -23 | - | - |
Notes | ||||
j3
Sektor
sektor_j3
|
||||
---|---|---|---|---|
J3 Jumping Front Kick
|
||||
File:MK1 Sektor j3.png File:MK1 Sektor j3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | OH | 24 | - |
Startup | Active | Recovery | Cost | |
9 | 7 | 39 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+22 (Launch) | -24 | -24 | - | - |
Notes | ||||
j4
Sektor
sektor_j4
|
||||
---|---|---|---|---|
J4 Jumping Back Kick
|
||||
File:MK1 Sektor j4.png File:MK1 Sektor j4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
70 | 10.5 | OH | 24 | - |
Startup | Active | Recovery | Cost | |
9 | 7 | 39 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+22 (Launch) | -24 | -24 | - | - |
Notes | ||||
j42
Sektor
sektor_j42
|
||||
---|---|---|---|---|
J42 J+FK,BP
|
||||
File:MK1 Sektor j42.png File:MK1 Sektor j42 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
76.5 | 11.5 | OH | - | - |
Startup | Active | Recovery | Cost | |
14 | 7 | 34 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+15 (KD) | -27 | -27 | - | - |
Notes | ||||
Throws
Sektor
sektor_f1+3
|
||||
---|---|---|---|---|
F1+3 Forward Throw / shove
|
||||
File:MK1 Sektor F1+3.png File:MK1 Sektor F1+3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
20 | - | Throw (H) | - | - |
Startup | Active | Recovery | Cost | |
10 | 2 | 33 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
0 | - | - | - | - |
Notes | ||||
Performed when Kameo is unavailable.
Break with 2 or 4 |
Sektor
sektor_j42
|
||||
---|---|---|---|---|
1+3 Back Throw
|
||||
File:MK1 Sektor 1+3.png File:MK1 Sektor 1+3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
110 | - | Throw (H) | - | - |
Startup | Active | Recovery | Cost | |
10 | 2 | 33 | - | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+15 (KD) | - | - | - | - |
Notes | ||||
Break with 1 or 3 |
Fatal Blow
Sektor
sektor_fatal
|
||||
---|---|---|---|---|
BLK+SS Block + Flip Stance
|
||||
File:MK1 Sektor fatal.png File:MK1 Sektor fatal hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
350 | 22.5 | L | - | - |
Startup | Active | Recovery | Cost | |
14 | 7 | 72 | See note | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+17 (KD) | -30 | -40 | ||
Notes | ||||
Character must be at 30% health or less, Kameo must be available |